DarkSider
发表于 2017-2-27 09:32
求教该怎么有效反破防,这游戏的破防有点迷,昨晚被一个仲裁者套路了
cowji
发表于 2017-2-27 10:02
DarkSider 发表于 2017-2-27 09:32
求教该怎么有效反破防,这游戏的破防有点迷,昨晚被一个仲裁者套路了
也迷了很久反破防,后来发现只有稳站的时候可以反破防,左右跨步被招架之类的时候都不能反破防
T80U
发表于 2017-2-27 10:19
savagealexander
发表于 2017-2-27 10:22
savagealexander
发表于 2017-2-27 10:25
超级索索
发表于 2017-2-27 10:26
yxz_00
发表于 2017-2-27 10:37
说到破防, 我跟围巾大斧头玩的少, 昨天遇到一个. 发现这厮跳过来破防真是生猛啊...我反破防反应又慢, 各种被抗跑扔角落里面QJ... 连输两盘.
后来我发现他的击晕其实也就是视觉冲击力吓人看不见攻击提示, 实际跟据动画, 该防一样能防.
于是我就放心让对方QJ, 等对面搞完没精力了再跳起来反抗, 后面就一直赢了
T80U
发表于 2017-2-27 10:38
savagealexander
发表于 2017-2-27 10:52
T80U
发表于 2017-2-27 10:55
螺旋打桩
发表于 2017-2-27 11:01
savagealexander 发表于 2017-2-27 10:52
感觉不是 别人打我招架后直接就是破防 没有停顿 我自己试的时候会距离不够 不知道怎么回事
然后侧移中破 ...
招架直接破防是个连续技,在招架之后把对手弹出的那一瞬间按破防,会自动前冲。
Quliacia
发表于 2017-2-27 11:04
Quliacia
发表于 2017-2-27 11:09
DawnGuardian
发表于 2017-2-27 11:11
螺旋打桩 发表于 2017-2-27 11:01
招架直接破防是个连续技,在招架之后把对手弹出的那一瞬间按破防,会自动前冲。 ...
居然还有这种隐藏连招?我从没按出来过,回去试试。有前冲应该就不会出现招架后手太短摸不到野武士和剑圣的尴尬局面了吧
DawnGuardian
发表于 2017-2-27 11:45
DawnGuardian 发表于 2017-2-27 11:11
居然还有这种隐藏连招?我从没按出来过,回去试试。有前冲应该就不会出现招架后手太短摸不到野武士和剑圣 ...
试了一下,剑圣还好,野武士依然完全够不到,尴尬
螺旋打桩
发表于 2017-2-27 11:55
DawnGuardian 发表于 2017-2-27 11:45
试了一下,剑圣还好,野武士依然完全够不到,尴尬
实际上这招的道理仍然是“抓硬直”,距离合适,对手仍然处于被招架的硬直中,无法反破防。但距离稍远,就算抓得到,对手已经从硬直中恢复,也能反了。
yxz_00
发表于 2017-2-27 12:26
Anonymous_User 发表于 2017-2-27 02:46
For the game itself to read any controller input (not sure about keyboards) it takes exactly 14 fram ...
感谢链接, 解决了我多年以来的疑惑...
胖子, 斧头, 野武士都有一个换手时间惩罚: 如果只切到一个方向, 跟其他所有英雄一样都只要8帧, 但是如果在切换到一个方向的中途(还没切换到位), 再换到另一个方向, 就需要1/3秒的时间来切方向....
难怪经常感觉手点到了还是防不住, 用剑圣的时候防守就容易些. 所以胖子靠霸体, 野武士靠距离还有的玩, 斧头是基本打不赢活用取消的刺客的.
