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战斗力 鹅
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HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi Release Notes
Note: Initially, 0.87 is only deployed on the new Isekai Server. Going forward, whenever a major update is released, it will debut with a new Isekai season and be deployed to Persistent at some later date. (Which isn't saying that there WILL be a major update every season, but there MIGHT be..)
The Isekai Mode
0.87 adds the new ranked Isekai Mode, in which everyone starts from scratch in a brand new world. This will run alongside the existing Persistent Mode.
Isekai will run as half-year seasons, starting on Longest Night (the winter solstice, usually December 21st or 22nd) and ending on Longest Day (the summer solstice, usually June 20th or 21st), and vice verca. Exact times will be posted. (The start of the first season was delayed by a few weeks because of a delayed server delivery.)
Isekai uses a separate credits balance (Isekai Credits or ISK), which is only used within HV Isekai. Most of the EH-related stuff and bonuses are either disabled or enabled equally for everyone.
Isekai is accessed through https://hentaiverse.org/isekai/ or, after 0.87 is deployed on Persistent, the new mode selector found on the top right of the screen.
The Tower
The Tower is a new Isekai-Only battle mode, and is the basis of the ranking mechanism. The Tower has an (effectively) unlimited amount of floors, and the idea is that you want to get as far as possible before the end of the season.
Each floor has an increasing number of battle rounds, and is locked to a specific monster level (increases every floor) and difficulty level (increases every 5 floors). Past Floor 40 the difficulty will start scaling past PDUFOR; for now this just adds a base 5% monster damage and HP per difficulty level.
Clearing a floor will always drop an equipment piece equivalent to a trophy of the tier corresponding to the base difficulty, capping at PFUDOR/Tier 7, as well as 10 soul fragments.
You can only clear each floor once, and win or lose, you can only do three tower attempts per day. During Last Spurt, the number of daily attempts is increased to five.
You can see your current ranking on the Tower start screen as soon as you make it past Floor 5.
The Great Isekai Reset
From the start of each season until the end of that month, to give players a bit of a boost, there is an "Early Bird" period where equipment drop rates and stamina regeneration is doubled.
During the last month of the season (that is, June/December, or the final 20-22 days) Isekai will enter the "Last Spurt" mode. While in this mode, you can make five attempts at The Tower per day. Mooglemail attachments are also completely disabled.
When the season ends, your current ISK balance as well as the total ISK sell value of your item/equipment inventory will be added together. The first 1 million ISK will be transferred to the next Isekai season. The remainder will be transferred as actual Credits to your main HV/EH account.
Depending on how far you managed to get in The Tower, you may also gain a permanent bonus for HV Persistent. The first 20 ranked players will get a permanent +3 to all primary stats; 21-49 will get +2, and 50-100 will get +1. The top 10 players will also receive a Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip.
Everyone will also gain a temporarily/seasonal bonus to damage on HV Persistent which will last until the end of the next Isekai season, again depending on how far you managed to get in The Tower. This bonus is tentatively set to 0.1% per floor, but will be increased if no one manages to clear Floor 100.
Finally, any Soulbound gear you have in Isekai will carry over to Persistent at the end of the season. Any Peerless gear and Peerless vouchers you manage to acquire will also be included, though Peerless gear will become soulbound in the process. Upgrades will not carry over.
The end-of-season stuff, such as the actual rewards and the number of players per tier, might be adjusted between seasons based on interest, suggestions and administrative whims.
Isekai Mooglemail Restrictions
To reduce (and ideally eliminate) foul play, there are a number of restrictions added to Isekai Mooglemail:
- ISK (Credits) and Hath cannot be attached.
- Attaching items and equipment is only available for donators (bronze star).
- There is an uncapped 10% fee on the total CoD. To avoid overly penalizing returned/rejected CoD messages, half of this (capped to 1000 ISK) is paid up-front like on Persistent, and the rest is deducted when (and if) the receiver actually pays it.
Since it is still possible to use CoD with ISK, and non-donators can still receive MoogleMails, it is still possible to transfer ISK between donator accounts and from non-donator accounts to donator accounts; because of this, there are some additional restrictions on what you are allowed to do here:
* Feeding accounts ISK by using the CoD function is NOT allowed in general. It is only to be used for straight-up trading of Isekai items/equipment for ISK.
* Gathering ISK from other accounts to have it converted to credits after the end of the season is NOT allowed.
* Distributing ISK to other accounts to have it transferred to the next Isekai season is NOT allowed.
Violations can get you disqualified from the current and/or future season's rankings, and/or permanently blocked from sending Isekai attachments.
