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[PC] 网页游戏HentaiVerse经验介绍,0.64版本更新情报请看3楼

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发表于 2013-5-21 16:50 | 显示全部楼层

0.76版元素师心得

熟练度加成的取消和法术cd的引入给法丝的世界带来毁灭性打击,时空大崩坏后的法丝们改何去何从呢?本文简单介绍下0.76版本的元素师心得,阴阳师留给菊巨们好了。

1.Ability天赋
0.76版本天赋系统彻底推重。技能的获得不再依赖于技能点AP,而是当满足熟练度后自动获得,技能强化也需满足对应的熟练度(不含装备)。ExpTank,OverchargeBoost,卷轴槽,附魔槽,光环强化等技能取消,其余全部保留。技能点直接运用于强化各项技能和法术,技能点的消耗远大于之前版本。微微320+,改版前只训练了50点AP,能点满全部所需技能,包括OC,改版后训练到80,AP依然远远不够。新版本的法丝必须对不同天赋做出取舍。

HP/MP/SP Tank 全满,以300级为例(下同),共需78AP,火花不常爆的可考虑少点SP
Better Potions 加强药水效果,只需点满MP,共需17AP,反正法丝也不带其他瓶子
法杖熟练:300级的法丝如果没有刻意刷过,也只有50左右的杖熟练。即使点满全部杖熟练天赋,也只能提供25的魔攻(MDB),150的物攻和1%命中,完全无用。新版本AP紧张,不要浪费在杖熟练上。
布甲熟练:不同于法杖,布甲的熟练一般较高,能有同等级7成左右的水平。以300级200熟练为例,4项天赋分别能提供10%魔法命中,5%魔法暴击,5%施法加速,19%的基础MP,都很有价值,有条件建议全满,共计47AP。优先度暴击>施法加速>MP>命中。
元素熟练:前四项天赋增加四系魔法的打击个数,后三项增加T1/T2/T3魔法的伤害,减少CD和施法时间。0.76版本元素师更依赖四系互暴,前四项建议至少加至4级,使得T3可以打击8个目标,有富余AP可以加至6级,T3目标增至9个。7级需要400的元素熟练才能解锁,T3扫遍全场。后三项无条件全满。共需185AP。
Buff熟练:除了Heartseeker,SP盾,元素盾以外,都应该全满。新版本下SP盾渣化,对火花永驻的法丝几乎无用。如果IA开的多,可以从火花,保护,加速,影纱等天赋省点数。共需98AP。
Debuff熟练:元素师第一神技Imperil新版本下再次加强,算是10b给大家的唯一安慰。满级Imp减免50%的物抗魔抗和4系元素抗性,指定3个目标,没有CD且只有0.6的施法时间。不过Imp全部强满需要330的debuff熟练。300熟练的法丝可以强化4层better imp和2层faster imp,减少45%的抗性,指定2个目标,1回合CD,共需18AP。诅咒系的其他天赋也十分实用,如果有多余AP(基本没啥可能),建议强化,weaken优先。

以上,300级熟练合格的法丝需要至少400AP强化必备天赋,攒c下本子什么的洗洗睡吧,赶快贡献给疼菠萝AP训练所吧。

2.Training 训练
如上所述,0.76版AP需求量大增,AP训练必不可少。由于各种经验加成的取消,Adept Learner也十分必要。道具栏由13减少到8,剩下的5个需要重新训练。卷轴槽也至少需要训练1个。四大皆空价格微调,有闲钱的菊巨可以考虑,其中scavenger的效果降低需注意。

3.Equipment 装备
新版本中,(蛋)疼菠萝取消了熟练度的伤害加成,传说中的熟练加成反抵抗,加施法速度,减目标抗性,减魔耗等效果微弱,T2布甲薄纱Gossamer濒临淘汰,T3相位成了法丝们唯一的选择。之前的元素神装gossamer XXX of the elementalist一夜之间成为眼泪。好在前几个版本阴阳师强势,元素师地位低下,元素相位的价格暂时不高。新版本元素更依赖4系互暴,对主属性的要求弱化,全身相位的选择应该均匀分布,之前的5件大风神,5件大雷神之类的选择应该放弃。手套和鞋+帽子+袍子+裤子分别对应一种元素是较好的选择。法杖的选择上,带前缀高品质红木是唯一选择,元素前后缀并不需要对应。后缀上毁灭Destruction>4元素神S/N/M/F>专注Focus>元素师Elementalist。对于新手来说高省魔Focus杖是最好选择,能省下巨额强化费用。红树林产量奇高,淘到一把好红木非常容易。

4.Battles战斗
遭遇战:由于遭遇战只有1轮,即使是IWBTH难度也不大,100+的新手都可以轻松过关。开场后依次上buff加速火花影纱保护恢复,血下60%就用cure。注意新版本中奥术的施法时间很长,在加速的情况下,上奥术回合都会被土豪2连,甚至会被妖精系3连。脸黑的情况下,上奥术回合很容易被爆出翔。请在4大buff齐全的情况下再考虑奥术,免得白白浪费遭遇机会。Buff补齐以后,依次给怪上imp,上满后即可T3开轰。4发元素之后,一般只有土豪还能站着,cure补血之后,T3的5回合cd正好结束,开始第二轮出手。如此反复可轻松获胜。新版本中sptank数量减少,在不开sp盾的情况下,最多也只能支持3次爆火花,脸黑的人请自备1瓶sp水。

血池RoB:面条君的消耗涨到了5张票,面杯掉落却没涨。新的10票血池,出场者似乎是面条+独角兽+现充+3龙+4树,由于树场女神的存在,法丝压力陡增。4树输出不行又贫血低防,但是挥泪断肠武魂可全都是神技,有技能加持的面条君不可阻挡。战士们可以选择双持,优先击杀3龙和面条。法师如何过关还有待菊巨们的经验。

竞技场Arena: 先从传奇场和龙场说起吧。元素师从来就不是传奇和龙场的常客。因为SOS团的抗性很高,即使改版前,元素师想要通关高难度的传奇龙场也不容易。新版本里,由于法术伤害的降低,连泉此方都成了元素的苦手,x15难度下每轮动辄就是上百回合。如果只考虑清完不含女高的轮次,会轻松很多。打法上和遭遇战一样,上齐buff上完imp后4系轮流轰就行。如果当前轮次没有强力土豪怪出场,可以用T2法术代替T3,普通怪在被imp以后十分脆弱,T2一轮也可击杀。传奇场前期怪少,基本没有爆火花的压力。不过新版中传奇场数量和经验倍数都减少,x25被砍成x15,再加上ExpTank,七色光环,黑白彩3环被砍,玩家获得的经验大大降低。改版前微微日常全清传奇场前50层,再打打遭遇就能轻松升级。改版后大概要3天以上才能1级了。其他竞技场里,100层的树场通关奖励固定给装备,并且掉落品质有加成,还有个聊胜于无的小树杯,依然有很高的挑战价值。由于树场后期怪物很多,脸黑时火花爆的很频繁,需要带2瓶sp水应急。其他竞技场只适合深度沉迷者挑战了。

