婆罗门
精华
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战斗力 鹅
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回帖 0
注册时间 2009-5-10
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What I’m trying to explore this time is a colony simulation that is higher in detail than Banished, with a smaller set of villagers. This includes things like beds to sleep in, each villager owning equipment that’s stored somewhere, and having skills unique to each citizen that are needed to make the village work. I’d like to slow down the simulation to days, including time to sleep, rest, work, and join in town festivities, like weddings or annual celebrations.
作者这两年在主页上发了一些开发日志,讲了不少开发心得,从日志里看他现在在做一个殖民地模拟游戏,比起放逐之城更注重村民的AI行为 |
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