半肾
精华
|
战斗力 鹅
|
回帖 0
注册时间 2002-3-19
|
本帖最后由 鬼丸 于 2010-9-20 10:04 编辑
《最终幻想14》 外媒对“疲劳”系统的详细分析
So what is the fatigue system? simply put the fatigue system is a limit on how fast you can level up.
什么是疲劳系统?简单的说这个系统的作用就是来限制你的升级速度。
So why is there a limit? Here's why: When designing a game, a game developer decides how fast a player will progress from level to level. A common way to do this is to add a leveling curve. Making it easy for players to level up at first and much harder the higher they get. So a leveling curve is nothing more than a time sink.
那为什么要限制升级速度呢?原因是:设计一个游戏的时候,决定升级速度快慢的人是游戏的开发者。而限制升级的通常方法就是设定一个升级曲线。也就是说让玩家初期感觉升级比较简单而到了后期才会发现随着等级提高升级会变得越发困难。所谓的升级曲线无非是在榨取你的游戏时间。
But here's the problem: If a developer sets the curve too low, the players who can play 12 hours a day will reach the maximum level within weeks. If they set the curve too high, the players who can only manage 1 to 2 hours a day will take years to reach the max.
这就是问题所在:如果开发者将曲线设计的太低,每天玩12小时的玩家一周内也许就能升到顶级了。如果你将曲线设计的高一点,一天只能玩1-2小时的玩家大概需要花费数年才能练到顶级。
This is a major way MMOs retain their subscriptions!
这就是大多数MMO游戏用来压榨玩家月费的方法。
Square-Enix puts a spin on the system. Instead of making someone play tons and tons of hours to reach the maximum level, they made it easier for everyone to level up overall, but still control the rate at which players can progress through the game.
SE则改变了一下这种系统。与那些需要花费玩家大量时间来升到顶级的游戏不同,FF14中任何人都能简单的进行升级,但是开发商在游戏进度方面还是进行了一定的控制。
Here's how the limit works... the fatigue limit is divided into thresholds. a single threshold is equal to the amount of experience points a regular player will gain in an hour, while continuously fighting battles. You will get experience points at a normal rate, until you break the 8th threshold. After that the experience points you gain will gradually decrease, until you reach the 15th threshold where you can no longer gain experience points.
以下是疲劳系统的工作原理:疲劳分成多个阶段,每个阶段相当于你在一个小时里连续战斗可以取得的经验总值,只要在8层疲劳阶段内,你所取得经验量会保持正常。超过这8个阶段后,经验获得量会下降,当你达到第15层疲劳阶段的时候你将不再取得任何物理经验。
But... Once you stop fighting battles, this threshold will slowly start decreasing, and you will be able to gain experience points once again. Not only that, the threshold will reset once a week, allowing you to have a fresh start.
当你停止战斗后,疲劳会慢慢恢复,经过一段时间之后你就又可以取得经验了。除此之外,经过一周的时间,疲劳也会得以重置。
But getting experience points doesn't end when you reach the fatigue limit. Here's why... when you fight battles you will get two kinds of points.
不过当你的物理经验受到疲劳限制的时候,你还是会取得其他经验值的。因为通过战斗你会取得2种经验值。
You will get experience points. Which levels up your physical level, and gives you increased HP, MP, strength, dexterity, vitality, intelligence, mind and piety.
第一种是物理经验值,这些经验值帮助你升级你的物理等级从而提高你的HP和MP总量、力量、灵巧、体质、精神、智力以及虔诚,
And you will also get weapon skill points. Which levels up your class or discipline, and unlocks abilities such as Rampart, Provoke, Red Lotus and Phalanx.
第二种是武器技能点,通过这些点数你可以升级你的职业等级,解锁新的技能。
Each class or discipline have their own separate threshold. Let's say you have reached your limit while playing as a gladiator, you can switch disciplines and change into something else, like a marauder. Giving you a completely empty threshold. Also while playing as a marauder, your gladiator threshold will start decreasing.
每个职业的职业疲劳是彼此分开的,当你作为剑斗士进行游戏的时候,如果该职业进入疲劳状态,你可以改变你的职业,比如斧斗士。这时职业疲劳值就清空了。而且当你玩斧斗士的时候,剑斗士的职业疲劳已经开始慢慢恢复了。
With 18 Disciplines to choose from, you will never run out of skill points to gain.
你有18个职业可以选择,所以说玩家总是能取得技能经验点的。
But why level more than one discipline? Because in Final Fantasy 14, you can combine and use abilities from other disciplines.
那为什么我要升级其他职业的等级呢?应为在FF14中你可以同时使用不同职业的技能。
Here's how it works: when you play a gladiator you can learn abilities like red lotus at rank 2, which deals increased fire damage. And rampart at rank 4, which increases your defenses.
当你作为剑斗士的时候,你可以学习例如技能等级为2的“红莲”,这个技能可以使攻击附带火焰伤害。4级的时候就可以学习“盾墙”了,这个技能可以强化你的防御。
A marauder at rank 6 learns the ability bloodbath, which converts a percentage of damage dealt into HP.
而作为斧斗士,你可以在6级的时候学习技能“浴血”,这个技能可以将你造成伤害的一部分转化为自己的HP。
and a pugilist at rank 6 learns second wind, which restores HP at the cost of TP.
格斗家6级技能“脈轮”则可以将你的TP转化成HP
Under the armory system you can combine those abilities to make your gladiator even stronger.
受益于游戏中的装备系统,当你作为一名剑斗士的时候你依然可以使用以上所有的技能,这样的剑斗士是非常强悍的。
So there are two ways for character growth, vertically with your physical level. and horizontally with your levels of discipline. Players who can manage to play only 1 hour a day, can still reach and enjoy the max level, at the same time as a player who can play 15 hours a day. But players who have more time to play, can grow more horizontally, and have more options and more abilities. Making it a very fair compromise.
所以说你的角色有两种成长方式,纵向上有物理等级,横向上来说则是职业等级。一天只能玩一个小时的玩家依旧可以轻松的达到顶级,这一点上他们和一天玩15小时的玩家没什么两样。但是同游戏时间更多的玩家在横向上进行比较你就会发现他们弱很多,拥有更多的游戏时间就可以有更多的选择和更多的技能,这种设计是非常公平的。
The idea of a fatigue system is so revolutionary that at first glance it sounds ridiculous to most people. But when you really start to look at it, the system allows for more freedom.
疲劳系统是一个革命性的系统,所以刚开始的时候许多玩家都会觉得这非常可笑。但当你认真审视它的时候,你会发现这个系统会带给你很大的自由。 |
|