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[PC] 网页游戏HentaiVerse经验介绍,0.64版本更新情报请看3楼

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发表于 2011-2-22 00:51 | 显示全部楼层
2XX级的magnificent在商店卖多少钱啊?以后也要备够钱去撞运气

野蛮人打金怪好像不怎么纠结,猛磕抗魔/抗物卷轴、各种药瓶就可以了,即使现在Spirit Attack被削弱了不少……
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 楼主| 发表于 2011-2-22 09:11 | 显示全部楼层
蛮子药瓶喝完前想死有难度
问题是endgame估计你见不到金怪就没几个药瓶了……
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发表于 2011-2-23 10:02 | 显示全部楼层
引用第240楼07579394于2011-02-22 00:51发表的  :
2XX级的magnificent在商店卖多少钱啊?以后也要备够钱去撞运气

去官方论坛的WTS区拍卖,价更高
比卖给商店好多了
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发表于 2011-2-23 11:37 | 显示全部楼层
然而这个游戏本身是不H的?
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 楼主| 发表于 2011-2-23 14:06 | 显示全部楼层
不h
这游戏本身就是个系统比较复杂的打怪升级过关rpg
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发表于 2011-2-23 16:17 | 显示全部楼层
引用第244楼wing130083于2011-02-23 14:06发表的  :
不h
这游戏本身就是个系统比较复杂的打怪升级过关rpg
果然……
于是注册了个号以后就再也没动过……
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发表于 2011-3-12 22:24 | 显示全部楼层
更新到0.5.1,敲碗……
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发表于 2011-3-12 22:53 | 显示全部楼层
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发表于 2011-3-13 00:22 | 显示全部楼层
现在可以boost自建monster了,还能看战绩数,非常有趣(刚发现自己某个怪赢了1场而且是最后1记KO,非常有成就感)
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发表于 2011-3-13 00:49 | 显示全部楼层
新版本下管理员继续打压新人
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发表于 2011-3-13 00:51 | 显示全部楼层
吸魔剑比较妖孽
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 楼主| 发表于 2011-3-13 10:34 | 显示全部楼层
0.51变动介绍,官方部分翻译,个人认为不重要的部分仍然略过,官方e文版在此
https://forums.e-hentai.org/index.php?showtopic=35540

自创怪物部分
-可使用水晶增加自创怪物的实力,主属性最大为25,各种抗性上限为75(需要原始25以上)
-怪物目前有一个powerlevel值,而你将不会遇到此值比你等级还要高的怪物(之前漏看了这个,如果这样的话还算厚道了),每增加1点主属性加3,1抗性加1
-圣暗抗性不再存在100%抗,统一下调为上限75%
-可以消耗chaos token来进行改名,删除操作,增加获胜数和杀人数统计
-自创怪取名可用连字符

平衡改动
-Flower Vase 改为20轮,Infusion of Darkness/Divinity改为增加75%伤害,Infusion of Gaia改为增加100%伤害, Soul Stone 增加一个5回合内每回合20%sp回复
-站街回复大大加强
-战场回复hp不再有效,mp回复翻倍
-怪物伤害下限改为1
-献祭得到技能点的几率与你已经得到的点数挂钩,但最低为之前的几率,1点都没有得到过的话为之前的5倍几率
-回合耗时下限改为100(原300),使得速度不在那么容易封顶从而可以加的更快

护甲改动
-棉和皮质地装备(换句话说就是垃圾)出率降低
-盾出率稍微降低
-  "Protection"和 "Warding" 后缀增加一定减伤效果
-盾甲属性改动,物理抗性调整,去掉元素抗性,增加barrier后缀出率
-增加新的稀有重甲Power Armor,拥有增加物理伤害和命中效果,不错的防御值,但较高的干扰值

武器改动
-三个新的准稀有后缀 Vampire, Illithid ,Banshee“ ,分别增加吸收hp,mp和sp

单手攻击形态
-反击可晕怪,带晕属性武器可增加此晕眩几率,触发此晕眩算作消耗一次当前回合反击次数(不过只能反一次的时候也可以晕)

其他(有略过很多)
-如果你身上有复活效果,生命条现在显示为银色
-bloodtoken掉率稍微提高,healing则相应降低(70/20->60/30)
-吃gem快捷键增添g键(原p键仍然有效)
-增加sellall按钮可卖出全部未锁定装备,无提示请自己确认重要装备都有上锁,注意刚锁定装备后请刷新一次再使用此功能(已有悲剧出现)
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发表于 2011-3-13 11:02 | 显示全部楼层
护甲改动
-棉和皮质地装备(换句话说就是垃圾)出率降低
-盾出率降低


改版后连续打出5个盾7件棉的表示概率根本是提高了
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 楼主| 发表于 2011-3-13 11:10 | 显示全部楼层
更新好了,如果哪位认为什么比较重要的东西我略过了请回帖,不胜感激