5. 结语
Tenboro在大改版之后进行了几次微调,法丝们的生存环境似乎比刚更新时好了一点。改版前能做的日常现在也基本能做,只是战斗回合的增加和经验获得的减少降低了游戏的乐趣。不过新版本的天赋系统其实非常有趣,给简单的刷刷刷添加了一些值得研究的内容。期待着0.76版本的未来表现,祝各位武运昌隆。
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发表于 2013-5-21 17:49 | 显示全部楼层
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发表于 2013-5-21 18:43 | 显示全部楼层
现在等级有上限了所以exp限制了,不过不捐钱倍率都一样也没办法抱怨了,而且白环黑环原来是200+200hath,现在是250+500hath,理论上还是赚了
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发表于 2013-5-21 23:34 | 显示全部楼层
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发表于 2013-5-22 06:37 | 显示全部楼层
改版后的imperil是几级出,为啥我现在能强化却找不到这个技能
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发表于 2013-5-22 08:10 | 显示全部楼层
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发表于 2013-5-22 09:30 | 显示全部楼层
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发表于 2013-5-22 11:50 | 显示全部楼层
引用第1004楼断头台于2013-05-22 06:37发表的  :
改版后的imperil是几级出,为啥我现在能强化却找不到这个技能
http://ehwiki.org/wiki/Spells
看里面的Prof,左边是学会该法术的最低熟练值,imp是70Deprecating熟练吧
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白娅·杜· 该用户已被删除
发表于 2013-5-22 17:10 | 显示全部楼层
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发表于 2013-5-22 17:22 | 显示全部楼层
解锁时没看仔细,现在第一排解锁到倒数第三个,导致第二排坑爹了。。
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发表于 2013-5-22 17:33 | 显示全部楼层
战士跟以前没什么区别的样子,比较恶心的是nerf没了,沉默加了CD,持续时间大减
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发表于 2013-5-22 19:46 | 显示全部楼层
Mastery Points点确实要看清楚了,法师需要的红格应该比战士要多一点,按里面Mastery Points的表格,以点满需要总数66点,满级51点+训练10点也还缺5点=1个红格点不了,15-18格开始还要继续点的话万一菠萝不让reset这个号就等于废一半了
http://ehwiki.org/wiki/Abilities
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发表于 2013-5-22 20:13 | 显示全部楼层
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发表于 2013-6-20 04:27 | 显示全部楼层
选战士要如何加点呢
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发表于 2013-6-20 04:33 | 显示全部楼层
好长的贴

攻略先收着,去睡个觉。。
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发表于 2013-6-21 12:23 | 显示全部楼层
滚回学习,绅士币不够了
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发表于 2013-9-6 15:48 | 显示全部楼层
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发表于 2013-9-12 16:18 | 显示全部楼层
尼玛的,不认识那几头傻逼小马被扣得跟傻逼一样
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发表于 2014-4-4 15:15 | 显示全部楼层
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发表于 2014-11-16 17:28 | 显示全部楼层
这游戏玩起来真TM氪金
算了 不纠结这些了 刷c下本子去
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发表于 2014-11-16 18:15 | 显示全部楼层
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发表于 2014-11-16 18:26 | 显示全部楼层
LHO 发表于 2014-11-16 18:15
你们现在怎么找到的本子还用c下,一般的本子不都是种子直接下吗?

现在都用gp下的,我种子基本没速度,现在AFK靠喂宠每个月也能净挣几十上百万了,真不缺那点钱.
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发表于 2016-12-11 21:38 | 显示全部楼层
还有玩的吗 求施舍点低级装备
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发表于 2017-9-13 14:41 | 显示全部楼层
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发表于 2017-9-13 16:11 | 显示全部楼层
百战百胜阿巴顿 发表于 2017-9-13 14:41
在商店买了武器发现要装备时却找不到,求救。

现在装备有等级要求  哈
反正我勇者50级凑的装备打遭遇战
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发表于 2017-9-13 16:31 | 显示全部楼层
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发表于 2021-2-16 22:48 | 显示全部楼层
本帖最后由 惜别 于 2021-2-16 22:52 编辑

HentaiVerse Persistent 0.87 Release Notes
This update was primarily focused on adding the new Isekai Mode. The part of the update that's applicable for Persistent is included below.


Bulk Shrining

As you level up, Snowflake will now start accepting lower-tier trophies in bulk, effectively upgrading the trophy by a number of tiers. This will significantly speed up shrining large numbers of low-tier trophies.

By default, the bulk upgrades are tied to your player level as such:

Level 200: Tier 2 => Tier 3 at a rate of 4:1
Level 300: Tier 3 => Tier 4 at a rate of 2:1
Level 400: Tier 4 => Tier 5 at a rate of 4:1

The upgrades are cumulative, so at level 400+ you will upgrade Tier 2 to Tier 5 at a rate of 32:1

These tier upgrades are balanced so they are a slight buff with regards to getting higher-tier equipment. Upgrading trophies to T3, T4 and T5 also adds 10%, 20% and 30% bonuses respectively to the original trophy value for the cumulative trophy credit counter for the Follower of Snowflake perk, and together with the trophy/equipment value changes listed below, it should be roughly a wash with sell + FoS value. YMMV when it comes to salvage materials.

To prevent the "need" to send trophies to accounts of higher or lower levels for any particular shrining outcome, there is a new toggle in the settings page that lets you override this trophy upgrading behavior. In other words, if you want, you can still shrine with no upgrades at level 500, or upgrade to tier 5 at level 1.

(In case you were wondering, there are no actual "Tier 1" trophies in the system, this is a dummy tier used by some arena clear rewards.)


Equipment Auto-Sell/Auto-Salvage

A new Auto-Sell/Auto-Salvage function has been added. This will automatically turn unwanted equipment into credits or salvage materials whenever dropped in battle or received in the Shrine.

You can enable this behavior with a new setting found on the Settings page. For each type of equipment, you can set it to either Sell or Salvage all drops up to a given quality (Average/Superior/etc). Unlike most settings, Auto-Sell/Salvage settings are shared across all profiles.

