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本帖最后由 口口翻大人 于 2021-7-8 09:18 编辑
S1辐射76群,134470433有兴趣的朋友可以加。转型推广讨论楼,LZ慢慢把一些比较基础的东西搬运过来,欢迎大佬指正补充。
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新闻
20210708第五赛季更新
Today’s update for Fallout 76 includes the conclusion of the Brotherhood of Steel story, the ability to craft Legendary Items, a brand-new Season, bug fixes and more. Read on to catch the updates notes.
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Update Highlights
- Steel Reign:
The Brotherhood of Steel storyline concludes with Steel Reign, bringing you all new quests, locations, rewards and more! - Legendary Crafting
: Upgrade your Weapons, Armor and Power Armor with Legendary Crafting. - Season 5:
K.D. Inkwell returns in “K.D. Inkwell and Escape from the 42nd Century”, a brand-new Season starting today. - Wallet Upgrades:
We’ve increased the max amount of Caps, Gold Bullion and Scrip a player can hold, as well as some of the daily vendor limits. - Minerva:
A brand-new Gold Bullion Vendor has come to town, offering discounts in two new events; Minerva’s Emporium and Minerva’s Big Sale!
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UPDATE VERSION 1.5.4.15
PC (Steam):
7.1 GB GB
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Steel Reign Questline
This update brings all-new quests to Fallout 76 with the Steel Reign questline, which picks up right where you left off with the Brotherhood of Steel at the end of Steel Dawn.
Steel Reign’s questline is available to any player over level 20 who has completed “The Best Defense”.- Players who have completed that quest will then see the quest “A Knights Penance”, which will lead them to speak with Russell Dorsey in Fort Atlas.
Completion of the Steel Reign questline will award the player with brand new items.
NOTE: Completion of “A Knights Penance” will grant players the Face Breaker power fist. Currently, players will be unable to repair this item without using a Repair Kit. The plan for the Face Breaker can also be earned from completing Daily Ops but will not be craftable. This is only temporary and will be fixed in our next update.
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Legendary Crafting
With this update, we’re implementing the Legendary Crafting system, which you can use to turn normal items into legendary items, re-roll your existing legendary items’ attributes, and even upgrade or downgrade their star-ratings.- Using a new crafting component, called Legendary Cores, along with a few Legendary Modules, you can now craft “Legendary Upgrades” for your items.
- Visit Weapon and Armor Workbenches, and then open the Modify menu to get started with Legendary Crafting.
- You can earn Legendary Cores as rewards by completing Seasonal Events, Public Events, and Daily Ops.
- As always, Legendary Modules are available from Purveyor Murmrgh in exchange for some Legendary Scrips.
You can craft 1-, 2-, and 3-star Legendary Upgrades for your gear, and the materials required to craft them increase based on the Legendary Upgrade tier you choose.- Applying a Legendary Upgrade to a normal item will turn it into a legendary version of that item, with 1, 2, or 3 randomly assigned legendary attributes, depending on the tier of Legendary Upgrade you applied.
- Applying a Legendary Upgrade to an existing Legendary Item can increase or decrease the number of legendary attributes that item has, again depending on the tier of Legendary Upgrade you apply. Here are examples of each option:
- Upgrade: Modding a 1-star item with a 3-star Legendary Upgrade will turn it into a 3-star version of that item with 3 random attributes.
- Downgrade: Modding a 3-star item with a 2-star Legendary Upgrade will result in a 2-star version of that item with 2 random attributes.
- Re-roll: Modding a 3-star item with a 3-star Legendary Upgrade replace all 3 of the existing item’s attributes and apply 3 news ones at random.
Legendary Power Armor
In addition to weapons and normal armor, Legendary Crafting can also be used to create pieces of Legendary Power Armor.
Like weapons and armor, Legendary Power Armor pieces can also be upgraded, downgraded, and re-rolled.
Visit any Power Armor Station and modify your favorite set of Power Armor to apply some Legendary Upgrades.
