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[PC] Terraria最终大更新《旅途的终点》已出,10/14更新最终版本

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发表于 2020-5-7 12:54 | 显示全部楼层
luoyianwu 发表于 2020-5-7 12:01
新版本九天后更新

我刚把钛金套做出来……
等几天再玩好了
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 楼主| 发表于 2020-5-9 02:10 | 显示全部楼层
本帖最后由 luoyianwu 于 2020-5-9 02:11 编辑

https://forums.terraria.org/inde ... ias-bestiary.88471/


充满生动描述的怪物图鉴

通过击杀怪物来完善图鉴!
新NPC狐狸小妹是动物学家,贩卖帮助玩家完成图鉴的道具
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 楼主| 发表于 2020-5-15 02:50 | 显示全部楼层
本帖最后由 luoyianwu 于 2020-5-15 03:40 编辑

完整changelog出炉
https://forums.terraria.org/inde ... journeys-end.87997/
Version 1.4 Changes -----------------------------------------------------------------------------------------------

I. Journey's End New Content and Additions

A. Major Features:
        Added Journey Mode, a brand new world and character difficulty mode that offers unprecedented control over the way you play. Features unique powers such as item duplication, weather control, spawn rate and difficulty sliders, and more.
        Added Master Mode, a new highest difficulty surpassing that of Expert. Test your skills against even harder challenges, and perhaps be rewarded with some unique rewards from each boss
        Added two brand new bosses to seek out and challenge
        Added the Bestiary, an encyclopedia of the enemies, allies, and critters you encounter on your journey
        Added Golf, a new fun pastime for when you want to take a break from all the monster slaying
        Added Windy Day weather, along with various ambient effects and even some enemies
        Added Town Pylons and NPC Happiness, an expansion on the town system that culminates with the ability to build a teleportation network to towns around the world

B. Menu/UI:
        Officially adding Texture Pack support, which now has its own option in the main menu
        Added RGB Lighting to the game for Razer, Corsair, and Logitech hardware
        Added Block Swap, a mechanic that allows the player to replace pre-existing blocks with new ones, without having to mine them up first. As a bonus, this also allows you to swap Chests and Dressers, while keeping the chest inventory intact!
        Terraria now has a brand new series of intro splash screens and an intro sequence
        Added a completely overhauled Character and World Creation Menu
        Added Boss Health Bars
        Added Emote Commands and menu
        Adding loading screen informative help text when generating worlds
        Added two new Health/Mana Bar style options
        Added a number of new minimap border options
        Added a Recommended Achievement icon to guide the player
        Added a new achievement to craft a workbench

C. Ambience:
        Added Windy Day weather, along with various ambient effects and even some enemies
        Added a variety of ambient background objects in the sky
        Added a new celebratory event after defeating a boss or invasion for the first time. What a fortunate time to be a Terrarian!
        Added the graveyard minibiome
        Added uncommon thunderstorm ambient weather
        Added a chance for meteor showers, which dramatically increase falling star rates
        Added new falling star animations in the sky
        Added the ability for the player character to blink, close their eyes, or squint, as circumstances call for it

D. Worldgen and Biomes:
        Added dozens of new biome backgrounds
        The Underground Desert now has some structural changes, new loot, and a variety of new threats
        Added new paintings to Underground Desert houses, done by the testers!
        Added Oasis minibiomes
        Added Oasis ferns
        Added cattails
        Added lilypads
        Added a new desert palm tree style
        Added new Granite, Marble, Living Tree and Desert rubble piles to those biomes
        Added flower vines to grassy caves
        Added natural flowers to the Jungle, Crimson, Corruption, and Hallow
        Added natural tall flowers
        Added flower patches, ore veins and a few other surface microbiomes
        Added a variety of new structure changes to the Dungeon
        Added a substantial number of new mapscreen backgrounds
        Added several new glowing moss biome variants
        Added several new traps to worldgen
        Added several new moon appearance variations
        Added some new rare shell variants, as well as the Shell Pile block
        Added sea grass
        Added a unique underground layer background when in the Ocean
        Added new mushroom biome plants
        Added Sea**, which can grow at the bottom of the Ocean
        Updated the Ocean biome with some new variations
        Added Underground Gem Trees
        Added a Hardmode Desert Chest and Biome Key
        Added Yellow Willow and Sakura Trees
        Added a variety of fruit that can be found from hitting trees

E. Music:
        Added an entirely new title theme, Journey's End
        Added the Windy Day theme
        Added the Space Day theme
        Added the Ocean Night theme
        Added the Town Day and Night themes
        Added the Storm theme
        Added the Slime Rain theme
        Added the Graveyard theme
        Added the Underground Jungle theme
        Added the Surface Night Jungle theme
        Added the Duke Fishron boss theme
        Added the Morning Rain theme
        Added the Console Title theme
        Added the Underground Desert theme
        Added themes for the new bosses
        Added music boxes for all of the newly introduced tracks
        Long overdue, the winning track of Terraria抯 music contest by Xenon and DJ Sniper has been implemented as a music box!

F. Enemies and Critters:
        Added two new bosses
        Added several Blood Moon fishing enemies
        Added a few Windy Day enemies
        Add a few other enemies to several different biomes, such as Mushroom and Underground
        Added Gnomes
        Added wild friendly Fairies, as well as fairy logs
        Naturally, we also added Bottled Fairies
        Added over a dozen new critters
        Added several Underworld critters
        Added Gold Goldfish and several other Gold Critters

G. NPCs and Pylons:
        Added the Golfer NPC
        Added the Zoologist NPC
        Added an NPC Happiness system based on where and who they live with
        Added Town Pylons, a method of rapid transport between established towns
        Added Cat, Dog, and Bunny Town Pet NPCs

H. Fishing:
        Added Blood Moon fishing, a dangerous pastime filled with new enemies and new rewards
        Added Oasis fishing and a number of new items from it, such as a fishing rod
        Added two new Oasis Quest Fish
        Added new methods of Lava Fishing and significantly expanded the Lava Fishing loot pool
        Added Chum Buckets for fishing
        Added Ice, Oasis, Lava, and Ocean Fishing Crates

I. Equipment and Items:
        Added a new ultimate sword, a celebration of your journey, from beginning to end
        Added the Celebration Mk2 to Moon Lord抯 loot pool, an improved replacement version of Celebration, which has been given a different source
        Added the Super Star Shooter, a hardmode Star Cannon
        Added an entirely new class of Summoner weapons, Whips
        Added the Hallowed Summoner Helmet
        Added over a dozen new accessory tinkers
        Added special crafting recipes which can only be made in the presence of the Ecto Mist of Graveyards
        Several NPCs will now sell special wares when they are in a graveyard
        (Re)-added the Zapinator, and now comes in two color variants
        Added a couple music instruments with basic musical functionality, and added some control over the pitch of The Axe抯 sound
        Added several 揂mber?items to match other Gem crafting recipes
        Added Finch Staff and several other new summon weapons
        Added the Stepping Stool accessory
        Added several new Rocket variants
        Added Fledgling Wings
        (Re)-added the Lunar Drills, which are now rebalanced to offer pros and cons compared to the Lunar Pickaxes
        Added Dirt Bombs and Sticky Dirt Bombs
        Added Tungsten Bullet, so Tungsten worlds can craft their ammo too
        Added Sergeant United Shield
        Added Jousting Lances
        Added several other new swords
        Added a variety of kites
        Added over 50 new food and drink items to the game
        Added paper airplanes
        Added 9 new items to Underground Desert loot
        Added Footballs
        And many more weapons, accessories, and other useful tools!
        
        I1. Golf Related Equipment:
                Added several types of Golf Clubs for different purposes, coming in several different visual varieties
                Added Golf Balls in different colors
                Added Golf Tee and Golf Cup
                Added Golf Whistle
                Added Country Club Vanity outfit
                Added Golf Chest
                Added Golf Cart Mount
                Added Golf Trophies
                Added several Golf Paintings
                Added a Lawnmower and the ability to mow grass to prevent tall grass from growing back (for better golfing, of course)
                Added Arrow Signs, that can have the arrow pointed in different directions

J. Furniture and Blocks:
        Added Void Vault and Void Bag
        Added some wind impacted furniture
        Added several new bricks/walls to go with ores or blocks that did not have them
        Added 8 new full furniture sets and matching blocks
        Added a collection of placeable walls we collectively refer to as 揈cto Walls? specifically, craftable variants of over 50 previously worldgen only walls
        Added a method of crafting placeable versions of Gem-studded Stone Blocks and walls normally found in worldgen
        Moss can now be harvested as an item with a paint scraper
        Moss now spreads to, and can be planted on Gray Brick to make Mossy Brick!
        Added a substantial number of new banners, including new enemies and some old ones who never had banners
        Added several decorative columns and beams
        Added Graveyard Paintings and several other Graveyard based furniture and block items items
        Added new Statues
        Added a questionably large number of toilets
        Added several new lava themed decorative items
        Added several new biome themed torches: Desert, Coral, Corrupt, Crimson, Hallowed and Jungle
        New biome torches can now drop from pots in their respective biomes
        Added matching campfires to go with all of these new torches
        Added two new water changing fountains
        Added two new Monoliths
        Added potted indoor trees
        Added a few new wiring related items
        Added the Truffle Worm Cage and cages for most of the new critters
        Added the final paint color