If both Sell and Salvage is set, and a particular equipment qualifies for both, it will do the one with the lowest quality requirement. In other words, for a particular type of equipment, you can for example have it keep Magnificent and above, salvage Exquisite and Superior, and sell everything below that.

Internally, the system will still fully generate the equipment piece up to the point where it would normally be added to your inventory, so the outcome will be exactly the same as if you sold or salvaged it manually.

Note however that you cannot "buy back" an auto-salvaged or auto-sold equipment piece, as it is never actually added to the database.


System/Misc

- Salvaging equipment will now give either an upgrade material or scrap materials, never both.

- Trophy value was rebalanced. (Monster-droppable T2 and T3 trophies are now worth more, while T4 and T5 are worth less.)

- Equipment value was slightly rebalanced. The value factor for wear is now capped to 0.75, specifically to reduce the value of fully-repaired (shrine-fresh) gear.

- Equipment will no longer grant base salvage when salvaged and re-bought multiple times. (It will still return upgrade materials.)

- Equipment is now auto-locked when removed from a MoogleMail.

- When shrining equipment with the Follower of Snowflake perk, instead of granting a Peerless equipment directly when you shrine an item, you will now receive the regular equipment plus a free Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip. This makes things more predictable for when the peerless is granted when shrining multiple items. It also removes the "need" to use a low-tier trophy for the peerless exchange to prevent it from being "wasted".

- The Shrine will no longer tell you to hit spacebar to shrine more items if there are not enough items available to shrine again. Hitting spacebar in this case will just close the popup box.

- Shrine Fortunes (the secondary trophy from the easter events) and Stocking Stuffers (the secondary winter gift trophy) are no longer tradeable.

- The state lock and associated limiter has been improved, and will now hand out gradually increasing ban lengths for aggressive multithreaded requests that pile up database locks. (Let me know if you ever encounter a problem with this during normal play.)

- Made the EXP readout when hovering the level a bit wider to prevent the number from cutting off at higher levels.

- If MoogleMail CoD is set, it must now be at least 10 credits.

本次更新主要是增加了新的伊势模式。以下是本次更新中适用于持久战的部分内容。


批量神化

随着等级的提升,现在雪花会开始大量接受低级奖杯,有效提升奖杯的等级数。这将**加快大量低级奖杯的缩水速度。

默认情况下,批量升级是与你的玩家等级挂钩的,如。

200级:2级=>3级,比例为4:1。
300级:第3层=>第4层,比例为2:1。
400级:第4级=>第5级,比例为4:1。

升级是累计的,所以在400级以上时,你将以32:1的速度将第2层升级到第5层。

这些层级升级是平衡的,所以对于获得更高级别的装备来说,它们是一个轻微的buff。将奖杯升级到T3、T4和T5,也会对雪花的追随者perk的累计奖杯积分计数器分别增加10%、20%和30%的原奖杯价值加成,再加上下面列出的奖杯/装备价值变化,应该是卖出+FoS价值的大致洗牌。在打捞材料方面,YMMV。

为了防止 "需要 "为任何特定的缩水结果而将战利品送至等级较高或较低的账号,在设置页面中有一个新的切换,让你可以覆盖这种战利品升级行为。换句话说,如果你愿意,你仍然可以在500级时没有升级的情况下进行神化,或者在1级时升级到5级。

(如果你想知道,系统中并没有真正的 "1级 "奖杯,这是一些竞技场清场奖励使用的一个虚拟层级)。


装备自动出售/自动回收

新增了自动出售/自动打捞功能。每当在战斗中掉落或在神殿中收到不需要的装备时,该功能会自动将其转化为信用点或打捞材料。

你可以通过设置页面的新设置来开启这个行为。对于每种类型的装备,你可以将其设置为出售或打捞所有掉落的装备,直到给定的品质(普通/上等/等)。与大多数设置不同,自动出售/打捞设置在所有配置文件中共享。

如果同时设置了Sell和Salvage,而某件装备又符合这两个条件,它就会做质量要求最低的那个。换句话说,对于特定类型的装备,比如你可以让它保持华丽及以上,打捞精致和高级,而卖掉所有低于这个要求的装备。

在内部,系统仍然会完全生成装备碎片,直到正常加入你的库存,所以结果和你手动出售或打捞的结果是完全一样的。

但请注意,您不能 "回购 "自动打捞或自动出售的装备,因为它从未被实际添加到数据库中。


系统/其他

- 打捞装备现在会给升级材料或废品材料,绝不会同时给。

- 奖杯价值被重新平衡。(可掉落怪物的T2和T3奖杯现在价值更高,而T4和T5的价值较低)。

- 装备价值被稍微重新平衡。磨损的价值系数现在上限为0.75,特别是为了降低完全修复(神龛新鲜)装备的价值。

- 装备在打捞和多次重新购买时将不再给予基础残值。(它仍然会返回升级材料)。

- 装备从MoogleMail中移除时,现在会自动锁定。

- 当用雪花的追随者perk神化装备时,当你神化一件物品时,不是直接授予一件无敌装备,而是现在你会收到普通装备加上一张免费的无敌券(特殊等级不可交易的奖杯物品),可以通过交纳奖杯来换取一件保证灵魂绑定的无敌装备。这样一来,对于在神化多件物品时获得无朋的情况就更有预见性了。这也消除了使用低级奖杯兑换无双奖杯的 "需求",以防止它被 "浪费"。

- 如果没有足够的物品可供再次神化,神龛将不再告诉你按空格键来神化更多的物品。这种情况下按空格键只会关闭弹框。

- 神龛财富(复活节活动的次要奖杯)和长袜塞(冬季次要礼物奖杯)不再可以交易。

- 状态锁和相关的限制器已经得到改进,现在会对堆积数据库锁的激进多线程请求发放逐渐增加的禁令长度。(如果你在正常游戏中遇到这个问题,请告诉我。)

- 将悬停关卡时的EXP读数做得更宽一些,以防止在更高的关卡中数字被切断。

- 如果设置了MoogleMail CoD,现在必须至少有10个信用点。

通过www.DeepL.com/Translator(免费版)翻译


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发表于 2021-2-16 22:56 | 显示全部楼层
HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi Release Notes

Note: Initially, 0.87 is only deployed on the new Isekai Server. Going forward, whenever a major update is released, it will debut with a new Isekai season and be deployed to Persistent at some later date. (Which isn't saying that there WILL be a major update every season, but there MIGHT be..)


The Isekai Mode

0.87 adds the new ranked Isekai Mode, in which everyone starts from scratch in a brand new world. This will run alongside the existing Persistent Mode.

