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楼主: Piano-Forest

[新闻] 《家园 3》实机PV公开,延期至2024年5月13日发售

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发表于 2024-5-14 09:33 来自手机 | 显示全部楼层
dvd6 发表于 2024-5-14 08:06
其实不太明白这里dlss开100%是啥意思,如果没有缩放还算dlss吗,还是这时候只开插帧之类的其他特性(如果 ...

dlss100%缩放就是dlaa了,单纯起一个抗锯齿的作用。dlss3的插帧是另外的功能,如果游戏支持的话应该是能和dlaa一起开的。
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发表于 2024-5-14 09:37 | 显示全部楼层
还好我买之前点进来看了一眼,又立省了
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发表于 2024-5-14 10:19 来自手机 | 显示全部楼层
这编队作战也太别扭了吧,默认是三角阵型,攻击敌人竟然还保持三角阵型就算了,取消阵型后移动完成也不会排排坐了
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发表于 2024-5-14 10:21 | 显示全部楼层
Realplayer 发表于 2024-5-14 10:19
这编队作战也太别扭了吧,默认是三角阵型,攻击敌人竟然还保持三角阵型就算了,取消阵型后移动完成也不会排 ...

因为有傻逼自动编队,很多人猜测是为了上主机搞得自动队伍吸附
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发表于 2024-5-14 10:26 | 显示全部楼层
就问下音乐OST现在有单独下载的吗,质量和前两作比如何
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发表于 2024-5-14 10:32 来自手机 | 显示全部楼层
ak123 发表于 2024-5-14 10:21
因为有傻逼自动编队,很多人猜测是为了上主机搞得自动队伍吸附

自动吸附也不至于飞一会就变随机,应该是乱窜,要我说完全是把2编队系统硬拆了的结果
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发表于 2024-5-14 10:34 | 显示全部楼层
看别人4090的视频,感觉没有想象的震撼啊,母舰太小了,或者说是其他的舰船细节太少了,感觉还不如太阳帝国的原罪
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发表于 2024-5-14 10:36 | 显示全部楼层
因为护卫舰有自己的AI,只要交战就开始按照AI乱跑了


说实话还不如不做AI,就会一个船头对准,剩下玩家来操作,现在打起来全乱套了就是护卫舰按照自己AI乱跑
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发表于 2024-5-14 10:37 | 显示全部楼层
testalphagogogo 发表于 2024-5-14 10:26
就问下音乐OST现在有单独下载的吗,质量和前两作比如何

有,你买了就行,质量不过不失,但是缺乏特别抓耳的,第一个预告的那段很好听反而没收录的样子
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发表于 2024-5-14 10:55 来自手机 | 显示全部楼层
eva02eva02 发表于 2024-5-14 10:34
看别人4090的视频,感觉没有想象的震撼啊,母舰太小了,或者说是其他的舰船细节太少了,感觉还不如 ...

你找个家园2看看就觉得大,这作非得搞啥巨构把比例弄崩了
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发表于 2024-5-14 10:58 | 显示全部楼层
现在好评只剩57%大家加油给丫上强度,让这群废物赶快去加班给游戏擦屁股
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发表于 2024-5-14 11:12 来自手机 | 显示全部楼层
ak123 发表于 2024-5-14 10:58
现在好评只剩57%大家加油给丫上强度,让这群废物赶快去加班给游戏擦屁股 ...

看完摆了咋办
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发表于 2024-5-14 11:13 | 显示全部楼层

这就摆了说明bbi该死了呗,正好给童年送终
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发表于 2024-5-14 11:17 来自手机 | 显示全部楼层
ak123 发表于 2024-5-14 11:13
这就摆了说明bbi该死了呗,正好给童年送终

不行,起码等他把mod套件扔出来再死,当务之急是让他把超空间做回来,否则以后不好出mod
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发表于 2024-5-14 15:04 | 显示全部楼层
eva02eva02 发表于 2024-5-14 10:34
看别人4090的视频,感觉没有想象的震撼啊,母舰太小了,或者说是其他的舰船细节太少了,感觉还不如 ...

结果太阳帝国的原罪2自己材质涂装大改看着极其塑料……
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发表于 2024-5-14 15:05 | 显示全部楼层
本帖最后由 真实之影 于 2024-5-14 15:07 编辑
afer 发表于 2024-5-14 10:32
自动吸附也不至于飞一会就变随机,应该是乱窜,要我说完全是把2编队系统硬拆了的结果 ...

