火球法师
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战斗力 鹅
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注册时间 2021-2-6
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本帖最后由 曼陀罗肥 于 2021-3-30 15:50 编辑
据wiki还有某个纪录片上说(忘记是哪个了):扣鸡马在火车上用一个下午的时间就想好了合金装备2的整个故事大纲和基本玩法,然后回到公司就说服了上级批准开发新作。
Following the success of the NES version of Metal Gear, which sold over a million units in North America, Konami began the development of a sequel for the same platform titled Snake's Revenge designed specifically for the overseas market.[8][10] Hideo Kojima, who directed the first MSX2 game but was not involved in either of the NES versions, did not have any plans to develop a sequel himself at the time until he became reacquainted with a coworker who was assigned to work on Snake's Revenge on a train ride in Tokyo. The coworker revealed his involvement with the project and encouraged Kojima to create his own sequel. By the end of the train ride, Kojima had already envisioned the basic premise for the game. After undergoing a business trip to the sales division of Konami, Kojima successfully convinced his superiors to approve the development of Metal Gear 2: Solid Snake with the MSX division.[10]
这工作效率太恐怖。。
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