K. Vanity Outfits, Pets, and Mounts:
        Added over a dozen new vanity outfits
        Added several new hair and hat based vanity items
        Added several animal ear and tail vanity items
        Added several new vanity accessories
        Added three new dyes
        Added two dozen new hairstyles
        Added the last of the dev sets
        Added more than ten new pets
        Added more than ten new mounts
        Added Minecarp, Digging Molecart and many other vanity Minecart variants

II. Journey's End: Changes and Revisions to Pre-Existing Content:
        
A. UI, Menus, Options, and Quality of Life:
        The game will now initially launch by default in borderless windowed mode, and attempt to auto-detect your proper resolution
        Characters on the player select screen will now animate when selected
        Launching the game should now automatically generate a ResourcePacks folder in your save folder for texture packs
        The main menu shows a new background every time a 揹ay?passes
        The world creation menu can generate random world names for you
        Improved the visibility of the Cloud On/Off buttons on the Player and World menus to improve clarity
        There is now improved UI feedback when attempting to delete favorited characters, explaining why
        The player/world menu scroll bar is removed if there are not enough saves to need scrolling
        There is now a button to instantly apply resolution changes from the menu settings
        The Death screen now has a timer until you respawn, and you can also quit out of the game while dead. Your timer will continue to tick down while on the main menu, and if you rejoin while it is still active, you will still be dead
        You can now change the eye and skin color of your character at a Dresser
        Added a setting option that allows you to toggle whether Hovering Wings work by holding down, or by pressing down once. Particularly impactful on Gamepad
        If various things happen while the game is minimized on your task bar, it will now flash. This includes things like taking damage, spawning, or worldgen finishing
        There are now icons on your map showing your world spawn and your current bed spawn point
        Player, NPC, and Boss Icons, as well as several other icons, now have a white outline on the map to increase visibility
        Added the ability to double click on the map to make a ping for other players to see
        Teammate names now display on the screen in an easier to read way
        Holding backspace in chat deletes text faster
        You can now chat/talk in single player, for using emotes or seeing past world messages
        You can now copy/paste sign text and it will include line breaks
        Quick Stack will now prioritize Piggy Banks, Safes, Defender抯 Forge, Void Vault, and the portable Money Trough and Void Bag
        The viable range when Quick Stacking to nearby chests has increased by 25%
        You can no longer place favorited Money Troughs inside of themselves
        Added a blue box under item mouseover text in the inventory to increase text readability. This feature has an option to turn it off if preferred.
        Currently selected recipe now has a gold highlight
        The currently active hotbar slot is now brighter when the inventory is open
        Paint, Actuators, and Ale can now be placed in Ammo Slots
        Sorting your inventory will now attempt to put ammo in any free Ammo slots
        Sorting your inventory will attempt to sort your coin slots in order
        Music Boxes now make an audio indication that they have recorded
        You can now place Music Boxes in your vanity slot to listen to them
        Buff durations timer display now rounds up instead of down
        Expanded and improved the Biome visual settings in the Camera mode
        Added an option that allows decreasing the size of the minimap
        There is now an option setting to activate/deactivate the Tile Grid overlay on both Gamepad and Keyboard/Mouse
        UI Scale can now be set as low as 50%, with a maximum of 200%
        The default cursor now has a white outline, but you can still change this in the options
        Achievements now make a sound when unlocked
        If someone attempts to quit out of the game mid-save, the game will still attempt to finish saving, which should prevent a lot of save corruptions
        Multiplayer dedicated servers now save every 10 minutes, rather than every morning
        The dedicated server should now prevent your PC from going to sleep when inactive, which would stop the server
        
        A1. Gamepad Related Changes:
                Changed how Gamepad LT and RT buttons navigate through the inventory menus. They will make a complete loop if you continue pressing the same button, while previously LT and RT could each only send you to different parts of the UI
                There is now a Gamepad option in the Keybinding settings to change the speed of moving the cursor through the inventory, called 揑nterface Movement Delay?
                Added improved Gamepad button options for removing housing status for NPCs
                Added an option in the config file to completely disable Gamepad support (for people who have their own custom Gamepad setup that can抰 work with ours)
                When utilizing the Gamepad 揢se from inventory?feature, it will use consumable items like potions or magic mirrors immediately
                Attempting to craft another item while holding the previous crafted item on Gamepad will place the first item in your inventory to free up space
                Quick Craft on Gamepad no longer crafts items as fast, to prevent it from flooding your inventory and multi-crafting items by accident
                When using Gamepad, only NPCs near the player will show their names, instead of all of them on screen

B. Worldgen and Biomes:
        Heavily optimized worldgen speed
        A wide variety of natural background walls from different biomes can now be interchangeably Clentaminated. Several Jungle backgrounds can be converted, but cannot be cleansed back to Jungle, only to stone. Previously, they were completely immune to the Clentaminator.
        Dramatically changed the layout and frequency of deserts in worldgen, they should be larger but less common, with more natural dunes
        The Ice Biome should now generate further away from spawn, and in a more narrow shape
        Natural underground minecart tracks can now be much longer and come in more interesting configurations
        Underground Mushroom worldgen is now much larger and redesigned
        Updated mushroom tree tops and some underground mushroom backwalls
        Improved how Marble Biome walls generate, no longer quite as 搒quare?
        Icicles in infected biomes now take on the color of that biome, rather than being blue
        Rain now takes on the water color of the biome it is falling in
        Increased chest limit from 1000 to 8000
        In response to the increasingly complex world gen making Underground Cabins more broken down and full of furniture, the odds of cabin paintings spawning has been increased until they are more reasonably found
        Grass growing in front of Grassy/Flowery Walls will grow flowers too, unlike in front of other backgrounds
        Sunflowers now block the spread of Hallow
        Critter statues now generate during worldgen
        Wood Chests now have a chance to contain a stack of wood
        Added a system that would fill in very small holes in naturally generated walls on worldgen to make a more polished backwall appearance
        Sandstorms are now significantly less common, particularly in the early game
        Reduced the intensity of Mighty Wind, it will now push you less
        Rain is slightly less common

C. Art Improvements and Visual Effects:
        The following things have been resprited/polished:
        
Hallowed Armor has been completely reworked visually, and now has an Ancient Hallowed Armor variant to use the old style
        The Skyware furniture set
        All of the cloud background art, including the addition of some familiar looking clouds . . .
        Golem, Queen Bee, and Everscream
        Eye Patch, Goggles, 0x33's Aviators and Glasses item icons, so that they are easier to see in the inventory
        Harpy, Mummy, and Wolf enemies
        The Goblin Invasion enemies
        Dungeon Skeletons
        The Truffle NPC
        Many previously color-swapped Biome-wood-variant furniture items have been made more unique
        Dozens of background rubble piles from different biomes
        The sprites for many tree tops
        The Lunar Invasion planets visible in the sky
        The Hardmode Dungeon Chests

        On a more subtle note, due to a revision of how player armor animations work, all of the chest armor and vanity outfits in the game have been touched up, with changes ranging from a few pixels to complete revisions to some, such as the Cowboy and Pixie outfits
        Made it so that Jack 慜 Lantern (the tile) and explosive Jack 慜 Lanterns no longer use the same sprite
        Several dozen wall item icons were adjusted so that the vast majority of wall items are now consistently sized
        Food, Drinks, and Potions are now held in the players hand and have improved eating/drinking animations
        A number of hats which previously did not show hair now show hair!
        Boss Bags now look much more sparkly and visible, to help people find them after a fight
        Fallen Stars have been given a visual overhaul, both during their falling animation, and their item art
        Improved how Eater of Worlds and Destroyer visually spawn into the world
        Nebula抯 shader is now slightly less pink, and the enemies in it have a pulsing effect to make them stand out more visually
        All of the Jump in a Bottles that did not previously have visible vanity options now can be visibly seen on the player
        Lunar Armor sets no longer lose some of their visual brightness when only wearing one piece. Individual pieces will still have the same brightness as if you wore the full set.
        Elf Copter, Santa-NK1, and Everscream抯 projectiles were given increased light and visibility
        Queen Bee抯 stinger projectile was given a larger sprite and is easier to see
        Ambient night lighting may vary depending on the moon phase
        There are now many more stars in the night sky
        Redesigned the targeting icon for summoner lock-on