不是,这应该是拿2引擎机制套1代编队系统的残留问题,RM版1代应该还是这毛病
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发表于 2024-5-14 17:01 | 显示全部楼层
讲个笑话太空便秘
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发表于 2024-5-14 22:37 | 显示全部楼层


即将跌破50,我们至今没看到官方有什么表态和补丁

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发表于 2024-5-14 22:50 | 显示全部楼层
作为老粉情怀是有的。
但说到补票?不好意思,我第一套正版游戏就是这199RMB。

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发表于 2024-5-14 23:06 来自手机 | 显示全部楼层
多人服务器真不行吧,打了一晚上pve就2把进了第三张图,有3把进第二张图的时候队友掉线,还有2把连第一张图都没进去就掉了。
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发表于 2024-5-15 00:33 | 显示全部楼层
女主这个政确下巴真的蚌埠住 完全可以去演蝙蝠侠了
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发表于 2024-5-15 04:08 来自手机 | 显示全部楼层
半年前把美亚预订的豪华版给退了真是太聪明了
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发表于 2024-5-15 09:17 | 显示全部楼层
Toby_dak 发表于 2024-5-14 22:50
作为老粉情怀是有的。
但说到补票?不好意思,我第一套正版游戏就是这199RMB。

这个盒子是我小时候的记忆了,小时候在新华书店看到过,一直想买奈何囊中羞涩。后来家里有了宽带下载了盗版浩劫玩,这个香蕉船好像某一关有残骸来着?
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发表于 2024-5-15 09:21 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2024-5-15 09:26 | 显示全部楼层
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发表于 2024-5-15 09:27 | 显示全部楼层
很多东西其实从制作阶段就能发现风头不对了,老登制作组惦记着当年2代没做成的白月光巨构megalith,老登社区里话语权主力是1代老登,1代老登的大方向诉求是原汁原味初代HDRE2024版,具体比如复刻初代(16关)和Cataclysm/惊世浩劫(17关)的长流程战役、捕捉敌舰简单化/不占人口上限、方向装甲差异、真实弹道、船舰物理碰撞、战机单机化(排除2代中队设计)护卫舰强度高(排除2代里护卫舰炮灰化)等等,对制作组的白月光兴趣并不大,毕竟系列传统就是openspace大战,而且从2代开始单位寻路和阵型AI其实就是一坨,在AI上不做大改的话加入地形设计后果可想而知。结果众筹时期制作组每月一更除了基础的美术和物理引擎以外,几乎全是翻来覆去吹他那坨巨构和相关玩法,没多久之后连众筹本身都死透了,搞得社区怨声载道。事实证明社区的警惕性还是不够,最后果然不出所料在巨构和AI相关上拉了一坨大的。至于社区关心的另一个大方面战役和剧情,制作组从开始制作没多久就宣布了原作和惊世浩劫原作者之一来负责3代文案,结果正式版里偏偏就是当年的老登作者端出来个后期MCU水平的垃圾剧情。抛开这些雷点的话其实gameplay还算是可圈可点的,尤其是选个巨构不多的图开一局遭遇战,还是有那么点初代小地图对战的味道,1代老登要的那些复刻点也算是大部分真给你做进来了,战役流程考虑到工期爆炸也算可以理解(解包的战役剧情删了一大堆),只有这剧情大纲当初真是不知道什么人拉出来的一坨屎,又是谁把这一坨批下来然后期待玩家吃进去的。大概这种老登IP真是很难找到创新和守旧的平衡点的吧,而老登制作组也不一定就能再现当年各种巧合加上时代背景下诞生的奇迹,只可惜作为玩家,又有几个21年能耗得起呢?


说到本地化,这IP除了育碧的初代汉化做得还不错(虽然也闹了些carrier翻成运载舰之类的小插曲)以外官方汉化大都不怎么样,惊世浩劫育碧先引进的是英文版(图里就是),纸质说明书虽然是中文但是对比英文原版删减了不少内容,游戏的中文版则是至少大半年以后才引进,当年还是小学生又要赶着首发,只能硬啃原版英文的印象实在过于深刻,至于2代的奥美汉化就是一坨大便,而手游甚至至今都无中文,系列发售后直接英文版走起也是浩劫开始的优良传统了,还好现在steam能差评,2024了你本地化做成这个样子,除了站直挨打以外还能怎么说?

