半肾
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战斗力 鹅
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注册时间 2003-1-8
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本帖最后由 shikeyu 于 2021-3-22 11:31 编辑
之前的RBIN工具有BUG,我修改过了,请重新下载。
链接:https://pan.baidu.com/s/1pI9y1DGOJdo4EudjlXsT8g
提取码:ukf1
然后用rbin打开游戏镜像文件,选择保存记录。
用记事本打开保存记录文件,后缀为cfi。
在尾部添加
\STR0.STR,"109258","14013664","","XA"
\STR1.STR,"115258","13151680","","XA"
\STR2.STR,"120890","5956800","","XA"
\STR3.STR,"123450","8781024","","XA"
\STR4.STR,"127210","4204800","","XA"
\STR5.STR,"129018","11563200","","XA"
\STR6.STR,"133978","6961280","","XA"
\STR7.STR,"136970","27868480","","XA"
\STR8.STR,"148906","4905600","","XA"
\STR9.STR,"151018","43683200","","XA"
\STR10.STR,"169722","50364160","","XA"
\STR11.STR,"191290","43099200","","XA"
\STR12.STR,"209754","2102400","","XA"
\STR13.STR,"210658","48285120","","XA"
注意尾部不能有空行,否则软件读取记录会出错。
然后每个动画文件可以单独导出编辑和导入了。
补充一下PSX的光盘文件存储格式。光盘的每个
扇区是2352字节长的,前面有16个字节的头部,
后面的2336个字节用来保存数据。
PSX的文件存储格式有两种,一种是DAT文件,
每个扇区保存2048位数据,后面的288位保存
ECC校验数据。另外一种是不需要进行校验的
XA文件,通常是音频和视频文件,每个扇区
保存2336位数据,没有校验数据。
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