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[PC] 网页游戏HentaiVerse经验介绍,0.64版本更新情报请看3楼

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 楼主| 发表于 2011-7-10 19:08 | 显示全部楼层
0.6.0

Rewrite

The core systems of the HentaiVerse have undergone a major rewrite in order to enable future functionality and untangle three years of random hacks and additions.

Among the biggest changes is that players and monsters now share a common stat system, which means that monsters now have all the stats players have.

Note that if you encounter any major changes that are not listed here - and I don't mean like something healing for one less point per turn - drop a post about it and I'll check if it's something that was left out of the patch notes, a bug that was fixed, or a bug that was introduced.

Also note that very little code was left untouched by this update, and while I've spent close to a week testing stuff, there are very likely bugs left. Report any here.

Stat Changes

- Due to the rewrite, all bonuses to what is considered percentage skills that would naturally be between 0% and 100% are now added multiplicatively. Specifically, this affects accuracy, avoidance and mitigation stats.

- Attack and Magic Accuracy increased from 75% to 80% base. Every 10 points of DEX/WIS adds a 1.0% bonus while every 10 points of AGI/INT adds a +0.5% bonus.
-- Obviously, this means that Accuracy can no longer be increased naturally to 100% or above, even with spells. A few consumables can however still do this.

- Attack and Magic Crit Chance increased from 3% to 5% base.

- Cloth Armor magical mitigation bonus increased from 0.05/point to 0.07/point.

- Light Armor resist bonus increased from 0.05/point to 0.07/point.

- Heavy Armor physical mitigation bonuses increased from 0.05/point to 0.07/point.

- The "unarmed" fighting style now has a native +50% attack accuracy. (Mostly intended to help new players.)

Equipment Changes

- The old and barely used Physical damagetype has been changed into Void damage. New Ethereal weapons will drop with this damagetype, which all monsters have neutral mitigation against.
-- There will be a way to upgrade old Ethereal gear in the future.
-- Curiously, this means that the old Hulk armor now has bonus mitigation against Void damage. Not that anything is using it. Yet.

- New battlecaster weapons have received a fairly significant upgrade:
-- Interference is now zeroed out entirely.
-- Two-handed Battlecaster weapons now receive a spell damage and accuracy bonus slightly below that of a Redwood Staff.
-- One-handed Battlecaster weapons receive about 60% of this bonus.

- Shield Proficiency has been eliminated. Everything Shield used to do now uses One-Handed Proficiency.

- Shields can now be used in more than one equipment set.

Arenas, Grindfests and Item Worlds

- Arenas are now capped to 100 rounds.

- Experience bonus for the last five Arenas was increased.

- Early arenas no longer have an EXP penalty.

- Mid-level arenas now have more rounds than before. After Blazing Fields, each arena now adds +5 rounds.

- Credit rewards for the earlier arenas was increased.

- The stamina drain in the Grindfest was increased, but it now gives the normal amount of EXP.

- Classic "miniboss" mobs are now featured less prominently in the Arena.

- There is no longer a limit on how many items you can enter in the Item World per day. Individual items still have a cooldown however.

Combat

- There are no longer any limits to how high powerlevel monster you can face after level 200.

- The formula for monster skill damage has been revamped. Skill damage should no longer increase disproportionally more than normal attack damage as the level increases.
-- Note that the innate skill power of some legendary mobs were increased due to this.
-- The base skill power of custom monsters was also increased, but note that you have to "save" your skill again to make this apply.

- Monsters that have a spirit power of 0 (and implicitly do not have a spirit attack) no longer have a spirit bar. (You can still drain spirit from them.)

- Fixed a bug where parrying a physical skill could not trigger a counter.

Magic

- Poison now does Dark damage.

- Damage from Spike Shields are now base 20% incoming damage, but are affected by the physical mitigation against the element in question.

- The chance of triggering the proc from Spike Shields was increased to 20%.

- Ripened Soul now allows you to drain a small amount of Spirit instead of Health.

- The mechanics of Channeling has changed. It is no longer triggered from Ether Theft, but will randomly trigger whenever you cast any spell. The exact chance of the spell triggering depends on how much mana the spell costs compared to your base mana.

- Elemental procs now explode with the element of the proc instead of the element that triggered it.

- Effects can now also modify values that aren't usually a percentage value by a factor instead of a relative value.

- Spell proficiency no longer affects the grade of which stats are modified by supportive or deprecating spells. Instead, most effects have changed to percentage modifications.
-- Slow and Magnet now both reduce Action Speed by a fixed factor amount. The reduction is 50% for Slow and 25% for Magnet. (If both are active, you end up with 0.5 * 0.75 = 0.375, or a 62.5% decrease.)
-- Haste now increases Action Speed by 50%.
-- Arcane Focus and Heartseeker now add +50% attack/magic accuracy, respectively.

