火球法师
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战斗力 鹅
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注册时间 2020-2-19
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发表于 2020-10-13 07:53
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本帖最后由 760194962 于 2020-10-13 07:55 编辑
Cinematic platform game
Cinematic platformers are a small but distinct subgenre of platform games, usually distinguished by their relative realism compared to traditional platformers. These games focus on fluid, lifelike movements, without the unnatural physics found in nearly all other platform games.[79] To achieve this realism, many cinematic platformers, beginning with Prince of Persia, have employed rotoscoping techniques to animate their characters based on video footage of live actors performing the same stunts.[80] Jumping abilities are typically roughly within the confines of an athletic human's capacity. To expand vertical exploration, many cinematic platformers feature the ability to grab onto ledges, or make extensive use of elevator platforms.[79] Other distinguishing characteristics include step-based control, in which an action is performed after the character completes his current animation, rather than the instant the button is pressed, and multi-screen stages that do not scroll.[citation needed]
As these games tend to feature vulnerable characters who may die as the result of a single enemy attack or by falling a relatively short distance, they almost never have limited lives or continues. Challenge is derived from trial and error problem solving, forcing the player to find the right way to overcome a particular obstacle.[81]
Prince of Persia was the first cinematic platformer and perhaps the most influential.[82] Impossible Mission pioneered many of the defining elements of cinematic platformers and is an important precursor to this genre.[83] Other games in the genre include Flashback (and its 2013 remake), Another World, Heart of Darkness, the first two Oddworld games, Blackthorne, Bermuda Syndrome, Generations Lost, Heart of the Alien, Weird Dreams, Limbo, Inside, onEscapee, Deadlight, Rain World and The Way.
更真实的动作,以及更合理的物理
最早的应该就是波斯王子,上世纪的2D原版
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