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[软件] madVR 0.92.16(大幅改进HDR转SDR,增加恢复细节算法)

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发表于 2015-5-10 02:51 | 显示全部楼层 |阅读模式
本帖最后由 暁美ほむら 于 2018-9-21 13:40 编辑

官网
http://madvr.net/
http://madVR.com
http://madvr.com/crt/CustomResTutorial.html

http://madshi.net/madVR.zip

madVR v0.92.16

* fixed: rendering and present queues didn't fill correctly when using D3D11 for presentation
* fixed: "crop black bars" didn't work correctly

madVR v0.92.15
* HDR: improved overall tone mapping quality
* HDR: added "color tweaks for fire & explosions" option
* HDR: "restore details in compressed highlights" renamed to "highlight recovery"
* HDR: improved "highlight recovery" algo, now uses/requires DirectCompute
* HDR: added trade quality option "compromise on tone & gamut mapping accuracy"
* HDR: maxCLL is now used (if valid)
* HDR: added "hdrVideoPeak" profile variable
* HDR: added (limited) support for HDR OSD bitmaps
* added "report BT.2020 to display" calibration option
* added true GPU mode info (color format, bitdepth & dynamic range) to OSD (Nvidia only)
* fixed: low latency mode could result in judder/stuttering
* fixed: OSD API sometimes drew stuff in the wrong position
* fixed: madHcNet32/64.dll produced DCI-P3 3DLUTs with incorrect header
* added undocumented "ShowHdrMode" empty file/folder option


madVR v0.92.14
* fixed: activated HDR option "restore details in compressed highlights" broke SDR playback

madVR v0.92.13
* added 2 new RCA quality levels, with NGU fusion support
* if "activate RCA only if it comes for free" is active, NGU quality level isn't modified, anymore
* improved "preserve hue" tone mapping quality
* added "dynamic" mode for "luminance vs saturation reduction" option
* added "dumb" tone mapping algo, optionally with color correction
* added support for Arve custom tone mapping curves
* added "hdrOutput" information field

madVR v0.92.12
* added option "use reduce compression artifacts only if it comes for free"
* added experimental "diffuse white" HDR option (mainly for projector owners)
* improved non-hue-preserving HDR tone mapping
* removed low quality hue preserving HDR tone mapping
* HDR option "fix too bright & saturated pixels" is now always available
* display peak nits edit control now accepts down to 80 Nits (formerly 120 Nits)
* added 3dlut information to OSD (only if active)
* fixed: RCA wasn't always run as part of NGU, even though it should
* fixed: little OSD scaling info text glitch
* fixed: #228: deintFps was not 24 for 720p60 decimated 6:4  (forced film) cadence cont/ent (forced film)
* fixed: #394: madvr OSD didn't resize properly when screen masking options are used


madVR v0.92.11
* added 2 new lower "remove compression artifacts" strengths
* slightly improved "remove compression artifacts" quality at lower strengths
* "remove compression artifacts" now always runs as part of NGU (if possible)
* display bitdepth now defaults to new "auto" setting (read from EDID)
* extended "if there are big black bars, reduce bar size" option range
* render target display is now shown in bold in the settings dialog
* added support for "execute command line on profile switch"
* when OS "HDR and Advanced Color" switch is active, FSE mode is disabled
* removed "exclusive" / "windowed" mode OSD notification
* added "(OS HDR)" vs "(NV HDR)" vs "(AMD HDR)" OSD information
* added downscaling "LL" (Linear Light) information to OSD
* added keyboard shortcut for opening settings dialog (default Ctrl+S)
* added keyboard shortcut for toggling seekbar on/off
* added keyboard shortcut for showing seekbar for 5 seconds
* added keyboard shortcut for toggling debanding on/off vs strength
* added file tag "detectBlackBars=on|off" or "blackBarDetection=on|off"
* added file tag "hdr=on|off" or "transfer=hdr|sdr|2084|709"
* added "battery" profile variable
* added "fullscreen" profile variable, can be exclusive or windowed
* renamed "fseMode" profile variable to "exclusive" ("fseMode" still works)
* fixed: "display" profile variable didn't work properly
* fixed: little "let madVR decide" chroma quadrupling bug
* fixed: screenshots were distorted when using "crop black bars"
* fixed: screenshots in paused state sometimes crashed madVR
* fixed #320: make seeking to start of movie easier with FSE mode seek bar
* fixed #336: madHcCtrl: 3DLUT file path is evaluated for remote instance
* fixed #406: typing in "devices" profiles could jump to other pages
* fixed #481: distorted colors with Y416 input and DXVA processing
* added workaround for subtitle renderer crashes (XySubFilter, AssFilterMod)
* added workaround for PotPlayer OSD render crashes


