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[软件] Edge Chrome 出现频繁卡顿求解,cpu 11900KB

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发表于 2021-9-14 13:26 | 显示全部楼层 |阅读模式
刚到了猛兽峡谷,重装了下系统,发现了一个令人难受的问题。Edge和Chrome变得卡顿频繁,不是加载慢,而是好像被时停了一样,整个浏览器会什么反应都没有5-20秒(没有显示无响应),然后继续,大概一分钟不到就能碰到一次。而用火狐就碰不到这个问题。

当然这个nuc的问题也不止这点,装完最新的20H1系统lan和wifi都是没有驱动可用的,也就是你得准备一台能联网的电脑或者提前下载好驱动,不然就两眼一抹黑。3个9cm的风扇其实还算可以,虽然一打开edge还没浏览网页呢就转速2000了,不能忍的是我这个计算卡它会发出高频噪音。软件+硬件双重折磨我打算退了。但是还是想问下,这个dio问题是个常见问题吗,网上也找不到和我一样状况的解答
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 楼主| 发表于 2021-9-14 14:10 | 显示全部楼层
顺便问下,准备退回11600K装机了,机箱用旧的肖邦,有什么itx主板推荐吗?现在itx有3个m2槽的嘛,没有的话肖邦能装个半高pcie拓展卡不
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发表于 2021-9-14 14:13 | 显示全部楼层
本帖最后由 lxx4869 于 2021-9-14 14:36 编辑

我也这样,卡顿后能操作的话,关掉edge再打开就正常了,9900k和2500k好像都碰到过

刚刚没看完,还是不太一样,楼主1分钟不到就碰到次,太频繁了,我是好几天碰到一次。

而且卡住的时候不光浏览器,整个系统都没响应。

经常是在滚轮滚动看网页的时候触发。
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发表于 2021-9-14 14:27 | 显示全部楼层
等一个楼主的评测,对这个机器很感兴趣,可惜现在显卡太贵了。
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发表于 2021-9-14 18:10 来自手机 | 显示全部楼层
chrome://gpu

访问这个网站的信息贴一下
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发表于 2021-9-14 18:13 来自手机 | 显示全部楼层
这价格真的很烫手啊
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发表于 2021-9-14 18:20 来自手机 | 显示全部楼层
标准itx应该没3个m.2,与其纠结这个,不如直接上2根2T
肖邦自带电源就150W,确定hold的住1160k?

—— 来自 Xiaomi Redmi K20 Pro, Android 10上的 S1Next-鹅版 v2.4.4.1
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 楼主| 发表于 2021-9-14 18:36 | 显示全部楼层
雪影 发表于 2021-9-14 18:20
标准itx应该没3个m.2,与其纠结这个,不如直接上2根2T 肖邦自带电源就150W,确定hold的住1160k?

现在150w都保不住i5了嘛
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 楼主| 发表于 2021-9-14 20:36 | 显示全部楼层
colodes 发表于 2021-9-14 18:10
chrome://gpu

