洛亚替身 发表于 2020-10-8 00:19

bluebirdy. 发表于 2020-10-8 00:09
太细节了,賽輪涅神像箱子那,你把祈文给影心,检定过了她也不会读的,我把箱子打开后把賽輪涅神像扔她背包 ...

我好奇选苏伦牧师可不可以和影心贴贴

红魔馆的糖 发表于 2020-10-8 00:23

绿皮大姐有点贴心,矮人大姐收了你的武器还故意找借口留下,估计是怕你有危险

傲娇

bluebirdy. 发表于 2020-10-8 00:23

洛亚替身 发表于 2020-10-8 00:19
我好奇选苏伦牧师可不可以和影心贴贴

不知道,你可以试试

99mxw 发表于 2020-10-8 00:23

真是卡疯了,1050已经不配做人了

bluebirdy. 发表于 2020-10-8 00:24

红魔馆的糖 发表于 2020-10-8 00:23
绿皮大姐有点贴心,矮人大姐收了你的武器还故意找借口留下,估计是怕你有危险

傲娇 ...

应该是随机的,我这边是法师大哥说的

战术核辣条 发表于 2020-10-8 00:31

本帖最后由 战术核辣条 于 2020-10-8 00:45 编辑

总算下完了,玩了个开头
目前没碰到很恶性的bug,还算走运,但是小瑕疵蛮多的,视角转到天上,对话选项乱跳
但是对话又很多判定又不能中途存盘真的很烦,sl地狱
总体感觉还行啊,挺好玩的,正式版gkd


—— 来自 OnePlus ONEPLUS A6000, Android 10上的 S1Next-鹅版 v2.4.1

格林卡罗尔 发表于 2020-10-8 00:34

不知道拉瑞安为啥这么执着地形伤害,这火焰箭硬改成1d6附加燃烧状态,加上燃烧状态结果成了伤害最高的戏法,毒气喷溅有话说啊。没有战报差评,我都不知道游荡者的偷袭是判了没判

红魔馆的糖 发表于 2020-10-8 00:40

游荡者的两个子职业怎么感觉都不能打的样子

azccc52 发表于 2020-10-8 00:42

格林卡罗尔 发表于 2020-10-8 00:34
不知道拉瑞安为啥这么执着地形伤害,这火焰箭硬改成1d6附加燃烧状态,加上燃烧状态结果成了伤害最高的戏法 ...

右下角可以点击拉出日志
德鲁伊图书馆后门那个德鲁伊好难救,我牧师又刚好花完了所有治疗术

xgazer 发表于 2020-10-8 00:44

5E邪术士这个法术位是怎么回事?到三级了一环法术变二环了导致一天还是只能施展两次法术?全程靠戏法打人么?

isa2456 发表于 2020-10-8 00:49

拯救难民任务在找了卡加之后去找那个塞夫洛一直跟我说去洞穴见他,但是那个信标一直没见而且去洞穴这句话也跟这个任务无关,有遇到这样的吗

-- 来自 能看大图的 Stage1官方 iOS客户端

xxq1984 发表于 2020-10-8 00:50

无心骑士 发表于 2020-10-7 19:53
我怀疑她是莎尔的神降躯体

屁个神降。。。我第一个挡是游侠,当时飞船堕落的时候我没有直走,拐了个弯拉了三个噬心魔,一路打一路放风筝到大门口看到影心。
到旁边一个隐身让她和怪物打架,连挨两刀七点一次,两次直接GG,我打完三个后用复活卷轴都拉不起来

格林卡罗尔 发表于 2020-10-8 00:50

本帖最后由 格林卡罗尔 于 2020-10-8 00:52 编辑

xgazer 发表于 2020-10-8 00:44
5E邪术士这个法术位是怎么回事?到三级了一环法术变二环了导致一天还是只能施展两次法术?全程靠戏法打人么 ...5e里是短休回复,不过游戏里好像每次长休只能短休一次,大削弱
“邪术师职业表”里记录了你可用以施展邪术师法术的 1 环
至 5 环法术位数量。表格中还记录了法术位对应的法术环阶,
且你所有的法术位都属于同一环阶。施展 1 环或更高环阶的邪
术师法术时,都需要消耗一枚法术位。已消耗的法术位可在完
成长休或短休后恢复。
    例如,达到第 5 级时,你总共具有两枚 3 环法术位。你施
展 1 环法术巫术箭 witch bolt 时,必须消耗消耗这些法术位其
中之一,并把它作为一个 3 环法术施放。



creymorgan 发表于 2020-10-8 00:54

ESAKA!!!! 发表于 2020-10-8 00:15
5e的法屌是究极下水道,这版本**蛮砍爆一切

法师单凭可以靠书仪式施法这一点就是团队冒险适应性的保障,基本算必备职业。
还有剑咏这种攻防兼备的前排玩法,就算不算扩展预言法也是buff和save or die双优,幻术法和死灵法在dm关系好的情况下可以玩出花。