v0.92.10 released
* algo "remove compression artifacts" can now be run as part of NGU
* reverted NGU Sharp back to gamma light -> slightly better anti-aliasing
* removed NNEDI3 (based on user feedback)
* ever so slightly improved HDR behaviour
* default value for HDR -> SDR conversion is now set to "200 nits"
* default value for "enable automatic fullscreen exclusive mode" is now "off"
* default value for "use d3d11 for presentation" is now "on"
* fixed: using multiple madVR instances at the same time could sometimes fail



v0.92.9
* added "reduce compression artifacts" quality option "high"

v0.92.8
* added 3 new "reduce compression artifacts" strength steps between 1-4
* removed deblock option "don't reduce texture detail", wasn't useful
* replaced old "reduce random noise" strengths 1+2 with a new strength 1
* fixed: key for increasing "reduce random noise" strength stopped at 5

v0.92.7
* added experimental deblock option "don't reduce texture detail"
* added experimental AdaptiveSharpen option "linear light"
* added new lowest "reduce compression artifacts" strength
* revisited "reduce random noise" strength levels, now from 1-12
* updated AdaptiveSharpen to latest igv version



v0.92.6:
* fixed crash introduced in v0.92.5
* algos "reduce compression artifacts + random noise" now faster for chroma
* added "deblockChroma" and "denoiseChroma" file tags


v0.92.5:
* added new algorithm "reduce compression artifacts"
* added new algorithm "reduce random noise"
* added file name tag and keyboard shortcut support for new algorithms
* switched to igv's AdaptiveSharpen variant
* custom mode optimization is now available for modes not created with madVR
* fixed: mode optimization didn't work for Nvidia (introduced in v0.92.4)
* fixed: ProgDVB: DXVA deinterlacing didn't activate after channel switch
* fixed: potential freeze when freeing madVR instance
* fixed: playback trouble after switching video files (introduced in v0.92)
* fixed: screenshot memory leak


v0.92.4:
* fixed: HDR metadata transport didn't always work with AMD GPUs
* fixed: potential crash issue introduced in v0.92.0
* fixed: possible rendering slowdown issue introduced in v0.92.2
* fixed: custom mode warning windows sometimes appeared in background
* added logging to help find why custom mode measurements aren't recorded
* screenshotting now uses NGU High instead of Very High
* screenshotting now has a 5 second timeout instead of 2 seconds
* slightly modified user interface for Nvidia custom mode creation


v0.92.3:
* added extended screenshot functionality, new settings page etc
* added "IMadVRFrameGrabber" interface for media player developers
* added HDR support to madTPG
* added (limited) support for cropping through the DirectShow pin info
* slightly improved super-xbr weights
* fixed: settings dialog (madHcCtrl) could crash for AMD users
* fixed: Nvidia FSE HDR passthrough tweak stopped working in v0.92.2
* fixed: D3D11 DXVA decoding: NNEDI3 chroma upscaling crashed
* fixed: D3D11 DXVA decoding: sometimes froze for 5 seconds
* fixed: using FSE seekbar in paused state could freeze media player
* fixed: custom modes of secondary monitor showed primary monitor data
* fixed: madTPG: mouse cursor could confuse the measurements
* odd horizontal porches are punished with a higher compatibility hit now