We WILL allow cross-trading EH/HV Persistent items, equipment and currencies for Isekai items and equipment, but NOT for ISK as it would violate the rules above. Note that there is no system in place or planned to support this kind of trade.
As mentioned above, MoogleMail attachments are completely disabled during Last Spurt (the last three weeks or so of the season).
Other Notable Isekai Differences
- Special events like the Easter Event and the Loot & Harvest Festival only run on Persistent.
- Training, the Item Bot, the Lottery and the Monster Lab are not available.
- Monsters are copied over from Persistent at the start of each season. Monster food, chaos tokens and crystals have no use and do not drop. Monster wins are currently not recorded, but this will be re-added for some post-season Persistent stuff in a future season.
- Artifact and Collectible drops are replaced with high-grade and rare/special upgrade materials at a rate of 80/20.
- Salvaging returns 3 low-grade materials for Superior, and 2 mid-grade materials for Exquisite.
- Forge upgrades do not require bindings.
- There are no stamina recovery items, so play will be limited by the available stamina.
- The regular equipment inventory is limited to 200, but everyone can place 1000 equipment in storage.
- Donator bonuses, trainings, hath perks and toplist bonuses do not apply. The EXP bonus on Isekai is fixed to 500% to speed things up considering the restricted timespan and stamina.
- Titles, title bonuses and title skills are disabled.
- When someone pays you CoD on a MoogleMail, this is not added to your ISK balance until you visit the MoogleMail inbox page. (You will get a popup.)
- Item world potency gain is higher. Nightmare and up has three times the gain compared to Persistent, while Normal and Hard have the same gain as Nightmare.
- Soul fusing cost is halved.
- The randomly encounter-able boss-tier non-player monsters ("schoolgirls" and friends) have half their ordinary HP.
The following two hath perks are ENABLED for EVERYONE; all other perks are DISABLED:
-- Follower of Snowflake
-- Innate Arcana V
The following trainings are MAXED for EVERYONE; all other trainings are DISABLED:
-- Scolar of War (scroll slots)
-- Tincture (infusion slots)
-- Pack Rat (battle inventory slots)
-- Hoarder (equipment storage)
-- Scavenger (drop rate)
-- Quartermaster (equipment drop rate)
-- Luck of the Draw (rare equipment rate)
-- Archaeologist (artifact upgrade material drop rate), and is 300% rather than 100% (effectively double droprate).
The Ability Boost (ability points) and Manifest Destiny (mastery points) trainings are maxed to your current level, and add +1 AP per level and +1 MP per 50 levels. (This currently means that, yes, you will be swimming in ability points.)
Bulk Shrining
As you level up, Snowflake will now start accepting lower-tier trophies in bulk, effectively upgrading the trophy by a number of tiers. This will significantly speed up shrining large numbers of low-tier trophies.
By default, the bulk upgrades are tied to your player level as such:
Level 200: Tier 2 => Tier 3 at a rate of 4:1
Level 300: Tier 3 => Tier 4 at a rate of 2:1
Level 400: Tier 4 => Tier 5 at a rate of 4:1
The upgrades are cumulative, so at level 400+ you will upgrade Tier 2 to Tier 5 at a rate of 32:1
These tier upgrades are balanced so they are a slight buff with regards to getting higher-tier equipment. Upgrading trophies to T3, T4 and T5 also adds 10%, 20% and 30% bonuses respectively to the original trophy value for the cumulative trophy credit counter for the Follower of Snowflake perk, and together with the trophy/equipment value changes listed below, it should be roughly a wash with sell + FoS value. YMMV when it comes to salvage materials.
To prevent the "need" to send trophies to accounts of higher or lower levels for any particular shrining outcome, there is a new toggle in the settings page that lets you override this trophy upgrading behavior. In other words, if you want, you can still shrine with no upgrades at level 500, or upgrade to tier 5 at level 1.
(In case you were wondering, there are no actual "Tier 1" trophies in the system, this is a dummy tier used by some arena clear rewards.)
Equipment Auto-Sell/Auto-Salvage
A new Auto-Sell/Auto-Salvage function has been added. This will automatically turn unwanted equipment into credits or salvage materials whenever dropped in battle or received in the Shrine.
You can enable this behavior with a new setting found on the Settings page. For each type of equipment, you can set it to either Sell or Salvage all drops up to a given quality (Average/Superior/etc). Unlike most settings, Auto-Sell/Salvage settings are shared across all profiles.
If both Sell and Salvage is set, and a particular equipment qualifies for both, it will do the one with the lowest quality requirement. In other words, for a particular type of equipment, you can for example have it keep Magnificent and above, salvage Exquisite and Superior, and sell everything below that.