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发表于 2024-5-15 09:43 | 显示全部楼层
母舰这个翻面有什么实际效果么?
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发表于 2024-5-15 09:54 来自手机 | 显示全部楼层
xgazer 发表于 2024-5-15 09:43
母舰这个翻面有什么实际效果么?

通过某些地形时提前翻面不容易被卡住,另外立起来之后大概两面的近防炮更容易同时开火(体感,不保真,不过就母舰这点火力多了少了都没啥影响)。
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发表于 2024-5-19 16:37 | 显示全部楼层
最近关论坛了这里没赶上乐子,这游戏上了sbi不推荐明单,因为被玩家挖出来高层直接和另一个打拳组织 Digital Media and Diversity有染

然后这还不是最大的乐子,在官方频道比如steam社区,只要有人问关于sbi的话题,你哪怕只是问问,gbx的死妈社区管理员都会以纳粹极右种族主义的大帽子直接对你进行封号,然后家园群里有位老哥只是在别的帖子里和人提了一嘴也喜提永封了
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发表于 2024-5-19 16:44 | 显示全部楼层
本帖最后由 ak123 于 2024-5-19 16:59 编辑

顺道bbi一直在装死,而且只象征性更新一个解决epic商城问题的补丁,现在日活和销量都崩了(别给我说单机日活不重要,wg就是bbi用来维持日活的核心内容),能不能有未来就看第二周补丁,如果第二周还是几个不痛不痒的东西那可以直接弃了,这公司可能活不过年票更完
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发表于 2024-5-19 16:47 | 显示全部楼层
本帖最后由 ak123 于 2024-5-19 16:50 编辑

Blackbird Interactive has 330 employees, 40 of them are working on the game according to a news source (take that with a grain of salt). I know not all of them are devs. but this hotfix is all you managed to fix in 3 1/2 days, out of the plethora of netcode issues, and basic polishing that needs to get done.

Any reasonable human being knows you're not going to redo/rework the campaign, fire/hire an entire new mocap team, find new voice actors, etc... It's already done and out there. I'd like anyone here to tell me a single AAA title that entirely scrapped it's campaign after release... Oh right, there isn't one.

Anyway, I can't join 70% of lobbies, your quick match works 20% of the time the other 80% it infinity loops and counts endlessly, or joins then drops. Games drop constantly, and one of the war games maps, is so messed up, the lag makes it virtually unplayable.

"Entitlements for Fleet Command Extra Content, Backer Extra Content, Pre-Order bonus are not registered by the game on EGS."

I get you need to provide people with what they paid for. but how is that something that took 3 days to fix?

"A login screen would **occasionally** appear when losing connection in multiplayer lobbies."
Never once saw this, I have over 50 hours in the game. I doubt this was even that big of an issue across the board.

"Ships built from a Carrier could **occasionally** be unable to be selected and unresponsive to orders."
Again, never once had this issue, nor did i see anyone complain about this in the game or even in your discussions.

"Another player joining a Skirmish lobby could reset the map selection to Deep Space"

Honestly? This was considered a pressing matter? They can keep switching it back for a few weeks, there's bigger issues to deal with.

I don't get how you managed to create such a bloated staff pool of 330 people, and you can only get 40 people to work on this game.

Have you seen No Rest for the Wicked's team size? They have a little over 80 people working for the entire company, and i know not all of them are programmers and engineers. They were able to get 6 hot fixes out within a week of it's release, and you're talking about, "We'll have one for you next week!"... Do better.

So with how low effort this is. and how the focus is primarily on players not receiving extra game content. (pre-release, the only things pinned were updates about the CE's not getting delivered, so that's weird!) I can't imagine the game hasn't already been written off, and the Schedule C is ready to be filed.

All you have done is, make it so peoples purchased content shows up. (Which sure, i get it, there's a financial obligation there. But it just feels like you're checking all the boxes before you file a loss and write off the game). Fixed a login screen that I can't even find images of anywhere. A newly built ship can't be targeted or moved? Half of your ships don't take commands, your hostility stances mess with the movement, and the issue you're speaking of, was because the ship couldn't be selected below another ships hitbox, without hitting F4 and shift clicking their groups to deselect them (modern controls, and yeah it's annoying, but still, not a big issue). and a minor inconvenience of a map switching when a new player joins a lobby, when most players can't join a lobby to begin with.

