婆罗门
精华
|
战斗力 鹅
|
回帖 0
注册时间 2007-8-17
|
本帖最后由 归蝶 于 2020-5-30 04:00 编辑
Eurogamer的原文我贴在这里了。楼主你倒是给我指一下,“强行要求”,“执意不做”,“撕破脸皮”这几个词出现在原文的哪个位置?
https://www.eurogamer.net/articl ... uly-sony-tells-devs
Sony has told PlayStation 4 game developers that any new titles submitted for certification must also be compatible with PlayStation 5, beginning 13th July.
This means all PS4 games received by Sony for testing after the middle of that month are technically forwards compatible - playable on Sony's next-gen console - though it is up to each game's developer to ensure this is the case.
Developer documentation - released on PlayStation's internal Partner website and seen by Eurogamer - details an option developers must check to state their game has been tested for compatibility with PS5 hardware. This option was added at the end of April in a new version of Sony's PS4 software developer kit.
Sony has told developers it will contact them individually with details on how to test PS5 compatibility, in the order of their various projects' release.
Further documentation sheds light on what "compatibility" means. A game will be deemed compatible with PlayStation 5 only if its submission code runs without issues on Sony's next-gen machine, and provides the same features on PS5 as it does on PS4.
So, for example, a developer couldn't flag their game as PS5 compatible but not provide support for a certain mode on next-gen hardware.
These developer notes also detail Sony's rules for patches to existing games and remasters of previously-released titles.
If a game was originally submitted to Sony before 13th July 2020, any new patch or remaster after that date would not require PS5 compatibility, but it would be "strongly recommended".
If a game was originally submitted to Sony after 13th July 2020, any future patch or remaster to that game would need to keep PS5 compatibility. Once a game is PS5 compatible, it must stay so.
It's worth emphasising that all of this applies to games submitted to Sony after 13th July, which is not the same as anything released after that date. Submissions are generally made well in advance of release to ensure Sony's certification team can approve the game in time.
For example, Sony's own Ghost of Tshushima is released on 17th July but will have entered certification prior to the 13th July cut-off. It will not specifically need to be PlayStation 5 forwards-compatible. However, as one of PlayStation 4's remaining flagship titles, it is certain to be supported on PlayStation 5 (and indeed, Eurogamer has separately heard this will be the case, alongside fellow upcoming exclusive The Last of Us 2).
索尼已经告诉PlayStation4游戏开发商,从7月13日开始,任何提交认证的新游戏都必须与PlayStation5兼容。
这意味着索尼在当月中旬之后收到的所有PS4游戏在技术上都是向前兼容的-可以在索尼的下一代游戏机上玩-尽管这取决于每款游戏的开发者是否能确保这一点。
开发者文档-发布在PlayStation的内部合作伙伴网站上,并被Eurogamer看到-详细说明了开发者必须检查的一个选项,以声明他们的游戏已经过与PS5硬件的兼容性测试。
这一选项是在4月底索尼PS4软件开发工具包的新版中添加的。
索尼已经告诉开发者,它将按照不同项目的发布顺序,分别与他们联系,提供如何测试PS5兼容性的细节。
进一步的文档说明了“兼容性”的含义。
一款游戏只有在其提交代码在索尼的下一代机器上运行没有问题,并在PS5上提供与PS4相同的功能时,才被认为与PlayStation5兼容。
因此,例如,开发者不能将他们的游戏标记为与PS5兼容,但又不能在下一代硬件上提供对特定模式的支持。
这些开发者笔记还详细说明了索尼对现有游戏的补丁和之前发布的游戏的重新掌握的规定。
如果一款游戏最初是在2020年7月13日之前提交给索尼的,该日期之后的任何新补丁或重新主控都不需要与PS5兼容,但会“强烈推荐”。
如果一款游戏最初是在2020年7月13日之后提交给索尼的,该游戏未来的任何补丁或重新主控都需要保持与PS5的兼容性。
一旦游戏与PS5兼容,它就必须保持兼容。
值得一提的是,所有这一切都适用于7月13日之后提交给索尼的游戏,而不是指7月13日之后发售的任何游戏。
为了确保索尼的认证团队能够及时批准这款游戏,提交的材料通常会在发布之前很早提交。
例如,索尼自己的电影“Tshushima的幽灵”将于7月17日上映,但将在7月13日截止日期之前进入认证阶段。
它不需要特别兼容PlayStation5。
然而,作为PlayStation4剩下的旗舰游戏之一,它肯定会在PlayStation5上得到支持(事实上,Eurogamer已经单独听说会出现这种情况,还有即将推出的独家独家游戏The Last of us 2)。
|
评分
-
查看全部评分
|