The vast majority of Legendary attributes that are available to normal armor can also be applied to Power Armor, with the following exceptions:
1-Star
- Auto-Revive:
Chance to revive using a Stimpak
3-Star
- Acrobat’s:
Reduced fall damage - Improved Sneaking:
Harder to detect while sneaking - Diver’s:
Grants underwater breathing - Unyielding:
+3 to all stats (except END) when low health - Weightless:
90% less carry weight, does not affect that Chameleon mutation - Limb Damage:
Reduced Limb Damage
Legendary Balance Changes
Alongside the arrival of Legendary Crafting, we’ve also revisited our lineup of Legendary Attributes to add some new ones, and give a tune-up to a few that already existed. Give some of the new and updated Legendary Attributes a test run using your existing items, or by making them using the Legendary Crafting system.
NEW LEGENDARY WEAPON ATTRIBUTES
1-Star
- Aristocrat’s:
Damage increases as Caps increase. Maximum of +50% damage at 29,000 Caps. - Juggernaut’s:
Damage increases as Health increases. Maximum of +25% damage at 95% health or above. - Gourmand’s:
Damage increases as you fill your hunger and thirst meters. Maximum of +24% damage.
2-Star
- Last Shot:
The final round in a magazine has a 25% chance to deal twice as much damage. Single shot weapons, like Black Powder Rifles, cannot spawn with Last Shot.
- Steady
: +25% damage while standing still - Inertial:
Replenish 15 Action Points with each kill.
3-Star
- Ghost’s
: Attacks that hit enemies each have a 10% chance to generate a Stealth Field.
NEW LEGENDARY ARMOR AND POWER ARMOR ATTRIBUTES
1-Star
- Aristocrat’s:
Energy and Damage Resistances increase as Caps increase. Maximum of +20 for each resistance at 29,000 Caps. - Overeater’s:
Increases Damage Reduction up to +6% as you fill your hunger and thirst meters.
2-Star
- Glutton’s:
Hunger and Thirst grow 10% slower. This effect stacks up to a maximum of +50%. - Fireproof:
+25 Fire Resistance - Warming:
+25 Cryo Resistance - Hardy:
Receive 10% less damage from explosions
3-Star
- Doctor’s:
Stimpaks, RadAway, and Rad-X are 5% more effective. - Burning:
5% chance to deal 100 Fire damage to melee attackers - Electrified
: 5% chance to deal 100 Energy damage to melee attackers - Frozen:
5% chance to deal 100 Cryo damage to melee attackers - Toxic
: 5% chance to deal 100 Poison damage to melee attackers - Dissipating:
Slowly regenerate Radiation damage when out of combat.
LEGENDARY WEAPON ATTRIBUTE CHANGES
1-Star
- Assassin’s:
Increased damage vs. Humans from +10% to +50%. - Berserker’s:
Removed the damage debuff when Damage Resistance is 80 or higher. The damage buff when Damage Resistance is between 1 and 60 has been slightly reduced. - Exterminator’s:
Increased damage vs. Mirelurks and Bugs from +30% to +50%. - Ghoul Slayer’s:
Increased damage vs. Ghouls from +30% to +50%. - Hunter’s:
Increased damage vs. Animals from +30% to +50%. - Mutant’s:
Updated functionality. Damage now increases by +5% per Mutation that affects the character, up to a maximum of +25%. - Mutant Slayer’s:
Increased damage vs. Super Mutants from +30% to +50%. - Nocturnal:
Removed daytime debuff. Nighttime damage buff has been increased. - Suppressor’s:
Damage reduction applied to the target has been buffed from 20% for 3 seconds to 25% for 5 seconds. - Troubleshooter’s:
Increased damage vs. Robots from +30% to +50%. - Zealot’s:
Increased damage vs. Scorched from +30% to +50%.
2-Star
- Basher’s:
Increased bashing damage from +40% to +50%. - Hitman’s:
Increased damage while aiming from +10% to +25%. - Enhanced VATS:
Increased the VATS hit chance from +33% to +50%.
LEGENDARY ARMOR ATTRIBUTE CHANGES
1-Star
- Assassin’s:
Now reduces damage taken from all humans by -15%. - Nocturnal:
Removed daytime debuff. Damage and Energy Resistances now increase by +10% per piece of Nocturnal armor during nighttime.