D. Gameplay:
        Reaching the end of the Pumpkin and Frost Moon will unlock one in-game day of Halloween and Christmas season, respectively
        The start date for Halloween events in game is now October 10th
        Gravestones will now show the date of death
        NPCs that die in Hardcore mode will drop Gravestones
        Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
        Desert Fossil based gear is now weaker because it is available sooner.
        Increased the max stack size of a ton of items
        You can now 揜eturn?bought items for the full purchase price as long as you have not closed the shop window
        Hitting trees with an axe may now drop things sometimes
        Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, and much more.
        Expert enemies who steal your money will now be saved in that area and respawn if you come back. You can see their locations and how much money they have on the map.
        Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)
        Celestial Pillar fragment drops now scale with player count in Expert
        Wood, Iron, and Gold Crates drop better quality ore depending on which level of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
        All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
        Gold Crates now have a chance to drop Life Crystals and Enchanted Swords
        Dungeon Crates may now include Books
        Flower Boots are now included in the Jungle Crate's loot pool
        Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
        You can now fish up Alchemy Tables in the Dungeon
        The Angler now has dialogue that will tell you how many quests you have completed for him
        Angler抯 Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all.
        Coral Blocks have been entirely resprited, and are no longer given as rewards from the Angler. Instead, they can be crafted.
        Pirate Map and Snow Globe items can now stack to 20
        Massively overhauled the Guide抯 help dialogue, adding hints and tips for content all the way up to the Lunar Invasion, addressing all new NPCs since 1.1, replacing outdated information, and bringing some previously bugged lines back into circulation
        The game will now detect if you抳e been stationary/AFK for a while and avoid spawning worms on you
        Cacti must now be cut down before you can break the sand beneath them, like trees
        Most non-Dungeon/Invasion enemies should no longer be able to open doors except during Blood Moons or Eclipses
        Doors will now automatically open for you when approached. This option can toggled in the Settings
        Doors will now attempt to open the other way if forward is blocked by something
        Doors that have icicles grow in front of them will now break the icicles when you open them. Also applies to other ground based rubble.
        Geyser traps are now set off just by stepping on them
        Vile and Vicious Powder can now be used to spread their respective biome before Hardmode
        Meteorite, Crimtane, and Demonite now have higher Metal Detector priority than Gold/Platinum
        Pumpkin Moon now has more careful limits on how many total bosses can spawn to reduce serious server performance issues
        Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
        It is now easier to grapple elsewhere when already grappled to a platform or minecart track
        Players who are stealthed or invisible no longer have mouseover text or health bars.
        A few of the more common Pumpkin and Frost Moon enemies now require more kills per banner drop
        If a player is falling far enough that they will take fall damage, but an enemy hits them and knocks them back, it will reset their fall damage
        Parties can no longer happen if the Party Girl is not present. Try talking to her next time a natural party starts!
        Butterflies and Fireflies no longer spawn in the rain or when it is very windy
        Players can now spawn several blocks above or below their spawn point if the location is covered by blocks, rather than destroying those blocks, to increase flexibility of building at spawn.
        Infected Ice and Hardened Sand Blocks can now be used to craft some biome torches
        Acorns now autoswing
        Using Smart Cursor to plant Pumpkin Seeds will only replace fully grown Pumpkins now
        The Temple Raider achievement should now be unlocked upon opening the locked temple door, not breaking Lihzahrd Bricks
        Enemies that reflect attacks (Large Mimics, Solar Selenians) now make a distinctive sound when it happens
        Reduced the volume on Vortex Beater, Sniper Rifle and Solar Eruption
        Removed the hissing sound effect from Vortex Beater, Last Prism and Charged Blaster Cannon

E. NPCs, Critters, and Enemies:
        Antlion Swarmers and Chargers can now be found in small and large variants, with appropriate differences in strength
        Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and reduced the sell value of some of those drops
        Granite Elementals can no longer fly through walls
        Reduced the volume on Granite Golem抯 death sound
        Crimslimes now inflict Blindness and drop Blindfolds
        The Giant Cursed Skull now inflicts Curse and drops the Nazar
        Beehive Bees in the Jungle will now target enemies as well as the player
        Maneater type enemies can no longer be killed by mining the block they are attached to
        Clowns are now much more dangerous and throw Chattering Teeth Bombs
        Many enemies which previously stopped spawning after defeating the Wall of Flesh can now be found at reduced rates even in Hardmode
        Several "minion" enemies that have no banners are now subject to the banner effects that affect their creator (such as Baby Mothron and the Mothron Banner)
        Enemies have an increased chance to drop bonus amounts of money when killed
        Enemies drop extra money during Blood Moons
        Eater of Worlds now has more segments, even more so in Expert Mode
        King Slime is now somewhat harder to abuse with ropes
        Plantera's Tentacles now have health scaling in Expert Multiplayer
        Brain of Cthulhu's Creepers now have health scaling in Expert Multiplayer
        Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback.
        Expert Skeletron Prime now moves faster when spinning.
        Old One抯 Army now has some Expert scaling in multiplayer
        Martian Saucers in normal mode no longer have a phase two, and die as soon as their turrets are destroyed
        There are now less Martian Saucers per invasion, and they are less likely to chain spawn
        Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.
        Several Martian Invasion drops are now dropped from regular Martians, decreasing the random nature of the Martian Saucer抯 drop pool
        Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese
        Golem will now enrage when out of the jungle or on the surface
        Moon Lord抯 Phantasmal Death Ray will now penetrate blocks that are between it and the player
        Frogs can now swim
        Explosive Bunnies can now be released as critters and can explode
        Enchanted Nightcrawlers can now spawn naturally during meteor showers
        Gold Critters are now more rare

F. Equipment, Armor, and Weapons:
        The Ruler抯 utility effect is now always available for players to turn on or off. The Ruler item can now be used as a weapon instead, and is still used in crafting recipes.
        The Breathing Reed and Umbrella can now be used as weapons, and can still be used for their original purposes as well
        The Throwing subclass has been combined with the Ranged class. Previously Thrown weapons now do Ranged damage
        Shortswords can now be used in all directions, not just forward
        Titanium Armor now has a new set bonus, and Shadow Dodge has been repurposed as Holy Protection, the new Set Bonus for Hallowed Armor
        Medusa Head and Charged Blaster Cannon have been heavily redesigned and should be more effective in combat
        Some other weapons have had some moderate redesigns to improve their effectiveness, including but not limited to: Magic Missile, Flamelash, Rainbow Rod, Poison and Venom Staff, Staff of -Earth, and Heat Ray
        A host of other weapon, armor, tool and accessory adjustments, some small, some minor. For more, please check out the Balance Changes section
        Vanity Accessory slots now can only hold accessories with a visual vanity effect
        Gravity Globe can now be toggled in mid-air
        Tiki Armor, Pygmy Necklace, and the Hercules Beetle can now be purchased without carrying Pygmy Staff as long as you have defeated Plantera
        Blessed Apple now only drops from Unicorns, but at a higher drop rate than before
        Cenx's Tiara now drops with both of her dev set bundle
        0x33's Aviators are now dropped from Master-mode Eye of Cthulhu
        Arkhalis is now dropped in the Arkhalis dev set bundle

G. Blocks and Furniture:
        Upgraded Mannequins, they now have an interactable inventory which allows visible accessories such as wings, as well as dye support. They can also be painted, and are no longer destroyed unless their inventory is empty
        Weapon Racks are now paintable. You can also place Fish on Weapon Racks for display purposes.
        Players can now sit in chairs, sofas, thrones, benches, and they can lay down in beds to sleep. Sleeping in beds will speed up time. If in multiplayer, time will only speed up if all players are sleeping.
        Goblin, Eyeball, Hornet, Imp, and Corrupt Statues now spawn enemies when wired
        You can now craft Ice Chests, and its name and the Frozen Chest抯 name were swapped to match furniture consistency
        Living Wood, Skyware, and Lihzahrd Chests are now craftable
        Temple traps now require higher pickaxe power to mine to prevent obtaining them too early
        Changed the light colors of the light sources in following sets so that each set uses consistent lighting: Marble, Pearlwood, Mahogany, Spooky, Steampunk, Palm Wood, Ebonwood, Shadewood, Glass, Living Wood, and Frozen. Ebonwood's Candelabra was resprited to visually match this updated color.
        Bewitching Station now generates light, because it had candles all this time
        Water and Peace Candles can now be wired to turn on or off, which will toggle their buff as well
        Shells and Starfish will now generate over time on beaches
        Cloud Blocks now prevent fall damage
        Campfires also no longer give their buff when turned off
        Placing Minecart tracks with Smart Cursor should create smarter and cleaner tracks than before
        The Stone Slab had the wrong blending, preventing it from being used nicely with most other blocks, and this has been fixed. However, we listened to your concerns, and have added an Accent Stone Slab block, which will function the same as the old Stone Slab did
        Dynasty Wood blends better with other tiles now
        Special glass blocks like Waterfall, Confetti, etc now have better merging with other tiles
        Infected Hardened Sands are now craftable into glass like regular Hardened Sand
        Statues can now face both directions
        Bone Blocks are now mined back up as Bones, which can be crafted into other things, or replaced as Bone Blocks as needed with a Bone Wand
        Staff of Regrowth no longer places moss on stone, as moss is now accessed through other means
        Ammo Box now has a shotgun cocking sound effect when used



III. Journey's End: Balance Changes:
A. Bosses:
        Moon Lord
        Moon Lord抯 attack pattern has been slightly tweaked to be more consistent, as the different eyes would become desynced over time, resulting in a more random fight (which was not intended). In addition, the amount of time that his forehead eye spends open is slightly increased
        Moon Lord抯 Phantasmal Death Ray will now penetrate blocks that are between it and the player
        Enemies should no longer spawn during Moon Lord抯 fight, unless they spawn outside of his radius in multiplayer
        Moon Lord will now drop his loot even if you die during his death animation

        Golem
        Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese
        Golem will now enrage when out of the jungle or on the surface

        Plantera
        Plantera's Tentacle Chompers now have health scaling in Expert Multiplayer

        Skeletron Prime
        Expert Skeletron Prime now moves faster when spinning.