v0.92.2:
* fixed: possible crash when stopping playback or freeing the madVR instance
* fixed: DXVA2 decoding+downscaling produced wrong colors with HDR c敏on感ten词t
* fixed: D3D11 DXVA decoding: crash when moving window to another monitor
* fixed: D3D11 DXVA decoding: green screen with DX10 GPUs
* fixed: D3D11 DXVA decoding: problems if video unexpectedly changes size
* fixed: D3D11 DXVA decoding: detection for bad HDR metadata wasn't working
* fixed: custom modes tab didn't show for AVR devices
* fixed: custom modes tab didn't show when display modes was in a profile
* fixed: D3D11 FSE mode was sometimes limited to 8bit instead of 10bit
* fixed: HDR "let madVR decide" setting misbehaved for Intel GPUs
* fixed: HDR metadata sent to display wasn't always correct
* fixed: "HDR" profile bool was not set if HDR metadata was bad/unknown
* fixed: some settings windows appeared behind a "always on top" media player
* added support for sending MaxCLL/FALL HDR metadata (if available) to the TV
* added "enable nvidia 3d.reg" to enable 3D playback with newer Nvidia drivers
* if video HDR metadata is bad/missing, default HDR metadata is sent to TV now
* when custom mode is deleted, measurements are now also deleted
* Nvidia "try custom mode" timeout increased to 30 seconds



v0.92.1:
* fixed: depending on madVR settings, v0.92.0 crashed right at initialization
* fixed: "display modes" were listed twice in the settings dialog

v0.92.0:
* added new "display modes" -> "custom modes" settings tab
* added support for native D3D11 DXVA hardware decoding (needs nightly LAV)
* added support for outputting 10bit in fullscreen windowed mode (win10)
* added optimized "let madVR decide" HDR configuration option
* added support for AMD's private HDR switching API
* added workaround for make Nvidia's private HDR switching API work better
* added full-size EDID block reading (256 bytes instead of just 128)
* added extended EDID parsing
* improved frame drop/repeat estimates for xx/1.001 hz modes
* fixed: deinterlacing of P010 software decoded videos was broken

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发表于 2015-5-10 04:08 | 显示全部楼层
有什么比较省资源的madVR配置么?
想试试看MPC-HC在Intel片子上怎么显示HEVC main 10
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 楼主| 发表于 2015-5-10 04:22 | 显示全部楼层
鸡蛋灌饼 发表于 2015-5-10 04:08
有什么比较省资源的madVR配置么?
想试试看MPC-HC在Intel片子上怎么显示HEVC main 10 ...

还是用EVR吧
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发表于 2015-5-10 07:34 | 显示全部楼层

EVR渲染不了HEVC main 10

肯定是驱动问题
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发表于 2015-5-10 08:51 | 显示全部楼层
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发表于 2015-5-10 09:00 | 显示全部楼层
本帖最后由 无名的旅人 于 2015-5-10 09:18 编辑
鸡蛋灌饼 发表于 2015-5-10 07:34
EVR渲染不了HEVC main 10

肯定是驱动问题

若是只求正常显示的话,取消掉解码器的10bit YUV420(P010)输出即可,此时会自动转为输出8bit RGB(RGB32),一定是没问题的

编辑:
刚刚试了一下,MPC-BE用EVR时,内置视频解码器默认输出NV12、lavf默认输出RGB32,两者即使勾上P010实际上也是不会用的,那本来就不应该有问题啊……
还是说在这方面MPC-HC与BE的输出格式选择策略不一致吗
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发表于 2015-5-10 09:28 | 显示全部楼层
本帖最后由 鸡蛋灌饼 于 2015-5-10 09:30 编辑
无名的旅人 发表于 2015-5-10 09:00
若是只求正常显示的话,取消掉解码器的10bit YUV420(P010)输出即可,此时会自动转为输出8bit RGB(RGB32 ...