---
Season 5: K.D. Inkwell and Escape from the 42nd Century
K.D. Inkwell is back in an all-new adventure! This time, we join our **e on a thrilling adventure to the 42nd Century! After a calibration malfunction, K.D. Inkwell is thrust into a dystopian possible future inhabited by Dolphin Human Hybrids called the M.I.N.D. Organization! These nefarious nautical beings have only one goal in mind: to convert the last remnants of humanity into their soulless collective. Can K.D. escape this wild world? Or will she find herself forced to join the masses of Dolphin Human Hybrids herself?
Season 5 brings 100 ranks to climb, with new rewards such as Legendary Cores, Power Armor Displays, a Red Rocket Collectron and more!
UNLIMITED RANK UPS
In addition to the 100 ranks full of rewards to earn, we’re also introducing Unlimited Rank-Ups!
New Challenges
: Complete specific new Challenges available to players past Rank 100! Note: The repeatable XP challenge will only be available up to Rank 100.
Earn Rewards:
Ranks past 100 award rewards such as Perk Card Packs, Legendary Crafting components, consumables, in-game items, Atoms and more! Keep track of what reward is next on your S.C.O.R.E. Progression bar.
---
New Vendor: Minerva
A Blue Ridge Caravan Merchant named Minerva has just arrived in Appalachia, and she’s ready to trade a selection of coveted item plans in exchange for your Gold Bullion.
Minerva will arrive during two new events, Minerva’s Emporium and Minerva’s Big Sale.- Minerva’s Emporium runs Monday to Wednesday.
- Minerva’s Big Sale is a special discount event that runs Thursday to Monday.
The items that Minerva has available will rotate regularly, so be sure to check in with her whenever she’s in town! Her wares include Gold Bullion Plans that are normally only available from other Gold Bullion Vendors, or by completing Daily Ops.- Minerva is no slouch when it comes to making sales! She wants your business, and she’s offering discounts on Gold Bullion plans so that you’ll buy directly from her.
When Minerva arrives, she will set up shop at one of three settlements: Fort Atlas, Foundation, or The Crater.
---
Additional Design Updates
WALLET CHANGES
- Caps:
The max cap limit has been increased from 30,000 to 40,000. - Gold Bullion:
The daily vendor limit has been increased from 200 to 400. Additionally, the max player cap for Gold Bullion has been increased from 5,000 to 10,000. - Scrip:
The daily vendor limit has been increased from 150 to 300. Additionally, the max player cap for Scrip has been increased from 1,000 to 5,000.
NEW MEAT WEEK REWARDS
We’ve added in some new rewards for Meat Week, which will be returning on August 17 – 23.- Plan: Pepper Shaker
- Plan: Grocery Cart Grill
- Plastic Fruit Wreath
- Plastic Fruit Bowl
- Decoy Duck Set
ADDITIONAL C.A.M.P. SLOTS AND S.P.E.C.I.A.L. LOADOUTS
You can now acquire additional C.A.M.P. Slots and S.P.E.C.I.A.L. Loadouts from the Atomic Shop; these additional Slots and Loadouts are in addition to the two that all players have by default.- You can unlock an additional three C.A.M.P. Slots for a total of five Slots. C.A.M.P. Slots are priced at 1000 Atoms per unlock.
- You can unlock an additional thirteen S.P.E.C.I.A.L. Loadouts for a total of fifteen Loadouts. S.P.E.C.I.A.L. Loadouts are priced at 500 Atoms per unlock.
- Slots and Loadouts unlocked from the Atomic Shop are available to all current and future characters on the unlocking Account.
- Both Slots and Loadouts are found in the Account category of the Atomic Shop.
---
Improvements and Bug Fixes
Armor and Power Armor
- Armor:
Fixed an issue that could cause a “Server Not Responding” error when being saved by Life Saving Armor. - Backpacks:
Addressed an issue where players could wear a Backpack or use regular armor while in Power Armor. - Fusion Cores:
Addressed an issue where players may lose a Fusion Core when entering and exiting Power Armor. - Paint:
The Nuka-Dark Power Armor paint now changes the name of the Power Armor Pieces when applied. - Paint:
The Yukon 5 paint now displays on the left arm and leg when in the inspect and transfer menus for the T-45 Power Armor. - Power Armor:
Fixed an issue where Power Armor pieces with 100%+ Condition would not appear in the Modify Menu of a Workbench, unless they were attached to a chassis. - Power Armor
: Duplicated Power Armor pieces with Super Duper perk no longer causes multiple armor pieces to be equipped simultaneously. - Stimpaks:
Using a Stimpak quickly while exiting Power Armor no longer causes movement issues.