        Brain of Cthulhu
        Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback
        Brain of Cthulhu's Creepers now have health scaling in Expert Multiplayer

        Eater of Worlds
        Eater of Worlds now has more segments, even more so in Expert Mode

        King Slime
        King Slime is now somewhat harder to abuse with ropes

        Martian Saucer
        Martian Saucers in difficulties below Expert no longer have a phase two, and die as soon as their turrets are destroyed
        There are now less Martian Saucers per invasion, and they are less likely to chain spawn
        Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.

B. Enemies:
        Crimslimes
        Now inflict the Blindness debuff and drop Blindfolds

        Crimson Axe
        Now inflicts the Cursed debuff

        Giant Cursed Skull
        Now inflicts the Cursed debuff on contact and via projectile, and drops Nazars

        Tomb Crawler
        Head Damage decreased from 16 to 14
        Body and Tail Damage decreased from 10 to 7
        Life decreased from 50 to 40
        Reduced size
        Only 1 Tomb Crawler should spawn at a time under normal circumstances

        Sand Slime
        Damage increased from 10 to 15
        Life increased from 40 to 50
        Knockback multiplier decreased from 0.8 to 0.7
        Now only spawns as uncommon enemies in the Underground Desert

        Flying Fish
        Money drop value increased from 90 Copper to 3 Silver
        Flying Fish are now slightly less common on Rainy Days

        Clown
        Damage increased from 50 to 60
        Defense increased from 20 to 25
        Life increased from 400 to 800
        Knockback multiplier decreased from 0.4 to 0.2
        They now attack much faster
        Happy Bombs now explode when near the player
        They now throw Chattering Teeth Bombs as well

        Etherian Lightning Bug
        Projectile Damage increased from 20 to 100 (Note: This was actually an accidental placeholder number. It did 1 damage to the Etherian Crystal, and was likely to do the same to most players)

        Hoplite
        Decreased Javelin Damage from 48 to 36

        Angry Tumbler
        Defense decreased from 10 to 6
        Javelin Damage decreased from 48 to 36
        Max speed decreased from 4 to 3
        Money drop value decreased from 1.3 Silver to 1 Silver

        Bone Throwing Skeletons (Expert Only)
        Projectile Damage decreased from 80 to 60

        Other
        Purple, Red, Yellow, and Black Slimes now drop 1-3 extra gel each
        Man Eater type enemies can no longer be killed by mining the block they are attached to
        Umbrella Slime money drop value increased from 25 Copper to 1 Silver
        Granite Elementals can no longer fly through walls
        Beehive Bees in the Jungle will now target enemies as well as the player (not including the Queen Bee)

C. Armor:
        Ninja Set
        Instead of throwing bonuses, each piece now gives a global 3% damage and 3% critical chance
        New Set bonus: 20% movement speed

        Gladiator Set
        Helmet, Breastplate, and Leggings Defense increased by 1 each

        Fossil Set
        Fossil Helmet Defense decreased from 3 to 2
        Fossil Plate Defense decreased from 6 to 4
        Fossil Greaves Defense decreased from 4 to 2
        Each piece of the set now gives 3% Ranged critical chance
        New Set bonus: 20% chance not to consume ammo
        Now available earlier due to the change to Desert Fossil mining

        Green Cap
        Defense increased from 0 to 2

        Night Vision Helmet
        Defense increased from 2 to 4

        Cactus Set
        Cactus Breastplate Defense decreased from 2 to 1

        Forbidden Set
        As a whole set, Forbidden is unchanged. However, the benefits of Forbidden Robes and Treads have been split evenly, with each now giving 40 mana and +1 Minion count

        Titanium Set
        New Set Bonus: Titanium Barrier
        As you attack enemies, titanium shards accumulate and spin around you
        These shards deal damage to enemies at close range, and inflict knockback.
        Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.

        Hallowed Set
        New Set Bonus: Holy Protection
        Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
        Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
        After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.

        Squire Set
        Squire Great Helm and Greaves Defense each increased by 1
        Squire Great Helm's healing decreased by 50%

        Chlorophyte Set (Melee)
        Chlorophyte Mask Defense decreased from 25 to 20
        Chlorophyte set bonus now gives an additional 5% Damage Reduction if you are wearing the Chlorophyte Mask

        Turtle Armor
        Set bonus now gives 15% Damage Reduction
        Set bonus Thorns damage now does twice as much

        Spectre Armor (Mask)
        Set bonus projectiles now deal 100% of the original damage instead of 50%
        The "recovery rate" that determines how many new projectiles can be generated over time has increased from 150 to 250

        Spooky Set
        Overall Defense increased from 27 to 30, with each piece gaining 1 Defense
        Spooky Breastplate now gives +2 Minion count instead of +1
        Spooky Leggings now give 20% movement speed

        Valhalla Set
        Total Defense of the set is increased by 4, but has been redistributed
        Valhalla Helmet Defense increased from 14 to 20
        Valhalla Breastplate Defense decreased from 30 to 24
        Valhalla Greaves Defense increased from 20 to 24
        Valhalla Breastplate's healing decreased by 50%

        Nebula Armor
        Healing Booster effect now gives 3 HP/s instead of 5, with a maximum of 9 HP/s possible now

        Solar Armor
        Solar Helmet critical chance bonus increased from 17% to 26%
        Solar Breastplate melee damage bonus increased from 22% to 29%
        Each piece of the set now gives 1 HP/s regen
        Instead of 30% damage reduction whenever you have charges, you now have 12% damage reduction at all times, and 20% additional damage reduction while charges are active. In practice, this is roughly equivalent to the same 30% it used to give due to how the two values are multiplied.
        Recharge time between shield charges reduced by 1 second

        Stardust Armor
        Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.

D. Melee Weapons:
        Shortswords
        Shortswords can now be used in all directions, not just forward
        Gold Shortsword damage increased from 11 to 12

        Flails
        Flails now have entirely new behavior, and a few different functionality modes.
        If you click and hold the mouse button, they will swing around rapidly, doing low knock back and hitting rapidly in a small circle around you.
        If you click and use them normally, you will shoot them forward similar to how they use to be used, but they will move much faster than they did before. The damage dealt is double in this mode.
        Finally, if you click while it is in midair after having shot it forward, it will drop suddenly and lay on the ground. This can be used as a stationary damaging obstacle like a Spiky Ball on enemies walking towards you.
        Some flails have had some stat tweaks to fit with this new setup, such as having slightly longer or shorter range, but generally speaking, all of them should perform better than before.

        Cactus Sword
        Damage decreased from 9 to 8
        Use Time increased from 25 to 32
        Knockback decreased from 5 to 4.5

        Trident
        Damage increased from 11 to 14
        Knockback increased from 5 to 6
        When held, gives unrestricted movement in water

        Chain Knife
        Damage increased from 11 to 12

        Enchanted Sword
        Damage decreased from 24 to 23
        Use Time increased from 18 to 21
        Knockback decreased from 5.25 to 4.25

        Falcon Blade
        Damage decreased from 30 to 25
        Use Time increased from 15 to 20

        Light's Bane
        Size Scale increased from 1.1 to 1.4 (Makes it bigger)

        Amazon
        Damage decreased from 20 to 18
        Crafting: Stingers Required increased from 2 to 12
        Crafting: Jungle Spores Required increased from 3 to 9

        Beekeeper
        Damage decreased from 26 to 24
        Use Time increased from 20 to 22
        Knockback decreased from 5.3 to 5
        Is no longer autoswing

        Muramasa
        Damage increased from 19 to 21

        Fiery Greatsword
        Use Time decreased from 34 to 30

        Breaker Blade
        Damage increased from 39 to 43
        Use Time decreased from 30 to 29
        Gained a special mechanic where it will deal 2x damage to enemies with over 90% health

        Cobalt Sword
        Unchanged, but listing here intentionally to ensure there was no oversight. Cobalt Sword's damage was previously much higher than it should have been, but we are using it as the new baseline which the rest of the swords are being compared to.

