半肾
精华
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战斗力 鹅
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回帖 0
注册时间 2004-1-22
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Taunt
Enchantment [Compulsion, Mind-Affecting]
Level: Bard 3, Cleric 5, Druid 4, Paladin 2, Protection 4, Sorcerer/Wizard 4, Antitheist 3
Components: V
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: One creature (plus one for every 4 character levels).
Duration: 1 round/level or until calmed
Saving Throw: Will
Spell Resistance: No
Taunt a creature to attack you. If the selected creature(s) fails its Will save, they must use all actions to attack you.
Target’s allies can attempt to calm it down as a full-round action. This grants the target another Will save to resist.
Taunt Condition
This condition is meant for those that want to add a new twist to the popular charmed condition. In a way, this condition is the reversed version of the charmed condition in terms of functionality. While this may seem like a detrimental condition to have, many enemies and players alike can use this condition to their advantage. For example, PCs and enemies with a high AC and hit points could take advantage of this condition to focus all damage on them to protect their more vulnerable allies.
Taunted
A taunted creature loses concentration on their spells and must target the taunter for all attacks, harmful abilities, and magical effects.
All actions, attacks, spells, features, and abilities that the creature uses must target the taunter or they cannot be used.
The taunter has disadvantage on any ability check to interact socially with the creature. |
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