imfine
发表于 2017-2-27 14:57
yxz_00
发表于 2017-2-27 15:12
imfine 发表于 2017-2-27 14:57
这游戏买育碧的和steam的有区别吗,都要装uplay?育碧还便宜40块
哪有便宜40的uplay哦? uplay还没有国区, 实打实的60刀啊. 如果同样价钱我肯定steam, 至少两小时连不上我还可以退钱
rei_2014
发表于 2017-2-27 15:40
imfine 发表于 2017-2-27 14:57
这游戏买育碧的和steam的有区别吗,都要装uplay?育碧还便宜40块
都要用Uplay启动,差别在于steam徽章了。
Uplay能有U点兑换8折卷,所以可能比steam便宜……
imfine
发表于 2017-2-27 17:05
yly88528
发表于 2017-2-28 18:51
imfine 发表于 2017-2-27 17:05
http://www.fhyx.hk/item/1273.html
便宜50
这个CDkey怎么用,游戏去哪里下载
藏藏藏
发表于 2017-2-28 19:24
我想知道守望者的轻击和重击攻击距离一样吗
千本blur
发表于 2017-2-28 20:20
诸位的按键是怎么修改的,我把破防放到lb上感觉还是很别扭
主要是就是大拇指操作方向和食指按攻击真的很累。但又找不到更舒服的组合
郁闷
发表于 2017-2-28 23:31
买steam中文版要注意是锁中文和俄语的,匹配的时候也不能跟这两种语言以外的玩家匹配
今天新补丁
Hey Warriors,
Tomorrow morning (Feb 28th) at 8am EST (13:00 UTC) we will update the PC version of the game to V1.03. This will require a downtime of around 15 minutes. Changes contained in this update can be found below.
NOTE: V1.03 for XB1 and PS4 has been submitted for certification with Microsoft and Sony, respectively. We will update you with the timing of their release when we have it.
Feats
Shugoki
Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.
Orochi & Berserker
Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
The Orochi's Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.
Valkyrie
The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.
Berserker, Warlord, & Valkyrie
Tweaked the “Rush” Feat animation transition bug from idle to sprint animations
Fight
All Fighters
We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you're Guardbroken during Guardbreak startup.
Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
Fixed camera clipping issues with walls on executions
Peacekeeper
Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.
Fixed the Peacekeeper Guardbreak and Bleed stacking bug
Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
Stab range increased from 1 m to 2 m
Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
Berserker & Conqueror
Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
Berserker's Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
Conqueror's Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
Valkyrie
Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot.We’ve made some of her moves a little faster and we’ve added some mix-ups.
Pouncing Thrust & Hunter's Strike damage increased from 12 dmg to 17 dmg
Pouncing Thrust & Hunter's Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
Light Attacks recoveries reduced by 100 ms
Light Attack Miss Recovery 900 ms to 800 ms
Light Attack Hit Recovery 700 ms to 600 ms
Light Attack Interrupt Block Recovery 800 ms to 700 ms
Light Attack Regular Block Recovery 700 ms to 600 ms.
Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
Light Chain second Attack Startup 600 ms to 500 ms
Light Chain second Attack Miss Recovery 800 ms to 700 ms
Light Chain second Attack Hit Recovery 600 to 500 ms
Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
Shield Crush can now be chained into Light Chain
After 400 ms into Hit Recovery
After 500 ms into Miss Recovery
Hunter's Rush Recoveries shortened by 200 ms
Miss recovery 1000 ms to 800 ms
Hit recovery 800 ms to 600 ms
Interrupt Block recovery 900 ms to 700 ms
Regular Block recovery 800 ms to 600 ms
Orochi
Increased the dodge back on the Orochi’s “Riptide Strike”
Increased the backward displacement from 1.75 m to 2 m
Game mode
Duel, Brawl, Elimination
Bots joining an in-progress match will be dead for the current round.
Miscellaneous
Changed Music in Face Off screen
Various bug fixes
yxz_00
发表于 2017-3-1 13:10
我收回以前说野武士打大蛇好打的话. 昨天让一个会打的大蛇虐了. 我跟3级AI练了一会大蛇, 发现这英雄实在是太无脑了. 什么策略都不用, 无脑侧闪+轻击, 反应速度练上来了天下无敌. 我是想不出来怎么破.
xgazer
发表于 2017-3-1 14:02
骑士的轻击接肩撞和守护鬼的本垒打都是必中没法躲的?
玩突袭者赢了两把人换守护鬼把我打得没脾气
猫执事
发表于 2017-3-1 14:06
还没买,问下这游戏在离线状态(断网)时能像一般格斗游戏一样和CPU对战么?
Anonymous_User
发表于 2017-3-1 14:12
yxz_00 发表于 2017-3-1 13:10
我收回以前说野武士打大蛇好打的话. 昨天让一个会打的大蛇虐了. 我跟3级AI练了一会大蛇, 发现这英雄实在是 ...