        Palladium Sword
        Damage increased from 41 to 45

        Mythril Sword
        Damage increased from 44 to 49

        Orichalcum Sword
        Damage increased from 47 to 50
        Use Time decreased from 26 to 25

        Adamantite Sword
        Damage increased from 50 to 56
        Use Time decreased from 27 to 26

        Titanium Sword
        Damage increased from 52 to 58
        Use Time decreased from 26 to 25

        Phasesabers (All)
        Damage increased from 41 to 42
        Use Time decreased from 25 to 20

        Beam Sword
        Use Time increased from 15 to 20 (Does not impact Projectile cooldown)

        Fetid Baghnakhs
        Damage decreased from 70 to 60
        Use Time increased from 7 to 8
        Only gains 25% benefit from increased melee speed stats

        Anchor
        Damage increased from 30 to 55
        Use Time decreased from 30 to 20

        Format C
        Damage increased from 29 to 35

        Gradient
        Damage increased from 34 to 44

        Chik
        Damage decreased from 39 to 38

        Amarok
        Damage increased from 43 to 47

        HelFire
        Damage increased from 41 to 45

        Excalibur
        Damage increased from 57 to 66
        Use Time decreased from 25 to 20

        Brand of the Inferno
        Damage increased from 44 to 85

        Sleepy Octopod
        Smash attack now does 3x damage, up from 2x

        Code 2
        Damage increased from 47 to 54

        Chlorophyte Claymore
        Damage increased from 75 to 80

        True Night's Edge
        Damage increased from 90 to 105

        Psycho Knife
        Note: Functionality overhaul renders this weapon akin to an upgraded Fetid Baghnakhs. It maintains its Stealth bonus.
        Damage increased from 70 to 85
        Use Time decreased from 20 to 8
        Only gains 33% benefit from increased melee speed stats

        Keybrand
        Damage increased from 70 to 85
        Now deals up to 150% more damage based on how injured an enemy is

        Kraken
        Damage increased from 90 to 95
        Now has a 10% critical chance

        Scourge of the Corruptor
        Average projectiles spawned from each shot increased from 2.3 to 2.66

        Golem Fist
        Damage increased from 76 to 90

        Christmas Tree Sword
        Projectile has been completely overhauled. Instead of firing one ornament, it fires several ball ornaments and a star ornament that will hover in place for a few seconds before falling to the ground.
        Is now autoswing

        Daybreak
        Technically a bug, fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit


E. Ranged Weapons:
        Bone Javelin
        Damage decreased from 29 to 20 due to earlier tier

        Bee's Knees
        Damage decreased from 26 to 23
        Use Time increased from 23 to 24

        Handgun
        Use Time decreased from 12 to 10

        Hellwing Bow
        Damage increased from 20 to 22
        Use Time decreased from 14 to 13
        Knockback increased from 5 to 5.5

        Clockwork Assault Rifle
        Damage decreased from 19 to 17

        All 6 Ore Repeaters
        Use Time decreased by 1

        Marrow
        Damage increased from 40 to 50

        Ice Bow
        Damage decreased from 46 to 39
        Use Time decreased from 21 to 16
        Now auto-fire
        Note: Despite the damage reduction, this will result in a stronger bow overall, albeit more defense-impacted than bows like Marrow. Change is primarily meant to introduce variation between the bows.

        Daedalus Stormbow
        Damage decreased from 43 to 38
        When using Holy, Unholy, Hellfire, or Jester arrows, shoots an average of 2.66 arrows, instead of the normal average of 3.33 arrows

        Dart Pistol
        Damage increased from 28 to 33

        Dart Rifle
        Damage increased from 52 to 62

        Toxikarp
        Use Time decreased from 14 to 10

        Hallowed Repeater
        Damage increased from 43 to 53
        Use Time decreased from 19 to 16

        Flamethrower
        Damage increased from 27 to 35
        Applies a 15% damage penalty to the next hit for each enemy a projectile pierces

        Phantom Phoenix
        Damage increased from 24x2 to 32x2
        Use Time decreased from 20 to 18
        Phoenix projectile now fires on every 3rd shot instead of every 4th

        Chlorophyte Shotbow
        Average arrows per shot decreased from 2.7 to 2.33

        Venus Magnum
        Damage increased from 38 to 50

        Grenade Launcher
        Use Time decreased from 30 to 20

        Rocket Launcher
        Damage decreased from 50 to 45
        Does 2x damage on direct hits to a single target

        Proximity Mine Launcher
        Does 3x damage when mines are stationary, normal damage when they are still moving
        Use Time increased from 40 to 50
        Reduced the number of active mines that you can have at once

        Piranha Gun
        Now shoots 3 Piranhas, which can attack the same or different targets
        The rate at which the Piranhas can bite has been decreased slightly on an individual basis, but the total DPS the three Piranhas can do is now much higher

        Pulse Bow
        Damage increased from 65 to 85
        Use Time decreased from 22 to 20
        Damage reduction for each target hit increased from 10% to 20%

        Stynger
        Does 2x damage on direct hits to a single target (Only applies to the initial bolt, not the fragments)

        Celebration
        Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added to this. Even Rocket 1s deal 40, so the actual damage reduction is 105 to 65 even using the worst Rockets)
        Bonus Critical chance of 10% removed
        Now sold by the Party Girl after Golem

        Elf Melter
        Damage increased from 40 to 60
        Applies a 15% damage penalty to the next hit for each enemy a projectile pierces

        S.D.M.G.
        Damage increased from 77 to 85
        Chance to not consume ammo increased from 50% to 66%


F. Magic Weapons:
        Wand of Sparking
        Increased damage from 8 to 14
        Use Time decreased from 28 to 26
        Increased On Fire! chance from 33% to 50%
        Now has a 10% critical chance

        Magic Missile
        Projectile is faster and has homing if you release it
        Has a moderate AoE damage explosion on impact
        Use Time increased from 17 to 18
        Mana Cost increased from 10 to 12

        Flamelash
        Projectile is faster and has homing if you release it
        Now pierces and can hit a second time. Has a moderate AoE damage explosion after the second hit.
        Damage decreased from 40 to 36
        Use Time increased from 20 to 30
        Mana Cost increased from 12 to 18

        Staff of Frost
        Use Time decreased from 20 to 16
        Mana cost decreased from 14 to 12

        Cursed Flames
        Damage increased from 36 to 50
        Use Time decreased from 20 to 15
        Mana cost decreased from 12 to 9
        Related: See Cursed Inferno buff

        Flower of Frost
        Damage increased from 55 to 60
        Use Time decreased from 20 to 12
        Mana cost decreased from 17 to 11
        Increased Frostburn chance from 50% to 100%

        Crystal Storm
        Damage increased from 25 to 32
        Mana cost increased from 4 to 5

        Poison Staff
        Note: Previously, due to piercing immunity frames, only one projectile from each shot would hit each target, resulting in a lot of lost damage. We've implemented a system that allows ALL of the projectiles to hit a target, dramatically improving its shotgun-like functionality. However, to offset this gain, it has had to have some of its stats reduced. On the whole, this should now be a stronger weapon, however.
        Damage decreased from 48 to 43
        Reduced number of enemies that each projectile can hit from 4 to 3
        Applies a 25% damage penalty to the next hit for each enemy a projectile pierces
        Projectiles now have a limited range

        Crystal Vile Shard
        Damage increased from 19 to 25
        The duration that the projectiles linger (and deal damage) is increased by roughly 70%

        Clinger Staff
        Height of the Clinger flames increased by 50%
        No longer has a hit limit
        Can now inflict Cursed Inferno debuff (Related: See Cursed Inferno buff)
        Can now inflict critical hits

        Medusa Head - Complete Overhaul
        Rather than being charged, this weapon is now channeled and its range substantially reduced.
        When channeled, it will be held in front of the player. If no enemies are present, it will not fire, and will consume no mana.
        When enemies are in range, it will constantly attack any nearby enemies, consuming mana for each attack.
        Can hit up to 3 targets with each attack (does not consume extra mana)
        Damage is now set to 40
        Mana cost has been decreased from 18 to 15, however, it can now fire up to 4 times per second, increasing the speed at which it consumes mana

        Sky Fracture
        Mana cost increased from 14 to 17

        Spirit Flame
        Use Time decreased from 30 to 22
        Mana Cost decreased from 18 to 14

        Rainbow Rod
        Projectile is faster and has homing if you release it
        Now pierces and hits up to 3 times.
        Has a moderate AoE radius on impact
        Damage 74 -> 50
        Use Time increased from 18 to 25
        Mana Cost 18 -> 21
        Can touch tiles without exploding now.

