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战斗力 鹅
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注册时间 2011-4-4
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https://zhuanlan.zhihu.com/p/86144550
Full list of changes
全部改动列表
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##### VERSION 2.4.1 #####
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# General
# 通用
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* Added Launcher v2
* 加入了启动器v2
* Updated all factions titans with panning light meshes. Updated vfx for ether drake’s wing attack (muzzle, projectile, hit effect)
* 给所有的派系泰坦新增平面光源效果。为以太巨龙的翅膀攻击(炮口、射弹以及击中效果)更新了视觉特效。
* Caravaneer ship & station vfx update
* 贸易商队的船只和站点的视觉特效更新。
* Added "/mute <user name>" and "/unmute <user name>" chat commands
* 增加了 "/mute <user name>"和 "/unmute <user name>”的聊天命令。
* Cloud saving support added on GoG and Paradoxplaza versions of the game
* 为GoG和 Paradoxplaza平台版本的游戏加入云存档支持。
* Launcher can now display incompatible mods pre-game start
* 启动器现在能在游戏启动前显示不兼容的mod了。
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# Balance
# 平衡性
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* Hunter-Seeker Drone jobs now have a preference for pops who would actually be good at it
* 猎寻者无人机的工作现在更优先选择真正擅长这个工作的人口。
* The Pop Growth Reduction for Bio-Trophies now actually reduces their growth rate. Driven Assimilators now apply their organic growth penalty as a multiplier the same way as Rogue Servitors do, and is now also 50%. (Crossed out)
* 生物陈列的生长速度降低修正现在确实地降低了它们的生长速度。同化斗士现在和失控机仆一样也有机增长惩罚修正,现在也是50%。(划掉)
* Defensive Platforms placed on Outposts now provide 2 points of Piracy Suppression for their system. The Great Game tradition from the Supremacy tree now also reduces the cost to build Defensive Platforms by 33%. (Crossed out)
* 部署在前哨的防御平台现在为它们所在的星系提供2点海盗压制。来自霸权传统树的大博弈The Great Game传统现在也降低33%建造防御平台的成本。(划掉)
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# UI
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* Shift+clicking on ship count in the Fleet Manager now adds ships up to the nearest unit of ten, using ctrl fills up to the template max size. (Crossed out)
* 按住Shift键并单击“舰队管理器”中的船只数量,现在可以增加船只数量到最近的十个单位,并使用ctrl键补充到模板的最大规模。(划掉)
* Fixed improperly displayed text in the name of Galatron wars
* 修正了夺取银河之心战争显示的错误文本。
* Protection war name list no longer includes machine uprising and war in heaven
* 保护战争的名字列表中不再包括智械起义和天堂之战。
* Removed unnecessary decimal precision in lacking resources tooltips
* 移除了资源短缺提示框中不必要的小数精度。
* Added some tooltips to the planet screen: close button, decisions, tab buttons, garrison and armies, planetary features
* 在行星界面上添加了一些提示框:关闭按钮,决议,选项卡按钮,地面驻军,行星特征。
* Added a notification when one empire guarantees the independence of another. (Crossed out)
* 添加了一个帝国保障另一个帝国独立的通知。(划掉)
* Added a defense army icon to the Stronghold and Fortress buildings to help visually identify their effect, and updated the garrison tooltip
* 在要塞和堡垒建筑中添加了守军图标,以帮助直观地识别其效果,并更新了驻军的提示框。
* Fixed a cut off display of the clearing cost for ruined arcology blockers
* 修复了理想城废墟区块的清理成本显示中断的问题。
* Fixed incorrectly reversed "they get" and "we get" information showed in commercial pacts
* 修正了贸易协定中错误地颠倒了“他们得到”和“我们得到”的信息。
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# AI
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* The AI will now look at several Edicts and try to enact one of them, whilst still remembering the one they want the most and save towards enacting that
* AI现在将查看不同的法令并尝试采用其中的一项,同时还能记住他们想要的一项,并存下(影响力)来颁布该法令。
* AI will now wait at least a year before attempting to propose the same diplomacy deal to the same target
* AI现在在再次尝试对同一目标提出相同的外交协议时,至少会等待一年。
* Fixed AI not building enough defense platforms
* 修复了AI不会建造足够的防御平台的问题。
* Automated building now checks that upkeep cost is covered by income. (Crossed out)
* 自动化建造现在会检查维护成本是否能由收入负担。(划掉)
* Fixed artisan jobs flipping constantly between active and unemployed
* 修正了工匠岗位一直在激活和失业中反复横跳的问题。
################
# Stability
# 稳定性
################
* Improved performance by reducing the number of string copies in modifiers
* 通过减少修正项中的字符串拷贝数来提高性能。
* Parallelized some planet functions
* 并行化了一些行星功能。
* Optimized calculations done in frame rendering
* 优化了帧渲染的计算。
* Bunch of caching and optimizations to planet job calculations
* 与行星岗位计算相关的大量缓存与优化。
* Fixed a slowdown when viewing the slave market
* 修复了查看奴隶市场时的缓慢速度。
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# Bugfixes
# 捉虫子
###############
* Fixed an incorrect scripted trigger which could sometimes result in the deletion of research labs when upgraded
* 修复了错误的脚本触发器,该触发器可能有时导致升级时删除研究实验室。
* Fixed literally unplayable "the the" typo in ancrel.23.desc
* 修复了“ancrel.23.desc”中“字面上不可玩”的“the the”错字。
* Fixed empires that have outlawed slavery not emancipating slaves on planets they conquer
* 修复了废除奴隶制的帝国不能解放他们新近征服星球上奴隶的bug。
* Fixed a possible crash when a planet has no pops
* 修复了一个当行星没有人口时可能发生的崩溃。
* Fixed an instant repair exploit when you dismantle a starbase module while it's under attack
* 修正了一个当你拆除一个正在受到攻击的星际基地模块的时候出现的即时修复漏洞。
* Fixed a bug that could cause rivalry declarations and closed borders enacted by you to make you instead the target of those things from the other empire
* 修复了一个bug,该bug可能导致你宣布宿敌并关闭边界时,使你反而成为其他帝国执行此行动的目标。
* Removed an exploit where when transferring, merging, and transferring ships again while paused, one could cheekily cause them to become invisible and untargetable in combat
* 删除了一项漏洞,当在暂停状态下再次转移、合并和转移舰船时,可能无耻地导致它们在战斗中变得隐形且无法被瞄准。
* Fixed an overflow bug with relative empire power calculations
* 修复了相对帝国力量计算的溢出错误。
* Removed incorrect ability to completely depopulate primitive planets with raiding bombardment stance
* 移除了以袭击轰炸姿态完全消灭原始文明行星的错误能力。
* Fixed nonfunctional modifiers to colony ship build cost
* 修复了修正项对殖民船建造成本不起作用的问题。
* Fixed a potential crash in AI when evaluating market values
* 修复了评估市场价值时AI可能崩溃的问题。
* Odd Factories no longer sometimes block pops from getting purged, because you monsters should be free to purge whatever you want. (Crossed out)
* 奇怪工厂不再能偶尔阻止人口被清洗,因为你这怪物理应能灭绝任何你想灭绝的人口。(划掉)
#### Patchnote End #### |
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