论下水,神魂术出现后的牧师才是,而诡术牧师因为核心能力消耗专注对牧师实用性极低所以几乎等于白板牧师成了究极下水道。

格林卡罗尔 发表于 2020-10-8 00:56

看到楼上我才反应过来仪式法术全被阉了,怪不得总感觉法表特别短

红魔馆的糖 发表于 2020-10-8 01:09

那个笼子里的杀马特地精事件怎么搞,总不能把它带出去吧

xgazer 发表于 2020-10-8 01:23

格林卡罗尔 发表于 2020-10-8 00:50
5e里是短休回复,不过游戏里好像每次长休只能短休一次,大削弱

这个真的太少了
倒是这个零环法术挺厉害的

格林卡罗尔 发表于 2020-10-8 01:29

xgazer 发表于 2020-10-8 01:23
这个真的太少了
倒是这个零环法术挺厉害的

魔能爆是邪术师的招牌了,本身有多种魔能祈唤加强,乃至于用魔宠开视野远处或者放黑暗术后魔能爆的build,游戏里我还没试过邪术师,不然还挺想试试5e里意义不大的300尺甚至加上专长600尺魔能爆的build

琳翠 发表于 2020-10-8 01:35

威尔在门口地精战死了怎么办,也没法复活...

deepblues 发表于 2020-10-8 01:49

琳翠 发表于 2020-10-8 01:35
威尔在门口地精战死了怎么办,也没法复活...

地精战别死人就好了,法师睡眠油腻控制好就行,多试几次就能过。

hotshotgg 发表于 2020-10-8 01:57

在地精营地杀完头目之后出门进战斗,十多个地精+几个蜘蛛+3头食人魔+主角团,20多个单位卡得要死。
然后成功卡得没法行动没法记录,只能重来了。

roamer 发表于 2020-10-8 02:01

问下没有治疗了,队友倒地0血除了打死复活外,怎么拉起来?少个人连回营地都不行...

屌丶哲 发表于 2020-10-8 02:10

灰色的狐狸 发表于 2020-10-8 02:13

isa2456 发表于 2020-10-8 00:49
拯救难民任务在找了卡加之后去找那个塞夫洛一直跟我说去洞穴见他,但是那个信标一直没见而且去洞穴这句话也 ...

我也卡这里了,死活推进不了

格林卡罗尔 发表于 2020-10-8 02:25

roamer 发表于 2020-10-8 02:01
问下没有治疗了,队友倒地0血除了打死复活外,怎么拉起来?少个人连回营地都不行... ...

疾跑跳跃等那个八个动作的那一栏右下一个就是拉人起来的

浴缸子 发表于 2020-10-8 02:51

话说卓尔满街跑好像里面的人都没什么反应啊?时代变了吗?

風舞雪 发表于 2020-10-8 03:08

浴缸子 发表于 2020-10-8 02:51
话说卓尔满街跑好像里面的人都没什么反应啊?时代变了吗?

毕竟300年过去了

唯一能吐槽的地方是 夺心魔弄得这游戏号克苏鲁

精钢魔像 发表于 2020-10-8 03:38

本帖最后由 精钢魔像 于 2020-10-8 03:42 编辑




游侠的巨像屠夫有bug吧,一击投两次伤害,地下墓穴里单人突袭2轮击杀三人
敏捷调整值加到伤害,应该也是bug吧

Troll☆Star 发表于 2020-10-8 03:51

三个地精头目见过后都没动手,顺着势就进了袭击林地的任务,和拯救难民是冲突的,最后让你选站哪边,选了提夫林这边就只能带着几个提夫林打一群地精,太难整了load好几次,干脆切回早期的档清洗地精营地了
不知道选地精这边剧情会怎样

