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战斗力 鹅
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注册时间 2016-3-19
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发表于 2021-12-30 16:23
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画质mod对模拟器帧数影响很小,我用2x拉伸大概提了两帧的速度,而且加载画质mod之后阴影表现会变得很奇怪,反正可以自行考虑要不要用lib_nx.ini 画质补丁
- tonemap=on
- ssao=off
- bloom=on
- godray=on
- AntiAliasing=on
- ColReduction=on
- dof=off #not used
- lensFlare=off
- aoskip=off
- lut=on
- luttex1=lutba #not used
- cube=cube #not used
- toneHistogramLow=0.8
- toneHistogramHigh=0.9
- tonemax=1.0
- tonemin=0.15
- tonescale=7.0
- toneUpSpeed=0.1
- toneDownSpeed=0.5
- toneBlmmax=1000
- toneBlmmin=0.001
- toneBlmmul=100.0
- godray_inival=0.95
- godray_decay=0.99
- godray_scale=1.235
- blm_border_sub=1.0
- blm_border_mul=0.105
- blm_border_sub2=0.0
- blm_border_mul2=0.0
- blm_border_max=3.5
- blm_str1=1.0 #not used
- blm_str2=1.0 #not used
- blm_str3=1.0
- blm_gauss1=0.9 #not used
- blm_gauss2=0.8 #not used
- blm_gauss3=0.8
- blm_weight1=0.63 #not used
- blm_weight2=0.1 #not used
- blm_weight3=0.14 #not used
- blm_weight4=0.53 #not used
- blm_weight5=0.58
- blm_deviation1=0.2 #not used
- blm_deviation2=0.5 #not used
- blm_deviation3=1.0 #not used
- blm_deviation4=1.0 #not used
- blm_deviation5=1.0
- blm_saturation1=0.0 #not used
- blm_saturation2=0.0 #not used
- blm_saturation3=0.0 #not used
- blm_saturation4=0.0 #not used
- blm_saturation5=0.35
- blm_emissive_str=9.0
- blm_tone_scale=0.05
- blm_emissive_max=20.0
- blm_emissive_min=0.0
- lens_max=1
- lens_rot=0
- lens_sub=1.5
- lens_mul=3.5
- lens_weight=0.1
- lens_decay=1.0
- lens_str=1.5
- lens_paMax=4.0
- lens_UVDecay=0.290
- AA_Sharpness=8.0 #needs to be >=1.0, otherwise it will crash when it loads open world
- AA_Range=0.5 #needs to be <1.0, otherwise crash after few seconds when it loads open world
- AA_Threshold=0.17
- AA_ThresholdMin=0.05
- red_sclX=1.0 #max resolution in docked mode (1.0 is 720p)
- red_sclY=1.0
- red_hdsclX=0.75 #max resolution in undocked mode (0.75 is 540p)
- red_hdsclY=0.75
- red_Auto=on #does nothing according to @chaoskagami
- red_AtMaxX=1.0
- red_AtMaxY=1.0
- red_AtMinX=0.7 #minimal resolution in active mode (0.7 docked mode - 504p, undocked mode - 378p)
- red_AtMinY=0.7
- red_AtRate=97.0 #how much it can scale resolution in some amount of time (probably 1 sec)
- ao_Lengs=0.1
- ao_LengsRatio=1.98
- ao_range=5.7
- ao_rangeRatio=1.000
- ao_sub=0.02
- ao_subRatio=0.150
- ao_Mul=2.0
- ao_blurRange=0.720
- ao_blurScale=0.75 #not used
- ao_av_Shwstr=0.5
- blur=off
- blurStr=0.2
- blurAlpha=40.0
- blurSub=0.025
- blurBlurRange=0.32
- shadowStr=1.0
- shadowHalf=on
- shadowColor=0.0, 0.0, 0.0 #not used
- simShwStr=1.6
- simShwIn=0.7
- simShwMin=0.15
- sRGBMode=on
- gamma=6 #not used
- ao_av_CenterWeight=1.090
- ao_av_MaxDistance=0.15
- ao_av_MaxRadius=0.2
- ao_av_FadeOutStart=70000.0
- ao_av_FadeOutDistance=10000.0
- ao_av_BlurFallOff=0.050
- ao_av_BlurScale=1.6
- ao_av_Shwstr=0.5
- cam_near=0.1
- cam_far=80000.0
- avmp01 = 0.5 , 0.5 , 0.5 #not used
- avmp02 = 0.5 , 0.5 , 0.5 #not used
