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[新闻] 《好莱坞报道者》:《TLOU2》在叙事艺术上开始超越电影

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发表于 2020-6-15 04:15 | 显示全部楼层 |阅读模式
'The Last of Us Part II': Game Review12:01 AM PDT 6/12/2020 by Brittany Vincent


Courtesy of Sony
'The Last of Us Part II'

THE BOTTOM LINEA beautifully — and even gruesomely — crafted pinnacle of what video games can be. TWITTER


Naughty Dog and Sony deliver the next installment of the thrilling post-apocalyptic action-adventure franchise.How far would you go to seek revenge on those who wronged you? Would you let a maddening drive for retribution fester until it plagued your every waking thought? Could you let it go, and allow the cooling salve of sanity return you to your senses?
The Last of Us Part II, the next installment in Naughty Dog’s thrilling post-apocalyptic action-adventure franchise, attempts to answer these questions in an alarmingly bleak yet refreshingly realistic manner. The journey picks up five years after the conclusion of the first game, which originally debuted on PlayStation 3 in 2013.
The ballad of the haggard, paternal Joel and plucky, teenage Ellie continues as the pair attempt to make a new life for themselves. Most of the world’s population was wiped out years earlier by the spread of a mutated strain of the Cordyceps fungus. It ripped through the world like wildfire, turning most of humanity into zombie-like creatures known as the Infected.
Joel and Ellie now find themselves in Jackson City, Wyoming, at a settlement owned by Joel’s estranged brother, Tommy. Life is as peaceful as it can be in Jackson, until a traumatic event threatens to shatter everything Joel and Ellie hold dear. Pushed to her limits, Ellie vows to make those responsible pay. With the aid of those close to her, she makes the snap decision to seek an eye for an eye in this tale of revenge.
Ellie, now 19, is an unrepentant assailant, brimming with white-hot rage and perpetually on the brink of boiling over. Even so, this hostility can barely mask the agony she's clearly feeling inside. Her maelstrom of emotion makes for an **-laden trip from place to place as she seeks out anyone she believes is responsible for the injustice she’s suffered, systematically eliminating anyone in the way and moving ever forward on her quest to rain hellfire down on some very unlucky individuals.
But despite her propensity to shoot first and ask questions later, Ellie isn't remorseless. It's clear from her actions that many of those who fall to the barrel of her gun will undoubtedly be burned into her memory for the rest of her days. Still, she presses on. She has to — if not her, then who?
Ellie won’t be able to achieve her goal without a lot of resistance, though. Warring factions such as the WLF (Washington Liberation Front) and the Scars (Seraphites) are waiting around every corner, and they don't take kindly to strangers. They'll also kill without a second thought, but there's a certain humanity to them that you don't find in most other games.
When they get in the way, the only path forward is through them via lengthy, brutal combat scenes. The stop-and-pop gunplay of games like Uncharted is present here, but it’s more polished than ever. It feels effortless in a way that transforms those endless segments from prior Naughty Dog games, and even the first The Last of Us, into something much more exciting. There’s also the stealth option — Ellie can simply use her listening ability to concentrate and seek out enemies that make noise around her.
Each and every human Ellie dispatches feels like one more meaningful life lost. It's easy to steel yourself and become a mostly numb killing machine for the sake of the game, but the terrifyingly human screams that permeate the sound of gunfire won't let you. As corpses pile up on the battlefield, so do the pools of blood that blossom beneath those Ellie has downed.
You remember each one of them, each of their cries for help, and each of their companions' tortured screams as they realize allies — friends and even family — have been murdered. It's tough to watch the beloved dogs that patrol alongside Ellie’s enemies rush toward her because they, too, must be put down.