Isekai will run as half-year seasons, starting on Longest Night (the winter solstice, usually December 21st or 22nd) and ending on Longest Day (the summer solstice, usually June 20th or 21st), and vice verca. Exact times will be posted. (The start of the first season was delayed by a few weeks because of a delayed server delivery.)

Isekai uses a separate credits balance (Isekai Credits or ISK), which is only used within HV Isekai. Most of the EH-related stuff and bonuses are either disabled or enabled equally for everyone.

Isekai is accessed through https://hentaiverse.org/isekai/ or, after 0.87 is deployed on Persistent, the new mode selector found on the top right of the screen.


The Tower

The Tower is a new Isekai-Only battle mode, and is the basis of the ranking mechanism. The Tower has an (effectively) unlimited amount of floors, and the idea is that you want to get as far as possible before the end of the season.

Each floor has an increasing number of battle rounds, and is locked to a specific monster level (increases every floor) and difficulty level (increases every 5 floors). Past Floor 40 the difficulty will start scaling past PDUFOR; for now this just adds a base 5% monster damage and HP per difficulty level.

Clearing a floor will always drop an equipment piece equivalent to a trophy of the tier corresponding to the base difficulty, capping at PFUDOR/Tier 7, as well as 10 soul fragments.

You can only clear each floor once, and win or lose, you can only do three tower attempts per day. During Last Spurt, the number of daily attempts is increased to five.

You can see your current ranking on the Tower start screen as soon as you make it past Floor 5.


The Great Isekai Reset

From the start of each season until the end of that month, to give players a bit of a boost, there is an "Early Bird" period where equipment drop rates and stamina regeneration is doubled.

During the last month of the season (that is, June/December, or the final 20-22 days) Isekai will enter the "Last Spurt" mode. While in this mode, you can make five attempts at The Tower per day. Mooglemail attachments are also completely disabled.

When the season ends, your current ISK balance as well as the total ISK sell value of your item/equipment inventory will be added together. The first 1 million ISK will be transferred to the next Isekai season. The remainder will be transferred as actual Credits to your main HV/EH account.

Depending on how far you managed to get in The Tower, you may also gain a permanent bonus for HV Persistent. The first 20 ranked players will get a permanent +3 to all primary stats; 21-49 will get +2, and 50-100 will get +1. The top 10 players will also receive a Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip.

Everyone will also gain a temporarily/seasonal bonus to damage on HV Persistent which will last until the end of the next Isekai season, again depending on how far you managed to get in The Tower. This bonus is tentatively set to 0.1% per floor, but will be increased if no one manages to clear Floor 100.

Finally, any Soulbound gear you have in Isekai will carry over to Persistent at the end of the season. Any Peerless gear and Peerless vouchers you manage to acquire will also be included, though Peerless gear will become soulbound in the process. Upgrades will not carry over.

The end-of-season stuff, such as the actual rewards and the number of players per tier, might be adjusted between seasons based on interest, suggestions and administrative whims.


Isekai Mooglemail Restrictions

To reduce (and ideally eliminate) foul play, there are a number of restrictions added to Isekai Mooglemail:

- ISK (Credits) and Hath cannot be attached.

- Attaching items and equipment is only available for donators (bronze star).

- There is an uncapped 10% fee on the total CoD. To avoid overly penalizing returned/rejected CoD messages, half of this (capped to 1000 ISK) is paid up-front like on Persistent, and the rest is deducted when (and if) the receiver actually pays it.

Since it is still possible to use CoD with ISK, and non-donators can still receive MoogleMails, it is still possible to transfer ISK between donator accounts and from non-donator accounts to donator accounts; because of this, there are some additional restrictions on what you are allowed to do here:
* Feeding accounts ISK by using the CoD function is NOT allowed in general. It is only to be used for straight-up trading of Isekai items/equipment for ISK.
* Gathering ISK from other accounts to have it converted to credits after the end of the season is NOT allowed.
* Distributing ISK to other accounts to have it transferred to the next Isekai season is NOT allowed.

Violations can get you disqualified from the current and/or future season's rankings, and/or permanently blocked from sending Isekai attachments.

We WILL allow cross-trading EH/HV Persistent items, equipment and currencies for Isekai items and equipment, but NOT for ISK as it would violate the rules above. Note that there is no system in place or planned to support this kind of trade.

As mentioned above, MoogleMail attachments are completely disabled during Last Spurt (the last three weeks or so of the season).


Other Notable Isekai Differences

- Special events like the Easter Event and the Loot & Harvest Festival only run on Persistent.

- Training, the Item Bot, the Lottery and the Monster Lab are not available.

- Monsters are copied over from Persistent at the start of each season. Monster food, chaos tokens and crystals have no use and do not drop. Monster wins are currently not recorded, but this will be re-added for some post-season Persistent stuff in a future season.

- Artifact and Collectible drops are replaced with high-grade and rare/special upgrade materials at a rate of 80/20.

- Salvaging returns 3 low-grade materials for Superior, and 2 mid-grade materials for Exquisite.

- Forge upgrades do not require bindings.

- There are no stamina recovery items, so play will be limited by the available stamina.

- The regular equipment inventory is limited to 200, but everyone can place 1000 equipment in storage.

- Donator bonuses, trainings, hath perks and toplist bonuses do not apply. The EXP bonus on Isekai is fixed to 500% to speed things up considering the restricted timespan and stamina.

- Titles, title bonuses and title skills are disabled.

- When someone pays you CoD on a MoogleMail, this is not added to your ISK balance until you visit the MoogleMail inbox page. (You will get a popup.)

- Item world potency gain is higher. Nightmare and up has three times the gain compared to Persistent, while Normal and Hard have the same gain as Nightmare.

- Soul fusing cost is halved.

- The randomly encounter-able boss-tier non-player monsters ("schoolgirls" and friends) have half their ordinary HP.

The following two hath perks are ENABLED for EVERYONE; all other perks are DISABLED:
-- Follower of Snowflake
-- Innate Arcana V

The following trainings are MAXED for EVERYONE; all other trainings are DISABLED:
-- Scolar of War (scroll slots)
-- Tincture (infusion slots)
-- Pack Rat (battle inventory slots)
-- Hoarder (equipment storage)
-- Scavenger (drop rate)
-- Quartermaster (equipment drop rate)
-- Luck of the Draw (rare equipment rate)
-- Archaeologist (artifact upgrade material drop rate), and is 300% rather than 100% (effectively double droprate).

