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战斗力 鹅
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注册时间 2018-2-5
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原文里说这个好像是拆包后看代码找的公式,不过我是不确定啦。
因为中间有随机数的影响,没有大量测试的话其实很难说。我按这个来,感觉还行。
……
其实指导意义也不大,就是平时品牌加票,reroll只看品牌而已。老一套,没别的办法。唯一的意义就是让你相信品牌和票效果能叠加。
Thanks to LeanYoshi for looking into the code for this. So we finally have concrete information on how drink tickets work.
So abilities have assigned weights that give them a certain chance to be chosen upon leveling up a piece of gear. On neutral brand gear, every ability has a 1 in 14 chance to be chosen. Now with other clothing, it's a bit different. If a brand favors an ability, that ability has a 2 in 7 chance to be chosen. If the brand actively dislikes an ability, it has a 1 in 35 chance to be chosen. The other 12 abilities have a 2 in 35 chance each to be chosen.
What a drink ticket does is when a piece of gear levels up, if the ability in the slot matches the current drink ticket, nothing happens. But if it doesn't, the game rerolls that slot once to give you another chance at getting the ability. So with that in mind, the chances of getting a particular ability in certain conditions are as follows:
Neutral Gear: 7.14% with no ticket. 13.78% with a ticket active, making for a 6.64% increase.
Favored Brand: 28.57% with no ticket. 48.98% with a ticket active, making for a 20.41% increase.
Unfavored Brand: 2.86% with no ticket. 5.63% with a ticket active, making for a 2.77% increase.
Else: 5.71% with no ticket. 11.10% with a ticket active, making for a 5.39% increase. |
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