访问这个网站的信息贴一下
回去试了下,用的是edge://gpu应该都一样吧,有什么疑点吗

  1. Graphics Feature Status
  2. Canvas: Hardware accelerated
  3. Compositing: Hardware accelerated
  4. Multiple Raster Threads: Enabled
  5. Out-of-process Rasterization: Hardware accelerated
  6. OpenGL: Enabled
  7. Rasterization: Hardware accelerated
  8. Skia Renderer: Enabled
  9. Video Decode: Hardware accelerated
  10. Vulkan: Disabled
  11. WebGL: Hardware accelerated
  12. WebGL2: Hardware accelerated
  13. Driver Bug Workarounds
  14. clear_uniforms_before_first_program_use
  15. decode_encode_srgb_for_generatemipmap
  16. disable_direct_composition_sw_video_overlays
  17. enable_bgra8_overlays_with_yuv_overlay_support
  18. enable_webgl_timer_query_extensions
  19. exit_on_context_lost
  20. force_rgb10a2_overlay_support_flags
  21. max_msaa_sample_count_4
  22. msaa_is_slow
  23. supports_two_yuv_hardware_overlays
  24. disabled_extension_GL_KHR_blend_equation_advanced
  25. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  26. Problems Detected
  27. Some drivers are unable to reset the D3D device in the GPU process sandbox
  28. Applied Workarounds: exit_on_context_lost
  29. Clear uniforms before first program use on all platforms: 124764, 349137
  30. Applied Workarounds: clear_uniforms_before_first_program_use
  31. On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
  32. Applied Workarounds: msaa_is_slow
  33. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  34. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  35. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  36. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  37. Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491
  38. Applied Workarounds: enable_webgl_timer_query_extensions
  39. Enable HDR video playing through overlay on Intel: 1062184
  40. Applied Workarounds: force_rgb10a2_overlay_support_flags
  41. Intel GPUs fail to report BGRA8 overlay support: 1119491
  42. Applied Workarounds: enable_bgra8_overlays_with_yuv_overlay_support
  43. 8x MSAA for WebGL contexts is slow on Win Intel: 1145793
  44. Applied Workarounds: max_msaa_sample_count_4
  45. Promote 2 videos to hardware overlays on Windows Intel platforms: 1105618
  46. Applied Workarounds: supports_two_yuv_hardware_overlays
  47. Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly.: 1192748
  48. Applied Workarounds: disable_direct_composition_sw_video_overlays
  49. ANGLE Features
  50. allow_compressed_formats (Frontend workarounds): Enabled: true
  51. Allow compressed formats
  52. disable_anisotropic_filtering (Frontend workarounds): Disabled
  53. Disable support for anisotropic filtering
  54. disable_program_binary (Frontend features) anglebug:5007: Disabled
  55. Disable support for GL_OES_get_program_binary
  56. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  57. On some GPUs, program binaries don't contain transform feedback varyings
  58. enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false
  59. Enable compressing pipeline cache in thread pool.
  60. enable_capture_limits (Frontend features) anglebug:5750: Disabled
  61. Set the context limits like frame capturing was enabled
  62. forceRobustResourceInit (Frontend workarounds) anglebug:6041: Disabled
  63. Force-enable robust resource init
  64. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  65. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  66. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 1165751: Disabled: false
  67. Always rewrite vec/mat constructors to be consistent
  68. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  69. On some drivers TexImage sometimes seems to interact with the Framebuffer
  70. add_mock_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
  71. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  72. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Enabled: true
  73. Some drivers corrupt texture data when clearing for robust resource initialization.
  74. allow_translate_uniform_block_to_structured_buffer (D3D workarounds) anglebug:3682: Enabled: IsWin10OrGreater()
  75. There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer.
  76. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
  77. Using clear() may not take effect
  78. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
  79. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  80. disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
  81. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  82. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
  83. Using isnan() on highp float will get wrong answer
  84. emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  85. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  86. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  87. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  88. flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
  89. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  90. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
  91. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  92. get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
  93. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  94. mrt_perf_workaround (D3D workarounds): Enabled: true
  95. Some drivers have a bug where they ignore null render targets
  96. pre_add_texel_fetch_offsets (D3D workarounds): Enabled: isIntel
  97. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  98. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
