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战斗力 鹅
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注册时间 2012-10-30
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本帖最后由 灵魂收割机 于 2020-5-19 15:02 编辑
https://blog.eu.playstation.com/ ... in-resident-evil-3/
PlayStation.Blog.Europe网站15号发了一篇文章,里面提到:
Nemesis can now infect zombies with parasites. What was the Capcom dev team hoping to achieve with this change, both from a narrative and gameplay perspective?
This was implemented as a means of differentiating Nemesis from Tyrant in Resident Evil 2. We wanted Nemesis to come across as an even more formidable opponent, so we started considering alternate abilities aside from its heavy weapon artillery.
We inevitably decided on this final ability due to the presence of Ganado in Resident Evil 4. Ganado are humanoid enemies that are created through being infected with the Plagas parasite, the original basis for NE-α. When the Plagas activates, it spawns from the neck of its host in the form of a tentacle. NE-α was created to imitate this parasitic quality. We wanted NE-α infected enemies to be visually similar to the Plagas-infected Ganados as a means for fans to piece together how Nemesis fits within the whole Resident Evil franchise. While this was the design and background for Nemesis in this reimagining of Resident Evil 3, we should note that Nemesis was not designed with this in mind in the original Resident Evil 3: Nemesis. 涅墨西斯现在可以用寄生虫感染丧尸。从叙事和游玩这两个角度来看,喀普康开发团队希望通过此更改实现什么?
这样做是为了区分涅墨西斯和《生化危机2》中的暴君。我们希望让涅墨西斯成为一个更加强大的对手,因此我们开始考虑除了重火力以外的其他能力。
由于《生化危机4》中存在加纳多,我们自然而然地决定了这种最终能力。加纳多是类人生物敌人,是通过感染普拉加寄生虫(NE-α的原始基础)而产生的。当普拉加开始活动时,它以触手的形式从宿主的脖子产生。创造NE-α就是为了模仿这种寄生性质。我们希望感染NE-α的敌人在视觉上类似于感染了普拉加的加纳多,以便粉丝们整理出涅墨西斯在整个《生化危机》系列中的地位。虽然这是重新定义《生化危机3》时涅墨西斯的设计和背景,但我们应该注意到,在原版的《生化危机3:涅墨西斯》中,涅墨西斯的设计并没有考虑到这一点。
喀普康这个名字真是难听 |
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