The Last of Us Part II manages to touch a nerve, accomplishing something shocking: getting you to care about the seemingly endless hordes of "bad guys" out to get you. They all had names. They had families. They had lives. Is what Ellie’s after really worth the violence she leaves in her wake? These are questions you have to ask yourself as you progress.
Normal humans aren't the only targets Ellie comes face to face with. The Infected were human once, too, but now they're mere shells of their former selves. They come in a variety of forms, such as “Clickers” and the mostly blind, lumbering behemoths with super strength. If you don't take care of them quickly, you’re in for disaster — and sometimes, instant death. Luckily, there are a wide variety of weapons with which Ellie can destroy the monsters, including a pistol, bow and shotgun.
There’s more to the journey than combat. Exploration is encouraged and rewarded. In addition to optional locations to investigate for cool pop culture references — and even opportunities for Ellie to play guitar, just like she learned from Joel — there's a lengthy list of collectibles to discover as well, from trading cards and notes to codes that open safes containing goodies to add to Ellie's stores. You can never have too much ammo, after all.  
That’s right — supplies are limited, of course, as this is the post-apocalypse. Thankfully, Ellie is handy with materials found throughout the land. She can craft items such as med kits, Molotov cocktails and even improvised suppressors for weapons she picks up while on her mission. This can be done anywhere on the field, even while Ellie is prone, hiding in the tall grass. Ellie can also stop at workbenches scattered throughout the abandoned storefronts and homes of the post-Clicker world, where she can apply weapon upgrades.
There’s a lot of death in store for players as well, and it comes swiftly and without warning. Several Clicker assaults result in instant kills, meaning you’ll have to be quicker on the draw than ever before. At any moment, one of the monsters could saunter up behind Ellie and tear her throat out, only a brief flash of her fate shown before a quick fade to black.
But you can press on, and press on you will. Because the story beats in The Last of Us Part II are cohesive in a way that echo some of the best TV shows of the past decade. There isn't a single thread untouched by the end, and the entire experience is riddled with lore-building notes, photographs, and other pieces of information that serve to further enrich the world.
As the narrative unfolds, it feels like binge-watching an expertly written drama punctuated by interactive shootouts. The heartbreak is just as real and the losses just as painful. If you’ve followed Joel and Ellie since the beginning, the highs and lows will be even more personal. That’s the mark of excellent media, though. It transcends the boundaries of fiction and becomes a story in which you could see yourself. And at the end of it all, even when faced with characters and situations you may not agree with, you can’t help but come out of the experience with a sense of compassion, even toward those responsible for setting Ellie on her path of destruction.  
There's no sugar-coating it: The Last of Us Part II is as raw as games come, with one foot firmly entrenched within the realm of agonizingly realistic video game conventions and Hollywood blockbusters. At times, the lines blur in such a way that, to anyone casually observing, it seems almost more like a film than anything you’d play on a console. Therein lies its magic.
Beautifully and even gruesomely crafted, The Last of Us Part II represents the pinnacle of what video games can be. It’s an unflinching, impeccable example of how the medium can be used to propel the art form forward by employing the same visceral storytelling techniques and disturbing imagery you’d see from Oscar-nominated films. Critics have been asking when video games would “grow up” for years. The real question is this: when will films catch up with video games like The Last of Us Part II?