Art & Graphics
- Moving Target: Fixed the animation for the foil perk card.
- Stairs: The art for the name “Nuka-Cola” on the C.A.M.P. Nuka-Cola Stairs has been adjusted.
- Vault Fireplace: Fixed an issue where the Vault Fireplace was not casting light.
C.A.M.P. & Workshops
- C.A.M.P. Slots:
Vendor and Shelter icons now remain greyed out while switching active C.A.M.P. Slots. - Fertilizer Producer:
Brahmin spawned by the Fertilizer producer can no longer be killed by C.A.M.P. owners.
Challenges
- Combat:
The Meteoric Sword and Plasma Cutter now correctly count towards the “Kill Scorched with a Sword” Challenge.
Daily Ops
- Blood Eagles:
Enemies with Power Fists will no longer have the Icebreaker Power Fist Paint applied to their weapons.
Items
- Bucking Brahmin Ride:
Now correctly requires players to hold the interact button to activate. - Backpacks:
The Brotherhood of Steel Backpack skin now correctly has an Atomic symbol in the Armor Workbench. - Ceiling Lamps:
The Stained-Glass Nuka-Cola Ceiling Lamps no longer emit light in an unnatural direction. - Emotes:
Removed the Roman Candle Emote from the Atomic Shop. - Enclave Intel Officer Uniform:
Adjusted the crafting preview. - Fridge:
Sorting by value now works for items stashed in the fridge. - Fridge:
Items in the Icebox Refrigerator no longer occasionally appear on Display items. - Fusion Cores:
Being hit by a Freezer Floater attack now drains Fusion Cores the correct amount. - Garrahan Employee Outfit:
Fixed an issue causing the Garrahan Employee Outfit to clip while exiting a Weapons Workbench. - Hedge Fences:
Changed the building requirements to Wood instead of Concrete. - Hedge Fences
: Fixed an issue where Hedge Fences could float. - Hedge Fences:
Improved the snapping behavior of Hedge Fences. - Hot Tub:
The Hot Tub no longer shares a build limit with the Fire Pit. - Hot Tub:
Players can now soak in the Hot Tub with a friend. - Icons:
The “Feelin’ Fine” Icon now displays properly when equipped. - Magazines:
Tales from the West Virginia Hills magazines are not numbered consistently. - Mannequins
: Items from the Apparel category no longer show in the Armor tab in the Mannequins transfer menu. - Nuclear Key Card:
The description of the Nuclear Key Card in the Atomic Shop has been corrected. - Pip-Boy
: The Brotherhood of Steel Pip-Boy paint now properly adjusts the name of the Pip-Boy when applied. - Raider Pathfinder Outfit:
Fixed the gap between backpacks and the Raider Pathfinder Outfit. - Signs:
Vendor Signs will now correctly appear in the Floor Decor workshop menu instead of Wall Decor. - Skeeto Spit:
"Increases Thirst” is no longer repeated on the item description. - Train set:
The Train set no longer continues to play sounds after power is removed. - Wasteland Gong:
Now correctly requires players to hold the interact button to activate. - Wood Branch Chandelier
: Lights no longer appear bright red when not powered. - Wood Branch Chandelier:
Adjusted the lighting range.
Localization
- All Languages:
Corrected the display name of the Skull Lord War Suit in all non-English languages. - All Languages:
Atomic Shop bundles with long lists of items are no longer getting truncated. - All Languages:
Fixed a number of Legendary Weapons and Armor descriptions. - French:
Some radio announcements that were playing in Spanish, now correctly play in French. - Holotapes:
The Overseer’s log no longer plays outdated VO in French, Italian, German and Spanish. - Italian:
Fixed a number of incorrect announcements from the Grafton Mayor.
NPCs
- General:
Decapitated NPC’s will no longer respawn their heads when players check their inventories. - General:
Damage numbers are now present when explosives are used to kill creatures. - Mole Miners:
Fixed an issue where Mole Miners would attack with melee, despite having ranged weapons. - Mothman:
Players can now headshot Mothman outside of VATS.
