圣者
精华
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战斗力 鹅
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注册时间 2016-6-13
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In the image below from Bethesda Softworks’ The Elder Scrolls III: Morrowind, NVIDIA artists used RTX Remix to remaster a scene. Our team loaded into a shared RTX Remix project via Omniverse, and as one member updated an object’s material properties, or an asset’s mesh in Omniverse-connected applications like Substance or Maya, the game scene would sync in the Remix viewport, making collaboration a breeze. A second artist could then spend their time in the Remix application, meticulously moving each completed asset to its perfect position, and relighting the scene with the rebuilt objects in mind. It’s that simple, enabling round-the-clock collaboration and development with a mod team spread across the planet. Previously, you’d need to wait for one person’s work to be finished and sent. Now, there are no delays, and another can pick up where you left off.
别想多,还是人工 |
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