徐风斩方向是固定跟闪避方向一样的……
yxz_00
发表于 2017-3-1 14:28
Anonymous_User 发表于 2017-3-1 14:12
徐风斩方向是固定跟闪避方向一样的……
当然是等对方出招再闪啊。你还没收招呢拿什么挡。最扯的是即使你用取消来骗对方闪,然后自己变轻击,结果对方转完一刀都比你轻击快。唯一的办法是骗对方闪了之后根据闪的方向来招架。但是这操作难度跟无脑侧闪没的比吧?而且用多了,别人还可以闪而不砍骗你招架。你说怎么玩?一招就够了,都不用提大蛇的超长破防距离,超快上路轻连击。
dark_saber
发表于 2017-3-1 15:50
猫执事 发表于 2017-3-1 14:06
还没买,问下这游戏在离线状态(断网)时能像一般格斗游戏一样和CPU对战么?...
全程在线,没有离线模式
—— 来自 Meizu PRO 5, Android 5.1上的 S1Next-鹅版
猫执事
发表于 2017-3-1 16:04
dark_saber 发表于 2017-3-1 15:50
全程在线,没有离线模式
—— 来自 Meizu PRO 5, Android 5.1上的 S1Next-鹅版
离线时我不要金币和经验值也不能玩?
螺旋打桩
发表于 2017-3-1 16:18
xgazer 发表于 2017-3-1 14:02
骑士的轻击接肩撞和守护鬼的本垒打都是必中没法躲的?
玩突袭者赢了两把人换守护鬼把我打得没脾气 ...
本垒打必中,但骑士的肩撞可以躲,除非被地形限制。
肩撞转破防是骑士很强的招,躲肩撞,就被破防,不躲,就被肩撞。只能保持距离,让他肩撞必被闪,转破防又距离不够。
绘心教室
发表于 2017-3-1 16:27
这游戏太刺激了。相比其他游戏类型的PVP,荣耀给人的感官刺激太强烈了。和人对战的时候精神紧张,**的飙升的感觉!不过相对的挫败感也很强。现在玩下来的感觉刺客类角色的皮太脆了,攻击能力却和其他角色相差无几,失误一下就被一套砍的半死。(大概是我太菜)。
yxz_00
发表于 2017-3-1 16:29
猫执事 发表于 2017-3-1 16:04
离线时我不要金币和经验值也不能玩?
主要是在标题界面游戏一定要你连上uplay才让进。进去了,没有网倒也可以打ai。其实按道理这游戏应该可以用offline模式玩,但我刚试了下启动报错,不知道是不是bug。
Anonymous_User
发表于 2017-3-1 16:31
本帖最后由 Anonymous_User 于 2017-3-1 16:32 编辑
yxz_00 发表于 2017-3-1 14:28
当然是等对方出招再闪啊。你还没收招呢拿什么挡。最扯的是即使你用取消来骗对方闪,然后自己变轻击,结果 ...只格挡就完全无风险,无脑徐风就无脑招架,有时徐风就有时破防,择中是重击没择中只挨一下轻击,大蛇永远不是有利的……不服可以来约……
yxz_00
发表于 2017-3-1 17:14
Anonymous_User 发表于 2017-3-1 16:31
只格挡就完全无风险,无脑徐风就无脑招架,有时徐风就有时破防,择中是重击没择中只挨一下轻击,大蛇永远不 ...
我来把这事理理.
1. 你真砍
1. 大蛇侧闪+轻击
1. 方向对: 你被偏斜
2. 方向错你被砍
2. 你假砍
1. 大蛇侧闪+轻击
1. 你做其他事情
1. 你被砍
2. 你防. 平手. 下一回合
3. 你招架.
1. 架到. 大蛇吃轻/重击(根据你的英雄)
2. 没架到你被轻击
所以你对付这种无脑招, 你唯一的机会就是假动作骗到+找对方向成功招架一次轻击. 你觉得这没有难度和公平, 那我也不好说什么了.
yxz_00
发表于 2017-3-1 17:16
约可以. 不过我时间很少. 而且NAT红的. 所以如果你是open, 不是很着急可以来教育下我.
xgazer
发表于 2017-3-1 17:33
螺旋打桩 发表于 2017-3-1 16:18
本垒打必中,但骑士的肩撞可以躲,除非被地形限制。
肩撞转破防是骑士很强的招,躲肩撞,就被破防,不躲 ...
本垒打之前的投是可以拆的么?
我一次都没成功拆过...
Anonymous_User
发表于 2017-3-1 17:47
yxz_00 发表于 2017-3-1 17:16
约可以. 不过我时间很少. 而且NAT红的. 所以如果你是open, 不是很着急可以来教育下我. ...
ID呢……
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