大贤者
精华
|
战斗力 鹅
|
回帖 0
注册时间 2021-2-9
|
Like any Soulslike, there are times where I have to walk away from a boss fight before I get shamefully tilted. This has never been more true than for the final boss in Shadow of the Erdtree, which I make 49 miserable attempts to kill before realising I have to set it aside for now (my best efforts got it down to around 30 percent health). Most Elden Ring boss fights are scripted to punish the player for drinking flasks – as a friend rightfully pointed out, they will literally cancel animations to accomplish this – but this particular fight seems coded to make the player start drinking in real life. That FromSoft designs these encounters as a display of Hardness and Unforgiving Brutality in its flagship genre is not surprising. But there is a point at which this becomes one-dimensional, and as such pointlessly maddening, especially if this is the final boss encounter. If we wish to follow Miquella's example of shedding the old ways and rejecting tradition, a more meaningful approach might be to rethink how this sort of impassibility could work.
兴致勃勃地点开,结果就是简单的喷了下难度 |
|