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战斗力 鹅
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注册时间 2022-1-7
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发表于 2025-1-7 22:31
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本帖最后由 umbasa 于 2025-1-7 22:46 编辑
noahhhh 发表于 2025-1-7 22:20
什么鬼,官方文档都说了是 Frame Warp,和 VR 里用的 Timewarp 技术类似,也是插帧的一种,在平移旋转视 ...
When a player aims to the right with the mouse, for example, it would normally take some time for that action to be received, and for the new camera perspective to be rendered and eventually displayed. What if instead, an existing frame could be shifted or warped to the right to show the result much sooner?
When Frame Warp shifts the game pixels, small holes in the image are created where the change in camera position reveals new parts of the game scene. Through our research, NVIDIA has developed a latency-optimized predictive rendering algorithm that uses camera, color and depth data from prior frames to in-paint these holes accurately. Players see the rendered frame with an updated camera perspective and without holes, reducing latency for any actions that shift the in-game camera. This helps players aim better, track enemies more precisely, and hit more shots.
文档里面说的这两段,我理解的是预测玩家下一步的瞄准方位,提前帮你找准了视角位置,不恰当的比方,类似于“显示器的面板响应速度更快了”,玩家这边一动,显示器画面即刻给了显示?利好动态视力和反应速度过人的电竞选手?某种意义上这算不算辅助瞄准?当然这是我的粗陋理解,如果说错了麻烦帮我指出来,谢谢。 |
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