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战斗力 鹅
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注册时间 2015-11-30
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关于godot能不能做3A,官方有篇文章讲的挺好的。
https://godotengine.org/article/whats-missing-in-godot-for-aaa/
文章结尾是这么说的:
So, are we not even close?
While the goal of this article is to make clear how significant the work remaining is to make Godot an offering closer to the ones in the commercial segment, it is important to not forget one key detail:
Godot is Free and Open Source Software. And as such, it can be modified by anyone to fit any purpose.
Currently, many large studios have the ability to create their own in-house technology. Still, as hardware becomes more and more complex to develop for, they are giving up in favor of spending money on pre-existing commercial technology offerings.
Godot, on the other hand, serves as an excellent platform to build upon, as it solves the vast majority of problems already. As a result, more and more studios are using Godot as a base to derive their own technology from.
This is a win/win situation, as it allows them to keep their freedom to innovate and, at the same time, avoid paying expensive technology licensing costs.
Time will tell how Godot transitions from its current state to something more widely used by larger studios, but it will definitely need significantly more work from our side.
顺便godot的官方教程其实很全面简明,看完之后就可以开发独立游戏了。
这也是这种偏独立引擎的特点,他的教程并非面对「专科用户」——例如虚幻的官方教程——而是会讲解原理,让你了解为什么引擎要这样做。这和虚幻教程那种「你只需要先这样,再那样,就能获得某种效果」要更容易理解。
(黑一下虚幻,不同的功能模块甚至操作逻辑都是相反的。) |
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