本帖最后由 6x6z6w 于 2020-6-18 14:50 编辑
https://www.vg247.com/2020/06/09 ... ruckmann-witnessed/
这里有
According to its creators, The Last of Us Part 2 is a story about hate and the cost of revenge. In part, it was inspired by a news event creative director Neil Druckmann witnessed as a child. “I don’t want to go into specifics about it, but I saw a video of a lynching when I was much younger” Druckmann said in a GQ interview. “It was like an actual… like a news thing. And then, feeling intense hatred for the people that committed the lynching and thinking, like, ‘oh man if I could hurt these people in some horrible ways then I could.’” While writing the story for Part 2, Druckmann spent some time reflecting on those feelings, that intense hatred he felt at the time. “I was like, oh we can make the player feel that,” he explained. “We can make you experience this thirst for revenge. This thirst for retribution, and having you actually like commit the acts of finding it. And then showing you the other side to make you regret it. To make you feel dirty for everything you’ve done in the game, making you realize ‘I’m actually the villain of the story.’”
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