Perks
- Class Freak:
Fixed an issue where Class Freak would not reduce negative effects as expected. - Dodgy:
Dodgy now correctly consumes AP on each consecutive hit. - Electric Absorption:
Electric Absorption now works with Laser type weapons. - Born Survivor:
Fixed an issue where the Born Survivor Perk would activate after a player character died.
Performance & Stability
- Control Lock:
Purchasing bundles while in the Build Menu no longer can cause a control lock.
Quests & Events
- Primal Cuts:
Enemy corpses are no longer disintegrated when using plasma or laser weapons. - Property Rights:
The Objective marker will no longer fail to appear if the player has already entered the Makeshift Vault before speaking to Knight Shin about the Raiders.
Shelters
- Server Room:
Clutter items in the Server Room Shelter can no longer be looted.
Sound
- Lights:
Cage Bulb Lights and its variants no longer produce a Christmas Gift pickup sound effect when activated. - Refrigerators:
Sounds effects for Opening and Closing refrigerators now correctly play. - Toys:
The Cymbal Monkey in the Uncanny Caverns now plays a sound.
User Interface
- Favorites:
Fixed an issue causing the Favorites Wheel to occasionally reset on login. - Map:
The Map now updates faster when items are added or removed from a vendor. - Pip-Boy:
The backgrounds for the Trade and Transfer windows are now aligned with the items list. - Pip-Boy:
Claimed items from the Scoreboard are now added to the “NEW” tab in the Pip-Boy.
Weapons
- Aiming:
Addressed an issue where players could become stuck in the Aim position when sprinting, aiming and firing after the character enters a relaxed state. - Ammo:
Fusion and Plasma cores are now correctly consumed if they are stored before being fired. - Cryolater:
The Cryolater can no longer freeze players who are not engaged in PvP combat. - The Invader
: Removed the second “No Upgrade” Slot on the Invader skin. - Flamer:
Vault-Tec Flamer skin now correctly changes the name of the Flamer when applied. - Gatling Plasma Gun:
The Copperhead paint now correctly adjusts the name of the Gatling Plasma Gun when applied. - Gamma Gun:
The Gamma Gun now does the correct damage when not using the charging mod. - Gauss Pistol:
Swapping to the Gauss Pistol and quickly charging, no longer prevents it from firing. - General:
Weapons with Area of Effect damage now take the proper amount of condition damage. - General:
Addressed an issue where magazine sizes could be swapped with heavy-weapon magazines. - General:
Firing is no longer interrupted when aiming down sights in third-person view with scoped automatic weapons. - General:
Fixed an issue where players could get locked into an animation while using auto melee weapons. - Grenades:
Players can now throw grenades while shooting in third-person view. - Meat Cleavers:
Now scrap for the correct amount of materials. - Melee:
Power Fist and Boxing Gloves can now properly receive eligible Tier 2 Legendary Mods. - Melee:
Baseball Bats and Sledgehammers now correctly change names when mods are applied. - Shish kebab:
Extra Flame Jets now display the correct mod description.
World
- AMS Headquarters:
Players can no longer get stuck in an elevator. - Anchor Farm:
The Water Purifier in Anchor Farm can no longer be destroyed. - Morgantown Highschool
: Addressed an issue where room light flickering occasionally caused floor texture issues. - Valley Galleria:
Fixed a spot where players could walk out of world. - Whitespring Bunker:
Papers inside the Whitespring Bunker have been updated to say that Thistles give flux when nuked.
