婆罗门
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战斗力 鹅
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注册时间 2009-8-26
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首先是主帖。这种二次转载+翻译文章普遍会有断章取义私货多的问题,所以你起码给一个原文或者原视频链接吧?
https://www.youtube.com/watch?v=iWdZhKFtxKg
就因为是视频,所以翻译才显得这么乱。
我把Xalavier Nelson Jr.的推完整转一下(暂且不翻译了,没时间,现在那么多工具对吧)
Xalavier Nelson Jr.
下午6:53 · 2023年7月8日(也就是游戏正式发售前一个月左右)
Like a lot of people, I'm deeply excited about what the lovely folks at Larian accomplished with Baldur's Gate 3, but I want to gently, pre-emptively push back against players taking that excitement and using it to apply criticism or a "raised standard" to RPGs going forward.
You can't separate a game from the process used to build it, so let's look at what Larian is taking into the development and final version of this game:
1) Dev cycle stretching back to ~2017
2) Two massive games--and their Definitive editions--worth of tech and institutional knowledge to draw from
3) Super successful Early Access period lasting 3 years, providing crucial community feedback, bug hunting, and cash flow
4) Over 400 developers in 7 different offices around the world [not including outsourcing partners
5) The license, brand, and world of one of the largest entertainment IPs in the world (D&D), at the apex of its popularity with the rise of the actual play movement, and a movie
This is a small, incomplete list.
Larian is coming into this game SWINGING, with a gigantic weight of expectation to deal with--but they're also doing it with an *immense* amount of wind (direct experience + resources + specialty tooling +++ etc.) at their backs.
As a TL;DR:In an era of megagames, Baldur's Gate 3 is one of the largest attempted, built by a specialized group of people using mature tech specially built to make *this specific game*, reinforced by invaluable mass player feedback AND market validation ahead of its launch
This is not a new baseline for RPGs--this is an anomaly.Trying to do the same thing in the same way, especially without the same advantages, could kill an entire GROUP of studios.
If they go as big or bigger with their next title, Larian themselves could die! That's the risk and reward of the megagame.
We are an industry dangling elephants over cliffs, pointing at the ones that don't collapse under their own weight as indictments to the ones that do.
So please, celebrate the achievement represented by Baldur's Gate 3. It looks like a massive amount of effort is about to pay off in a big way, for one of the brightest voices in the medium......but if you shout that "EVERY RPG SHOULD BE LIKE THIS GOING FORWARD, YOU HAVE NO EXCUSE--"You've not just missed the point, you've created the expectations and conditions to ensure your favorite creators may never be able to give you the thing you love ever again.
这人搞的是这个小工作室:strangescaffold.com,作品列表如下:
https://store.steampowered.com/search/?developer=Strange Scaffold
再把Juno Blees的推完整转一下
上午9:41 · 2023年7月16日(同样,是在正式版出之前)
Oh boy... here comes my usual🌶️take:
I can't disagree with this one more. Whenever a game disrupts the industry and delights players beyond expectations, it absolutely raise industry and genre standards regardless of the why and how.
I am not saying games should all be judged the same way across different production budgets and experiences, but I believe most players understand the context to not compare apples to oranges.
What's worrying and upsetting to me is seeing colleagues in AAA studios jump at the opportunity to agree with this sentiment.
We should look at the Larion's success story and ask ourselves how are we going to make our games better and create the next games that shake up the industry. Player should and must always expect more from us, never less!
I will also add that not everything that has shaken up the industry were big budget games. There are tons of indie titles that have raised the gaming bar in many meaningful ways. The main point I am trying to make is about why we shouldn't ask players to expect less.
Juno Blees是Believer这家新工作室/公司的女副游戏总监:
https://believer.gg/culture/
拳头前员工开的,暂时没看到什么作品。
后面被喷得最多的那些反对声音基本都是大公司的人,例如Insomniac的Ryan McCabe。
实际上包括原推下面的回应,和后面的热门回应,也包括本帖标题,基本都把矛头对准了3A作品,和中小型工作室/个人作品区分得很明白。
最后,我可以理解IGN里有很多态度不同的编辑,但既然都用同一个账号发布这些文章和视频(例如这次,甚至没特地标注编辑),那可不就显得特别精分和搞笑嘛。
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