PS:我还不至于看错lower和decrease吧,只有大宇宙的力量可以解释了
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发表于 2011-3-13 12:24 | 显示全部楼层
刚才买到了1个79级的ex装备,不知道是哪个人悲剧了
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发表于 2011-3-13 12:46 | 显示全部楼层
引用第254楼永远的访客于2011-03-13 12:24发表的  :
刚才买到了1个79级的ex装备,不知道是哪个人悲剧了
跟我一样手贱点了Sell All吧
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 楼主| 发表于 2011-3-13 13:10 | 显示全部楼层
鉴于悲剧日益增多,最后一行改用粗体红字- -
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发表于 2011-3-13 14:39 | 显示全部楼层
回合耗时下限改为100(原300),使得速度不在那么容易封顶从而可以加的更快

结果我还是看不懂这句
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 楼主| 发表于 2011-3-13 14:43 | 显示全部楼层
以前每回合最低基础耗时为300单位,而级一高挂上加速很容易就封顶达到这个数字,加速熟练再高,身上穿的再轻也不会再快
现在改为100单位就可以尽情堆了

还有你如果在群里的话,可能听过这么个说法,就是加速卷轴和加速术一起用了也效果不大,也是这个下限低闹得
现在两样一起用估计就都有效了,当然这个是不是这样还需要测试
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发表于 2011-3-13 16:46 | 显示全部楼层
这计算。。。。事实速度封顶200,理论上你开加速和卷轴,爆了就是爆了。。。耗时应该和某些行动有关吧

操忘记换mj了,算了
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 楼主| 发表于 2011-3-13 16:57 | 显示全部楼层
所以才说不确定嘛- -
但他说这个是为了解决加速魔法导致的封顶,应该是速度上限也解除了吧
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发表于 2011-3-14 00:28 | 显示全部楼层
-如果你身上有复活效果,生命条现在显示为银色

获得复活是技能还是道具?
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发表于 2011-4-20 01:00 | 显示全部楼层
求助,为什么我的魔法只能施放magic missile,明明火系技能都已经点了呀
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发表于 2011-4-20 09:47 | 显示全部楼层
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发表于 2011-4-20 13:25 | 显示全部楼层
to ls, 貌似可以双击
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发表于 2011-4-20 14:21 | 显示全部楼层
疯狂练到100级 自我解脱了 不练级了 就每天打打竞技场了

这游戏练级太痛苦了  
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发表于 2011-4-20 14:26 | 显示全部楼层
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发表于 2011-4-20 14:55 | 显示全部楼层
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发表于 2011-4-20 17:41 | 显示全部楼层
话说洗技能的费用是看级别的还是累计次数的?
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发表于 2011-4-20 20:21 | 显示全部楼层
引用第265楼coolguy12345于2011-04-20 14:21发表的  :
疯狂练到100级 自我解脱了 不练级了 就每天打打竞技场了

这游戏练级太痛苦了  

100级这游戏才刚开始而已
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发表于 2011-4-20 22:53 | 显示全部楼层
洗技能看累计次数
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发表于 2011-4-21 17:42 | 显示全部楼层
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发表于 2011-4-21 19:02 | 显示全部楼层
打arena总能掉几件装备吧,话说20级每天打打arena足够下本子了,再没动力练了
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发表于 2011-4-21 21:16 | 显示全部楼层
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发表于 2011-4-22 09:34 | 显示全部楼层
61级压力不大,找到路子就好了
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发表于 2011-4-22 12:18 | 显示全部楼层
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发表于 2011-4-25 19:13 | 显示全部楼层
又有更新了?
overcharge挪到左边来了,战斗时看不到可以分配的经验点数了,反而多了个耐力
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发表于 2011-4-25 20:18 | 显示全部楼层
新更新坑爹啊 多了个耐力设定
- 80-99: Great. You receive a 50% EXP/Credit Bonus and inflict 25% more damage.
- 20-79: Normal. You are not receiving any bonuses or penalties.
- 10-19: Poor. You receive a 50% EXP/Credit Penalty.
- < 10: Exhausted. You do not receive EXP or drops from monsters, and you cannot gain proficiencies.

Stamina is restored at a base rate of 20 per day. Note that like the vital stats, stamina does NOT regenerate while in a battle.

It is consumed at the following rates:
- 0.050 per round cleared with Great status ("rested")
- 0.010 per round cleared with Normal status and below


The RiddleMaster

Or; countering cheaters with something else than squiggly text.

When fighting in the Arena, Item World and Grindfest, you will now randomly be presented with a puzzle that you have to solve before a given time limit runs out.

If you solve a puzzle, you will receive the effect Blessing of the RiddleMaster, which increases your attack and spell damage for 20 turns.

If you fail it or run out of time, you will lose 20 stamina.

Right now, the only "puzzle" in the system is a randomly generated maze where you have to pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it.

Other puzzles will likely be added in the future.

- The old captchas, limits and credit caps were removed from the Grindfest.

Snowflake's Shrine

- A new item, the Energy Drink, was added. This item restores 20 points of stamina, up to the maximum of 99.999
-- The Energy Drink can only be obtained from Snowflake's Shrine, replacing the old "rare" consumable drops.

