婆罗门
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战斗力 鹅
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注册时间 2004-9-2
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Mechanically speaking, the game makes full use of almost every button on the Switch, and that was after only a couple of hours play, but in terms of gameplay and presentation Metroid Dread seems largely faultless. The level design – perhaps the most important aspect of any Metroidvania – is also very good, with hugely complex maps that still contain subtle signposting and manage to stick in your head surprisingly quickly. [2-hour impressions]
I’ve only spent two hours with Metroid Dread so far, but I haven’t been able to stop thinking about it since. It feels very similar to the fantastic Super Metroid with an excellent range of upgrades and a labyrinth-style map that’s a joy to explore. But this isn’t just a reskinned version of the SNES classic, with MercurySteam improving upon the formula with new stealth segments, outstanding visuals and tight combat with a highly rewarding counter system. It’s too early to make a final judgement, but I’m optimistic this could be one of the best first-party Switch games, period. [2-Hour Impressions]
MC上两个2小时的体验。 |
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