婆罗门
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战斗力 鹅
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注册时间 2008-5-5
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- SerB explains, why actions that give out too many credits (such as the last weekend on RU server) are bad: “Inflation can also be hidden – notice the example of late USSR. Virtual world has its own specifics (for example, because of the increased profitability of tanks, people buy too many premium shells and armor starts to lose importance), but credit emission control is also necessery in it.”
SerB解释,为什么银币双倍活动是一个糟糕的事情:通胀也会隐藏(被人忽略),苏联后期就是一个例子,虚拟的世界也有它自己的情况(比如由于坦克收益的提高,玩家买大量的金币弹,装甲的重要性在渐渐丢失),因此银币的流通控制显的很有必要【Ps:这样的情形不得不想到国服,银币的通货膨胀到了令人发指的地步,大量挂机刷银币,工作室卡房刷银币,一些玩家动辄上亿、甚至几亿的银币;据说还要开银换金,这游戏前景黯淡了】
- SerB considers top tiers to be “high-skill content”, because only good players can play them without losing credits
SerB认为高级车是为高手准备的,只有好的玩家玩它们才不会赔钱
国服那帮N倍速成班的那堆高级车不买金币车怎么活?KDW:計画通り! |
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