        Unholy Trident
        Use Time decreased from 22 to 17
        Mana cost decreased from 25 to 19

        Tome of Infinite Wisdom
        Damage increased from 24 to 32
        Use Time decreased from 30 to 25

        Venom Staff
        Note: Has received the same general overhaul as Poison Staff. Should be much improved in actual use, but needs stat reductions to offset this change. Give it a try before you judge! :)
        Damage decreased from 63 to 44
        Reduced number of enemies that each projectile can hit from 7 to 5
        Applies a 25% damage penalty to the next hit for each enemy a projectile pierces
        Now has a range before projectiles die, 50% longer than Poison Staff's

        Wasp Gun
        Note: This may sound like a nerf on paper, but it trades "hit count" for total damage, and will actually result in dramatically more DPS for the Wasp Gun. Less Wasps, more damage.
        Damage increased from 21 to 31
        Use Time increased from 11 to 18
        Wasps can now bounce/pierce only 3 times instead of 4
        Wasps per Cast: Reduced to an average of 3
        Mana cost increased from 6 to 10

        Nettle Burst
        Damage increased from 28 to 35
        Mana cost increased from 10 to 12

        Spectre Staff
        Damage decreased from 72 to 65
        Each projectile can now hit up to 3 times, rather than only once
        Mana cost increased from 11 to 15

        Staff of Earth
        Actual damage mostly unchanged, but lists its "max speed" damage now rather than its "low speed" damage
        Now has a 20% critical chance
        Mana Cost increased from 15 to 18
        Use Time decreased from 40 to 24
        Projectile speed greatly increased, as a result, has better range and much harder to fall below the minimum threshold to maintain maximum damage

        Heat Ray
        Note: There were too many "full piercing" weapons at this tier, and not enough high single target damage weapons. Heat Ray changed to avoid redundancy with Shadowbeam Staff and Staff of Earth and give the class more versatility.
        Damage increased from 55 to 80
        Use Time decreased from 16 to 10
        Can no longer pierce and hit multiple enemies

        Bat Scepter
        Average Bats per cast increased from 2 to 2.5
        Mana cost increased from 3 to 6

        Charged Blaster Cannon - Complete Overhaul
        This weapon still charges, but it now fires constantly while charging.
        For the first second of charging, you will fire 6 single-target pellets, each dealing a base damage of 100 (up from 50)
        For the next two seconds, you will fire 3 total piercing blasts, each dealing a base damage of 250 (up from 100)
        After this, it will shoot the laser beam, which is unchanged from the original implementation
        You can also quick-fire pellets without charging. The fire rate of these pellets is much higher than the previous implementation.
        The mana cost of charging is unchanged, however, quick firing will naturally consume more mana as the fire rate has increased significantly.

        Nebula Blaze
        Use Time decreased from 15 to 12
        Mana cost decreased from 18 to 12

G. Summons:
        Summoned minions now adjust their damage dynamically based on your current equipment and damage buffs

        "Some (though not all) Summons now use their own damage immunity timer system. In practice, what this means is that they will no longer interfere with the use of other weapons by maxing out the enemy's immunity frames. All affected minions are set on their own damage timer to most correctly match their pre-change DPS, but some changes are to be expected comparing 1.3.5 DPS to 1.4 DPS. In general, even if there is some minor loss or gain of DPS compared to pre-change performance, it should be worth the improvement to overall performance. Examples of minions impacted by this change:
        - Slime Staff
        - Spider Staff
        - Pirate Staff
        - Optic Staff
        - Raven Staff
        - Deadly Sphere Staff
        - Stardust Dragon Staff
        - Some of the new summons also utilize this system"

        Imp Staff
        Damage decreased from 21 to 17
        Fire Rate increased dramatically

        Raven Staff
        Damage increased from 37 to 55
        Flight speed doubled

        Rainbow Crystal Staff
        Damage decreased from 150 to 80
        Fixed accuracy issues, improved the speed at which sparkles explode. Should easily do more damage than before.

H. Ammo:
        Arrows and Thrown ranged weapons no longer have a chance to drop as items for reuse

        Bone Arrows
        Now pierces one time

        Chlorophyte Arrows
        No longer pierce targets
        Projectile speed is increased
        Can now bounce several times, and will "Smart Bounce" at a nearby target if one is in range
        Post-bounce arrows only deal 66% damage

        Holy Arrows
        Falling Stars can no longer pierce and hit a second target
        Falling Stars now do 50% of the original damage instead of 100%

        Nano Bullets
        Damage increased from 10 to 15
        Price of Nanites increased

        Venom Bullets
        Damage increased from 14 to 15
        Related: See Venom buff
        Price of Vial of Venom increased

        Venom Arrows
        Damage increased from 17 to 19
        Related: See Venom buff
        Price of Vial of Venom increased

        Crystal Dart
        Damage increased from 15 to 17

        Cursed Dart
        Damage increased from 9 to 10
        Related: See Cursed Inferno buff

        Ichor Dart
        Damage increased from 10 to 12

I. Accessories, Hooks, and Mounts:
        You no longer gain stacked benefits from wearing multiple Celestial Stone variants
        In addition to its previous Confusion effect, Brain of Confusion now gives a 1/6 chance to avoid enemy attacks. Upon avoiding an attack, you will gain a temporary buff that gives 20% critical chance for a few seconds, during which time you cannot avoid additional attacks.
        Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)

        Wing Balance has been heavily balanced across the entirety of the game.
        With only a few exceptions, wings found at the same tier should be roughly equivalent in power. Exceptions are usually particularly hard or particularly easy to get.
        Unfortunately, its difficult to share exact stats for wings, partially because there are dozens of them that have been changed, and their stats don't easily translate to easily readable stats.
        The best short summary is that over a dozen sets of wings were buffed, and that Leaf and Frozen Wings have been reduced in power, as they were too strong for their tier.
        Other major notes:
        - Butterfly and Bee Wings can now only drop after the Mech Bosses, but their power has been increased proportionally.
        - Previously, most wings from Wall of Flesh until Golem were very similar in power, and didn't offer a lot of reason to upgrade. These have now been spread out, creating a more gradual, consistent increase in wing power across the course of the game.


        Shrimpy Truffle now gives its increased speed and damage bonus when in the rain.
        Basilisk Mount now has a double jump

        Bat Hook
        Pull In Speed decreased from 16 to 13  (This is the speed at which it pulls the player to the hook)
        Shoot speed decreased from 15.5 to 13.5

        Thorn Hook
        Pull in speed increased from 11 to 12
        Shoot speed increased from 15 to 16

        Lunar Hook
        Pull in Speed increased from 13 to 16
        Shoot speed increased from 16 to 18

J. Tools and Mining:
        All axes, hamaxes, chainsaws and other tools with axe-functionality have their wood cutting speed increased by 20%
        All drills and chainsaws now dig faster than their non-mechanical counterparts, but have shorter range. Additionally, optimized digging loadouts still perform better on pickaxes/axes, but drills and chainsaws will be faster on non-optimized loadouts
        Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
        Desert Fossil based gear is now weaker because it is available sooner.
        Hellforges now require Demonite Pickaxe or higher to break. They also now protect the tiles below them from being broken while in the Underworld. This does not apply outside of the Underworld.

        Cactus Pickaxe
        Use Time decreased from 16 to 15
        Damage decreased from 5 to 4

        Bone Pickaxe
        Mining power increased from 50 to 55

        Reaver Shark
        Mining power decreased from 100 to 59

        Laser Drill
        Range increased from 10 to 11
        Use Time decreased from 7 to 6
        No longer has axe functionality

K. Buffs, Debuffs and Potions:
        A substantial number of Buff Potions have had their durations increased, many as much as twice as long
        The Well Fed buff has been divided into three tiers, with the lowest tier being equal to the original, and the strongest being 2x as strong as the original
        All of the Food in the game, including the 50+ new Food items, have had their durations and tiers adjusted to have a more consistent reward for the difficulty of obtaining them. Short duration foods might have a higher tier, while long duration foods might have a lower tier. Find what is most efficient for you!
        Well Fed Buff now gives a mining speed bonus
        Invisibility Potion now has an added benefit of reducing enemy spawn rates by 20%
        Restoration Potions no longer heal mana, but heal 10 more life for a total of 90, and induce even less Potion Sickness, now only 45 seconds
        Sharpening Station's Armor Piercing bonus has been increased from 4 to 12

        Cursed Inferno Debuff
        Damage per second increased from 12 to 24 on both player and enemy versions of the debuff
        Ghoul, Clinger, and Spazmatism Cursed Inferno duration decreased somewhat to mitigate the increased danger to the player
        All other sources of this debuff are intended recipients of the improved damage

        Venom Debuff
        Damage per second increased from 12 to 30 on both player and enemy versions of the debuff
        Pygmy and Queen Spider Staff Venom duration decreased to mitigate the increased potency
        Black Recluse and Sand Poacher Venom duration decreased somewhat to mitigate the increased danger to the player
        All other sources of this debuff are intended recipients of the improved damage

L. Fishing:
        Bait is more likely to be consumed
        Very high fishing power now gives decreasing returns
        Fishing Power is 1.1x during Blood Moons
        Swordfish is now less common when fishing
        Golden Carp is less common when fishing
        Biome Crates are now guaranteed to drop a chest item, instead of only sometimes
        Dungeon Crates will now always drop a Gold Lockbox
        Flower Boots are now included in the Jungle Crates loot pool
        Wood, Iron, and Gold Crates drop better quality ore depending on which level of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
        Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
        All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
        Gold Crates now have a chance to drop Life Crystals and Enchanted Swords