- The number of stat-ups you can get from Snowflake's Shrine was increased to 20.

Interference

- The chance to outright fail a cast due to Interference has been removed entirely.

- The way Intelligence/Wisdom affects Interference has changed:
-- Intelligence/Wisdom no longer affects Interference directly. That is, these stats will no longer cause a small reduction in the final Interference value.
-- The magic damage penalty for Interference is now reduced by 1 for every 25 points of Intelligence/Wisdom. Essentially, at 250 Intelligence/Wisdom you will no longer get a damage penalty until you have 20 or more Interference.
-- Yes, this is implicitly a Light Armor buff.

Second Wind and Powerup Gems

- The random Second Wind effect has been removed.

- Health Gems now recover 100% of base health, up from 25%.

- Mana Gems now recover 50% of base Mana, up from 25%.

- The restoration effect from Health, Mana and Spirit Gems is now instant. Obviously, this means you can now use them at the same time as potions and other restoratives.

Magic

- Spark of Life will no longer turn your health bar silver unless you also have enough spirit for it to successfully trigger.

- Spark was changed from recovering 1hp/7%/14%/21%/28% to recovering 10/15/20/25/30%.

- Cloak of the Fallen no longer gives full immunity to damage. Instead it triples your natural physical and magical absorption stats.

- The spell Spirit Shield has been fully revamped, and now works as follows:
-- Any attack that hits for more than 25% of max Health is reduced to 25% Health damage. The remainder is absorbed as damage to your Spirit.
-- The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reduceable to 20% with 5 AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.
-- The spell will obviously fail if you don't have sufficient Spirit.
-- Mana cost was cut in half, and duration was increased by 50%, making it the same as Spark of Life.
-- It can now be used with Innate Arcana.

Monster Lab

- The algorithm that creates the monster composition for new battles has received some alterations related to user-created monsters:
-- The limit for how high powerlevel monster you can fight has been modified. Above level 100, it now switches to an exponential function (level^1.2 - 151) instead. So, for example, at level 200 you can fight monsters up to PL 426.
-- The algorithm is now biased towards picking monsters that are closer to your PL cap.
-- Monsters will no longer enter active service until they have had at least one upgrade.

- The way powerlevel is calculated has been changed somewhat. Increasing Primary Stats now increases PL by 3 for the first point, 4 for the second point and so on, adding +1 to the increase for each point.
-- Existing monsters will be recalculated the next time they are upgraded in any way.

- Three new Hath Perks, the Crystarium series, were added. These work by increasing the number of crystals you get from all monster drops. (Which, incidentally, is why crystals had a low sale value in the first place.)
-- Each level increases the number of crystals received per drop to 2, 3 and 5, respectively.

- "Create Monster" is now properly greyed out when you don't have any free slots.

Equipment

- Changes to Oak Staff:
-- Increased Elemental and Divine proficiency bonus
-- Bonus damage for Holy was added

- Changes to Willow Staff:
-- Removed Divine proficiency bonus
-- Increased Forbidden proficiency bonus
-- Bonus damage for Dark was added

- Ethereal equipment below Fine should no longer be generated.

- Katana and Wakizashi can now drop in Ethereal variants.

- When using Dualwield, Bleed damage from equipped weapons now use the highest Bleed damage instead of averaging them.

- The equipment factors for Physical Attack Damage have been changed. It now has both a higher base value, and scales more significantly with level.
-- This change is retroactive for all existing equipment.

- The mitigation against Crushing attacks has been increased for Light Armor, where it is now superior to Heavy Armor.
-- This change is not retroactive.

Battle UI Changes

- The battle turn indicator has been removed.

- The player's active status effect bar has been moved to the top of the screen. This can now display up to 24 status effects at a time, up from 8 on the old one.

- The Overcharge bar was moved to the left sidebar. It is however only visible during battles.

- "Unassigned EXP" and the Aura/Ability point counters no longer display during battles.

- The sidebar should no longer revert to "normal mode" between battles in Arena/GF/IW.

Misc

- Fixed a bug where the new mail icon would fail to appear if someone sent you mail while you were in a battle.

- A new training, "Assimilator", has been added. Each level of this training increases the rate of proficiency gain by 10%. (As in, you will gain proficiencies 10% more often.)

- The Montage was removed. No longer will it give you too little proficiency.

- Monsters now do more damage the more agitated they get. At 100% health they now do 50% less damage compared to before, while at near death, they do 50% more.
-- While mostly to make long battles less about settling into a routine, this is also a buff to classes that focus on one monster at a time.

- Triggering a stun with a Shield Counter no longer consumes one counter chance.

- Fixed some ability typos.
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发表于 2011-4-25 21:49 | 显示全部楼层
耐力问题大丈夫的,每天20点耐力够玩400个回合,除非是回答错问题或者要刷iw……
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发表于 2011-4-25 22:16 | 显示全部楼层
法师的最期
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