roamer 发表于 2020-10-8 04:18

地精营地救了熊德要杀回去,结果ai感觉出问题了,老是结束回合之后卡死. 感觉现在完全不能玩,等2个月之后再试试

红魔馆的糖 发表于 2020-10-8 05:09

本帖最后由 红魔馆的糖 于 2020-10-8 05:29 编辑

顶不住了

怎么设置到某些场景都会掉帧,一看显存爆了。
电脑不在身边,用的只有3G显存的970m笔记本

频繁跳出,地精女王密室的盘子刚摆好给我跳了,吐血

ea又不支持手柄操作,键鼠玩的累死了

虽然很好玩……等闲下来或者出正式版再慢慢折腾吧

砂糖天妇罗 发表于 2020-10-8 05:13

红魔馆的糖 发表于 2020-10-8 01:09
那个笼子里的杀马特地精事件怎么搞,总不能把它带出去吧

任务描述来看,就是要偷偷把它送出去喔。只要带着他的那个人不被发现就好。可以用隐形术什么的吧。虽然我还没有试过。

红魔馆的糖 发表于 2020-10-8 05:16

砂糖天妇罗 发表于 2020-10-8 05:13
任务描述来看,就是要偷偷把它送出去喔。只要带着他的那个人不被发现就好。可以用隐形术什么的吧。虽然我 ...

直接隔壁进门就行了,它会一起传送进去

茛菪 发表于 2020-10-8 06:01

leosank 发表于 2020-10-7 19:50
是不是真的神界3谁能反驳下

蒸汽上目前评价最高的review,自称是参与bg1 2开发的前生软员工(推测是Michael Geist)
Full disclosure, I worked on the original Baldur's Gate series as a designer with a focus on scripting. I also was hands on with a bunch of areas (putting quests into play, setting up 'cinematics', creating items and monsters and so on). I'm honestly not sure how to approach reviewing Baldur's Gate 3 in early access. I've worked on many games over the years and been in many early access and beta tests. So I'll do my best to approach it with this mindset, but I feel like I've been in enough early access or betas to realize how some things probably won't change too much from how they are now. But as someone who worked on the originals, I felt the need to comment I suppose.

Who Am I: A scriptor and designer that worked on Baldur's Gate: Tales of the Sword Coast through Baldur's Gate: Throne of Bhaal, also spending some time with Neverwinter Nights.
(Designer Mindset): I'm going to list my opinion from a designer standpoint instead of a gamer afterwards essentially. If you announce something as Baldur's Gate 3, I have certain expectations, I'm sorry. Otherwise, Baldur's Gate: Illithid Invasions or Whatever Name would have been preferred, or even their own Forgotten Realms IP. But the choice to include 3 means something to me so I'll be treating it as such.

Initial Impressions: It feels like an updated new Divinity Game, but using the ruleset of D&D 5E. It's not a BAD thing, but it doesn't feel very 'Baldur's Gate' like to me. Pathfinder: Kingmaker and Pillars of Eternity feel more similar to what I'd expect from gameplay, or at least more of a mix somewhere in between would have been welcome.
(Designer Mindset): I feel like some of the big keys to Baldur's Gate were unspoken but always there, including trying to include a great story, memorable characters and quests, many choices in how you portray your character and approach things, and a mix of real-time D&D combat. So far the lack of a real-time combat component personally has me thrown off the most from feeling like this is supposed to be a sequel of any kind.

Character Creation: Early access allows 6 classes so far, out of potentially 12? With the lower levels of D&D it feels like many skills aren't available yet, and most of the lower level skills are a bit more simple. So it has me wondering if the hold up on including more classes is on purpose, or is something else going on? I love the options from backgrounds to classes and races, as it's clear at the end of it all they're trying to include as much as they can. Face and Hair options currently have me wanting more though. Faces feel very similar to each other with some of the races, and the hair options while quite a few, I found it difficult to find one I liked. Almost as if there was TOO much flair and curls added, when all I wanted to find was a simple hair cut.
(Designer Mindset): As a designer, I remember making many battles focusing on different classes and subclasses within the enemy encounters when I was able. We'd use their abilities to script fights and let the rolls and tactics figure it out for the most part. So I feel like if only 6 classes are included so far, then the same is said of all npc's and encounters in the game. Which in turn, then has me wondering how this will change along the way, if at all? Not saying it won't, but it feels strange to me personally that more focus wasn't put in completing more classes to some degree first.

Gameplay: It feels like Divinity, but switching in D&D 5E Stats, Abilities, Skills and monsters and so on. Again, it's not a BAD thing at all, and it's enjoyable, but it feels like I'm playing a new Divinity Game set in Forgotten Realms more than anything.
(Designer Mindset): This one is still difficult for me as I feel more like I'm playing a new Divinity game more than anything.
Which again I DO enjoy, but it's not what I'd expected from a game labeled as a sequel. It feels too different, and while I expect changes over the MANY years and editions of D&D since then, it doesn't feel quite right regardless.