旧闻
2021.4.27第四赛季更新
第四赛季:寒钢
寒钢设定为《辐射》世界观中的一款桌游,这款桌游以加拿大育空地区的叛变AI“混沌指挥官”为背景,围绕着美军精英部队“装甲王牌”和被AI控制的机器人和动力甲的对抗展开。
本赛季将首次加入无糖核子私酿,童子军徽章等补给品奖励。还有各色CAMP家具,服装展示柜,机器人和武器装甲以及动力甲的独特皮肤可供赢取。Fallout 1st会员有额外午餐盒补给,但本赛季会和以往一样全部免费对玩家开发,没有设置付费通行证。
S.P.E.C.I.A.L. 洗点和切换槽
25级后,玩家可以使用新装置“打卡机”直接重置角色 S.P.E.C.I.A.L.点数。
打卡机同样可以保存不同的S.P.E.C.I.A.L.和Perk卡组合,玩家可以直接从动力甲重武器流切换至比如说步枪VATS流派。尝试各种不同的游戏体验,而无需费时费力转移S.P.E.C.I.A.L.点数。
多 C.A.M.P.槽位及自定义
现在玩家可以建造第二个 C.A.M.P.了!虽然一次只能同时激活一个C.A.M.P.,但是玩家可以在菜单随时切换激活的C.A.M.P.。
不同C.A.M.P.之间的贩卖机将会自动同步,无需手动再一个个上架。
玩家还可以选择自己的C.A.M.P.是否对其他玩家可见,C.A.M.P.的显示名称和自定义图标。比如说,你可以建造一个掠夺者风格C.A.M.P.,将其命名成“XXX‘s Raider Outpost”然后再换上掠夺者图标,地图上的玩家也都会看到你自定义的内容。此外,B社还增加了称赞Camp的表情动作。
玩家贩卖机和展示柜更新
现在私人避难所内部也可以使用贩卖机和物品展示柜了,而且贩卖机槽位现在合并在了一起,你可以用一个贩卖机售卖最大数目的物品(本来需要建造4个才能最大化数量)。
B社还彻底消除了展柜中的物品占用C.A.M.P.容量的设定,现在展示物消耗任何预算。
每日行动模式拓展
每日行动模式加入了全新的子模式“解码”,此模式着重于鼓励潜行河速战速决,敌方将得到巨大的伤害增强,而玩家需要找到并解除无线电拦截装置。
同时,加入了新的地方每日随机变异,包括群体回复,飞毛腿和毒血等。
新地图包括首次路面的冷冻避难所96号,瓦托加掠夺者竞技场以及威斯科技研究中心。
新敌人种类包括辐尸人,天蛾人邪教和鼹鼠矿工。
新奖励则包括有着潜行加成的秘密侦查装甲,新武器和不少新CAMP物品。
此外·,还对近战进行了修复和优化,升级了世界活动面板,增加了批量制造,辅助瞄准等功能和修复。
作者:鳄官长
https://www.bilibili.com/read/cv11061578
出处: bilibili
《辐射76》公布2021年三更新路线图
春季
《辐射76:整装待发》将携多个CAMP的切换功能,角色洗点和卡组预设槽,每日行动的模式地图敌人奖励拓展,CAMP的名称图标自定义等功能上线,致力于改进游戏机制。
同时开启第四赛季《装甲王牌与寒钢》,设定为一个辐射世界观中以加拿大育空势力为背景的桌游棋盘。
夏季
《辐射76:钢铁统治》将是目前阿帕拉契亚兄弟会故事线的终章,玩家将完成新任务,结实新角色,探索新地点,赢取新装备,并且决定兄弟会的未来。将允许玩家自己制作更多传奇装备,并且76的动力甲也首次加入传说词条系统。
同时开启第五赛季《42世纪大逃亡》。
秋季
本次更新着重于第二次拓展每日行动模式,并且将全面进化私人服务器模式,根据先前的访谈,不排除开放Mod,永久保存工坊建筑,拓展预算等可能性。
同时开启第六赛季。
冬季
全新资料片《辐射76:群星之谣》,将包括全新的季度事件“仪式”,社群活动以及再一次的每日行动更新。目前未知是否有传统意义上的新主线或者支线任务,本资料片可能探索泽塔人和平林镇怪物,亦有可能着重于76群山洞穴间暗藏的,被称为万木之首的触须生物Interlooper(闯入者)及其邪教教徒。之前有视频解析过关于这次外星题材更新,我们所知的一切:《 "异星入侵"大更新曝光?! 76最大谜团被解开!》
同时正常传说词条上线将从3个提升为4个,开启第七赛季。
作者:鳄官长
