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战斗力 鹅
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注册时间 2019-5-28
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本帖最后由 ultraseven 于 2023-7-27 06:51 编辑
楼上数据没发全吧
Sony has a very large market share even when considering the sale of console
hardware by installed base in the period of four consecutive years provided by the
Notifying Party. Sony’s share by volume (hardware units) has remained close to [30-
40]% worldwide ([30-40]% in 2018, [30-40]% in 2019, [30-40]% in 2020 and [30-
40]% in 2021). Nintendo achieved a higher share ([40-50]% in the period 2018-
2021), while Microsoft’s share is significantly smaller ([10-20]% in the period 2018-
2021). Similar to the console game distribution, Sony’s share is even higher in the
EEA where it comes close to [40-50]% in the period 2018-2021 ([40-50]% in 2018,
([40-50]% in 2019, ([40-50]% in 2020 and ([40-50]% in 2021). In the EEA,
Nintendo’s share is closer to Sony’s ([40-50]% the period 2018-2021) while
Microsoft is even smaller than at the worldwide level ([10-20]% the period 2018-
2021).
按装机量,世界范围 索(30-40%) 任(40-50%) 软(10-20%);欧盟内部 索(40-50%) 任(40-50%) 软(10-20%)微软是垫底的,索任五五开
然后才是“主机游戏分发”潜在市场份额 :世界范围 索(40-50%)任(10-20%)软(30-40%);欧盟内部数据具体数字没写,索超过50-60%
First, market shares indicate that Microsoft, through the Xbox console platform, is an
important distributor of console video games, with a worldwide market share of [30-
40]% (2022) in the potential market for the distribution of console games. However,
the Commission notes that Microsoft’s market share in such market is relatively
small compared to the market share of Sony in particular. More specifically, as
indicated in Table 13 above, Sony has a market share of [40-50]% worldwide.
Nintendo with a market share of [10-20]% worldwide is relatively smaller but still
represents a strong compe**, through its popular Switch console.
所以微软较少的装机量但这个“潜在市场”全球份额不少;索尼比较一致;任天堂大概是因为很多第三方游戏没有登陆?
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