Internally, the system will still fully generate the equipment piece up to the point where it would normally be added to your inventory, so the outcome will be exactly the same as if you sold or salvaged it manually.
Note however that you cannot "buy back" an auto-salvaged or auto-sold equipment piece, as it is never actually added to the database.
System/Misc
- Salvaging equipment will now give either an upgrade material or scrap materials, never both.
- Trophy value was rebalanced. (Monster-droppable T2 and T3 trophies are now worth more, while T4 and T5 are worth less.)
- Equipment value was slightly rebalanced. The value factor for wear is now capped to 0.75, specifically to reduce the value of fully-repaired (shrine-fresh) gear.
- Equipment will no longer grant base salvage when salvaged and re-bought multiple times. (It will still return upgrade materials.)
- Equipment is now auto-locked when removed from a MoogleMail.
- When shrining equipment with the Follower of Snowflake perk, instead of granting a Peerless equipment directly when you shrine an item, you will now receive the regular equipment plus a free Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip. This makes things more predictable for when the peerless is granted when shrining multiple items. It also removes the "need" to use a low-tier trophy for the peerless exchange to prevent it from being "wasted".
- The Shrine will no longer tell you to hit spacebar to shrine more items if there are not enough items available to shrine again. Hitting spacebar in this case will just close the popup box.
- Shrine Fortunes (the secondary trophy from the easter events) and Stocking Stuffers (the secondary winter gift trophy) are no longer tradeable. This obviously does not affect Isekai, so consider it an early warning to trade any old stock if you want.
- The state lock and associated limiter has been improved, and will now hand out gradually increasing ban lengths for aggressive multithreaded requests that pile up database locks. (Let me know if you ever encounter a problem with this during normal play.)
- Made the EXP readout when hovering the level a bit wider to prevent the number from cutting off at higher levels.
- If MoogleMail CoD is set, it must now be at least 10 credits.
Note: alt doesn't work with isekai yet, this will be fixed soonish.