Companions: So far there are 5 companions available, most likely one of which you will NEVER use, as party size is limited and you won't want to double up with your own protagonist's choice in class. I haven't played far enough to be fair, but initial impressions are there is a lot of anger and bossy people in this world, and not enough fun and adventure seeker's.
(Designer Mindset): Pathfinder: Kingmaker I feel did this wonderfully, as you had someone cheerful available near the start, along with someone barbaric, some morally questionable choices, some valorous choices and so on. So far it feels as though everyone is out for themselves, and it's a bit hard to like them a whole lot as a result.
I know this CAN change, but going off what I feel so far is that they aren't memorable due to their personalities, but to something afflicting them if anything or a personal goal. That is more memorable than any type of personality so far. I don't know that this number of companions will change a whole lot either, which is unfortunate as I feel like a big part of what made things memorable for BG before was the choices between many companions and party make ups.

Why Baldur's Gate(?): I feel like this is the big question so far, and while I'm sure they want to maintain some mystery, but I guess I don't understand the choice yet. The game play while enjoyable feels too different from what I'd expect given the BG3 title. The change in party size, the way the turn based combat works, it feels too different. I'm enjoying myself, but it does leave me questioning why go the route of a sequel title then?

Larian has already made some amazing popular games, and if they wanted to go down their own Forgotten Realms story I think it's great, and I look forward to it. But why not a new title? The old designer in me is frustrated that it's named as a sequel, without any real continuation showing so far. Whether it's in story, gameplay, characters or anything. It might be there at some point, I don't know, but at this time, I haven't seen it.

When we went from Baldur's Gate to Baldur's Gate 2, there was an emphasis on growing and expanding on what we could to give the player more choices and freedom. Adding subclasses, focusing on player choices in quests and the story, their companions and so on. There's not near enough choice in companions so far for me to be able to tell them to go to hell if I don't like them.

Verdict: From a game standpoint or a Baldur's Gate sequel stand point? While the story is interesting to me and I'm excited to see where it goes, it doesn't feel like it needed to be listed as a sequel. I feel I'd have enjoyed it more as a surprise down the road if it was tied in without announcing it as a sequel and putting certain expectations in place. The game play is great given Divinity's history, and while I expected the similarities, I think I was also expecting more changes rather than mostly the Stats and Naming conventions it feels like.

There are some bugs, and the game does need polish but its still very playable and enjoyable in Early Access. If you want a full feature and enjoyable game, and you're unable to look past the fact that its Early Access, I'd say try to wait though. I know when its finished it will be an enjoyable and well received game. Even in early access I feel I can recommend it. However, I struggle to feel as though it's any type of sequel to Baldur's Gate so far other than in name and knowing the city itself will make an appearance down the road. One day it might, but not today....
TLDR:这不是博德3是神界原罪3

Develde_001 发表于 2020-10-8 06:19

感觉毕竟【几百年后的背景+只开放了第一章】体会不到是续作的要素感觉也挺正常吧

ababstart 发表于 2020-10-8 06:48

有人试过多人联机了吗?能不能用自创人物组队呀?当初神界原罪2的多人模式太蠢了直接被劝退。

LichEnd 发表于 2020-10-8 07:10

roamer 发表于 2020-10-8 02:01
问下没有治疗了,队友倒地0血除了打死复活外,怎么拉起来?少个人连回营地都不行... ...

有个救助……可以一血拉起来

wuzhengkai 发表于 2020-10-8 07:31

sharguard 发表于 2020-10-7 23:04
在B站看几个主播全折在相位蜘蛛女王那里了

我下井里看了一眼直接就跑路了

wuzhengkai 发表于 2020-10-8 07:33

Tienx 发表于 2020-10-7 22:47
巫婆那的毒气池咋过啊?硬吃伤害吗?

巫婆是哪里啊

wuzhengkai 发表于 2020-10-8 07:35

xgazer 发表于 2020-10-8 00:44
5E邪术士这个法术位是怎么回事?到三级了一环法术变二环了导致一天还是只能施展两次法术?全程靠戏法打人么 ...

战锁是这样的啊 但短休可以回环 问题是游戏里一天只能短休一次而且目前来看随便长休 感觉就很鸡肋了
页: 23 24 25 26 27 28 29 30 31 32 [33] 34 35 36 37 38 39 40 41 42
查看完整版本: 博德之门3,它来了!