The Ability Boost (ability points) and Manifest Destiny (mastery points) trainings are maxed to your current level, and add +1 AP per level and +1 MP per 50 levels. (This currently means that, yes, you will be swimming in ability points.)


Bulk Shrining

As you level up, Snowflake will now start accepting lower-tier trophies in bulk, effectively upgrading the trophy by a number of tiers. This will significantly speed up shrining large numbers of low-tier trophies.

By default, the bulk upgrades are tied to your player level as such:

Level 200: Tier 2 => Tier 3 at a rate of 4:1
Level 300: Tier 3 => Tier 4 at a rate of 2:1
Level 400: Tier 4 => Tier 5 at a rate of 4:1

The upgrades are cumulative, so at level 400+ you will upgrade Tier 2 to Tier 5 at a rate of 32:1

These tier upgrades are balanced so they are a slight buff with regards to getting higher-tier equipment. Upgrading trophies to T3, T4 and T5 also adds 10%, 20% and 30% bonuses respectively to the original trophy value for the cumulative trophy credit counter for the Follower of Snowflake perk, and together with the trophy/equipment value changes listed below, it should be roughly a wash with sell + FoS value. YMMV when it comes to salvage materials.

To prevent the "need" to send trophies to accounts of higher or lower levels for any particular shrining outcome, there is a new toggle in the settings page that lets you override this trophy upgrading behavior. In other words, if you want, you can still shrine with no upgrades at level 500, or upgrade to tier 5 at level 1.

(In case you were wondering, there are no actual "Tier 1" trophies in the system, this is a dummy tier used by some arena clear rewards.)


Equipment Auto-Sell/Auto-Salvage

A new Auto-Sell/Auto-Salvage function has been added. This will automatically turn unwanted equipment into credits or salvage materials whenever dropped in battle or received in the Shrine.

You can enable this behavior with a new setting found on the Settings page. For each type of equipment, you can set it to either Sell or Salvage all drops up to a given quality (Average/Superior/etc). Unlike most settings, Auto-Sell/Salvage settings are shared across all profiles.

If both Sell and Salvage is set, and a particular equipment qualifies for both, it will do the one with the lowest quality requirement. In other words, for a particular type of equipment, you can for example have it keep Magnificent and above, salvage Exquisite and Superior, and sell everything below that.

Internally, the system will still fully generate the equipment piece up to the point where it would normally be added to your inventory, so the outcome will be exactly the same as if you sold or salvaged it manually.

Note however that you cannot "buy back" an auto-salvaged or auto-sold equipment piece, as it is never actually added to the database.


System/Misc

- Salvaging equipment will now give either an upgrade material or scrap materials, never both.

- Trophy value was rebalanced. (Monster-droppable T2 and T3 trophies are now worth more, while T4 and T5 are worth less.)

- Equipment value was slightly rebalanced. The value factor for wear is now capped to 0.75, specifically to reduce the value of fully-repaired (shrine-fresh) gear.

- Equipment will no longer grant base salvage when salvaged and re-bought multiple times. (It will still return upgrade materials.)

- Equipment is now auto-locked when removed from a MoogleMail.

- When shrining equipment with the Follower of Snowflake perk, instead of granting a Peerless equipment directly when you shrine an item, you will now receive the regular equipment plus a free Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip. This makes things more predictable for when the peerless is granted when shrining multiple items. It also removes the "need" to use a low-tier trophy for the peerless exchange to prevent it from being "wasted".

- The Shrine will no longer tell you to hit spacebar to shrine more items if there are not enough items available to shrine again. Hitting spacebar in this case will just close the popup box.

- Shrine Fortunes (the secondary trophy from the easter events) and Stocking Stuffers (the secondary winter gift trophy) are no longer tradeable. This obviously does not affect Isekai, so consider it an early warning to trade any old stock if you want.

- The state lock and associated limiter has been improved, and will now hand out gradually increasing ban lengths for aggressive multithreaded requests that pile up database locks. (Let me know if you ever encounter a problem with this during normal play.)

- Made the EXP readout when hovering the level a bit wider to prevent the number from cutting off at higher levels.

- If MoogleMail CoD is set, it must now be at least 10 credits.


Note: alt doesn't work with isekai yet, this will be fixed soonish.

And again: Initially, 0.87 is only deployed on the new Isekai Server, which can be found here: https://hentaiverse.org/isekai/

注:最初,0.87只部署在新的Isekai服务器上。今后,每当有重大更新发布时,它将与新的Isekai赛季一起首发,并在稍后的日期部署到Persistent上。(这并不是说每个赛季都会有重大更新,但可能会有。)


伊势海模式

0.87增加了新的排位伊势模式,在这个全新的世界里,大家从头开始。这将与现有的持久模式同时进行。

伊势会以半年为一个季节,从最长的夜晚(冬至,通常是12月21日或22日)开始,到最长的白天(夏至,通常是6月20日或21日)结束,反之亦然。具体时间会公布。第一季的开始时间因为服务器的延迟而推迟了几周)。

伊势海使用单独的学分余额(伊势海学分或ISK),只在HV伊势海内使用。大多数与EH相关的东西和奖励要么被禁用,要么对每个人都平等地启用。

Isekai可以通过https://hentaiverse.org/isekai/,或者在0.87部署到Persistent上后,在屏幕右上方的新模式选择器中进入。




塔是一个新的伊势海专属战斗模式,也是排名机制的基础。塔楼有(实际上)无限量的楼层,其想法是你想在赛季结束前尽可能的到达。

每层楼的战斗回合数越来越多,并锁定特定的怪物等级(每层楼增加)和难度等级(每5层楼增加)。过了40层,难度将开始按比例递增,过了PDUFOR;目前只是每层难度增加5%的基础怪物伤害和HP。

清理楼层总会掉落一件相当于基础难度对应层数的奖杯的装备,上限为PFUDOR/7层,以及10个灵魂碎片。

每层楼只能清理一次,无论输赢,每天只能进行三次试塔。在最后冲刺期间,每天的尝试次数会增加到5次。

只要过了第5层,就可以在塔的开始界面看到自己当前的排名。


伊势大重置

从每个赛季开始到该月结束,为了给玩家一点刺激,会有一个 "早鸟期",装备掉落率和体力再生会翻倍。

在赛季的最后一个月(即6月/12月,也就是最后的20-22天),伊势凯会进入 "最后喷发 "模式。在这个模式下,每天可以对塔进行5次尝试。Mooglemail的附件也会被完全禁用。

当赛季结束时,您当前的ISK余额以及您的物品/装备库存的总ISK卖出值将被加在一起。前100万ISK将转入下一个伊势凯赛季。餘下的將以實際的信用點轉入您的主 HV/EH 帳戶。

