婆罗门
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战斗力 鹅
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注册时间 2006-6-26
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新更新坑爹啊 多了个耐力设定
- 80-99: Great. You receive a 50% EXP/Credit Bonus and inflict 25% more damage.
- 20-79: Normal. You are not receiving any bonuses or penalties.
- 10-19: Poor. You receive a 50% EXP/Credit Penalty.
- < 10: Exhausted. You do not receive EXP or drops from monsters, and you cannot gain proficiencies.
Stamina is restored at a base rate of 20 per day. Note that like the vital stats, stamina does NOT regenerate while in a battle.
It is consumed at the following rates:
- 0.050 per round cleared with Great status ("rested")
- 0.010 per round cleared with Normal status and below
The RiddleMaster
Or; countering cheaters with something else than squiggly text.
When fighting in the Arena, Item World and Grindfest, you will now randomly be presented with a puzzle that you have to solve before a given time limit runs out.
If you solve a puzzle, you will receive the effect Blessing of the RiddleMaster, which increases your attack and spell damage for 20 turns.
If you fail it or run out of time, you will lose 20 stamina.
Right now, the only "puzzle" in the system is a randomly generated maze where you have to pick between four exits. Follow the path from the start (top left) to the correct exit, and enter the letter next to it in the box at the bottom to solve it.
Other puzzles will likely be added in the future.
- The old captchas, limits and credit caps were removed from the Grindfest.
Snowflake's Shrine
- A new item, the Energy Drink, was added. This item restores 20 points of stamina, up to the maximum of 99.999
-- The Energy Drink can only be obtained from Snowflake's Shrine, replacing the old "rare" consumable drops.
- The number of stat-ups you can get from Snowflake's Shrine was increased to 20.
Interference
- The chance to outright fail a cast due to Interference has been removed entirely.
- The way Intelligence/Wisdom affects Interference has changed:
-- Intelligence/Wisdom no longer affects Interference directly. That is, these stats will no longer cause a small reduction in the final Interference value.
-- The magic damage penalty for Interference is now reduced by 1 for every 25 points of Intelligence/Wisdom. Essentially, at 250 Intelligence/Wisdom you will no longer get a damage penalty until you have 20 or more Interference.
-- Yes, this is implicitly a Light Armor buff.
Second Wind and Powerup Gems
- The random Second Wind effect has been removed.
- Health Gems now recover 100% of base health, up from 25%.
- Mana Gems now recover 50% of base Mana, up from 25%.
- The restoration effect from Health, Mana and Spirit Gems is now instant. Obviously, this means you can now use them at the same time as potions and other restoratives.
Magic
- Spark of Life will no longer turn your health bar silver unless you also have enough spirit for it to successfully trigger.
- Spark was changed from recovering 1hp/7%/14%/21%/28% to recovering 10/15/20/25/30%.
- Cloak of the Fallen no longer gives full immunity to damage. Instead it triples your natural physical and magical absorption stats.
- The spell Spirit Shield has been fully revamped, and now works as follows:
-- Any attack that hits for more than 25% of max Health is reduced to 25% Health damage. The remainder is absorbed as damage to your Spirit.
-- The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reduceable to 20% with 5 AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.
-- The spell will obviously fail if you don't have sufficient Spirit.
-- Mana cost was cut in half, and duration was increased by 50%, making it the same as Spark of Life.
-- It can now be used with Innate Arcana.
Monster Lab
- The algorithm that creates the monster composition for new battles has received some alterations related to user-created monsters:
-- The limit for how high powerlevel monster you can fight has been modified. Above level 100, it now switches to an exponential function (level^1.2 - 151) instead. So, for example, at level 200 you can fight monsters up to PL 426.
-- The algorithm is now biased towards picking monsters that are closer to your PL cap.
-- Monsters will no longer enter active service until they have had at least one upgrade.
- The way powerlevel is calculated has been changed somewhat. Increasing Primary Stats now increases PL by 3 for the first point, 4 for the second point and so on, adding +1 to the increase for each point.
-- Existing monsters will be recalculated the next time they are upgraded in any way.
- Three new Hath Perks, the Crystarium series, were added. These work by increasing the number of crystals you get from all monster drops. (Which, incidentally, is why crystals had a low sale value in the first place.)
-- Each level increases the number of crystals received per drop to 2, 3 and 5, respectively.
- "Create Monster" is now properly greyed out when you don't have any free slots.
Equipment
- Changes to Oak Staff:
-- Increased Elemental and Divine proficiency bonus
-- Bonus damage for Holy was added
- Changes to Willow Staff:
-- Removed Divine proficiency bonus
-- Increased Forbidden proficiency bonus
-- Bonus damage for Dark was added
- Ethereal equipment below Fine should no longer be generated.
- Katana and Wakizashi can now drop in Ethereal variants.
- When using Dualwield, Bleed damage from equipped weapons now use the highest Bleed damage instead of averaging them.
- The equipment factors for Physical Attack Damage have been changed. It now has both a higher base value, and scales more significantly with level.
-- This change is retroactive for all existing equipment.
- The mitigation against Crushing attacks has been increased for Light Armor, where it is now superior to Heavy Armor.
-- This change is not retroactive.
Battle UI Changes
- The battle turn indicator has been removed.
- The player's active status effect bar has been moved to the top of the screen. This can now display up to 24 status effects at a time, up from 8 on the old one.
- The Overcharge bar was moved to the left sidebar. It is however only visible during battles.
- "Unassigned EXP" and the Aura/Ability point counters no longer display during battles.
- The sidebar should no longer revert to "normal mode" between battles in Arena/GF/IW.
Misc
- Fixed a bug where the new mail icon would fail to appear if someone sent you mail while you were in a battle.
- A new training, "Assimilator", has been added. Each level of this training increases the rate of proficiency gain by 10%. (As in, you will gain proficiencies 10% more often.)
- The Montage was removed. No longer will it give you too little proficiency.
- Monsters now do more damage the more agitated they get. At 100% health they now do 50% less damage compared to before, while at near death, they do 50% more.
-- While mostly to make long battles less about settling into a routine, this is also a buff to classes that focus on one monster at a time.
- Triggering a stun with a Shield Counter no longer consumes one counter chance.
- Fixed some ability typos. |
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