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战斗力 鹅
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发表于 2021-5-22 04:02
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本帖最后由 cools 于 2021-5-22 04:32 编辑
https://forum.paradoxplaza.com/f ... ev-diary-0.1475078/
维多利亚3 - 开发日志0:愿景
Victoria 3 - Dev Diary #0
Hello everyone!
大家好!
Yes, you’re seeing this right. No, this isn’t a belated April Fools joke. After all these years, and all these memes, Victoria 3 really is confirmed at last. I’m Martin “Wiz” Anward, the Game Director of Victoria 3, and it’s my absolute pleasure to finally be able to reveal what I have been working on since 2018 (around the time I stepped down as Game Director of Stellaris).
对,你们没有看错。不,这不是迟到的愚人节玩笑。经过了这么长时间的等待和玩梗,我们总算确认了维多利亚3的存在。我是Martin “Wiz” Anward,维多利亚3的开发总监,总算能揭开我自2018年离开群星总监一职以来就一直在着手的秘密项目真让我感到莫大的愉悦。
So what, then, is Victoria 3? I can start by telling you that it’s most definitely a proper Victoria game - namely a game with a core focus on Economy, Politics and Internal Country Management and with the iconic Victoria Pop system not just included as a core mechanic but made even deeper than in either of its predecessors.
那么什么是维多利亚3?我首先可以告诉你们,这绝对是一个真正的维多利亚系列作品——也就是一个以经济,政治和国家内政管理为核心的游戏,系列标志性的人口系统在本作不仅仅继续保持核心机制的地位,还变得比前作更有深度。
Though Victoria 3 is its own game and not an iteration on Victoria 2, our ambition is to create a worthy successor that stays true to the core values of the Victoria series while using what have learned over the last decade in terms of making games more accessible - so that we can use that accessibility to build an even deeper game for old and new players alike!
尽管维多利亚3是一部全新的游戏而不是对维多利亚2的简单迭代,我们的目标依然是为维多利亚2创造出一个名副其实的继承者,忠于维多利亚系列的核心价值,并应用我们近10年来的开发更好上手的游戏经验来开发出一款对新老玩家都更有深度的游戏!
Our vision for Victoria 3 is to create what we call a ‘Society Sim’ - a game that is first and foremost about the internal workings of the 19th-century country that you are playing and how its society is shaped over the course of the game. Politics, Economy and Diplomacy are the three most important parts of the game - Wars are of course a part of the game (just as they were a part of the Victorian age), but Victoria 3 is *not* a wargame or a game about map painting.
维多利亚3的目标是创造出我们所谓的“社会模拟游戏”——一个将你游玩的19世纪国家的内部原理,及其社会面貌如何被游戏进程所影响改变放在第一位的游戏。政治,经济和外交是本作最重要的三个部分 - 战争当然也是它的一部分(就像它也是维多利亚时代的一部分一样),但维多利亚3不是一个战争游戏,更不是地图涂色游戏。
Loading screen from Victoria 3 - “The Crystal Palace”维多利亚3加载图片——“水晶宫”
Oh, and before you start speculating crazily about what is and is not in the game: No, there is no mana!
对了,在你们开始狂热猜测本作中有哪些系统没有哪些系统之前我先说了:不,本作没有魔法点数(指EU4和IR初版式的点数系统)!
Now, there is going to be a lot of dev diaries going forward to dig into the mechanics of the game, but to wrap up this dev diary I want to briefly touch on the four game design pillars that we have been following when designing and building Victoria 3:
National Gardening: Building, shaping, tweaking and evolving your nation is the first and foremost focus of the game. Events outside your country’s borders can naturally affect your country in significant ways, but the game should never rely on war to provide the main source of enjoyment.
Diplomatic Eminence: War is a continuation of diplomacy, and everything that is achievable by war should also be achievable through diplomacy (even if that diplomacy sometimes comes at the point of a gun).
Everything is Political: Politics is at the heart of Victoria 3, and all major features should in some way tie back into the Pops and Interest Groups that form the core of the game’s politics.
Era of Change: The Victorian era was a time of immense change politically, technologically, culturally, militarily and socially, and these changes should be reflected in the experience of playing a campaign of Victoria 3.
那么,虽说以后将会有一大堆开发日志深入挖掘游戏的每项机制,在结束这首期日志时我想简单谈谈我们设计开发维多利亚3时遵循的四项游戏设计“支柱”:
国家园艺:建设,塑造,调整和进化你的国家是本作放在首位的游戏内容焦点。你的国界之外的事件会以许多重要途径的自然的影响你的国家,但本作绝不应该让战争成为游戏乐趣的主要来源。
外交至上:战争是外交的延续,一切战争能做到的事情都应该能通过外交实现(虽说这样的外交经常需要在枪口下进行)
万物皆政治:政治是维多利亚3的心脏,任何重要功能都应该以某种途径与构成本作政治系统核心的人口和利益群体机制相联系。
变革时代:维多利亚时代是空前政治,技术,文化,军事和社会变革的时代,这些变革都应该在维多利亚3的游戏体验中得到表现。
That’s all for this week, but we’ll see you next week, when we’ll be talking about the return of the Victoria Pop System and the introduction of Dependents.
以上就是本周的日志,我们下周再见,下篇日志的主题将是维多利亚人口系统的回归,以及介绍"依赖者"。
We'll also have a lot more exciting news to share as we go, so make sure to follow us on Facebook, Twitter, Discord, the Paradox Forums and the official Victoria 3 website to stay up to date.
我们未来还会有许多值得分享的新闻,所以不要忘了在Facebook, Twitter,Discrod,Paradox论坛和维多利亚3官网上关注我们以便得到最新消息。
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