根据你在The Tower中的成功程度,你也可能会获得一个永久的HV持久性奖励。排名前20的玩家将获得所有主要数据的永久+3;21-49将获得+2,50-100将获得+1。前10名玩家还将获得无双券(特殊等级不可交易的奖杯物品),可以通过上交来换取保底的无双装备。

每个人还将获得一个暂时/季节性的HV持久伤害加成,这个加成将持续到下一个伊势凯赛季结束,同样取决于你在塔中的成功程度。这个加成暂时设定为每层0.1%,但如果没有人成功通关100层,这个加成会增加。

最后,你在伊势海中的任何灵魂束缚装备将在赛季结束时转入持久战。任何你设法获得的Peerless装备和Peerless代金券也会被包括在内,不过Peerless装备会在这个过程中变成灵魂绑定。升级后的装备不会结转。

季末的东西,比如实际的奖励和每层的玩家数量,可能会根据兴趣、建议和管理上的奇思妙想在赛季之间进行调整。

伊势海Mooglemail限制

为了减少(最好是消除)犯规,在伊势海Mooglemail中增加了一些限制。

- ISK(信用点)和Hath不能被附加。

- 附带物品和装备只对捐赠者(青铜星)开放。

- CoD总额有10%的费用,上不封顶。为了避免过度惩罚被退回/拒绝的CoD信息,其中的一半(上限为1000 ISK)像在Persistent上一样预先支付,其余的则在接收者实际支付时(如果)扣除。

由于使用ISK使用CoD仍然是可能的,而且非捐赠者仍然可以收到MoogleMails,它仍然可以在捐赠者账户之间转移ISK,以及从非捐赠者账户转移到捐赠者账户;正因为如此,这里有一些额外的限制你可以做什么。
* 通过使用CoD功能给账户提供ISK是不允许的。它只用于直接用ISK交易伊势凯的物品/装备。
* 不允许在赛季结束后从其他账户收集ISK并将其转换为积分。
* 不允许将ISK分发给其他账户,并将其转入下一个伊势凯赛季。

违反规定将被取消当前和/或未来赛季的排名资格,和/或永久禁止发送伊势凯附件。

我们将允许用EH/HV持久性物品、装备和货币交叉交易来换取Isekai物品和装备,但不允许用ISK来换取,因为这将违反上述规则。请注意,目前还没有系统支持这种交易,也没有计划。

如上所述,MoogleMail附件在Last Spurt期间(赛季的最后三周左右)被完全禁用。


其他值得注意的伊势海差异

- 复活节活动和战利品与收获节等特殊活动只在持久版上运行。

- 训练、物品机器人、彩票和怪物实验室不可用。

- 怪物会在每个赛季开始时从Persistent复制过来。怪物食物、混沌令牌和水晶没有用处,也不会掉落。怪物胜利目前没有记录,但在未来的赛季中会重新加入一些赛季后Persistent的东西。

- 神器和收藏品掉落以80/20的比例替换为高等级和稀有/特殊升级材料。

- 打捞会返回3个低级材料换成高级,2个中级材料换成精致。

- 锻造升级不需要绑定。

- 没有体力恢复物品,所以玩法会受到可用体力的限制。

- 常规装备库存限制在200件,但每个人可以放置1000件装备的仓库。

- 捐献者奖金、训练、哈斯特权和榜单奖金不适用。考虑到受限的时间段和体力,伊势凯的EXP奖励固定为500%,以加快进度。

- 头衔、头衔奖励和头衔技能被禁用。

- 当有人在MoogleMail上向你支付CoD时,在你访问MoogleMail的收件箱页面之前,这笔钱不会被添加到你的ISK余额中。你会收到一个弹窗)。

- 物品世界效力收益更高。噩梦及以上的增益与持久相比有三倍,而普通和困难的增益与噩梦相同。

- 灵魂融合费用减半。

- 可随机遇到的boss级非玩家怪物("女学生 "和朋友)的普通HP减半。

以下两个哈斯特权对EVERYONE来说是ENABLED,其他特权都是DISABLED。
-- 雪花的追随者
-- 先天奥义五

以下训练对EVERYONE来说是MAXED,其他所有训练都是DISABLED。
-- "战神"(卷轴槽)
-- 酊剂(输液槽)
-- 包装鼠(战斗库存槽)
-- 囤积者(设备储存)
-- 清道夫(掉落率)
-- 军需官(装备掉落率)
-- 抽奖运气(稀有装备率)
--考古学家(文物升级材料掉率),而且是300%而不是100%(实际上是双倍掉率)。

能力提升(能力点)和Manifest Destiny(掌握点)训练的最大值为你的当前等级,并且每级增加+1 AP,每50级增加+1 MP。(这目前意味着,是的,你将在能力点中游泳)。

大宗祠

随着等级的提升,现在雪花会开始大量接受低级奖杯,有效提升奖杯的等级数。这将**加快大量低级奖杯的缩水速度。

默认情况下,批量升级是与你的玩家等级挂钩的,如。

200级:2级=>3级,比例为4:1。
300级:第3层=>第4层,比例为2:1。
400级:第4级=>第5级,比例为4:1。

升级是累计的,所以在400级以上时,你将以32:1的速度将第2层升级到第5层。

这些层级升级是平衡的,所以对于获得更高级别的装备来说,它们是一个轻微的buff。将奖杯升级到T3、T4和T5,也会对雪花的追随者perk的累计奖杯积分计数器分别增加10%、20%和30%的原奖杯价值加成,再加上下面列出的奖杯/装备价值变化,应该是卖出+FoS价值的大致洗牌。在打捞材料方面,YMMV。

为了防止 "需要 "为任何特定的缩水结果而将战利品送至等级较高或较低的账号,在设置页面中有一个新的切换,让你可以覆盖这种战利品升级行为。换句话说,如果你愿意,你仍然可以在500级时没有升级的情况下进行神化,或者在1级时升级到5级。

(如果你想知道,系统中并没有真正的 "1级 "奖杯,这是一些竞技场清场奖励使用的一个虚拟层级)。


装备自动出售/自动回收

新增了自动出售/自动打捞功能。每当在战斗中掉落或在神殿中收到不需要的装备时,该功能会自动将其转化为信用点或打捞材料。

你可以通过设置页面的新设置来开启这个行为。对于每种类型的装备,你可以将其设置为出售或打捞所有掉落的装备,直到给定的品质(普通/上等/等)。与大多数设置不同,自动出售/打捞设置在所有配置文件中共享。

