婆罗门
精华
|
战斗力 鹅
|
回帖 0
注册时间 2009-8-26
|
本帖最后由 pgain2004 于 2023-11-5 20:48 编辑
- Why do you think it sold so well? Is there a wider market for CRPGs than we thought? Has the popularity of D&D got anything to do with it?
- We never used the term 'CRPG' in our campaigns for a reason: it plays very well on a PlayStation 5. DOS2 plays extremely well on an iPad Pro. These are no longer 'computer' RPGs. If you consider CRPG to mean 'classic' RPG, I promise you that BG3 is not a classic RPG but a modern RPG. It has a lot of depth, BUT it's doing things most RPGs aren't able to do. The latter is a big reason for its perceived success. Every time we release a 'CRPG', we know that the 'CRPG' audience grows. The only reason - at least on the industry side - that people think this audience is 'small' is because there isn't a big enough pool of data to pull from.
How well should BG3 do? Well, what other 'CRPG' with AAA production values are you going to look at to project from?
It's a blessing, and a curse. Don't get me wrong, it is very much 99.99% a blessing, but academically the lack of substantiation - even internally - can create complex problems that require complex solutions. Colourful mathematics.
所以就我理解,发行总监那句话的意思其实是:“为什么说它是现代RPG,因为①它有(和其它CRPG或者说同类竞品类似的)深度,但同时②它还做了大部分其它RPG没做到的东西(也就是后面说的3A开发规格和一些细节填充,估摸是例如拉瑞安老大上次说的会做99%玩家根本不会碰到的反馈,拍拍老大马屁),而后一点是获得成功的重要因素。”
主要也像翻译群里某位说的,应该就是不希望CRPG这个标签限制受众群体所以一直在强调我们视野放在了CRPG传统受众的框架外,多游玩平台发展,按大众口味去做大制作,在一些细节上连思路清奇是玩家都去照顾到
4楼Lunamos的还好一点(但好像也不太对),主楼那个翻译感觉完全就是在故意拱火
所以为什么每次看到这种国内中文游戏媒体对外媒的转载我都得先留个心眼……
|
|