半肾
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战斗力 鹅
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注册时间 2019-7-11
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*Space radio is confirmed, but it's only in one localized area. Presumably the news station.
*Stolen ships can be modified. But they must be registered first in order to do that.
*Deeper Ship building is meant to be more of a late game system, but basic changes aren't.
*No performance mode.
*Todd says that there will be sidequests that aren't simply "kill ten things, get item, turn in for reward".
*Todd says that he thinks Starfield will be a "modders paradise".
*Outposts is another "deep system" like more advanced ship building. You can start up quick outposts, but the more intricate "and go crazy" parts are later game. You can create resources and trade routes with them. They are an economy generator.
*No fishing
*Only about 10% of planets have life on them
*Idea is for rapid exploration on planets. Planets will have procedurally generated locations on them but not many, "get in, explore, get out."
*Suits are important to dealing with the various biomes, and planets have "traits"
*If you fully scan a planet, that information is worth a lot of money and you can sell that.
*Hostile alien creatures and docile alien creatures. They can attack one another.
*No vehicles. Just boostpack.
*You can play the game without having companions following you around, and the standard "follower did not like that" mechanism is in
*Only four romance options, the four main Constellation ones
*Technically enough robot companions to crew your ship with just robots
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