半肾
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战斗力 鹅
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注册时间 2019-7-11
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发表于 2024-12-6 10:06
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With 8 and 10 GB there are big problems even in Full HD
8 GB is clearly not enough for the hyper textures even in full HD, it's nothing more than a stuttering orgy. And the giga textures are still too much for an 8 GB graphics card, which run much better than hyper, but still stutter a lot. And the ultra textures are still too much, even if the average frame rate is right, the game still stutters a lot. Only from the medium setting onwards do 8 GB accelerators no longer have any problems - yes, even high textures are still too much.
With a 12 GB VRAM, WQHD can be played well with the hyper textures and even at higher resolutions, corresponding graphics cards are stable, at least for short periods of time - and experience shows that memory consumption does not increase further when playing games with the id-Tech engine.
However, the maximum performance is not yet available with 12 GB in Ultra HD. The frame rate only increases to the maximum with a 16 GB graphics card, even if the frame pacing is no longer disrupted with 12 GB.
VRAM deficiency also prevails in Full HD
In Full HD, too, there is quickly a VRAM deficiency in Indiana Jones and the Great Circle, even if the textures are reduced by two levels to the Ultra setting. Graphics cards with only 8 GB run slightly faster than with "Hyper", but are still slow: GeForce RTX 4060 and Radeon RX 7600 come only with barely playable 30 FPS. And the GeForce RTX 3080 with 10 GB is hardly better, the former high-end graphics card does not reach more than 36 FPS even with the textures reduced by two levels.
Graphics cards with at least 12 GB achieve their normal performance, 60 FPS in Full HD reaches the Radeon RX 6700 XT without any problems, while the actual compe** product, the GeForce RTX 3060 Ti, rumbles around at 30 FPS. The same problems despite a 16 GB VRAM – so there is no limitation in this regard – is the Arc A770. The Radeon RX 6700 XT is a whopping 61 percent faster, the 60-FPS mark remains a long way despite sufficient memory.
8 GB 和 10 GB 的容量,即使是全高清也存在很大问题
8 GB 显然不足以运行超高纹理,即使是全高清,也不过是一场卡顿狂欢。而千兆纹理对于 8 GB 显卡来说仍然太多了,8 GB 显卡的运行速度比超高纹理要好得多,但仍然卡顿很多。而超高纹理仍然太多,即使平均帧速率正确,游戏仍然卡顿很多。只有从中等设置开始,8 GB 加速器才不再有任何问题 - 是的,即使高纹理仍然太多。
使用 12 GB VRAM,WQHD 可以很好地播放超高纹理,即使在更高的分辨率下,相应的显卡也能稳定运行,至少在短时间内 - 经验表明,使用 id-Tech 引擎玩游戏时,内存消耗不会进一步增加。
但是,在超高清下,12 GB 尚无法实现最大性能。只有在 16 GB 显卡上,帧速率才会增加到最大,即使使用 12 GB 时帧速率不再受到干扰。
全高清中 VRAM 缺陷也普遍存在
在 Full HD 下,《夺宝奇兵 2:大圆环》也很快出现了 VRAM 不足的情况,即使纹理降低了两个级别,设置为 Ultra 设置。只有 8 GB 的显卡运行速度比“Hyper”略快,但仍然很慢:GeForce RTX 4060 和 Radeon RX 7600 仅达到勉强可玩的 30 FPS。而 10 GB 的 GeForce RTX 3080 几乎没有更好,前者高端显卡即使纹理降低了两个级别也达不到 36 FPS。
至少有 12 GB 的显卡可以达到其正常性能,Full HD 下的 60 FPS 可以毫无问题地达到 Radeon RX 6700 XT,而实际的竞争产品 GeForce RTX 3060 Ti 则以 30 FPS 的速度徘徊。尽管有 16 GB 的 VRAM(因此在这方面没有限制),Arc A770 也存在同样的问题。 Radeon RX 6700 XT 的速度提高了 61%,尽管内存足够,但 60 FPS 的标记仍然相差甚远。
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