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战斗力 鹅
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注册时间 2020-4-19
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发表于 2025-1-14 10:28
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本帖最后由 Piano-Forest 于 2025-1-15 22:15 编辑
直播总结
https://x.com/shinobi602/status/1878926236048830538
The Blood of Dawnwalker | Details
▪️New single player third-person fantasy action RPG
▪️Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025
▪️Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz
▪️Focused on "narrative sandbox", no two playthroughs will be identical
▪️Takes place in 'Vale Sangora' in 14th century medieval Europe
▪️The setting has been ravaged by plague, famine and social disorder
▪️Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more
▪️The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords
▪️Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset
▪️You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night
▪️You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc
▪️You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource
▪️You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them
▪️Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough
▪️If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game
▪️Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open
▪️Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure
▪️The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc
▪️Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc
▪️全新单人第三人称奇幻动作角色扮演游戏
▪️开发历时两年多,使用虚幻引擎5打造,完整游戏演示将于2025年夏季公布
▪️由《巫师3》前游戏总监Konrad Tomaszkiewicz与《巫师3》和《赛博朋克2077》任务总监Mateusz Tomaszkiewicz领衔开发
▪️专注于“叙事沙盒”,每次游戏体验都将独一无二
▪️游戏背景设定在14世纪中世纪欧洲的“桑戈拉谷地”(Vale Sangora)
▪️该地区被瘟疫、饥荒和社会动乱摧残
▪️灵感来自东欧建筑和文化,如波兰木屋、乌克兰与巴尔干服饰、“罗马尼亚防御性教堂”等
▪️世界背后一直有吸血鬼潜伏,他们伺机在人类最虚弱时发动袭击,推翻封建领主
▪️昼夜循环在游戏中占据重要地位,白天和夜晚的村庄、建筑氛围完全不同
▪️玩家扮演Coen,一位充满活力的角色,成为“黎明行者”(既非人类亦非吸血鬼,介于两者之间),可以穿梭于人类和夜晚生物的世界
▪️白天用剑和武器战斗,夜晚使用吸血鬼能力进行战斗、探索环境等
▪️游戏中有30个白天与30个夜晚来拯救你的家人,设计有紧迫感。完成任务或目标时,时间会推进。时间不会按照现实时间流逝,玩家可以管理时间作为一种资源
▪️游戏中会遇到许多角色,他们有各自的目标和野心,可能成为朋友,也可能成为对手
▪️血之饥渴:核心玩法机制,需要在游戏过程中吸取血液维持生存
▪️如果长时间未进食,和NPC对话时可能失去控制,将其吞噬,甚至可能是你的游戏中“最好的朋友”
▪️吸血鬼设计:在这个世界中,吸血鬼的牙齿会不断生长,越老的吸血鬼牙齿越多。平时不可见,张口时会伸长显现
▪️吸血鬼由Brencis领导,他是一位极其强大的古老吸血鬼,试图改变世界,利用社会动荡和扭曲的宗教信仰,将自己塑造成某种救世主
▪️吸血鬼领袖并非完全黑白分明,他们推翻了暴虐腐败的封建领主,但同时也为了生存杀害人类,举行教堂血祭等
▪️Brencis是一个“动态反派”,会对玩家的行动和选择作出反应,例如颁布法令设置军事检查站等,成为玩家的障碍
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