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发表于 2020-6-15 07:10 来自手机 | 显示全部楼层
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发表于 2020-6-15 08:01 来自手机 | 显示全部楼层
叙事艺术和电影有什么关系?好莱坞难道也停工?这么闲还打游戏。
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发表于 2020-6-15 08:02 来自手机 | 显示全部楼层
miu255 发表于 2020-6-15 08:01
叙事艺术和电影有什么关系?好莱坞难道也停工?这么闲还打游戏。

他们设了个游戏版块
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发表于 2020-6-15 08:04 来自手机 | 显示全部楼层
接着吹,接着吹。

—— 来自 samsung SM-G9750, Android 10上的 S1Next-鹅版 v2.2.2.1
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发表于 2020-6-15 08:33 来自手机 | 显示全部楼层
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发表于 2020-6-15 08:49 来自手机 | 显示全部楼层
The real question is this: when will films catch up with video games like The Last of Us Part II
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发表于 2020-6-15 09:02 来自手机 | 显示全部楼层
本帖最后由 pgain2004 于 2020-6-15 13:42 编辑
Because the story beats in The Last of Us Part II are cohesive in a way that echo some of the best TV shows of the past decade. There isn't a single thread untouched by the end, and the entire experience is riddled with lore-building notes, photographs, and other pieces of information that serve to further enrich the world.
因为The Last of Us Part II的叙事节奏令人想起过去十年某些最佳的剧集。一条线索都不会被落下,流程中充斥着刻画背景的笔记、照片和其它进一步丰富世界观的信息。
That’s the mark of excellent media, though. It transcends the boundaries of fiction and becomes a story in which you could see yourself. And at the end of it all, even when faced with characters and situations you may not agree with, you can’t help but come out of the experience with a sense of compassion, even toward those responsible for setting Ellie on her path of destruction.  
There's no sugar-coating it: The Last of Us Part II is as raw as games come, with one foot firmly entrenched within the realm of agonizingly realistic video game conventions and Hollywood blockbusters. At times, the lines blur in such a way that, to anyone casually observing, it seems almost more like a film than anything you’d play on a console. Therein lies its magic.
而这便是优秀媒体的标志。它突破了小说的边界,成了能让你内省的故事。当这一切结束,即使是无法认同的人物和情景,即使是令艾丽暴走的源头,也会让你不禁感到同情。
咱们不瞎吹,TLOU2本质上还无法脱离游戏这个框,虽然一只脚已经踏进大片的领域了。两者界限有时十分模糊,甚至会让路人旁观者觉得它更像电影而不是在主机上玩的游戏。此即其魔力所在。
Beautifully and even gruesomely crafted, The Last of Us Part II represents the pinnacle of what video games can be. It’s an unflinching, impeccable example of how the medium can be used to propel the art form forward by employing the same visceral storytelling techniques and disturbing imagery you’d see from Oscar-nominated films. Critics have been asking when video games would “grow up” for years. The real question is this: when will films catch up with video games like The Last of Us Part II?
The Last of Us Part II被漂亮甚至骇人地打造成电子游戏巅峰的代表。这是毫不留情、无懈可击的例子,通过采用奥斯卡提名电影相同的叙事内核和令人不安的图像,展示了如何利用媒介来推动艺术形式发展。多年来,评论家一直在问电子游戏何时才能 "长大"。而真正的问题是:电影何时才能赶上The Last of Us Part II这样的电子游戏?

主要是这几段,确实是盛赞。
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发表于 2020-6-15 09:03 | 显示全部楼层
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发表于 2020-6-15 09:13 | 显示全部楼层
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发表于 2020-6-15 09:33 来自手机 | 显示全部楼层
什么超越,泥潭都说一般美剧啦
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发表于 2020-6-15 09:37 来自手机 | 显示全部楼层
“请问美国末日2这个游戏到底神在哪里?”是不是又能钓几百楼

—— 来自 samsung SM-N9600, Android 10上的 S1Next-鹅版 v2.2.2.1
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发表于 2020-6-15 09:43 | 显示全部楼层
吹叙事又不是吹剧情。为啥不敢吹剧情,不用想,肯定剧情拉跨。

  -- 来自 能搜索的 Stage1官方 Android客户端
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发表于 2020-6-15 09:53 | 显示全部楼层
本帖最后由 pgain2004 于 2020-6-15 12:04 编辑

顺便一提,这评论人是女的,而且本来就是游戏领域的人。
Brittany Vincent has been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she's a freelancer who survives on surrealism and ultraviolence. When she's not writing, watching anime or gaming, she's searching for the perfect successor to visual novel Saya no Uta. 沙耶之歌忠实拥趸
Brittany Vincent is an accomplished video game and entertainment writer whose work has been featured in various publications and online venues over the years. She’s been writing professionally for 13+ years and enjoys combining her lifelong love of gaming and extensive video game knowledge with her passion for the written word.
Her work can be seen throughout dozens of print and digital outlets such as Popular Science, Maxim, Official Xbox Magazine, PlayStation: The Official Magazine, Hyper Magazine, Otaku USA, PSM3, BuzzFeed, Eurogamer, Engadget, Maximum PC, AskMen, Shacknews, Modojo, Tom’s Guide, Laptop Magazine, GameSpot, G4, Kotaku, Joystiq, IGN, Destructoid and GamesRadar. Recently, she also contributed to Guinness World Records 2018 Gamer's Edition.
Over the past few years, she’s also worked with PR representatives to build relationships and obtain review products for her work, having managed her own gaming website and small teams to attend video game conventions such as PAX East in 2010 and E3 in 2011. In addition, she was previously the community manager at Japanator and associate editor at Destructoid. More recently, she served as Interim Games Editor at Cinema Blend, Co-Editor-in-Chief at G4@Syfygames, Editor-in-Chief at Modojo, News Editor at Twinfinite, News Editor at The Indie Game Website, and Senior Editor at Shacknews.
Though gaming attention deficit disorder has Brittany firmly in its clutches with tempting new releases here and there, DLC every other month, and money burning a hole in her pocket, she’s gone back to enjoy several of these favorites time and time again — titles that are dear to her heart. These consist of but are not limited to Parasite Eve, Final Fantasy IX, Halo, Chrono Cross, No One Lives Forever, Rise of the Triad, Space Channel 5, System Shock 2, Dead Space, Day of the Tentacle, and Um Jammer Lammy. 最喜欢的作品包括但不限于寄生前夜、FF9、光环、时空之轮、无人永生、龙霸三合会、Space Channel 5(音游)、System Shock 2、死亡空间、触手也疯狂和拉米乐队等。
Brittany is always willing to take on new projects and can offer coverage on various subjects, including video games, technology, entertainment, music and more. Please contact her if you feel she may be a good fit for your publication!
某沙雕普片看到说是女的就以为在黑,这只能反映你自己内心隐藏的偏见。