https://www.bilibili.com/read/cv10423724
出处: bilibili
常用网站
杯赛官网:https://www.bethesda.net/ 稳定打开官网方法:Opera浏览器+梯子
perk加点模拟器:https://76.skyline.top/simulator/ 中文,功能简单,数据有些旧
BD模拟器 : https://nukesdragons.com/fallout76/perks 英文(支持在线机翻),功能全面,保持更新
英文WIKI:https://fallout.fandom.com/wiki/Fallout_76
每周核弹密码:https://nukacrypt.com/php/home.php
辐射76各平台情况
PS4 港服商店购买即可。售价310港币,需要PS+会员。
XBOX 港服商店单独购买游戏(310港币)或加入XB live金会员Ultimate(首月10港币,之后119港币/月),会员期内可以XBOX,WIN10双端玩。
STEAM 国区直接购买,售价129人民币。
刷新机制
所有NPC货币(瓶盖,金条,传奇劵)和每日任务,20小时刷新一次,没有固定时间,从刷新后第一次使用的时间开始计时。比如今天晚上9点卖垃圾,瓶盖更新的时间就是第二天下午5点。
各个地点和副本第一次有玩家进入的时候,会根据这个玩家的等级刷新相应等级的怪物。怪物被打死以后,如果没有新的玩家进入就不会刷新。
离线版地图,地点资源全开,部分浏览器需要设置才能使用
链接:https://pan.baidu.com/s/1achkKJx7m9lVbnDyiJHkCg
提取码:4uys
完美解决新手前期缺铅矿问题,幸运矿洞挖掘指南,一趟900+铅碎块。
https://www.bilibili.com/video/B ... 1608663667383993079
弹药成本参考
垃圾参考价值
酒类效果一览
动力甲基础数据排名
全变异血清效果+材料表
邪道快速下井种蘑菇教程
https://www.bilibili.com/video/B ... 7727102625373640638 某个补丁后视频里的位置不是很好卡了,可以尝试卡控制室里的写字台,很容易成功。
武器V改教程 转自贴吧
V改意为VATS优化改装,主要针对枪械,目的是尽量提高VATS伤害和命中率。经过我最近的游玩和测试,辐射76的V改应该是这样的,如有不当欢迎指正。
一、V改推荐(暂定),主要测试对象为猎枪:
【瞄具】(转自他人结论)
相比普通瞄具:
夜视镜 增加消耗30%
侦查瞄准镜 增加消耗20%
短程瞄准镜 无
中程瞄准镜 无 包括夜视
远程瞄准镜 无 包括夜视、侦查
荧光瞄准器 减少消耗7.5%
反射瞄准镜 减少消耗15% 无论点还是圆
【机匣】(转自他人结论)
相比普通机匣:
自动机匣 减少消耗50%
快速机匣 减少消耗10%
霰弹枪-自动机匣 增加消耗10%
这部分得看情况,比如玩半自动的就不可能改自动机匣。一般来说,半自动可以尽量改高伤害机匣,以提高破甲和秒杀能力,这样也比较省弹药。
【枪管】(按AP消耗排序)
校准长枪管 < 稳定长枪管 < 精准长枪管/普通长枪管
显然,校准长枪管的AP消耗最低,是V改最为推荐的。
【弹匣】(按AP消耗排序)
快速 < 快拔/普通 < 刺钉/扩容 < 贯穿
【枪托】(按AP消耗排序)
强力/校准 < 稳定/精准/精密 < 标准/压制
这里虽然排序如此,但数值上相差很小,具体影响命中率但算不上很大,推荐用强力枪托这种能大幅提高耐久的。
【枪口】
VATS和潜狙必带消音器,提高稳定性并减少暴露。
二、VATS命中率(部分转自他人)
·VATS锁定距离为50米,与一切因素无关。
·除了Perk与传说前缀外,VATS命中率仅与感知、射程、距离有关。
·每点感知可提升0.4%的基础命中率。
三、暴击与命中率
要提高暴击频率,就得提高运气属性。11点运气每命中5枪一个暴击,14点运气每命中4枪一个暴击(额外的运气加成有效)。而如果有暴击领悟3级的话,那么9点运气每命中3枪一个暴击,15点运气则每命中2枪一个暴击。
