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战斗力 鹅
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注册时间 2011-8-10
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本帖最后由 gamecalo 于 2023-9-3 22:02 编辑
从小玩电子游戏, 2000年PS末期大多游戏就是十小时左右流程. 从2000年代到2010年左右, 大多游戏也就是十几个到二十几小时的流程.最近十年左右游戏的平均流程长度出现了 刹不住车的越来越长的趋势, 六七十小时常常只是个起点, 甚至一两百小时流程都成了"卖点".
一直有这么个疑问, 为什么会现如今游戏的平均时长会越来越长呢 ...
刚才问了GPT, 以下是它的回答.
这么长的游戏, 还怎么玩 ?
各位怎么认为?
多年来,电子游戏的长度确实在不断变化,许多现代电子游戏比 2000 年代的游戏更长有几个原因:
1. 技术进步: 现代游戏平台和硬件的功能已变得更加强大,这使得开发人员能够创建更大、更复杂、内容更丰富的世界。这种技术进步使开发人员能够创造出具有详细环境和大量支线任务的广阔开放世界游戏。
2. 对价值的需求: 如今的游戏玩家通常希望他们的钱花得物有所值。随着游戏开发成本的增加,发行商和开发商希望提供更长的游戏体验,以证明其价格合理。较长的游戏也有助于留住玩家,让他们长时间参与游戏。
3. 开放世界趋势: 最近的许多游戏,尤其是动作冒险和角色扮演类型的游戏,都采用了开放世界的设置。这些开放世界非常广阔,提供了丰富的内容,包括支线任务、收藏品和探索机会。这些额外的活动可以**延长游戏的游戏时间。
4. 叙事复杂: 现代游戏通常强调复杂的叙事和角色发展。这可能会导致游戏时间延长,因为玩家需要参与更深入的叙事和角色弧线,而这些都需要时间来展开。
5. 推出后的内容: 开发商经常发布可下载内容(DLC)和扩展内容,以进一步延长游戏的生命周期。这些额外的内容包可以为已经很长的游戏增加数小时的游戏时间。
6. 即时服务游戏: 即时服务游戏的兴起,即开发者通过新内容、挑战和活动不断更新和扩展游戏,有助于延长游戏的整体游戏时间。堡垒之夜》(Fortnite)、《命运 2》(Destiny 2)和《战争框架》(Warframe)等游戏就是这一趋势的典型代表。
7. 玩家参与度: 开发者现在更加关注玩家的参与度和留存率,通常会在游戏中设计一些鼓励玩家在游戏中花费更多时间的功能,如每日挑战、排行榜和多人模式。
8. 多种游戏模式: 许多现代游戏都提供了多种游戏模式,从主故事战役到各种多人游戏模式、合作选项和自定义内容创建。这些模式可以**增加游戏的游戏时间和可玩性。
值得注意的是,虽然许多现代游戏的长度较长,但仍有多种游戏长度可供选择,以迎合不同的喜好。更短更简洁的游戏也继续受到欢迎,独立游戏开发者经常创造出几个小时就能完成的游戏体验。
归根结底,视频游戏的长度是开发者根据自己的目标和希望为玩家提供的体验类型而做出的设计选择。
通过DeepL(免费版)翻译
Q:
Why new video games in recent years are much more longer than the video games in 2000s ?
A:
The length of video games has indeed evolved over the years, and there are several reasons why many modern video games are longer than those from the 2000s:
1. Advances in Technology: Modern gaming platforms and hardware have become significantly more powerful, allowing developers to create larger and more complex worlds with more content. This technological advancement enables the creation of expansive open-world games with detailed environments and numerous side quests.
2. Demand for Value: Gamers today often expect more value for their money. As the cost of developing games has increased, publishers and developers have aimed to provide longer gameplay experiences to justify the price tag. Longer games can also help retain players and keep them engaged for extended periods.
3. Open-World Trend: Many recent games, especially in the action-adventure and role-playing genres, feature open-world settings. These open worlds are vast and offer a wealth of content, including side missions, collectibles, and exploration opportunities. These additional activities can significantly extend the playtime of a game.
4. Narrative Complexity: Modern games often emphasize intricate storytelling and character development. This can lead to longer games, as players are engaged in more in-depth narratives and character arcs that require time to unfold.
5. Post-launch Content: Developers frequently release downloadable content (DLC) and expansions to extend the lifespan of a game even further. These additional content packs can add hours of gameplay to an already lengthy game.
6. Live Service Games: The rise of live service games, where developers continually update and expand the game with new content, challenges, and events, contributes to longer overall playtimes. Games like Fortnite, Destiny 2, and Warframe are prime examples of this trend.
7. Player Engagement: Developers now pay more attention to player engagement and retention, often designing games with features that encourage players to spend more time in-game, such as daily challenges, leaderboards, and multiplayer modes.
8. Variety of Game Modes: Many modern games offer a wide range of gameplay modes, from the main story campaign to various multiplayer modes, co-op options, and custom content creation. These modes can significantly increase the playtime and replayability of a game.
It's important to note that while many modern games are longer, there is still a wide variety of game lengths available to cater to different preferences. Shorter, more concise games also continue to be popular, and indie game developers often create experiences that can be completed in a few hours.
Ultimately, the length of a video game is a design choice made by developers based on their goals and the type of experience they want to offer to players.
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