And again: Initially, 0.87 is only deployed on the new Isekai Server, which can be found here: https://hentaiverse.org/isekai/
注:最初,0.87只部署在新的Isekai服务器上。今后,每当有重大更新发布时,它将与新的Isekai赛季一起首发,并在稍后的日期部署到Persistent上。(这并不是说每个赛季都会有重大更新,但可能会有。)
伊势海模式
0.87增加了新的排位伊势模式,在这个全新的世界里,大家从头开始。这将与现有的持久模式同时进行。
伊势会以半年为一个季节,从最长的夜晚(冬至,通常是12月21日或22日)开始,到最长的白天(夏至,通常是6月20日或21日)结束,反之亦然。具体时间会公布。第一季的开始时间因为服务器的延迟而推迟了几周)。
伊势海使用单独的学分余额(伊势海学分或ISK),只在HV伊势海内使用。大多数与EH相关的东西和奖励要么被禁用,要么对每个人都平等地启用。
Isekai可以通过https://hentaiverse.org/isekai/,或者在0.87部署到Persistent上后,在屏幕右上方的新模式选择器中进入。
塔
塔是一个新的伊势海专属战斗模式,也是排名机制的基础。塔楼有(实际上)无限量的楼层,其想法是你想在赛季结束前尽可能的到达。
每层楼的战斗回合数越来越多,并锁定特定的怪物等级(每层楼增加)和难度等级(每5层楼增加)。过了40层,难度将开始按比例递增,过了PDUFOR;目前只是每层难度增加5%的基础怪物伤害和HP。
清理楼层总会掉落一件相当于基础难度对应层数的奖杯的装备,上限为PFUDOR/7层,以及10个灵魂碎片。
每层楼只能清理一次,无论输赢,每天只能进行三次试塔。在最后冲刺期间,每天的尝试次数会增加到5次。
只要过了第5层,就可以在塔的开始界面看到自己当前的排名。
伊势大重置
从每个赛季开始到该月结束,为了给玩家一点刺激,会有一个 "早鸟期",装备掉落率和体力再生会翻倍。
在赛季的最后一个月(即6月/12月,也就是最后的20-22天),伊势凯会进入 "最后喷发 "模式。在这个模式下,每天可以对塔进行5次尝试。Mooglemail的附件也会被完全禁用。
当赛季结束时,您当前的ISK余额以及您的物品/装备库存的总ISK卖出值将被加在一起。前100万ISK将转入下一个伊势凯赛季。餘下的將以實際的信用點轉入您的主 HV/EH 帳戶。
根据你在The Tower中的成功程度,你也可能会获得一个永久的HV持久性奖励。排名前20的玩家将获得所有主要数据的永久+3;21-49将获得+2,50-100将获得+1。前10名玩家还将获得无双券(特殊等级不可交易的奖杯物品),可以通过上交来换取保底的无双装备。
每个人还将获得一个暂时/季节性的HV持久伤害加成,这个加成将持续到下一个伊势凯赛季结束,同样取决于你在塔中的成功程度。这个加成暂时设定为每层0.1%,但如果没有人成功通关100层,这个加成会增加。
最后,你在伊势海中的任何灵魂束缚装备将在赛季结束时转入持久战。任何你设法获得的Peerless装备和Peerless代金券也会被包括在内,不过Peerless装备会在这个过程中变成灵魂绑定。升级后的装备不会结转。
季末的东西,比如实际的奖励和每层的玩家数量,可能会根据兴趣、建议和管理上的奇思妙想在赛季之间进行调整。
伊势海Mooglemail限制
为了减少(最好是消除)犯规,在伊势海Mooglemail中增加了一些限制。
- ISK(信用点)和Hath不能被附加。
- 附带物品和装备只对捐赠者(青铜星)开放。
- CoD总额有10%的费用,上不封顶。为了避免过度惩罚被退回/拒绝的CoD信息,其中的一半(上限为1000 ISK)像在Persistent上一样预先支付,其余的则在接收者实际支付时(如果)扣除。
由于使用ISK使用CoD仍然是可能的,而且非捐赠者仍然可以收到MoogleMails,它仍然可以在捐赠者账户之间转移ISK,以及从非捐赠者账户转移到捐赠者账户;正因为如此,这里有一些额外的限制你可以做什么。
* 通过使用CoD功能给账户提供ISK是不允许的。它只用于直接用ISK交易伊势凯的物品/装备。
* 不允许在赛季结束后从其他账户收集ISK并将其转换为积分。
* 不允许将ISK分发给其他账户,并将其转入下一个伊势凯赛季。
违反规定将被取消当前和/或未来赛季的排名资格,和/或永久禁止发送伊势凯附件。
我们将允许用EH/HV持久性物品、装备和货币交叉交易来换取Isekai物品和装备,但不允许用ISK来换取,因为这将违反上述规则。请注意,目前还没有系统支持这种交易,也没有计划。
如上所述,MoogleMail附件在Last Spurt期间(赛季的最后三周左右)被完全禁用。
其他值得注意的伊势海差异
- 复活节活动和战利品与收获节等特殊活动只在持久版上运行。
- 训练、物品机器人、彩票和怪物实验室不可用。
- 怪物会在每个赛季开始时从Persistent复制过来。怪物食物、混沌令牌和水晶没有用处,也不会掉落。怪物胜利目前没有记录,但在未来的赛季中会重新加入一些赛季后Persistent的东西。
- 神器和收藏品掉落以80/20的比例替换为高等级和稀有/特殊升级材料。
- 打捞会返回3个低级材料换成高级,2个中级材料换成精致。
- 锻造升级不需要绑定。
- 没有体力恢复物品,所以玩法会受到可用体力的限制。