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利维坦与霍布斯 -1 好评加鹅
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最美人贩子 -1 女的怎么了

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发表于 2020-6-15 10:02 | 显示全部楼层
泥潭某些人已经为巨魔而巨魔到一定境界了……
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发表于 2020-6-15 10:06 | 显示全部楼层
前两天刚蹭热度看完乱世佳人
不知道2020年划时代叙事能打几个1940年老古董
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发表于 2020-6-15 10:07 | 显示全部楼层
游戏超越电影不是理所应当的吗,现在电影的体裁就很僵硬,而游戏没有时长限制,很多游戏玩家可以控制剧情的走向,比电影灵活得多。


更让人在意的是这句:

  “成了能让你内省的故事。当这一切结束,即使是无法认同的人物和情景,即使是令艾丽暴走的源头,也会让你不禁感到同情。
没有糖衣炮弹:The Last of Us Part II以最原始的游戏形式,一脚踏进了令人痛苦的写实电子游戏和好莱坞大片的领域。”

不止好莱坞报道者,顽皮狗这次到底写了什么傻逼白左圣母剧情?  让所有评测者都觉得很痛苦?
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发表于 2020-6-15 10:09 来自手机 | 显示全部楼层
一个码字的也能算业内?她要是在playboy上发照片可能还更有价值

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发表于 2020-6-15 10:09 | 显示全部楼层
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发表于 2020-6-15 10:13 | 显示全部楼层
这十年的商业电影市场 已经被老鼠的流水线工业电影带坏了,我甚至觉得在叙事方面反而比之前退步了
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发表于 2020-6-15 10:19 | 显示全部楼层
那什么时候能超过小说?
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发表于 2020-6-15 10:21 | 显示全部楼层
所以这游戏倒底有没有一个专楼,怎么全是看起来像黑楼的楼,

1代就觉的战斗不爽,
我就想问下,2代战斗这一块是不是量大管饱,资源够不够,强化改装系统深度怎么样,如果还行的话我就当一个优秀的TPS玩应该也不亏。
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发表于 2020-6-15 10:24 | 显示全部楼层
所以之前剧透的那个到底是真的还是假的。。。玩还是会玩的。。。
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发表于 2020-6-15 10:38 | 显示全部楼层
这些年的商业片从叙事上大多数都很偷懒,美剧倒是有不少佳作,但很多因为商业运作模式,故意设置各种cliffhanger,拖到烂尾潦草收场的不在少数。

但电影的叙事艺术也不是那些流水线爆米花产品能够代表的。

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发表于 2020-6-15 10:39 来自手机 | 显示全部楼层
游戏叙事的上限是高,但tlou2真超越了吗
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发表于 2020-6-15 10:41 | 显示全部楼层
bwsusaga 发表于 2020-6-15 10:21
所以这游戏倒底有没有一个专楼,怎么全是看起来像黑楼的楼,

