婆罗门
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战斗力 鹅
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注册时间 2006-2-26
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本帖最后由 酷乐 于 2024-4-25 06:29 编辑
算JRPG,JRPG Book都收录了:
Developed by UK-based Climax Solent (unrelated to Climax Entertainment, the Japanese team behind Landstalker and Dark Savior), Sudeki is an attempt to create an action RPG in the style of a Japanese RPG. There are four characters to switch between, each with different skills used for puzzle solving, with the others controlled by the CPU - fighter Tal can push blocks, princess Ailish can cast dispel magic, beast warrior Buki can climb, and scientist Elco can fly. As melee fighters, Tal and Buki can perform combos if you press on- screen buttons; when controlling magicians Ailish and Elco, the perspective switches to first-person, an aspect which makes everything feel fresh.
由英国的Climax Solent(与《秘境魔宝》和《黑暗救世主》背后的日本团队Climax Entertainment无关)开发,Sudeki试图以日本RPG的风格创造一个动作RPG。有四个角色可供切换,每个角色都有不同的技能用于解谜,其他角色由CPU控制——战士Tal可以推动方块,公主Ailish可以施放驱散魔法,野兽战士Buki可以攀爬,科学家Elco可以飞行。作为近战战士,Tal和Buki可以通过按屏幕上的按钮进行连击;当控制魔术师Ailish和Elco时,视角会切换到第一人称,这使得一切感觉都很新鲜。
Still, it never really quite comes together. The visual design is lush and colourful, and the character designs sure scream anime, with their colourful hair, and bikini armour on the women. The development team was obviously aware of how attractive many JRPG **es were, and tried to amp up the sex appeal of the ladies here . but their models are more uncanny valley than pin-up calendar. The story is rote, neither the writing nor voice acting makes the characters interesting, and the soundtrack is unremarkable. It's also strangely bloody, which is normal for Western action games but feels out of place in a Japanese-style game. It's a little short for an RPG (about 20 hours) and ends up unresolved, waiting for a sequel that never came.
尽管如此,它从未真正融合在一起。视觉设计丰富而多彩,人物设计无疑具有动漫风格,女性拥有色彩缤纷的头发和比基尼盔甲。开发团队显然意识到许多JRPG女主角的吸引力,并试图增强这些女士的性感度。但她们的建模更像是恐怖谷,而不是美女挂历。故事很死板,无论是写作还是配音都没有让角色变得有趣,配乐也不起眼。它还异常血腥,这对西方动作游戏来说很正常,但在日式游戏中却显得格格不入。作为RPG游戏,它有点短(约20小时),而且结局未定,等待从未出现的续集。
These aspects ended up too alienating for Western RPG players, yet it completely lacked the elements that Japanese RPG players look for in their games. In the end, it didn't please anyone much, though it's an interesting experiment. It was marketed as an Xbox exclusive initially,but eventually hit Windows PCs.
这些方面最终让西方RPG玩家感到非常疏远,但它完全缺乏日本RPG玩家在游戏中寻找的元素。最后,它并没有让任何人满意,尽管这是一个有趣的实验。它最初是作为Xbox独占游戏销售的,但最终还是登陆了Windows PC。
The American Xbox version of Sudeki included a review quote from Maxim, the men's magazine, representing the target audience for basically everything on the console.
美国Xbox版本的《Sudeki》收录了来自男性杂志《Maxim》的点评,这代表了游戏机上几乎所有内容的目标受众。 |
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