Whatever... I have to ask... Did you build this game without a single programmer, and exclusively use blueprints in UE4? because that's the only way it could be this messed up, and would explain how slow you are to address performance issues.

I mean... I'm complaining about performance issues and i'm running:
5950x 4.7 ghz
64gigs of 4000 mhz CL22
2x (Lapped) EVGA 3090 ftw3 ultra's in NVlink. at 2100mhz gpuclock (running a single card for the game because NVlink barely works for games today)
980 Pro m.2 (read/write: 7,000/5,100 MB/s, which is my d: drive, so no OS slowing it)
in an Obsidian 1000D with a dual reservoir custom loop that runs through a modified liquid chiller.

I get 30-80 fps average with DLSS on (the nVidia travesty tool used by incompetent developers to cover up their games poor performance), in a game built in UE4... I can't even imagine how hard the average mid range PC is working.

This rig doesn't even get above 40c CPU and 65c GPU under load. It doesn't thermal throttle. It's definitely not getting bottle-necked by anything. So the only thing I can seem to find wrong, is your team.

Legit questions i have about your workplace:
   
Did you even test the devs programming knowledge before hiring them?
   
Did the 290 other employees, who i can only speculate are management/marketing/unpaid interns getting a crash course in "How not to run a game Company", even know you could do that? (You're really taking the light off Todd Howard right now, because Starfield was more finished than this at release)
   
Was it pure nepotism, like a 330 person gaming company, with only 40 employees working on their AAA title suggests?
   
Beyond this, how do you screw up the deliveries of the CE/FIG editions so bad, with so much staff in management and marketing? Who's managing management, or are they all off on some yoga retreat like your companies web page suggests, with that tacky feng shui rug and pillow arrangement. lol

Anyway, if you don't start "actually" fixing the game, you might as well close your doors. If you do decide to close them, please rename your company, "Dunning-Kruger Interactive". And please, for the love of god, go into a different line of work.

这是老外整合的一些信息,总共就没几个赚钱的点,旗舰项目这么糊弄,唯一有点盼头的剧情还对打拳组织低头写了一坨屎,成为了整个系列的耻辱柱,现在风波那么大整个公司都没人出来说话,集体沉默,感觉这公司差不多要完蛋了

https://steamcommunity.com/app/1 ... 0350790783653?ctp=6
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发表于 2024-5-19 19:43 | 显示全部楼层
ak123 发表于 2024-5-14 22:37
即将跌破50,我们至今没看到官方有什么表态和补丁

感觉上补丁也没用,《家园3》的缺陷和问题已经是设计概念级别的了
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发表于 2024-5-19 20:09 来自手机 | 显示全部楼层
我记得有位坛友就参与过家园3的项目吧,好像叫根正苗红
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发表于 2024-5-19 20:10 来自手机 | 显示全部楼层
bbi明明这几年多开外包做的都还行,看来是不在前台没暴露出自己的问题
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发表于 2024-5-19 20:52 | 显示全部楼层
快跌到40了 加速
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发表于 2024-5-19 20:57 | 显示全部楼层
打了会剧情战役就不想玩了,政确元素太浓了,舰队的进攻寻路AI还特别纱布
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发表于 2024-5-19 21:12 | 显示全部楼层
萱时令 发表于 2024-5-19 20:10
bbi明明这几年多开外包做的都还行,看来是不在前台没暴露出自己的问题

你说暴露问题他又做出来沙漠刁民和拆船工,本身又没有cdpr那种领导层离职,属于想破头都不知道为什么能爆炸的情况
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发表于 2024-5-19 21:14 | 显示全部楼层
Hinanya 发表于 2024-5-19 19:43
感觉上补丁也没用,《家园3》的缺陷和问题已经是设计概念级别的了

现在的问题是官方完全装死,然后母公司gbx又在拉仇恨
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发表于 2024-5-19 21:42 来自手机 | 显示全部楼层
看b站做mod的稍微调了一下数值战巡就基本正常了,加上各种用脚填的数值,bbi怕是根本没有数值策划

—— 来自 Xiaomi 23013RK75C, Android 14上的 S1Next-鹅版 v2.5.2-play
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发表于 2024-5-19 22:30 | 显示全部楼层
本帖最后由 ak123 于 2024-5-19 22:36 编辑

https://www.eurogamer.net/the-sc ... -the-james-webb-era

这是22年bbi老总和家园系列主美Rob Cunningham的采访,可以看看家园3吹的逼基本上全部落空了
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