婆罗门
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战斗力 鹅
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注册时间 2007-12-28
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本帖最后由 popchong 于 2022-3-4 21:46 编辑
草是共时性,打开4chan就看到一模一样的讨论
The bosses are camera eating monstrosities with infinite stamina that blatantly read your inputs, cancel their recovery animations, and have nonsensical tracking and have only gotten more "shounen anime" with each game
Doesn't matter, Fromdrones have their brains melted to the degree that they will blindly defend anything with Miyazaki's name on it regardless of its actual quality. Let's even put on the table how at this point Miyazaki has admitted he is just making the games hard now because that's what the meme is, "LE SOULS GAMES LE HARDEST GAMES IN LE WORLD!" rather than it being a deliberate artistic choice of sucking you into the world of the game like in Demon's/Dark Souls. And yet, the games still aren't more challenging than most dedicated action games on their highest difficulty settings. The false and undeserved sense of elitism Fromdrones get from beating these games will trump any notion of genuine discussion about anything. You could literally beat the game with a Lvl 1 character on stream, air your criticisms about the boss design and 99% will just respond with "filtered".
They aren't interested in discussion, they just want their circle jerk bubble.
We have to confront a hard truth that few people seem to want to face about the Souls games, but here it is: the combat is nothing remarkable.
In terms of actual complexity there's not much going on. There's not much depth, and that wouldn't be a problem, except the series has increasingly leaned on its action elements more and more as time has gone by.
If you're a staunch defender of the series this is where you might be tempted to rattle off all the attack animations your favorite weapons has... It's true that there are differences in range and damage, but the effect on the enemy is usually identical. They lose some health, possibly suffer some hitstun which either lasts long enough to get another attack in or it doesn't, in which case you go back on the defensive until your next opening. Positioning is important, but that's about the extent of it.
In terms of defensive options the series is a lot better, with the ability to block, parry, or dodge most regular attacks...Unfortunately, against bosses, parrying is often completely impossible and blocking is often ill-advised, which leaves you with rolling as your one and only defensive action. So prepare to roll again and again, and again and again and again. When you're not rolling you'll generally be getting 1-2 hits in with whatever weapon you choose, hits that usually provoke no response from the boss whatsoever making every weapon basically the same thing apart from whatever damage types and numbers it has.
You go in, you learn the moveset. maybe you die a few times along the way, until you know the boss's moves like the back of your hand. Then you dodge past them, punish at the right times, and win the battle. It's perfectly serviceable gameplay but doing it 20x in one game is just excessive.
I'm not saying you should be able to juggle Hollows or anything, but if the game is going to be so relentlessly focused on action then I have fewer reasons not to just play a better action game.
Once you realise the AI is reading prompts it makes it so much easier
Dont mash or spam, just do one button press at a time. The difference is insane in terms of difficulty because the AI is clearly designed to wait on your next move.
For example if you mash your light attack most enemies will dodge/block/counter or just attack to stop you, but if you do literally nothing but press, wait, press, wait, they cant respond against it.
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