- The spell versions of Shield and Barrier will now enhance your equipment directly, boosting the natural physical and magical absorption and mitigation bonus from your armor by 25%.
-- Meaning, if your equipment set adds up to 50% Physical Mitigation and 20% Magical Mitigation, it will increase your total mitigation to 50% * 25% = 12.5 => 1 - (0.5 * 0.875) = 56.25%, and 20% * 25% = 5 => 1 - (0.80 * 0.95) = 24%, respectively.
-- Note that other things that affect your absorption and mitigation - like equipment set bonuses, auras, the Defense command and the shield/barrier scrolls - do not count towards this bonus.

- Fixed a bug where Innate Arcana did not take some duration bonuses into consideration. Assuming you have them, Upkeep should therefore be decreased somewhat.

Hath Perks

- The Hath Perk "Innate Arcana V" was added.

- The Hath Perks "Soul Barrier" and "Radiant Soul" were removed. The few people who had them were refunded.

New Character Page

- The stat screen from the equipment screen is now also displayed on the character screen.

- The thingie on the character page used to assign EXP for primary attributes has been rewritten.
-- It no longer requires a pageload for every assigned point.
-- You can now reassign primary attribute points. Note that you are limited to ten "do-overs" per day - to be precise, the do-over points recover at a rate of 1 every 8640 seconds.

Monster Lab

- The crystal cost for upgrading Monster stats is no longer affected by other stats. (So upgrading one elemental stat will no longer affect the cost of the other elemental stats.)

- Giants can now only do Crushing damage. Existing Giants were changed.

- Some future use stuff was added.

Misc

- The way autocasts were saved was changed, so you'll have to set it again.

- Mooglemail send cost is now capped at 1000C.

- The training "Atonement" was removed. Interpret that however you'd like.

- MoogleMail and the Monster Lab no longer uses text inputs with the (rather limited) HentaiVerse font. Bad idea was bad.

- The keyboard handler is no longer hooked on MoogleMail until you open one of the panes that needs it. Which should make typing in it less laggy.

- You can no longer explode the Item World more often.

- Hitting spacebar at the "end of battle" message in the Ring of Blood will now take you to the correct page.


Also, we have a few stray witches in need of a home. A few have been spoken for already, but these are still up for grabs:



先转0.60改版情报过来,翻译和心得改动请稍候
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 楼主| 发表于 2011-7-10 19:19 | 显示全部楼层
总之这次绝对又是大砍
目前反映法术伤害已经有一个极大地下降,大概超过50%
同时命中率也低了相当之多
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发表于 2011-7-10 19:28 | 显示全部楼层
法术本身命中应该没变,但是怪的算法改变之后皮硬高回避了
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 楼主| 发表于 2011-7-10 19:35 | 显示全部楼层
不要吐槽爲什麽發兩次,這個我會慢慢編輯成中文的
照顧K島這次用繁體來寫初稿
反正繁轉簡應該是好轉的

最大的核心改動:怪物和玩家現在使用同樣的數據算法系統(譯者推測這是導致法術傷害大幅下降的原因)
此處並未列出全部主要改動

屬性改版:
各種加成現在均為乘法計算,(以前加法現在乘法的)效果命中,迴避以及減免
攻擊和魔法命中基礎值由75%改為80%,每10點DEX/WIS加成1%,每10點AGI/INT加成0.5%
這個改動導致命中率無法再達到100%,除非使用稀有消耗品
基礎攻擊魔法會心率改為5%
布甲魔法減免由0.05每點改為0.07每點(應該指的是每點熟練度獎勵)
輕甲抵抗由0.05每點改為0.07每點
重甲物理減免由0.05每點改為0.07每點
空手攻擊命中+50%

裝備改版:

新的伤害类型,虚无伤害,新无形装备将造成这个伤害,没有任何怪物对此有抵抗力
将会有方式可升级旧的无形装备
新的战法师武器显著地加强
-干涉为零
-双手战法师武器的法攻和命中奖励将会稍低于红木法杖
-单手战法师武器为双手的60%
盾牌熟练被移除,现在盾牌使用单手熟练

竞技场,野外和道具界:

竞技场最高每次挑戰為100回合
最后五个竞技场的经验奖励上升
所有竞技场不再有经验处罚
中等级竞技场层数加多,Blazing Fields后的所有競技場每次上升回合數5層(原本100級之前都是2層左右)
低级竞技场Credits回报增多
野外精力消耗再次增多,但野外可获得正常经验值(原为30%)
miniboss(通称精英级,黑底色怪)占竞技场出怪的比例下降
每天道具界进入次数不再存在上限,不过装备升级冷却仍然不变

