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战斗力 鹅
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注册时间 2018-11-23
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Real-time tactics (RTT)[1] is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units[1][2] and a focus on complex battlefield tactics.
RTT相比RTS而言专注于战场上的战术交换,不像RTS同时需要关注资源运营,一般来说RTS去掉了资源采集和单位建造后的游戏就是RTT游戏,和战场规模没啥关系。
Eastern Europe
The 2000s (decade) saw a number of tactical simulations developed in Eastern Europe. Examples include real-time tactics titles such as those belonging to the Blitzkrieg, Sudden Strike and UFO (not to be confused with UFO: Enemy Unknown by MicroProse) series; as well as stand-alone titles like Nexus: The Jupiter Incident, Joint Task Force, and Codename: Panzers.
你说的突袭和闪电战一般都被认为是根正苗红的RTT。 |
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