- 常规装备库存限制在200件,但每个人可以放置1000件装备的仓库。
- 捐献者奖金、训练、哈斯特权和榜单奖金不适用。考虑到受限的时间段和体力,伊势凯的EXP奖励固定为500%,以加快进度。
- 头衔、头衔奖励和头衔技能被禁用。
- 当有人在MoogleMail上向你支付CoD时,在你访问MoogleMail的收件箱页面之前,这笔钱不会被添加到你的ISK余额中。你会收到一个弹窗)。
- 物品世界效力收益更高。噩梦及以上的增益与持久相比有三倍,而普通和困难的增益与噩梦相同。
- 灵魂融合费用减半。
- 可随机遇到的boss级非玩家怪物("女学生 "和朋友)的普通HP减半。
以下两个哈斯特权对EVERYONE来说是ENABLED,其他特权都是DISABLED。
-- 雪花的追随者
-- 先天奥义五
以下训练对EVERYONE来说是MAXED,其他所有训练都是DISABLED。
-- "战神"(卷轴槽)
-- 酊剂(输液槽)
-- 包装鼠(战斗库存槽)
-- 囤积者(设备储存)
-- 清道夫(掉落率)
-- 军需官(装备掉落率)
-- 抽奖运气(稀有装备率)
--考古学家(文物升级材料掉率),而且是300%而不是100%(实际上是双倍掉率)。
能力提升(能力点)和Manifest Destiny(掌握点)训练的最大值为你的当前等级,并且每级增加+1 AP,每50级增加+1 MP。(这目前意味着,是的,你将在能力点中游泳)。
大宗祠
随着等级的提升,现在雪花会开始大量接受低级奖杯,有效提升奖杯的等级数。这将**加快大量低级奖杯的缩水速度。
默认情况下,批量升级是与你的玩家等级挂钩的,如。
200级:2级=>3级,比例为4:1。
300级:第3层=>第4层,比例为2:1。
400级:第4级=>第5级,比例为4:1。
升级是累计的,所以在400级以上时,你将以32:1的速度将第2层升级到第5层。
这些层级升级是平衡的,所以对于获得更高级别的装备来说,它们是一个轻微的buff。将奖杯升级到T3、T4和T5,也会对雪花的追随者perk的累计奖杯积分计数器分别增加10%、20%和30%的原奖杯价值加成,再加上下面列出的奖杯/装备价值变化,应该是卖出+FoS价值的大致洗牌。在打捞材料方面,YMMV。
为了防止 "需要 "为任何特定的缩水结果而将战利品送至等级较高或较低的账号,在设置页面中有一个新的切换,让你可以覆盖这种战利品升级行为。换句话说,如果你愿意,你仍然可以在500级时没有升级的情况下进行神化,或者在1级时升级到5级。
(如果你想知道,系统中并没有真正的 "1级 "奖杯,这是一些竞技场清场奖励使用的一个虚拟层级)。
装备自动出售/自动回收
新增了自动出售/自动打捞功能。每当在战斗中掉落或在神殿中收到不需要的装备时,该功能会自动将其转化为信用点或打捞材料。
你可以通过设置页面的新设置来开启这个行为。对于每种类型的装备,你可以将其设置为出售或打捞所有掉落的装备,直到给定的品质(普通/上等/等)。与大多数设置不同,自动出售/打捞设置在所有配置文件中共享。
如果同时设置了Sell和Salvage,而某件装备又符合这两个条件,它就会做质量要求最低的那个。换句话说,对于特定类型的装备,比如你可以让它保持华丽及以上,打捞精致和高级,而卖掉所有低于这个要求的装备。
在内部,系统仍然会完全生成装备碎片,直到正常加入你的库存,所以结果和你手动出售或打捞的结果是完全一样的。
但请注意,您不能 "回购 "自动打捞或自动出售的装备,因为它从未被实际添加到数据库中。
系统/其他
- 打捞装备现在会给升级材料或废品材料,绝不会同时给。
- 奖杯价值被重新平衡。(可掉落怪物的T2和T3奖杯现在价值更高,而T4和T5的价值较低)。
- 装备价值被稍微重新平衡。磨损的价值系数现在上限为0.75,特别是为了降低完全修复(神龛新鲜)装备的价值。
- 装备在打捞和多次重新购买时将不再给予基础残值。(它仍然会返回升级材料)。
- 装备从MoogleMail中移除时,现在会自动锁定。
- 当用雪花的追随者perk神化装备时,当你神化一件物品时,不是直接授予一件无敌装备,而是现在你会收到普通装备加上一张免费的无敌券(特殊等级不可交易的奖杯物品),可以通过交纳奖杯来换取一件保证灵魂绑定的无敌装备。这样一来,对于在神化多件物品时获得无朋的情况就更有预见性了。这也消除了使用低级奖杯兑换无双奖杯的 "需求",以防止它被 "浪费"。
- 如果没有足够的物品可供再次神化,神龛将不再告诉你按空格键来神化更多的物品。这种情况下按空格键只会关闭弹框。
- 神龛幸运(复活节活动的次要奖杯)和长袜塞(冬季次要礼物奖杯)不再可以交易。这显然不会影响到伊势凯,所以就当是一个预警,如果你想交易任何旧的存货。
- 状态锁和相关的限制器已经得到改进,现在会对堆积数据库锁的激进多线程请求派发逐渐增加的禁令长度。(如果你在正常游戏中遇到这个问题,请告诉我)。
- 将悬停关卡时的EXP读数变得更宽一些,以防止在更高的关卡中数字被切断。
- 如果设置了MoogleMail CoD,现在必须至少有10个信用点。
注意:alt还不能和isekai一起使用,这个很快就会修复。
再说一下。最初,0. 87版本只部署在新的伊势凯服务器上,可以在这里找到:https://hentaiverse.org/isekai/。
通过www.DeepL.com/Translator(免费版)翻译
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