M. Drops:
        Amber is slightly more common from Fossils, and can generate naturally in the Underground Desert
        Angler抯 Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all already
        Basic Dye materials now give 2 of that dye instead of 1 when crafting
        Coin Portal chances when breaking pots has been decreased by half
        Enemies have an increased chance to drop bonus amounts of money when killed
        Enemies drop extra money during Blood Moons
        Golden Keys should now drop more often from enemies and pots, and Dungeon Slimes are slightly more common
        Gold Critters are now more rare
        Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and decreased the sell value of some of those drops
        Lava Charms can only be found in chests within the lava layer now, but Lava Fishing now provides a secondary renewable source for them
        Mandible Blade can now be dropped by Antlion Swarmers
        Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
        Mushroom Grass Seed drop rate increased from 1/50 to 1/40
        Nature抯 Gifts now spawn slightly more often in the Jungle
        Picksaw now has a ?chance to drop from Golem in addition to his other loot, instead of being part of his main drop pool. This drop rate is 33% from Expert Treasure Bags.
        Rod of Discord's drop rate in Expert mode is now 1/400
        Strange Plants no longer generate during worldgen, and will not start appearing until Hardmode
        Throwing Knives in chests now come in much larger stacks
        Water Walking Boots now have a 1/10 chance to appear in Water Chests, increased from 1/15
        Several Martian Invasion drops are now dropped from regular Martians instead of Martian Saucers, decreasing the random nature of the Martian Saucer抯 drop pool

N. Misc:
        The Nurse now charges increasing amounts of money for healing as the game progresses
        Town NPCs now get a little stronger every time you defeat a boss
        Sandstorms are now significantly less common, particularly in the early game
        Reduced the intensity of Mighty Wind
        Rain is slightly less common
        Dungeon Spike damage has increased from 40 to 60, and inflicts Bleeding
        Temple Wooden Spike damage has increased from 60 to 80, and inflicts Bleeding
        Gem and Rainbow Torches now give 10 torches per crafting instead of 3
        Glowsticks and Torches now stack to 999
        All Bombs, Grenades, and Dynamite now stack to 99
        Ore Bars now stack to 999
        Alchemy Seeds and Plants now stack to 999
        Tissue Samples and Shadow Scales now stack to 999
        Pirate Map and Snow Globe items can now stack to 20
        Increased consistency of boss money drops
        Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, infinite money exploits by buying-low/selling-high through crafting, and much more


IV. Journey's End: Bug Fixes:

A. Gameplay and Combat Bugs:
        Fixed an issue where Copper and Tin Bows were considered Melee weapons for the purposes of prefixes
        Fixed an issue where firing Tome of Infinite Wisdom on a sloping minecart track would cause the pages to fire in all directions
        Fixed an issue where using Tome of Infinite Wisdom抯 right click functionality while on a Drill Mount would drain all of your mana almost instantly
        Fixed an exploit where dying to Chaos State while holding a Rod of Discord in the cursor on a Hardcore character would cause the next character used to inherit said Rod of Discord
        Fixed an issue where the last segment of Solar Eruption抯 blade didn抰 actually do damage
        Added protections to prevent a very rare bug where the Solar Eruption debuff would kill its own user
        Fixed an oversight in Halloween drop rates based on HP that caused Bladed Gloves and Bloody Machete to be too rare in Expert
        Fixed an issue where extremely high melee speed thresholds would break the behavior of weapons like Sky Dragon抯 Fury
        You can no longer use Sniper Scopes and Binoculars while dead
        Staff of Regrowth no longer breaks rocks and other rubble
        Fixed an issue where you could use certain channeled weapons but switch to another weapon and use that weapon as well
        Fixed an issue where certain channeled weapons and tools would continue being used even after the player is turned to stone
        Fixed an issue where, after using a cooldown timed projectile sword, switching to another hotbar slot via number key would delete 1 consumable from that slot
        Fixed a number of damage type inconsistencies including projectiles doing the wrong damage type, weapons receiving/not receiving damage type set or potion bonuses in error, critical rates being applied incorrectly, and a lot more
        Fixed a number of edge cases where things like mount damage or Shield of Cthulhu dashing would not register on the DPS meter
        Fixed an issue where having two types of dash abilities and removing one of them mid dash would unexpectedly double your dash distance
        Fixed a similar issue where removing a dash accessory mid dash would prevent Hermes-type boots from letting you run until you put the dash accessory back on
        Fixed some exploits involving Flower Boots
        Fixed a issue where using Sandstorm in a Bottle then instantly shooting multiple grappling hooks to different blocks would leave the character spinning back and forth forever
        Fixed an issue where several wings (Fin, Bat, Mothron) had a faulty acceleration speed
        Fixed an issue where Spore Sac would only work near blocks, but not when only near platforms
        Fixed an issue where Neptune Shell wearing players could stick their head in water and die, because head-submersion wasn抰 enough to turn you into a merman, but it was enough to drown
        Fixed an inconsistency with how Cloud in a Bottle behaved differently with wings than other Jump Bottles
        Fixed an issue where Sharktooth Necklace and Banner Buff would not apply to a variety of atypical attacks
        Fixed an issue where Stopwatch wouldn抰 correctly display player speed while on some mounts, like while falling with the Slime Mount
        Fixed an issue where moving sideways on a rope would be considered 0 MPH for the Stopwatch
        Fixed an issue where some wings would produce light even in vanity slots
        Fixed a number of increased placement range boosters (Toolbelt, Builder Potion) not stacking correctly
        Mime Mask is now properly considered a vanity helmet
        Fixed a tendency for certain automatic attacks like Sentries or Chlorophyte Armor to attack invincible enemies such as Dungeon Spike Balls or Blazing Wheels
        Fixed an issue where some Shroomite and Chlorophyte armor bonuses would not stack
        Fixed some inconsistencies with armor bonuses applied to the damage type of Snowball related attacks
        Fixed an issue where Frost/Necro Armor made inconsistent special armor sounds depending on if they were in vanity/normal armor slots and also when worn with each other
        Fixed an exploit (or made it substantially harder) to avoid damage with the Slime Mount and Target Dummies
        Fixed an issue where flying mounts would very slowly increase in height over time
        Fixed an issue where flying mounts could descend through lowered platforms
        Fixed an issue where you could not use Quick Buff while riding the Drill Containment Unit
        Fixed an extra double jump only when jumping out of water while riding the Slime Mount
        Fixed a minecart issue where tracks that ran directly into conveyor belts would cause the minecart to derail
        Fixed an issue that made jumps fail sometimes in fast moving minecarts
        Fixed an issue where Lightning Sentries that were placed on sloped blocks underwater would sink into the ground
        Fixed an issue where Queen Spider Sentry could not have multiple summons with Sentry boosting gear
        Potentially fixed an issue where Smart Cursor would fail constantly when at the very edge of the world
        Fixed an issue where Smart Select did not suggest Desert Fossil for Extractinator
        Fixed an issue where Smart Select would favor a Flare Gun with no flares over a stack of Glowsticks
        Fixed an issue where climbing on rope at the edge of the world would cause the camera to move away from the player
        Fixed a hoik-related issue where using a grapple and ropes could cause the camera to leave the player behind entirely
        Fixed an issue where looking at buff furniture (Campfires, Heart Lanterns) with binoculars or sniper rifles would give you the buff
        Fixed a number of crafting inconsistencies with required crafting stations for different types of platforms. Most are by hand now, but a handful require special stations
        Fixed a bunch of crafting station inconsistencies with furniture sets
        Fixed inconsistencies with reflected projectiles inflicting debuffs on the player; they should not be inflicting debuffs at all
        Fixed some inconsistencies with Warmth Potion and cold based attacks not receiving protection
        Fixed an issue where drinking a Flask while a previous Flask was active would remove the first flask buff but not give the new buff
        Reduced the effectiveness of exploiting portals and fall damage to be immune to bosses and other threats
        Fixed the infamous Infinite Fishing Line exploit
        Fixed an issue where switching items in the moment of reeling in an item from fishing would forfeit that item
        Fixed an issue where Angler Quest rewards decreased in quality after 150 Quests
        Added some protection against an issue where music tracks would keep playing quietly in the background when teleporting to other biomes
        The Kraken Yoyo should now also give the Robbing the Grave achievement
        Fixing (again) an issue where the Funkytown achievement would unlock from teleporting out of an Underground Mushroom Biome
        Fixed an audio issue where Pad Thai made a drinking sound instead of an eating sound
        Fixed an issue where some wall items would be placed substantially slower than other wall items
        Fixed an issue where opening a Money Trough while holding an item would use the item and open the Money Trough
        Fixed a number of minor inconsistencies between 4k and non-4k resolution gameplay
        Fixed an issue where picking up a lot of coins would give the correct amount of money, but the money displayed on screen was incorrect
        Fixed an issue where spawn points at the Ocean of large worlds would constantly reset themselves

