死死团
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战斗力 鹅
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注册时间 2003-8-14
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发表于 2011-7-10 19:08
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0.6.0
Rewrite
The core systems of the HentaiVerse have undergone a major rewrite in order to enable future functionality and untangle three years of random hacks and additions.
Among the biggest changes is that players and monsters now share a common stat system, which means that monsters now have all the stats players have.
Note that if you encounter any major changes that are not listed here - and I don't mean like something healing for one less point per turn - drop a post about it and I'll check if it's something that was left out of the patch notes, a bug that was fixed, or a bug that was introduced.
Also note that very little code was left untouched by this update, and while I've spent close to a week testing stuff, there are very likely bugs left. Report any here.
Stat Changes
- Due to the rewrite, all bonuses to what is considered percentage skills that would naturally be between 0% and 100% are now added multiplicatively. Specifically, this affects accuracy, avoidance and mitigation stats.
- Attack and Magic Accuracy increased from 75% to 80% base. Every 10 points of DEX/WIS adds a 1.0% bonus while every 10 points of AGI/INT adds a +0.5% bonus.
-- Obviously, this means that Accuracy can no longer be increased naturally to 100% or above, even with spells. A few consumables can however still do this.
- Attack and Magic Crit Chance increased from 3% to 5% base.
- Cloth Armor magical mitigation bonus increased from 0.05/point to 0.07/point.
- Light Armor resist bonus increased from 0.05/point to 0.07/point.
- Heavy Armor physical mitigation bonuses increased from 0.05/point to 0.07/point.
- The "unarmed" fighting style now has a native +50% attack accuracy. (Mostly intended to help new players.)
Equipment Changes
- The old and barely used Physical damagetype has been changed into Void damage. New Ethereal weapons will drop with this damagetype, which all monsters have neutral mitigation against.
-- There will be a way to upgrade old Ethereal gear in the future.
-- Curiously, this means that the old Hulk armor now has bonus mitigation against Void damage. Not that anything is using it. Yet.
- New battlecaster weapons have received a fairly significant upgrade:
-- Interference is now zeroed out entirely.
-- Two-handed Battlecaster weapons now receive a spell damage and accuracy bonus slightly below that of a Redwood Staff.
-- One-handed Battlecaster weapons receive about 60% of this bonus.
- Shield Proficiency has been eliminated. Everything Shield used to do now uses One-Handed Proficiency.
- Shields can now be used in more than one equipment set.
Arenas, Grindfests and Item Worlds
- Arenas are now capped to 100 rounds.
- Experience bonus for the last five Arenas was increased.
- Early arenas no longer have an EXP penalty.
- Mid-level arenas now have more rounds than before. After Blazing Fields, each arena now adds +5 rounds.
- Credit rewards for the earlier arenas was increased.
- The stamina drain in the Grindfest was increased, but it now gives the normal amount of EXP.
- Classic "miniboss" mobs are now featured less prominently in the Arena.
- There is no longer a limit on how many items you can enter in the Item World per day. Individual items still have a cooldown however.
Combat
- There are no longer any limits to how high powerlevel monster you can face after level 200.
- The formula for monster skill damage has been revamped. Skill damage should no longer increase disproportionally more than normal attack damage as the level increases.
-- Note that the innate skill power of some legendary mobs were increased due to this.
-- The base skill power of custom monsters was also increased, but note that you have to "save" your skill again to make this apply.
- Monsters that have a spirit power of 0 (and implicitly do not have a spirit attack) no longer have a spirit bar. (You can still drain spirit from them.)
- Fixed a bug where parrying a physical skill could not trigger a counter.
Magic
- Poison now does Dark damage.
- Damage from Spike Shields are now base 20% incoming damage, but are affected by the physical mitigation against the element in question.
- The chance of triggering the proc from Spike Shields was increased to 20%.
- Ripened Soul now allows you to drain a small amount of Spirit instead of Health.
- The mechanics of Channeling has changed. It is no longer triggered from Ether Theft, but will randomly trigger whenever you cast any spell. The exact chance of the spell triggering depends on how much mana the spell costs compared to your base mana.
- Elemental procs now explode with the element of the proc instead of the element that triggered it.
- Effects can now also modify values that aren't usually a percentage value by a factor instead of a relative value.
- Spell proficiency no longer affects the grade of which stats are modified by supportive or deprecating spells. Instead, most effects have changed to percentage modifications.
-- Slow and Magnet now both reduce Action Speed by a fixed factor amount. The reduction is 50% for Slow and 25% for Magnet. (If both are active, you end up with 0.5 * 0.75 = 0.375, or a 62.5% decrease.)
-- Haste now increases Action Speed by 50%.
-- Arcane Focus and Heartseeker now add +50% attack/magic accuracy, respectively.
- The spell versions of Shield and Barrier will now enhance your equipment directly, boosting the natural physical and magical absorption and mitigation bonus from your armor by 25%.
-- Meaning, if your equipment set adds up to 50% Physical Mitigation and 20% Magical Mitigation, it will increase your total mitigation to 50% * 25% = 12.5 => 1 - (0.5 * 0.875) = 56.25%, and 20% * 25% = 5 => 1 - (0.80 * 0.95) = 24%, respectively.
-- Note that other things that affect your absorption and mitigation - like equipment set bonuses, auras, the Defense command and the shield/barrier scrolls - do not count towards this bonus.
- Fixed a bug where Innate Arcana did not take some duration bonuses into consideration. Assuming you have them, Upkeep should therefore be decreased somewhat.
Hath Perks
- The Hath Perk "Innate Arcana V" was added.
- The Hath Perks "Soul Barrier" and "Radiant Soul" were removed. The few people who had them were refunded.
New Character Page
- The stat screen from the equipment screen is now also displayed on the character screen.
- The thingie on the character page used to assign EXP for primary attributes has been rewritten.
-- It no longer requires a pageload for every assigned point.
-- You can now reassign primary attribute points. Note that you are limited to ten "do-overs" per day - to be precise, the do-over points recover at a rate of 1 every 8640 seconds.
Monster Lab
- The crystal cost for upgrading Monster stats is no longer affected by other stats. (So upgrading one elemental stat will no longer affect the cost of the other elemental stats.)
- Giants can now only do Crushing damage. Existing Giants were changed.
- Some future use stuff was added.
Misc
- The way autocasts were saved was changed, so you'll have to set it again.
- Mooglemail send cost is now capped at 1000C.
- The training "Atonement" was removed. Interpret that however you'd like.
- MoogleMail and the Monster Lab no longer uses text inputs with the (rather limited) HentaiVerse font. Bad idea was bad.
- The keyboard handler is no longer hooked on MoogleMail until you open one of the panes that needs it. Which should make typing in it less laggy.
- You can no longer explode the Item World more often.
- Hitting spacebar at the "end of battle" message in the Ring of Blood will now take you to the correct page.
Also, we have a few stray witches in need of a home. A few have been spoken for already, but these are still up for grabs:
先转0.60改版情报过来,翻译和心得改动请稍候 |
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