戰鬥:
玩家200級以後不再有遇敵powerlevel上限
怪物skill傷害算法改變
-傳奇怪物的天生skill傷害可能因此變高
-自創怪物skill傷害同樣增加了,請重新保存你自創怪物的skill名
怪物不再擁有spirit條(不過吸收spirit點仍然可行)
修正招架物理攻擊不觸發反擊的bug

魔法:
毒魔法改為暗傷害
屬性護盾反擊傷害現在為20%所受到的傷害,但仍要對抗該屬性抗性
屬性護盾反擊觸發對應屬性特效幾率增為20%
Ripened Soul(一級魂魔法觸發的特效)變為吸收少量sp替代以前的hp
Channeling buff不再由Ether Theft觸發,現在你每次任何魔法都有幾率觸發它,幾率正比于該魔法的基礎mana消耗。
屬性特效現在由同屬性觸發引爆,而非下一屬性
- Effects can now also modify values that aren't usually a percentage value by a factor instead of a relative value.
(此句意義不明)
法術熟練度現在只增加持續時間
-Slow和Magnet減速改為固定比例,Slow50%,Magnet25%,同時起效為連乘
-Haste改為增加50%速度值
-Arcane Focus和Heartseeker改為增加50%命中(以前為加法計算,現在為乘法計算)
法術版的Shield和Barrier現在直接增強你裝備的吸收與減免值25%而非之前的固定吸收點數
-其他效果例如你的熟練度獎勵,Defense指令或者卷軸獎勵對此沒有幫助
自動施法修正一個持續時間無獎勵的bug,現在維持費用會相應減少

Hath技能:
增加一個自動施法欄可買
”Soul Barrier"  "Radiant Soul"被移除,退還hath給買過這兩個東西的玩家

玩家狀態介面改版:
裝備效果顯示于character 頁面(以前顯示于equipments頁面)
玩家主屬性點數可以退回exp
-每日會有10次"do-overs"機會,每次可退回一個點數,此機會數恢復方式為每隔8640秒(就是十分之一日)1次而非每日一起恢復

自製怪物:
任一屬性成長不再增加其他屬性成長消耗量
巨人現在傷害屬性只允許為鈍擊
隨後可能有其他增加的東西

其他
請重新保存你的自動施法選擇
寄信費用封頂為1000C(應該指的是COD扣稅上限)
"Atonement"訓練消失(原效果為減少身上的負面karma,也就是說現在更要小心不要論壇惹到人給你扣karma)
HV內各種輸入不再使用專用字體(就是那個只能顯示大寫的噁心字體)
- You can no longer explode the Item World more often.
(意義不明)
血池結束戰鬥后會返回血池而非之前的競技場頁面
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 楼主| 发表于 2011-7-10 19:50 | 显示全部楼层


三級火傷害可以三位數
真的不敢想
改版以前我最烂的1级魂打机械也1000+呢

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发表于 2011-7-10 20:41 | 显示全部楼层
啊哈 毒现在很猛啊

原来我苦练到90多的Deprecating 放个毒也就4-500

现在改成Dark伤害 平均一回合1000多啊
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 楼主| 发表于 2011-7-10 21:04 | 显示全部楼层
无视抗性和需要过dark抗性哪个好应该是很明显的吧
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发表于 2011-7-10 21:52 | 显示全部楼层
竞技场封顶100回合
是怎么回事?每关还是每天?
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 楼主| 发表于 2011-7-10 21:53 | 显示全部楼层
如果按以前0.4改版时的经验,这狠狠的一刀砍下之后应该会慢慢的其他方面一点一点改动给予补偿
总之现在可能是玩家战力新的最低点……
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发表于 2011-7-10 22:04 | 显示全部楼层
Shield和Barrier改成这样对重甲装很有用
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 楼主| 发表于 2011-7-10 22:07 | 显示全部楼层
引用第487楼07579394于2011-07-10 21:52发表的  :
竞技场封顶100回合
是怎么回事?每关还是每天?
哦这句翻译的有歧义,我去改
意思是以前那些100+层的arena被改成100层了
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发表于 2011-7-10 22:20 | 显示全部楼层
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发表于 2011-7-10 22:35 | 显示全部楼层
反正再怎么改我也感觉不到区别
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发表于 2011-7-10 22:50 | 显示全部楼层
[strike]进不了iw是怎么回事?[/strike]不用iw了,刷野怪的经验也够多了,还有钱拿
[strike]重装有利么?怎么怪打我打得痛多了…[/strike]…反击也有效多了

一级cure倒是继续强化了
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发表于 2011-7-11 00:15 | 显示全部楼层
引用第488楼wing130083于2011-07-10 21:53发表的  :
如果按以前0.4改版时的经验,这狠狠的一刀砍下之后应该会慢慢的其他方面一点一点改动给予补偿
总之现在可能是玩家战力新的最低点……