  99. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  100. select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  101. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  102. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  103. Set data faster than image upload
  104. skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
  105. In specific cases the driver doesn't handle constant register zero correctly
  106. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  107. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  108. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Enabled: isIntel
  109. Copying from staging storage to constant buffer storage does not work
  110. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  111. Missing an option to disable mipmaps on a mipmapped texture
  112. Version Information
  113. Data exported        2021-09-14T12:33:48.395Z
  114. Edge version        Edg/93.0.961.47
  115. Operating system        Windows NT 10.0.19043
  116. Software rendering list URL        https://chromium.googlesource.com/chromium/src/+/ff5c0da2ec0adeaed5550e6c7e984**c77d98a/gpu/config/software_rendering_list.json
  117. Driver bug list URL        https://chromium.googlesource.com/chromium/src/+/ff5c0da2ec0adeaed5550e6c7e984**c77d98a/gpu/config/gpu_driver_bug_list.json
  118. ANGLE commit id        5ab9ed3cc254
  119. 2D graphics backend        Skia/93 42c2cee5ce92a792e79ec22a5a20f8c57e32892b
  120. Command Line        "C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe" --profile-directory=Default --flag-switches-begin --flag-switches-end
  121. Driver Information
  122. Initialization time        875
  123. In-process GPU        false
  124. Passthrough Command Decoder        true
  125. Sandboxed        true
  126. GPU0        VENDOR= 0x8086, DEVICE=0x9a60, SUBSYS=0x30198086, REV=1, LUID={0,42706} *ACTIVE*
  127. GPU1        VENDOR= 0x1414, DEVICE=0x008c, LUID={0,46504}
  128. Optimus        false
  129. AMD switchable        false
  130. Desktop compositing        Aero Glass
  131. Direct composition        true
  132. Supports overlays        true
  133. YUY2 overlay support        SCALING
  134. NV12 overlay support        SCALING
  135. BGRA8 overlay support        SCALING
  136. RGB10A2 overlay support        SCALING
  137. Diagonal Monitor Size of \\.\DISPLAY2        27.1"
  138. Driver D3D12 feature level        D3D 12.1
  139. Driver Vulkan API version        Vulkan API 1.2.0
  140. Driver vendor        Intel
  141. Driver version        27.20.100.9415
  142. GPU CUDA compute capability major version        0
  143. Pixel shader version        5.0
  144. Vertex shader version        5.0
  145. Max. MSAA samples        16
  146. Machine model name        
  147. Machine model version        
  148. GL_VENDOR        Google Inc. (Intel)
  149. GL_RENDERER        ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.9415)
  150. GL_VERSION        OpenGL ES 2.0.0 (ANGLE 2.1.22943 git hash: 5ab9ed3cc254)
  151. GL_EXTENSIONS        GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object GL_WEBGL_video_texture
  152. Disabled Extensions        GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  153. Disabled WebGL Extensions        
  154. Window system binding vendor        Google Inc. (Intel)
  155. Window system binding version        1.5 (ANGLE 2.1.22943 git hash: 5ab9ed3cc254)
  156. Window system binding extensions        EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_KHR_reusable_sync
  157. Direct rendering version        unknown
  158. Reset notification strategy        0x8252
  159. GPU process crash count        0
  160. gfx::BufferFormats supported for allocation and texturing        R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  161. Compositor Information
  162. Tile Update Mode        One-copy
  163. Partial Raster        Enabled
  164. GpuMemoryBuffers Status
  165. R_8        Software only
  166. R_16        Software only
  167. RG_88        Software only
  168. BGR_565        Software only
  169. RGBA_4444        Software only
  170. RGBX_8888        GPU_READ, SCANOUT
  171. RGBA_8888        GPU_READ, SCANOUT
  172. BGRX_8888        Software only
  173. BGRA_1010102        Software only
  174. RGBA_1010102        Software only
  175. BGRA_8888        Software only
  176. RGBA_F16        Software only
  177. YVU_420        Software only
  178. YUV_420_BIPLANAR        GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE
  179. P010        Software only
  180. Media Foundation Rendering Capabilities
  181. PlayReady Hardware DRM disabled        false
  182. Direct Composition        true
  183. Dolby Atmos support        false
  184. AV1 installed        false
  185. AV1 activable        false
  186. AV1 version        Not Installed
  187. HEVC installed        false
  188. HEVC activable        false
  189. Display:        Scaled: [0,0 2560x1440] Scale: 1.50 Actual: [0,0 3840x2160]
  190. GPU Index        GPU0
  191. HEVC - Dolby Vision support        false
  192. HEVC - HDR10 support        false
  193. HDCP 2.2 support        false
  194. HEVC - 4K support        false
  195. Display(s) Information
  196. Info        Display[2779098405] bounds=[0,0 2560x1440], workarea=[0,0 2560x1400], scale=1.5, rotation=0, panel_rotation=0 external.
  197. Color space (sRGB/no-alpha)        {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  198. Buffer format (sRGB/no-alpha)        BGRX_8888
  199. Color space (sRGB/alpha)        {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  200. Buffer format (sRGB/alpha)        BGRA_8888
  201. Color space (WCG/no-alpha)        {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  202. Buffer format (WCG/no-alpha)        BGRX_8888