什么?你想一枪就攒一个暴击?请把运气堆够34,并保证枪枪命中。
运气每个+1.5暴击补给率(暴击条),初始补给率为6.5(5+1×1.5),达到100即可在VATS里进行暴击。
不过由于服务或是网络的问题,偶尔可能会出现正常命中却不涨暴击条的情况。
另外,与前作当中的暴击不一样,辐射76里在VATS中是有可能直接打出暴击的(暴击条不消耗但也不涨)。这种直接就能打出的暴击,推测可能与运气属性有关。
命中率除了堆感知以外,最显著的提升有2方面:
1.集中火力。我曾经一度以为这个Perk在76里除了点1级锁头没什么用,但事实证明并非如此。除非武器带有V33传说前缀(VATS命中率提高33%),否则3级集中火力对VATS的命中率提升是很大的。
2.V33前缀。这个传说前缀目前有BUG,在与部分传说前缀同时存在时,或者作用于霰弹枪时,会导致VATS伤害变高,而正常伤害无法达到预期。机制不明,据推测可能与伤害判定方面有关。
四、关于穿甲的说明
穿甲属性在对付高甲目标时有奇效,但在对付低甲目标时效果不明显。其中,护甲高低是根据你所能造成的伤害相对而言的,在计算减伤(百分比)后仍不能超过目标护甲时,穿甲的收益最稳定。具体的伤害计算公式这里不多说,各位有这么个概念就行。
可惜的是,能量伤害(不是能量武器)不吃穿甲的BUG,据说至今仍未修复。
【穿甲手段】
·技能卡牌(Perk):比如坦克杀手、稳定、门牙等Perk,效果不一。
·贯穿弹匣:枪械配件,提供40%的穿甲(测试贴:https://tieba.baidu.com/p/6014578223)
·刺钉弹匣:枪械配件,提供20%的穿甲
·反装甲:传说前缀,提供50%的穿甲
【注意】
·各个穿甲属性为叠乘关系,因此同时存在的越多,单个的收益就越低。
【VATS流的弹匣选择】
以V改猎枪为例:
·贯穿弹匣:AP消耗27,对同一目标预期伤害70
·刺钉弹匣:AP消耗26,对同一目标预期伤害62
·快速弹匣:AP消耗20,对同一目标预期伤害57
上述情况的AP消耗为实测,以当即打开哔哔小子时看到的为准。而预期伤害则为纯计算后的结果,未作实战测试。
综合来看,以我目前的250AP为例,同样消耗一管AP,快速弹匣的枪所造成的总伤害最高,是V改首选。
但是对于以手动为主的玩法来说,贯穿、刺钉、以及其他描述类似的弹匣,是更好的选择。
传奇PERK选择个人推荐
五个传奇属性卡:需要额外属性可以选,不推荐点魅力,因为分享卡片需要的魅力点数必须是固有点数。传奇魅力卡加上去的没用。
子弹工厂:缺子弹,或者经常需要造子弹就点满。
战斗化学家:近战流必点,非常强的药品,增伤减伤一堆BUFF。
生存捷径:点一级,从此不再为吃喝发愁。
潜行大师:懒得开锁黑电脑就点满,注意点了这个会习惯性开所有门和箱子,很容易误开别人家的锁被通缉。
两张抗火抗酸卡:抗酸有点用,抗火比较多余,普通的防火perk已经很强了。
三张近战爆炸卡:有两种组合,普通近战横劈竖砍+附带伤害。拳师爆裂掌+附带伤害。前者需要开V后者不需要。这个卡更多用来清杂鱼,范围和普通手雷差不多。
能量吸收:没啥用,聚变核心根本用不完,就算用完也很容易搞
动力装甲重启:40%自动复活几率其实不高,这游戏死亡惩罚比较小,所以用处不大。喜欢**可以带。
动力冲刺者:喜欢冲刺可以带,穿动力甲的流派AP都不高,还挺实用的,尤其是打日常行动这种需要赶时间的副本。
爆炸传播:娱乐向,用处不大,手雷要么一下全炸死,要么炸残。只有炸死才触发第二次爆炸就很鸡肋。
血祭:没啥用,不会有队友指望你死掉之后提供的那点回复。
跗骨之蛆:潜行流派可点,用来打大型敌人还不错。
报复:纯坦克可以点,只有格挡成功才触发回血回AP,不实用,一般坦克都是用吸血武器,不缺回复,更多用来娱乐。
舍己为人:经常组队可以点,坦克必点,大温女王这种血多皮厚的怪触发后能明显提升击杀速度。
辐射为何:娱乐向,懒人和对健康有追求的人可以点满。
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