如果同时设置了Sell和Salvage,而某件装备又符合这两个条件,它就会做质量要求最低的那个。换句话说,对于特定类型的装备,比如你可以让它保持华丽及以上,打捞精致和高级,而卖掉所有低于这个要求的装备。

在内部,系统仍然会完全生成装备碎片,直到正常加入你的库存,所以结果和你手动出售或打捞的结果是完全一样的。

但请注意,您不能 "回购 "自动打捞或自动出售的装备,因为它从未被实际添加到数据库中。

系统/其他

- 打捞装备现在会给升级材料或废品材料,绝不会同时给。

- 奖杯价值被重新平衡。(可掉落怪物的T2和T3奖杯现在价值更高,而T4和T5的价值较低)。

- 装备价值被稍微重新平衡。磨损的价值系数现在上限为0.75,特别是为了降低完全修复(神龛新鲜)装备的价值。

- 装备在打捞和多次重新购买时将不再给予基础残值。(它仍然会返回升级材料)。

- 装备从MoogleMail中移除时,现在会自动锁定。

- 当用雪花的追随者perk神化装备时,当你神化一件物品时,不是直接授予一件无敌装备,而是现在你会收到普通装备加上一张免费的无敌券(特殊等级不可交易的奖杯物品),可以通过交纳奖杯来换取一件保证灵魂绑定的无敌装备。这样一来,对于在神化多件物品时获得无朋的情况就更有预见性了。这也消除了使用低级奖杯兑换无双奖杯的 "需求",以防止它被 "浪费"。

- 如果没有足够的物品可供再次神化,神龛将不再告诉你按空格键来神化更多的物品。这种情况下按空格键只会关闭弹框。

- 神龛幸运(复活节活动的次要奖杯)和长袜塞(冬季次要礼物奖杯)不再可以交易。这显然不会影响到伊势凯,所以就当是一个预警,如果你想交易任何旧的存货。

- 状态锁和相关的限制器已经得到改进,现在会对堆积数据库锁的激进多线程请求派发逐渐增加的禁令长度。(如果你在正常游戏中遇到这个问题,请告诉我)。

- 将悬停关卡时的EXP读数变得更宽一些,以防止在更高的关卡中数字被切断。

- 如果设置了MoogleMail CoD,现在必须至少有10个信用点。


注意:alt还不能和isekai一起使用,这个很快就会修复。

再说一下。最初,0. 87版本只部署在新的伊势凯服务器上,可以在这里找到:https://hentaiverse.org/isekai/

通过www.DeepL.com/Translator(免费版)翻译


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发表于 2021-2-16 22:57 | 显示全部楼层
Frequently Asked Questions (probably)

Does isekai have dawn events or random encounters?
No.

Does difficulty or my level affect The Tower?
No, tower difficulty is based entirely on what floor you're on. This includes both monster levels, difficulty modifiers like monster HP and damage scaling, and the exp you get from monsters.

Can I send any of my stuff from isekai to persistent (or vice versa)?
No.

You are allowed to exchange persistent equipments, items, credits or hath for equipment or items in Isekai mode but not for isekai credits (ISK). (Read the MoogleMail restrictions.)

At the end of the season, everything you own on Isekai mode will be destroyed, and its value added to your isekai credits balance. The first 1m of these is kept for the next season, and the rest is sent to your persistent account. Peerless equipments will be moved from isekai to your persistent inventory (becoming soulbound in the process, if they weren't already), as well as Peerless Vouchers from FoS.

How are tied floors ranked?
If multiple people are on the same floor, they will share the same rank, but people on lower floors will still have their ranks offset by the number sharing.

For example, if the top 2 people are on floor 100, they will both be rank 1, but the next highest will be rank 3.

There is no information about how this will effect rewards, but it is likely everyone at the same rank will receive the same reward, rather than being subdivided by time of achievement or clear speed etc.

I don't like the isekai rewards!
That's not a question, but they'll probably be revised closer to the time based on the floors people achieved, how much interest there was, Tenboro's personal preferences, and really insightful suggestions (if you want to make these, wait til the fuss dies down so it's more likely to get seen).

What are the 'forge upgrade materials' that drop?
Low-, mid- and high-grade materials, as well as the rare-type materials like Crystallized Phazon and Repurposed Actuators can drop. Bindings do not drop because they are not required for forging in Isekai mode.

Difficulty or monster level do not affect the grade of materials or how likely the rare-types are to drop. They are simply a 50/30/15/5 split between low, mid, high-grade materials and rare-types. The only factor is 'artifact' drop rate, which is affected by difficulty.

How often do forge materials drop?
They replace the normal artifact roll, so equivalent to the drop rate of Precursor Artifacts and Figurines on persistent HV. (Because of this, you will probably not see many below Hell difficulty.)

What are the new trophy base shrine values?
Tier 2 trophies are now worth 1000 shrine value. (This is all of the basic boss trophies, and Lock of Blue Hair.)
Tier 3 trophies are now worth 2000 shrine value. (This is the 3 schoolgirl trophies.)
Tier 4 trophies are now worth 4000 shrine value. (Saplings and Black T-Shirts.) (Read following questions if you're concerned about the value nerf.)
Tier 5 trophies upwards are unchanged.

How does bulk shrining work? How do I use different levels of it?
In 'Settings', you can change which tier your trophies will upgrade to. By default, these will automatically change based on your level, but you can always set them manually if you prefer shrining more trophies for lower chances. This is not a nerf no matter your opinion on which tier upgrade is best if any; you can choose which you like best.

How do the bulk shrine multipliers work?
The shrine value is increased based on the 'target' tier you're upgrading to.

Upgrading to tier 3 multiplies trophy value by 1.1.
Upgrading to tier 4 multiplies trophy value by 1.2.
Upgrading to tier 5 multiplies trophy value by 1.3.

The 'trophy value' here is the total trophy value of the type you're using, not the trophy value of the target tier.

For example, upgrading 4 ManBearPig Tails into 1 tier 3 trophy roll means you'll get 4*1000*1.1=4400 shrine value. Note that these multipliers do not stack - if you upgrade 32 ManBearPig Tails to tier 5, you will only get the 1.3x multiplier.

The multipliers have been balanced to include the loss of value in junk equipment sales from upgrading; tier 5 upgrades should generally be optimal for shrine value. These are all significant buffs compared to 0.86 shrine values (except for Sapling & Black T-Shirt, which are narrowly better when upgraded to tier 5, but the other trophies more than make up for the difference).

This is both a quality-of-life change, and to lighten the load of junk equipments on the database.