  203. Color space (WCG/alpha)        {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  204. Buffer format (WCG/alpha)        BGRA_8888
  205. Color space (HDR/no-alpha)        {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  206. Buffer format (HDR/no-alpha)        BGRX_8888
  207. Color space (HDR/alpha)        {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  208. Buffer format (HDR/alpha)        BGRA_8888
  209. SDR white level in nits        80
  210. Bits per color component        8
  211. Bits per pixel        24
  212. Refresh Rate in Hz        60
  213. Video Acceleration Information
  214. Decode h264 baseline        64x64 to 4096x4096 pixels
  215. Decode h264 main        64x64 to 4096x4096 pixels
  216. Decode h264 high        64x64 to 4096x4096 pixels
  217. Decode vp9 profile0        64x64 to 8192x8192 pixels
  218. Decode vp9 profile2        64x64 to 8192x8192 pixels
  219. Decode av1 profile main        64x64 to 8192x8192 pixels
  220. Encode h264 baseline        0x0 to 1920x1088 pixels, and/or 30.000 fps
  221. Encode h264 main        0x0 to 1920x1088 pixels, and/or 30.000 fps
  222. Encode h264 high        0x0 to 1920x1088 pixels, and/or 30.000 fps
  223. Vulkan Information
  224. Device Performance Information
  225. Total Physical Memory (Gb)        31
  226. Total Disk Space (Gb)        953
  227. Hardware Concurrency        16
  228. System Commit Limit (Gb)        36
  229. D3D11 Feature Level        12_1
  230. Has Discrete GPU        no
  231. Intel GPU Generation        12
  232. Software Rendering        No
  233. Diagnostics
  234. 0
  235. b3DAccelerationEnabled        true
  236. b3DAccelerationExists        true
  237. bAGPEnabled        true
  238. bAGPExistenceValid        true
  239. bAGPExists        true
  240. bCanRenderWindow        true
  241. bDDAccelerationEnabled        true
  242. bDriverBeta        false
  243. bDriverDebug        false
  244. bDriverSigned        false
  245. bDriverSignedValid        false
  246. bNoHardware        false
  247. dwBpp        32
  248. dwDDIVersion        12
  249. dwHeight        2160
  250. dwRefreshRate        60
  251. dwWHQLLevel        0
  252. dwWidth        3840
  253. iAdapter        0
  254. lDriverSize        1460320
  255. lMiniVddSize        0
  256. szAGPStatusEnglish        Enabled
  257. szAGPStatusLocalized        已启用
  258. szChipType        Intel(R) UHD Graphics Family
  259. szD3DStatusEnglish        Enabled
  260. szD3DStatusLocalized        已启用
  261. szDACType        Internal
  262. szDDIVersionEnglish        12
  263. szDDIVersionLocalized        12
  264. szDDStatusEnglish        Enabled
  265. szDDStatusLocalized        已启用
  266. szDXVAHDEnglish        Supported
  267. szDXVAModes        ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
  268. szDescription        Intel(R) UHD Graphics
  269. szDeviceId        0x9A60
  270. szDeviceIdentifier        {D7B78E66-D920-11CF-F1C7-7D10BAC2D635}
  271. szDeviceName        \\.\DISPLAY2
  272. szDisplayMemoryEnglish        16325 MB
  273. szDisplayMemoryLocalized        16325 MB
  274. szDisplayModeEnglish        3840 x 2160 (32 bit) (60Hz)
  275. szDisplayModeLocalized        3840 x 2160 (32 bit) (60Hz)
  276. szDriverAssemblyVersion        27.20.100.9415
  277. szDriverAttributes        Final Retail
  278. szDriverDateEnglish        2021/3/22 8:00:00
  279. szDriverDateLocalized        3/22/2021 08:00:00
  280. szDriverLanguageEnglish        English
  281. szDriverLanguageLocalized        英语(美国)
  282. szDriverModelEnglish        WDDM 2.7
  283. szDriverModelLocalized        WDDM 2.7
  284. szDriverName        C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_9ca48721fda7b312\igdumdim64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_9ca48721fda7b312\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_9ca48721fda7b312\igd10iumd64.dll,C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_9ca48721fda7b312\igd12umd64.dll
  285. szDriverNodeStrongName        oem14.inf:5f63e5348c89e16b:iTGLD_w10_DS:27.20.100.9415:PCI\VEN_8086&DEV_9A60
  286. szDriverSignDate        Unknown
  287. szDriverVersion        27.20.0100.9415
  288. szKeyDeviceID        Enum\PCI\VEN_8086&DEV_9A60&SUBSYS_30198086&REV_01
  289. szKeyDeviceKey        \Registry\Machine\System\CurrentControlSet\Control\Video\{927D28A2-14C2-11EC-ADF4-806E6F6E6963}\0001
  290. szManufacturer        Intel Corporation
  291. szMiniVdd        未知
  292. szMiniVddDateEnglish        Unknown
  293. szMiniVddDateLocalized        未知
  294. szMonitorMaxRes        Unknown
  295. szMonitorName        Generic PnP Monitor
  296. szNotesEnglish        No problems found.
  297. szNotesLocalized        没有发现问题。
  298. szOverlayEnglish        Supported
  299. szRankOfInstalledDriver        00CF2001
  300. szRegHelpText        Unknown
  301. szRevision        Unknown
  302. szRevisionId        0x0001
  303. szSubSysId        0x30198086
  304. szTestResultD3D7English        Not run
  305. szTestResultD3D7Localized        未运行
  306. szTestResultD3D8English        Not run
  307. szTestResultD3D8Localized        未运行
  308. szTestResultD3D9English        Not run
  309. szTestResultD3D9Localized        未运行
  310. szTestResultDDEnglish        Not run
  311. szTestResultDDLocalized        未运行
  312. szVdd        未知
  313. szVendorId        0x8086
  314. Log Messages
  315. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
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发表于 2021-9-14 21:25 | 显示全部楼层
roamer 发表于 2021-9-14 20:36
回去试了下,用的是edge://gpu应该都一样吧,有什么疑点吗

正常启动没看到什么错误,可能得要发生错误才会有Log
唯一在chromium的bug库看到的相关错误是关于canvas的,然后chrome团队说他们没有这个硬件做测试
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