这次吹风看不懂啊,一方面竞技场给钱好多,一方面这吃那啥的NERF,以前和JERRY说有种TENBORO你就动奥术,现在还真动了
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发表于 2011-7-11 00:33 | 显示全部楼层
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 楼主| 发表于 2011-7-11 04:02 | 显示全部楼层
引用第494楼welcom于2011-07-11 00:15发表的  :



这次吹风看不懂啊,一方面竞技场给钱好多,一方面这吃那啥的NERF,以前和JERRY说有种TENBORO你就动奥术,现在还真动了
假定他是希望玩家投入更多的时间到这一款游戏上来,而不是每天花个30分钟~1小时拿钱走人
顺便把法师相对战士的优越性进一步降低
那么这些都说得通
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发表于 2011-7-11 06:03 | 显示全部楼层
拿到奇怪的东西
难道以後能自己作装备来着?
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发表于 2011-7-11 09:46 | 显示全部楼层
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发表于 2011-7-11 09:48 | 显示全部楼层
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发表于 2011-7-11 10:23 | 显示全部楼层
低级竞技场的credits增加的很多啊,新人一天下来就能去WTS淘件不错的装备了
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发表于 2011-7-11 11:42 | 显示全部楼层
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发表于 2011-7-11 11:52 | 显示全部楼层
话说这东西是不是不能洗点的
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发表于 2011-7-11 12:54 | 显示全部楼层
引用第502楼Anarkia于2011-07-11 11:52发表的  :
话说这东西是不是不能洗点的



人物属性和技能都可以洗
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发表于 2011-7-11 13:44 | 显示全部楼层
现在的ARENA真是好打钱又多
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发表于 2011-7-11 17:09 | 显示全部楼层
ARENA现在赚钱很容易的唉..以后物价要涨了??
HV插件啥时候更新...
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 楼主| 发表于 2011-7-11 19:20 | 显示全部楼层
引用第498楼fescn3于2011-07-11 09:46发表的  :
才38级的新人法师表示改版之后反而好打很多。怪都打不痛我了。刷the Arena也不用开盾了。
之前都是随便摸2下都血红的样子~

Cure的消费怎么好像越来越高,以前不是6点魔法嘛?刚才看已经变成8点了?
因为大家哀嚎的时候怪物伤害是3倍,速度3倍,防御不知道多少倍

现在管理员改到比以前属性还低,当然好打了

魔法消耗会随你等级上升的
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 楼主| 发表于 2011-7-11 19:31 | 显示全部楼层
引用第505楼darknesszero于2011-07-11 17:09发表的  :
ARENA现在赚钱很容易的唉..以后物价要涨了??
HV插件啥时候更新...
除了蓝瓶和drink铁定涨价之外,其他应该不会的

赚钱容易但烦的很啊。很多每天准时farm的都不想打完了
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发表于 2011-7-11 20:57 | 显示全部楼层
熟练度增长变难了
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发表于 2011-7-12 10:35 | 显示全部楼层
现在的Arena难度也低过头了吧……今天几乎是一路辗压过去的,连Cure都没用过几次,更别说吃药了……可能是因为我等级还太低,进不了难度大的Arena?
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 楼主| 发表于 2011-7-12 11:05 | 显示全部楼层
现在就这么简单
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发表于 2011-7-12 22:07 | 显示全部楼层
引用第507楼wing130083于2011-07-11 19:31发表的  :

除了蓝瓶和drink铁定涨价之外,其他应该不会的

赚钱容易但烦的很啊。很多每天准时farm的都不想打完了

HATH不是到6000了么

红牛和蓝瓶很多时候只能靠自己割肉了
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发表于 2011-7-12 22:15 | 显示全部楼层
今天在arena死了一次……hv stat插件不更新就不会玩了么
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发表于 2011-7-18 11:46 | 显示全部楼层
今天第一次打到了Artifacts,满怀激动地跑去献祭,结果加了一点AGI……
神啊你开开眼,我是法师好不好……
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 楼主| 发表于 2011-7-18 17:59 | 显示全部楼层

Re:回 515楼(SYH617) 的帖子

引用第516楼fescn3于2011-07-18 16:04发表的 回 515楼(SYH617) 的帖子 :
我现在的装备都是从商店买的垃圾货,一件superior其他都是fine。。。
全身只有7W~
看判断装备的基准就知道你90%穿的是一身扔店货……
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发表于 2011-7-18 18:23 | 显示全部楼层
我也是一身店货,WTS便宜没好货,好货不便宜
反正现在难度改这么低几十级就算光着膀子也能打ARENA
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 楼主| 发表于 2011-7-18 19:32 | 显示全部楼层
烂装通常都是扔店价X2~3左右出的- -
店买价=扔店价X10,太亏了
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