婆罗门
精华
|
战斗力 鹅
|
回帖 0
注册时间 2017-2-28
|
多平台对比
Xbox Series S:
- Resolution Mode: 1440p/~40fps
- Performance Mode: 1080p/60fps
Xbox Series X:
- Resolution Mode: 2160p/~60fps
- Performance Mode: Dynamic 2160p/60fps
PS5:
- Resolution Mode: 2160p/~60fps
- Performance Mode: Dynamic 2160p/60fps
- All versions use the same temporal reconstruction technique for resolution that we saw in RE Village.
- PS5 and Xbox Series X use dynamic resolution for performance mode. PS5's average resolution is slightly higher in this mode in the areas tested, although nothing remarkable (PS5: 1872p | XSX: 1836p).
- Resolution mode enables Ray-Tracing on PS5/XSX by default, but we can enable/disable it in any display mode.
- Xbox Series S does not have Ray-Tracing. It is also not possible to enable enhanced hair. It also suffers from some cutbacks in texturing, LOD and shadows.
- Ray-Tracing improves the overall lighting of specific areas and reflections as we saw in Resident Evil Village. Its use is quite anecdotal.
- On PS5/XSX/PC it is possible to activate a graphics option that improves the physics of Leon's hair and other characters/animals. However, this option causes integration problems with the lighting in the console versions.
- PS5 has a performance advantage over XSX, with an average of 5/10fps over. In any case, I recommend in all versions the performance mode without RT, which maintains a stable 60fps.
- You will have the full performance of the PC version with the final version of the game. |
|