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战斗力 鹅
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注册时间 2013-6-28
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本帖最后由 佐伯香織 于 2018-10-3 00:43 编辑
http://www.ign.com/articles/2018 ... -world-just-evolved
https://www.gameinformer.com/pre ... g-to-its-open-world
直接放总评吧
ign:
Red Dead Redemption 2, like Grand Theft Auto 5 before it, is what happens when world-class talent is given virtually unlimited time and resources to bring that team’s vision to life. Most games, if they’re lucky, can check one or two of those boxes, but Rockstar is about the only outfit that can consistently claim all three. The result, if the opening hours of Red Dead Redemption 2 are any indication, is a bar-raising effort that will be remembered long after this console generation ends.
gi:
The biggest takeaway from my time with Red Dead Redemption II – and Arthur – wasn’t centered around any kind of revelatory character moments. I’m sure those will come later. What struck me most is how rooted he was to the world around him. Rockstar has pioneered the open-world genre for decades, and with Red Dead Redemption II, they’ve outdone themselves. It’s a role-playing game in the truest sense of the word. You are inhabiting this role in ways that few, if any, other games have attempted.
You won’t end up with a Level 38 Arthur Morgan, or anything like that. Instead, there’s a feeling that you inhabit the world. A lot of open-world games fill the screen with icons representing things to do, and that’s fine. In this game, you’re given things to do between those activities, which are small but meaningful. The game isn’t attempting to be a simulation like Don’t Starve, but you need to eat and sleep. You can make your firearms more effective by maintaining them with gun oil. Even something as seemingly insignificant as being able to say hello to a passing traveler adds to the overall tone – even if they look at the gut-shotted deer carcass stowed on the back of your horse and sarcastically ask if it’s your first time hunting.
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