你得换Intel的GPU测试,根据反馈我估计这个是Intel驱动的问题。
嘛反正Win10之后Intel肯定会测这个东西,也不着急这一时。
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发表于 2015-5-10 09:43 | 显示全部楼层
66666 发表于 2015-5-10 08:51
Bicubic 75 Lanczos 3 taps Catmull-Rom 试试,i5 4670核显跑1080P点对点基本不掉帧。

默认设置还勉强能跑,没注意到掉帧。
可能是片子太弱鸡的缘故。

嘛,总比黑屏强。
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发表于 2015-5-10 09:50 | 显示全部楼层
DX11全屏模式有点问题,progress bar有时出的来有时出不来。
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发表于 2015-5-10 09:58 | 显示全部楼层
鸡蛋灌饼 发表于 2015-5-10 04:08
有什么比较省资源的madVR配置么?
想试试看MPC-HC在Intel片子上怎么显示HEVC main 10 ...

Surface3的GPU再怎么也比HD2000强吧,HD2000的话,显示设备为1080p时,Chroma upscale用soft cubic,image upscale用lanczos3都可以到30fps以上(720p or 1080p source)。
一般算法的chorma upscale性能消耗只和片源尺寸相关。而image upscale和输出尺寸关系更大,当然也和片源尺寸有关。
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发表于 2015-5-10 10:30 来自手机 | 显示全部楼层
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发表于 2015-5-10 10:38 | 显示全部楼层
渲染器并不知道现在究竟在播放什么规格的视频,它只知道“解码器输出给我的视频流是什么格式”
即使视频是HEVC 10bit编码,只要解码器输出的是8bit格式(如NV12/RGB32),对于渲染器而言其就与普通的AVC 8bit毫无区别,一定是正常的

MPC-HC默认会使用内置的lavf解码并输出P010,由于Intel的驱动问题(存疑),EVR并不能正常渲染P010,故导致黑屏
MPC-BE无论使用内置ffmpeg或lavf,即使勾上P010输出,只要当前渲染器是EVR,MPC-BE的输出策略就会选择NV12/RGB32而不是P010,避免了问题的发生

总之……赶紧换BE,不要抱着HC啦



当1080P点对点播放时,渲染器实际上只做了一个chroma upscaling,由于没有处理luma,GPU开销实际上是低于正常情况的,如果要做渲染器测试不应在此种条件下进行

默认设置下近几代Intel核显都是可以正常用madVR的(开全屏独占)

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发表于 2015-5-10 10:39 | 显示全部楼层
本帖最后由 鸡蛋灌饼 于 2015-5-10 10:41 编辑

HD 2000是6个EU,650-1350MHz的频率
Atom这个没有编号的HD Graphics是16EU,200-600MHz的频率。
嗯,算算还是比HD2000强的,就是不知道Surface3的双通道开了没

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 楼主| 发表于 2015-5-10 18:25 | 显示全部楼层
66666 发表于 2015-5-10 08:51
Bicubic 75 Lanczos 3 taps Catmull-Rom 试试,i5 4670核显跑1080P点对点基本不掉帧。

这样就完全就没意义了
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 楼主| 发表于 2015-5-10 18:27 | 显示全部楼层
鸡蛋灌饼 发表于 2015-5-10 09:43
默认设置还勉强能跑,没注意到掉帧。
可能是片子太弱鸡的缘故。

默认都勉强的化还是别跑了,除非你用到3DLUT那功能。

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 楼主| 发表于 2015-5-10 18:29 | 显示全部楼层
本帖最后由 暁美ほむら 于 2015-5-10 18:31 编辑
hourousha 发表于 2015-5-10 09:50
DX11全屏模式有点问题,progress bar有时出的来有时出不来。

什么系统?什么播放器?什么显卡?反正我这里没问题(win8.1 64位,MPC-BE,280X)


有没有掉帧只要看下MADVR OSD就行了

只要average stats下的rendering不超过movie frame interval就行了。
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发表于 2015-5-10 19:44 | 显示全部楼层
本帖最后由 hourousha 于 2015-5-10 19:59 编辑
暁美ほむら 发表于 2015-5-10 18:29
什么系统?什么播放器?什么显卡?反正我这里没问题(win8.1 64位,MPC-BE,280X)

Win7,AMD HD7770,MPC-hc 64bit
不但progressbar一会出的来一会出不来,而且点击无效果(无法改变进度)。
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发表于 2015-5-10 20:08 | 显示全部楼层
这个不支持64bit吧.