How do the auto-sell & auto-salvage quality tiers work?
The action with the lower quality setting will happen first.

For example, if you set auto-sell cloth to exquisite and auto-salvage cloth to magnificent, it will sell any cloth up to exquisite quality, and salvage magnificent.

If you set both to the same quality level, auto-sell takes precedence.

These happen as soon as the equipment is generated; you will get a special line in the combat log to tell you about it.

Have salvage 'upgrade materials' changed?
No, it's still just x-Grade materials as usual. The only change is that gear that salvages into x-grade materials no longer gives scrap at all. It sounds worse than it is - the bulk of scrap salvage comes from unaffected quality tiers. This change was mostly for technical & UI simplicity.

Rare-type equipments (phase, shade, power) still give energy cells, although as a side-effect of the change, superior and above now only give 1 energy cell.

Did equipment value sale get nerfed?
Only from fully repaired equipments; dropped equipments should, on average, still be worth roughly the same (the base factor was bumped a little to compensate for the decrease in wear factor).

Will (anything in the 'Other Notable Isekai Differences' section) apply to Persistent HV?
No.

常见问题解答(可能

伊势凯是否有黎明事件或随机遭遇?
没有。

难度或我的等级会影响到塔吗?
不,塔的难度完全基于你在哪一层。这包括怪物等级,难度修改器,如怪物的HP和伤害缩放,以及你从怪物那里获得的exp。

我可以把我的任何东西从伊势凯传送到持久化(或反之)吗?
不可以。

在伊势凯模式下,你可以用持久装备、物品、信用点或hath交换装备或物品,但不能交换伊势凯信用点(ISK)。(请阅读MoogleMail的限制。)

在赛季结束时,你在伊势凯模式中拥有的所有东西都会被销毁,其价值会添加到你的伊势凯信用点余额中。其中前100万将保留到下个赛季,其余的将发送到你的持久账户。无敌装备会从isekai移到你的持久库存中(如果还没有的话,在此过程中会变成灵魂绑定),还有FoS的无敌券。

被绑定的楼层是如何排名的?
如果多人在同一层楼,他们将共享相同的等级,但低层楼的人仍然会因为人数共享而抵消他们的等级。

例如,如果前2名的人在100层,他们的等级都是1级,但次高的人将是3级。

目前还没有关于这对奖励有什么影响的信息,但很有可能每个人在同一等级的人都会获得同样的奖励,而不是按成就时间或清空速度等来细分。

我不喜欢伊势凯的奖励!
这不是问题,但可能会根据大家达到的楼层、兴趣的多少、天博罗的个人喜好,以及真正有见地的建议(如果你想做这些,就等风波平息后再做,这样更容易被看到),在接近时间的时候进行修改。

掉落的'锻造升级材料'有哪些?
低级、中级、高级材料,以及晶化法阵、再制法器等稀有型材料都可以掉落。绑定物不会掉落,因为在伊势海模式下锻造不需要绑定物。

难度或怪物等级并不影响材料的等级,也不影响稀有型材料的掉落几率。它们只是在低、中、高等级材料和稀有型之间进行50/30/15/5的分配。唯一的因素是'神器'掉落率,这是受难度影响的。

锻造材料的掉落频率是多少?
它们代替了正常的神器卷,所以相当于先天神器和神像在持久HV上的掉落率。正因为如此,你可能不会看到很多低于地狱难度的东西)。

新的奖杯基础神龛值是多少?
2级奖杯现在价值1000神龛值。(这是所有的基本boss奖杯,以及蓝发之锁)。
第3层奖杯现在价值2000神龛值。这是3个女学生奖杯)。
第4层奖杯现在价值4000神龛值。(小树苗和黑T恤。)(如果你担心价值被削弱,请阅读以下问题。)
5级以上的奖杯不变。

散装缩水怎么用?如何使用不同等级的?
在 "设置 "中,您可以更改您的奖杯将升级到哪个级别。默认情况下,这些会根据你的等级自动改变,但如果你喜欢以较低的几率收缩更多的奖杯,你可以随时手动设置。这并不是一个nerf不管你对哪个层级升级是最好的意见,如果有的话,你可以选择你最喜欢的。

批量神龛倍率怎么用?
神龛值会根据你升级到的 "目标 "层级而增加。

升级到第3层,神龛值会增加1.1倍。
升级到第4层,奖杯价值增加1.2倍。
升级到第5层时,战利品价值增加1.3倍。

这里的 "战利品值 "是指你所使用的类型的总战利品值,而不是目标层的战利品值。

例如,将4个ManBearPig Tails升级为1个3层奖杯卷,意味着你将获得4*1000*1.1=4400神龛值。请注意,这些乘数不会叠加--如果你将32个ManBearPig Tails升级到5层,你只能获得1.3倍的乘数。

这些乘数已经被平衡,包括了升级所带来的垃圾装备销售价值的损失;5级升级一般来说应该是神龛价值的最佳状态。相比0.86的神龛值,这些都是显著的buff(除了小树苗与黑T恤,升级到5级后,小树苗的品质差一点,但其他奖杯的品质差绰绰有余)。

这既是生活品质的改变,也是为了减轻数据库中垃圾装备的负担。

自动售卖与自动回收品质层级如何操作?
质量设置较低的动作将首先发生。

例如,如果您将自动出售布匹设置为精美,自动打捞布匹设置为华丽,则任何布匹只要达到精美品质就会被出售,而打捞布匹则是华丽的。

如果你将两者设置为相同的品质等级,则自动卖布优先。

这些都是在装备生成后立即发生的,你会在战斗日志中得到一行特殊的文字来告诉你。

打捞的 "升级材料 "有变化吗?
没有,还是和往常一样只是x级材料。唯一的变化是,打捞成x级材料的装备根本不再给废品。听起来比实际情况更糟糕--大部分废品打捞都来自于不受影响的品质层级。这个改动主要是为了技术与UI的简化。

稀有型装备(相位、遮蔽、力量)仍然给能量电池,不过作为这个改动的副作用,高级及以上装备现在只给1个能量电池。

装备价值出售被削弱了吗?
只有从完全修复的装备上,掉落的装备,平均来说,价值应该还是大致相同的(基础系数被提升了一点,以补偿磨损系数的降低)。

("其他值得注意的伊势海差异 "部分的内容)会适用于持久HV吗?
不适用。


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发表于 2021-2-16 22:59 来自手机 | 显示全部楼层
异世界模式来了 新副本,赛季模式,与主世界独立

—— 来自 Xiaomi Redmi K30 Pro Zoom Edition, Android 11上的 S1Next-鹅版 v2.4.4
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