- avmp03 = 0.5 , 0.5 , 0.5 #not used
- avmp04 = 0.5 , 0.5 , 0.5 #not used
- avmp05 = 0.5 , 0.5 , 0.5 #not used
- avmp06 = 0.5 , 0.5 , 0.5 #not used
- avmp07 = 0.5 , 0.5 , 0.5 #not used
- avmp08 = 0.5 , 0.5 , 0.5 #not used
- avmp09 = 0.5 , 0.5 , 0.5 #not used
- avmp10 = 0.5 , 0.5 , 0.5 #not used
- avmp11 = 0.5 , 0.5 , 0.5 #not used
- avmp12 = 0.5 , 0.5 , 0.5 #not used
- avmp13 = 0.5 , 0.5 , 0.5 #not used
- avmp14 = 0.5 , 0.5 , 0.5 #not used
- avmp15 = 0.5 , 0.5 , 0.5 #not used
- avmp16 = 0.5 , 0.5 , 0.5 #not used
- cloud_h_min=1000.0
- cloud_h_max=1100.0
- cloud_color = 1.0, 1.0, 1.0 #not used
- toonDirType = Camera #Second option: "Sun"
- toonDirBackBright = 1.0
- toonDirElevation = 0.1
- toonDirPntSptRatio = 0.0
- toonDirLightScaleVal = 0.333;
- toonDirInOutMin = 0.6
- toonIBLScaleVal = 0.28;
- toonShadowAlpha = 0.02;
- toonCharShadowAlpha = 0.02;
- toonCharShadowMin = 0.46;
- toonOutlineWidth = 2.3
- toonOutlineMaxWidthPixelCoverage = 11.5;
- toonOutlineDispOffPixelCoverage = 1.0;
- toonRimDirAngleX = 13.40
- toonRimDirAngleY = -11.90
- rim_color = 1.0, 1.0, 1.0 #not used
- rim_intensity = 3.0
- iblDirectLightIntensity = 1.0
- iblSkyIntensity = 1.5
- iblBlendBetweenFrame = 30
- skyToneDirLightIntensity = 0.2
- skyToneAmbientIntensity = 0.32
- tssao = on
- tssaoRadius = 1.0
- tssaoIntensityMul = 1.0
- tssaoIntensityPow = 0.16
- tssaoOutputAO = 0.35
- tssaoPostBlurSharpness = 0.55
- tssaoLuminanceCorrection = 0.3
- tssaoSelectiveFiltering = on
- tssaoWeakenRatio = 0.8
- ssr = on
- ssrIntensity = 1.0
- ssrShinessFade = 0.8
- ssrGroundness = 0.73
- ssrFadeSec = 5.0
- shadowCloud = on
- shadowCloudStr = 0.8
- shadowCloudSize = 300
- shadowCloudScrollDir = 150.0
- shadowCloudScrollSpeed = 6.0
- shadowRaytraceDistance = 0.15
- shadowRaytracePitch = 0.0
- tmaa=on
- tmaaSharpness_0 = 0.4 #not used
- tmaaSharpness_1 = 0.6 #not used
- tmaaSharpness_2 = 0.6 #not used
- tmaaSharpness_3 = 0.72 #not used
- tmaaSharpness_4 = 0.8 #not used
- tmaaSharpness_5 = 0.9 #TMAA Sharpness in docked mode
- tmaaSharpness_Hnd_0 = 1.2 #not used
- tmaaSharpness_Hnd_1 = 1.1 #not used
- tmaaSharpness_Hnd_2 = 1.1 #not used
- tmaaSharpness_Hnd_3 = 1.12 #not used
- tmaaSharpness_Hnd_4 = 1.2 #not used
- tmaaSharpness_Hnd_5 = 1.3 #TMAA Sharpness in handheld mode
- tmaaBlendDefault = 0.05
- tmaaBlendPBR = 0.0
- tmaaBlendMPF = 0.3
- tmaaBlendToon = 0.05
- tmaaNewUpScale=on #Responsible for "sharpness filter" in undocked mode
- shwCharParm = 17.92;
- shwHalfLamParm = 1.0;
- wetMaxShiness = 0.5
- wetDarkness = 0.48
- wetShinessScale = 0.6
- wetToInsideFrame = 10
- wetToOutsideFrame = 20
- TransReduction = on
- trans_red_sclX = 0.5
- trans_red_sclY = 0.5
- blur2=on
- blur2Str = 10.0
- blur2Sub = 0.25
- blur2ObjScale = 0.65
- blur2CameraScale = 0.8
- blur2BlurRange = 0.7
- blur2PixelRange = 20.0
- blur2HLV = on
- gpucount=64
- leafSpecColMinShiness = 0.1
- leafSpecColMaxShiness = 0.4
- leafSpecColRatio = 0.85
复制代码
保存为lib_nx.ini塞到
C:\Users\你的电脑名\AppData\Roaming\yuzu\sdmc\atmosphere\contents\0100F3400332D001\romfs\monolib\shader
没加载画质mod的
加载画质mod的
加载别人调教过的画质mod的
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