另外问一下我用的楼主推荐的kcp解码包,现在要更新直接覆盖madvr文件夹就行么?原来的设置会丢失么?而且这个里面好像多了不必要的东西如安装文件之类的.
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 楼主| 发表于 2015-5-10 20:20 | 显示全部楼层
本帖最后由 暁美ほむら 于 2015-5-10 20:24 编辑
冷却钥匙 发表于 2015-5-10 20:08
这个不支持64bit吧.

另外问一下我用的楼主推荐的kcp解码包,现在要更新直接覆盖madvr文件夹就行么?原来的设 ...

1.已经支持64位了


v0.87.20:
* added x64 build
* fixed: short playback freeze, then catch up, at runtime start


2.不会,不过你是看二次元动画的算法方面我更推荐使用NNEDI3而不是jinc,但是算法对显卡要求很高就是了。
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 楼主| 发表于 2015-5-12 11:12 | 显示全部楼层
madVR v0.88.3 released

* fixed another media player shutdown crash/freeze
* LGPL issue fixed: changing "legal stuff\nnedi3ocl.cl" takes effect now
* LGPL issue fixed: changing "legal stuff\Shiandow\*" takes effect now

madVR v0.88.4 released

* fixed startup crash in Windows 7, introduced in v0.88.3
* NNEDI3 doubling: chroma is now always upscaled with max 2 taps
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 楼主| 发表于 2015-5-12 16:25 | 显示全部楼层
madVR v0.88.5

* fixed: image quadrupling was buggy, sometimes crashed
* fixed: LumaSharpen strength was truncated (0.99 -> 0.00)
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发表于 2015-5-12 18:09 来自手机 | 显示全部楼层
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 楼主| 发表于 2015-5-12 22:28 | 显示全部楼层
Radeon 发表于 2015-5-12 18:09
卧槽这更新频率。。。

要暂定一定时间了

下次就是新的deband的来了
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发表于 2015-5-12 22:31 | 显示全部楼层
过了几天再进来突然发现变.5了
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 楼主| 发表于 2015-5-14 09:53 | 显示全部楼层
madVR v0.88.6 released


* fixed: D3D11 rendering sometimes got stuck (e.g. when minimizing player)
* fixed: NNEDI3 quadrupling with SuperRes didn't work properly (NVidia only)
* fixed: refresh rate fix didn't work in 64bit
* added D3D11 refresh rate fix (proper support for 23p vs. 24p etc)
* added option "octuple luma/chroma resolution"
* re-added NNEDI3 chroma doubling options
* removed limitation to double chroma with Catmull-Rom
* updated Shiandow deband algorithm to latest version
* double clicking tray icon now opens the settings dialog
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 楼主| 发表于 2015-5-15 13:35 | 显示全部楼层
madVR v0.88.7 released

* fixed: D3D11 render queue didn't fill in Windows 7
* fixed: FineSharp didn't like "use 10bit image buffer instead of 16bit"
* fixed: "madVR_Load3dlutFile" ignored the attached "cal1" gamma ramps
* updated to latest Shiandow deband script
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发表于 2015-5-15 13:52 | 显示全部楼层
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 楼主| 发表于 2015-5-16 04:00 | 显示全部楼层
madVR v0.88.8

