卡片召唤师
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战斗力 鹅
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注册时间 2020-2-7
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本帖最后由 zwqcm 于 2024-12-15 18:53 编辑
本来我自己在看到宣布astro bot获奖了之后我就把直播关了。结果后面刷到新闻说这个制作人最后获奖感言在骑脸任天堂,就找来了原视频看了看。结果发现他语气很诚恳,也没蹬鼻子上脸的意味。所以就想翻译一下给大家看看真实语境下他想表达的本意。也希望大家别被那些输出情绪的自媒体蒙蔽了。
另外就事论事,我也觉得机器人不配这个奖,不然当时我也不会直接关掉直播了。只是就制作人的这段发言拨乱反正一下。
英文原文:
Well, nothing can prepare you for that. Thank you so much. I am thanking once again to all the ASOBIs back in Japan. There is 65 of them. You know they are crying now. Please, a round of applause for them. Thank you.
When I thought about why this game gave people joy and smiles on their faces. It came down to the people everyday making the game. When I think of the team, it is the generosity they gave. They put the users first as always, never thought about any calculations. It is just, the kids, especially. Because we have this huge, huge privillage to be potentially the first game in children's hands. And we know what it means vary much. So team ASOBI, from the bottom of our heart, well done and thank you so much. I have to thank a few more people. Because a lot of people contribute to the game, in SIE, play station familly. xx(人名听不清) who gets this studio and Scot Rudy who really believes in Astro bot even before we did. xx(人名) and marketing. Many many other people that I am not mentioning. You know that Astro bot is full of 30 years of Play Station histroy and a lot of people in this room tonight gave their characters, their IP without asking anything in return. Just because their cared about celebrating 30 years. So, to them as well, for the bottom of my heart, thank you so much. And then, last but not least. You want to stay for this one. I didn't plan to say it, but I gonna say it anyway. You know, platformer, play station 30 years, and we made a platformers which is great, it is very nostalgic and fresh. But let's not forget that even before playstation, there were people who make platformers. I remember I was a kid in 1989, Christmas, and I got a great box. There was a game packed in. It is called Super Mario Brothers. And it was really really great. So, we are in Japan, in Tokyo. They are in Kyoto. I want to pay tribute to the company who really put platformers and showed us innovations and quality consistantly that inspired us to actually make the game that we made. I managed to not to mention them but you all know who they are. And many other companies that have pay tribute to them tonight. So from the bottom of heart, thanks you so much. It's amazing and we will see you again, thank you so much.
翻译:(很多口头话就不翻译了)
感谢大家,再一次感谢在日本的65位ASOBI工作室的员工,他们现在在欢呼吧,请给他们一轮掌声。
如果说为什么这个游戏能给人带来快乐和欢笑,归根结底还是归功于那些日复一日开发这款游戏的人。他们的慷慨付出,他们把用户尤其是孩子放在第一位,不去计较其他。而且我们有非常大的优势,可能成为孩子手中的第一款游戏。我们也知道这意义有多重大。所以asobi工作室,做的好,以及非常感谢你们。我还要感谢很多在sie,在ps大家庭里这游戏付出的人。xx成立的这个工作室,xx甚至比我们还相信宇宙机器人能成功,xx还有市场部门,还有很多我没提到的人。宇宙机器人是一款充满了ps 30年历史的游戏,很多在座的各位把他们的角色,ip给了我们,且不计回报,只是想庆祝ps的30周年。也非常感谢他们。
最后也是最重要的一点,我本没打算说的,但我还是想说。(还转头看了下身边的同事)这是ps 30周年,我们做了一个非常有情怀的平台跳跃游戏。但是请别忘记,甚至在ps之前,就有人开始做平台跳跃游戏了。我记得1989年圣诞,我收到了一个礼物。礼物盒子里装的是一款游戏,叫超级马里奥兄弟。它非常非常棒。制作这个游戏的公司在京都,我们在东京。我在这里想向那家公司致敬。他们制作平台跳跃游戏,并且持续不断地以他们的创意,质量启发我们制作这款游戏。(开玩笑)我居然做到了不提这家公司的名字。但是你们都知道他是谁。
还有那些其他制作平台跳跃游戏的公司,也向他们致敬。最后非常感谢大家,再见!
有条件的可以去听下原视频。制作人是挺真诚的,看文字篇幅也可以看出一半的致辞都在说这段感谢任天堂的。
P.S. 纯手打,肯定有错误,但是意思基本都尽量还原了
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