婆罗门
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战斗力 鹅
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注册时间 2016-3-16
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欧美CRPG里感觉还是点缀居多,发展也比较简单突兀。人们常说“is XXX romancable?”,其实就类似日式AVG里XXX能否推倒。写得好的也有,但都是挂靠在角色本身写得好的基础上,像MCA那几个PST里的经典角色就很不错。再如Sawyer以前表示过一些对CRPG里Romance的观点:
I don't hate love in game stories; I just hate reducing love to shallow, masturbatory fantasy indulgence. Maybe that's all love is to some people, but I think that's a pretty narrow view. Ego-stroking is very popular in CRPGs, which is one reason I don't feel comfortable doing CRPG writing anymore.
I appreciate that people wanted more romance options in NWN2, but sometimes I think that people want there to be romance "victory" conditions for all companions. I think that can diminish some characters. For instance, if Shandra and Qara had their own romance plots, I think some people would still want Neeshka to be "romance-able", regardless of how Neeshka's author felt about the character's place in the story.
That bugs me. I don't like the idea that you can "win" everything or get everyone on your side. I'm also not fond of the idea that romance always has to resolve with a "fade out" to implied coitus, but that's another issue.
I'll re-state what I wrote before: I want romance to receive either less or more attention in games. Anything worth doing is worth doing well, especially when it's something with so much emotional potential. But I certainly don't want to go the route of harem anime, which is total fantasy indulgence and gross pandering.
从这个角度讲,FF8、FF10以及国产RPG对于Romance的铺垫和渲染要更足,对可romance的异性对象要更尊重,只不过类型显得比较局限,而且大量的线性叙述其实更类似AVG的处理方式。 |
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