* updated to latest Shiandow deband script
* fixed: D3D11 didn't activate with "frames presented in advance" set to 16
* fixed: ConfigureDisplayModeChanger(allowResolutionChanges = false) bug
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 楼主| 发表于 2015-5-28 13:24 | 显示全部楼层
0.88.10发布
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发表于 2015-5-28 15:28 | 显示全部楼层
发现楼主的标题一直跟着版本在更新
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 楼主| 发表于 2015-6-5 23:19 | 显示全部楼层
0.88.11发布
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发表于 2015-6-11 14:28 | 显示全部楼层
请问楼主,新装的系统,显卡还可以

我是按照

http://files.nyaa.eu/HOW_DID_I_PLAYED_BACK.txt

这个配置的 mpc hc,都是 64 位的。

请问还需要什么特别的配置吗
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 楼主| 发表于 2015-6-11 14:45 | 显示全部楼层
陈永仁 发表于 2015-6-11 14:28
请问楼主,新装的系统,显卡还可以

我是按照

根据片源质量,类型和你当前的硬件水准来设置

所以说就是没具体答案
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发表于 2015-6-11 14:49 | 显示全部楼层
暁美ほむら 发表于 2015-6-10 22:45
根据片源质量,类型和你当前的硬件水准来设置

所以说就是没具体答案

饿……不同片源还不一样么 Orz。就是动画新番下了随便看看。在 mac 上用的 mpv,pc 刚买 hdmi 接 1080 p 显示器,显卡还可以。太复杂不方便说的话,推荐些文章我自己慢慢看也可以,谢谢!
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发表于 2015-6-11 17:29 | 显示全部楼层
陈永仁 发表于 2015-6-11 14:28
请问楼主,新装的系统,显卡还可以

我是按照

那个文本里的就差不多了。

阿仁你最后确实买了 980 的卡吗?是的话,按照文本里说的选 jinc 肯定没问题。

另外我强烈建议把那个 smooth motion 勾上,镜头平移的画面会顺滑很多。

仍然愿意折腾的话就给屏幕校色去吧。其他不需要什么了。

你有兴趣的话可以看看这篇:
http://lysandria1985.blogspot.ch/2013/01/3-madvr.html

然后你就知道楼上所谓“没具体答案”是啥意思了。不过我觉得 nnedi3 除非是看标清片源或者你有 4k 以上分辨率的显示器,否则意义不大。

如果你真的有兴趣还很蛋疼的话还可以看看上面博客里的其他文章。videophile 们玩的这些东西是个不小的坑,随便看看片的话没必要折腾太多。
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 楼主| 发表于 2015-6-11 17:57 | 显示全部楼层
本帖最后由 暁美ほむら 于 2015-6-11 18:08 编辑
boday 发表于 2015-6-11 17:29
那个文本里的就差不多了。

阿仁你最后确实买了 980 的卡吗?是的话,按照文本里说的选 jinc 肯定没问题 ...

NNEDI3这玩意是用在Anime上的,有神秘加成。
如果是真人电影什么的建议还是jinc+AR

那播客除了要看MADVR设置的那贴外一定要去看MADVR PROFILE这贴,学会那贴设置对于你今后会带来很大的方便性。

还有最新的可以参考这里的教程(那是本人写的,比上面那贴更傻瓜化易懂点)

http://www.tsdm.net/forum.php?mo ... D402%26typeid%3D402
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发表于 2015-6-12 02:06 | 显示全部楼层
boday 发表于 2015-6-11 01:29
那个文本里的就差不多了。

阿仁你最后确实买了 980 的卡吗?是的话,按照文本里说的选 jinc 肯定没问题 ...

买的 6 月刚出的更新的 6g 核弹…… 支持完整 h265 硬解。准备晚上下几个HEVC动画看看
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发表于 2015-6-12 02:25 来自手机 | 显示全部楼层
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发表于 2015-6-12 02:29 | 显示全部楼层
Radeon 发表于 2015-6-11 10:25
980ti不完全支持h265硬解。。。

现在只有gm206核心支持完全硬解

被老黄坑了 - - 我以为更新的版本支持呢。回家看看,谢谢
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发表于 2015-6-12 02:32 | 显示全部楼层
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