1代就觉的战斗不爽,

真正的粉丝都在剧透楼,你别指望你覃好好讨论索尼的游戏了,这些人有没有PS4都是个问题
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发表于 2020-6-15 10:42 来自手机 | 显示全部楼层
bwsusaga 发表于 2020-6-15 10:21
所以这游戏倒底有没有一个专楼,怎么全是看起来像黑楼的楼,

1代就觉的战斗不爽,

游戏都没出,怎么跟你讨论系统如何。

一代我觉得还可以,但照样大把人恨不得批倒批臭

—— 来自 samsung SM-G9750, Android 10上的 S1Next-鹅版 v2.2.2.1
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发表于 2020-6-15 10:45 | 显示全部楼层
我觉得这游戏一代的游戏系统已经很完美了,二代新加的那些我甚至担心会不会有些多余

  -- 来自 有消息提醒的 Stage1官方 Android客户端
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发表于 2020-6-15 11:03 | 显示全部楼层
美末2真的逼疯了泥潭不少人,看着挺可怜的
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发表于 2020-6-15 12:01 来自手机 | 显示全部楼层
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发表于 2020-6-15 12:24 | 显示全部楼层
《疯狂的麦克斯》系列等影片的导演乔治·米勒是业界传奇人物之一,也是被小岛秀夫视为精神导师的人。日前他在观看了《死亡搁浅》的最新演示之后盛赞小岛秀夫的勇气和创造力,同时称在这部作品上看到了一些电影大师才具有的技法,游戏里所有的一切都是为了带给玩家崭新的游戏体验而存在的。
《好莱坞报道者》:《TLOU2》在叙事艺术上开始超越电影
Neil > 小岛秀夫 ?
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发表于 2020-6-15 12:26 | 显示全部楼层
RookieTnT 发表于 2020-06-15 12:24:35
《疯狂的麦克斯》系列等影片的导演乔治·米勒是业界传奇人物之一,也是被小岛秀夫视为精神导师的人。日前他 ...
从编剧水平上来讲也没啥问题,tlou一代剧情虽然一般但挺合理的。MGS后面几代的剧情我感觉跟闹着玩儿一样

  -- 来自 能手机投票的 Stage1官方 Android客户端
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发表于 2020-6-15 12:28 | 显示全部楼层
本帖最后由 S.I.R 于 2020-6-15 12:29 编辑

游戏业因为上限高所以对编剧的要求比电影工业本质要更高。

但现实是游戏业的编剧水平普遍远不如电影工业,像UBI那种游戏压根就谈不上有叙事可言。最大的问题还真的不是单纯的故事,就是讲故事的水平不到位。

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发表于 2020-6-15 12:29 | 显示全部楼层
bwsusaga 发表于 2020-06-15 10:21:24
所以这游戏倒底有没有一个专楼,怎么全是看起来像黑楼的楼,

1代就觉的战斗不爽,
我就想问下,2代战斗这 ...
我觉得tlou2应该匹配不了你的需求。资源稀缺是这个游戏的核心要素之一

  -- 来自 有消息提醒的 Stage1官方 iOS客户端
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发表于 2020-6-15 12:30 来自手机 | 显示全部楼层
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发表于 2020-6-15 12:31 | 显示全部楼层
pgain2004 发表于 2020-6-15 09:53
顺便一提,这评论人是女的,而且本来就是游戏领域的人。
某沙雕普片看到说是女的就以为在黑,这只能反映你 ...

这人喜欢FF9和时空之轮,应该算老 屁 眼 了
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发表于 2020-6-15 12:32 | 显示全部楼层
海拉尔的风 发表于 2020-6-15 12:29
我觉得tlou2应该匹配不了你的需求。资源稀缺是这个游戏的核心要素之一

  -- 来自 有消息提醒的 Stage1官方 ...

tlou2可以单设置资源多少。我看到有日本人说把其它拉到最难然后资源最大应该最好玩。
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发表于 2020-6-15 12:33 来自手机 | 显示全部楼层
超越哪部电影?富春山居图是电影黑暗骑士也是电影
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发表于 2020-6-15 12:35 | 显示全部楼层
之前实体店定了还没发货,泥潭这个劲儿……让我想起前不到一个月发现豆瓣有游戏测评,随手搜了搜也有一百多人打分
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发表于 2020-6-15 13:17 来自手机 | 显示全部楼层
LGBT 牛逼
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