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战斗力 鹅
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注册时间 2019-5-28
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其实最有趣的是这一段:
“And we didn’t do a good job early on in engaging Arkane Austin to really help them understand what it meant to be part of Xbox and part of first-party, and use some of our internal resources to help them move along that journey even faster. We left them to work on the game… they’re a very talented team – I love that team, and I still do, and I will totally bet on them to do another great game.”
Xbox工作室和杯赛两套系统整合看来一团糟。阿肯奥斯汀不知道充分利用内部资源,自己闷头做自己的;Xbox这边也对它没怎么上心,轮到发售日去催一下。
We should’ve been there for [Redfall co-creative director] Harvey [Smith] and the team earlier – I think that’s on us,” he continued. “And then through the process, it’s an Unreal [Engine] game: we have a bunch of studios that have done some really great work on Unreal over the years, and I think we were too late to help in that when they had certain issues”. |
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