        A1. Reverse Gravity Bugs"
                Fixed (again) an issue where Celestial Pillar shields would fly into the sky when reversing gravity
                Fixed an issue where pressing UP to flip Gravity would dismount the player from flying mounts. Now, it simply does not flip Gravity when in mounts.
                Fixed a reverse gravity issue where the Floating Piggy Bank抯 mouseover detection would be in the wrong direction
                Fixed a reverse gravity issue where Blizzard Staff-style weapons would converge in the opposite direction of where you aimed
                Fixed a reverse gravity issue where the player would get stuck on hammered platforms
                Fixed an issue where Forbidden Set抯 ring didn抰 flip properly in reverse gravity
                Fixed a reverse gravity issue where some weapons wouldn抰 flip with the player
                Fixed a reverse gravity issue where cobwebs didn抰 correctly slow inverted players

        A2. Camera Mode Bugs:
                Substantially improved/fixed the way that Camera mode captures Celestial backgrounds/shaders and weather effects
                Fixed an issue where some projectiles would not appear in Camera screenshots
                Fixed an issue where waterfalls and other similar visuals did not display in Camera mode images
                Fixed issue where Stardust Guardian appears in front of the player in Camera screenshots
                Fixed an issue where some tiles, such as Pressure Plates, would draw in the wrong layer when taking Camera screenshots

B. World, Background, and Worldgen Bugs:
        Dramatically improved sky island house/furniture generation, fixing houses generating with no furniture or doors
        Fixed an issue where cobwebs in worldgen would sometimes delete naturally generated wires
        Improved failsafes and detection for broken or floating chests in worldgen, which can be unbreakable or even corrupt world files
        Fixed a worldgen issue where Mushroom Cabins had mushrooms occupying the same place as other furniture, which tended to break them
        Fixed a minor worldgen quirk where a single platform would spawn at the edge of the Dungeon抯 stairs
        Fixed a typo issue that resulted in underground chests having twice as many Water Walking Potions and Dangersense Potions as intended, instead of a chance for Titan Potions
        The behavior of the very last Sign when reaching the Sign limit is less buggy now
        Fixed an issue where Campfire minibiomes used 損layer placed?dirt walls
        Fixed an issue where naturally generated Statue traps would not have a statue
        Fixed an issue where Gold Chests were unable to generate outside of Underground Cabins in the Cavern layer
        Fixed the vast majority of situations where underground explosive rigged ore minibiomes would generate without the detonator
        Fixed an issue where minecart tracks would generate over Life Crystals and Chests
        Fixed an issue where Crimson Vines would spawn in unviable locations, and break spontaneously when the player approached them
        Fixed an issue where Hardmode world generation would fill caves with unusual background walls
        Fixed a number of worldgen issues that ultimately resulted in beaches being way too small, especially on the right side or when the Jungle was too close
        Fixed a rare worldgen issue where Beaches would devour part of the Dungeon, and sometimes, even the Old Man
        Fixed a subtle worldgen issue in the Dungeon where Marble/Granite biomes that had generated under it would still leave some of the Dungeon Bricks hammered in the same shape they were when before the Dungeon generated
        Fixed a worldgen issue where sometimes Sky Lakes would take priority at the expense of regular Sky Islands
        Fixed the infamous 揹runken Dungeon?where worldgen has the Dungeon sticking high up out of the ground
        Fixed a worldgen issue where altars of the opposite world evil would sometimes generate in your world
        Fixed an issue where Demon/Crimson Altars would spawn in large clusters at the edge of the ocean
        Fixed a long running issue where 搕all Oceans?would appear in worldgen
        Fixed a worldgen issue where Queen Bee抯 hive should have been full of natural honeyfalls but they weren抰 working
        Fixed an issue where Corrupt/Crimson Chasms generated over the Dungeon and blocked its entrance
        Fixed an issue where large clumps of underground sand would generate near spawn, subjecting the player to an immediate desert biome
        Fixed an issue where worlds would not use all of the background variants available
        Significantly improved how the Temple抯 Golem room generates to reduce the possibility of being inaccessible
        Fixed an issue where Lihzahrd Altars would sometimes spawn on top of breakable spikes and traps
        Improved worldgen to reduce the possibility of the Temple抯 door being blocked off by Lihzahrd Blocks
        Fixed an issue where sometimes the hallway leading into the Temple would be full of mud instead of Lihzahrd Walls
        Fixed an issue where different operating systems would see slightly different world seed results, though we will have to keep an eye out for this recurring
        Increased the minimum range from spawn that Sky Islands require, to prevent spawning on them
        Partially fixed an issue where multiple Crimson Caverns would spawn over top of each other, rending their hearts too easy to reach. They should now be encased in Crimstone even when it does happen.
        Fixed a very rare issue where a pyramid entrance overlapping a grassy cave would fill the entire pyramid with grass
        Fixed an issue where spreading biomes would infect a far larger range than normal on Underground Desert walls
        Fixed an issue where quitting while in the middle of a Slime Rain would reset its duration
        Fixed a message about Slime Rain ending when quitting out of a Slime Raining world and joining one that has no Slime Rain
        Fixed an issue where Corruption always took priority over Crimson, even if Crimson had far more blocks
        Fixed a visual issue where background clouds would appear 搃mpossibly low?in the ocean
        Fixed a background issue where black borders could be seen at the bottom of the Underworld抯 background
        Fixed some issues with black bars at the bottom of the sky right at the edge of the Underground layer
        Fixed an issue where the top edge of the the underground layer抯 backwall would flicker into visibility on screen instead of off screen

C. Visual/Spriting Issues:
        Fixed a number of visual issues with Space Creature Costume
        Fixed some spriting issues on the Raincoat
        Removed a stray pixel while swinging weapons when wearing the female Snow Coat
        Fixed a stray blue pixel on the Eater of Worlds Mask
        Fixed an issue where some dyed Old One抯 Army armors would dye your backpacks and capes as well
        Fixed an issue where some of the Old One抯 Army armors could not be dyed properly, or would retain colors from the player抯 default outfit
        Fixed a layering issue where a female character抯 bare hand would be visible even when covered by gloves and shields
        Fixed a wide variety of Cape related transparency issues, which should result in Capes looking better overall
        Fixed a number of issues with and dramatically improved the way Shields and Capes draw/layer in relation to each other
        Fixed a surprisingly difficult to resolve issue where Jim抯 Legs had a cape that did not play well with certain other vanity items, such as the Mermaid Adornment
        Fixed an issue where Valhalla Knight抯 Helmet and Tam O' Shanter would bob awkwardly while moving
        Fixed a visual issue where Vortex Armor had a weird bobbing effect
        Fixed a visual issue where the Kimono would appear in front of Shoes accessories
        Fixed a visual issue where players with Lamia/Mermaid Tail would somehow visually wear boots despite having no feet
        Fixed an issue where blindfolds drew over the player抯 hair instead of under
        Fixed an issue where dyes for face accessories and the familiar wig would not show up properly on the player抯 map head icon
        Fixed an issue where Twilight Hair Dye only looked right when also using Twilight Armor Dye
        Fixed an issue where a number of armors (Aaron抯, Vortex, Nebula, Obsidian) had an unsightly band of graphical issues around the waist
        Fixed an issue where Shield of Cthulhu would be slightly cut off graphically when dashing
        Fixed some issues with the way Belt accessories display on the player during various animation frames
        Animated accessories now no longer animate when paused
        Fixed an issue where wearing a full set of Lunar Armor would cause Party Hair Dye to generate excessive amounts of confetti
        Fixed an issue where Master Ninja Gear, Tabi, and Blackbelt created smoke that reacted oddly to dyes
        Fixed an issue where Forbidden Armor抯 set bonus could create a spammy spray of sparks
        Fixed a visual issue where head accessories on the map would be offset and jitter slightly when you moved
        Fixed an issue where the player抯 head appeared in the wrong position on the map when riding some mounts
        Scutlix Mount no longer makes Honey effects when summoned
        Fixed an issue where backpacks and other such things drew at incorrect heights when on mounts
        Fixed an issue where the Slime Mount was drawing offset by one half pixel
        Fixed several hundred Pet/Dye combinations that came out either broken, invisible, or showing no dye at all, most famously, Zephyr Fish and any Hades Dye
        Fixed an issue where the Keybrand wasn抰 actually in your hand when you swung it
        Fixed a visual issue where Betsy抯 Wrath would hover outside of the player抯 hand when shooting it in some directions
        Fixed an issue where the player swung Magic Droppers backwards when using them
        Fixed a visual issue where some magic weapons would shake in the player抯 hand when you used them while moving
        Fixed a visual issue related to holding up while grappling to platforms, and then using weapons
        Reduced the chances and hopefully fixed a visual dust bug most often seen when using the Last Prism in a sandstorm, where spinning white crosses would float in place
        Fixed a sprite issue that caused some Crimson and Underground background walls to not loop smoothly when moving horizontally
        Fixed some stray pixels in a surface Crimson background
        Fixed an issue where blocks would not be visible at all in extremely dark locations in the Underworld on Trippy/Retro lighting
        Fixed an issue where the glowing parts of Meteorite and Martian Platforms would not change position to match when they were hammered
        Fixed a stray pixel that would flicker off and on in the Goldfish Bowl
        Fixed a stray pixel on Pumpkin Doors
        Fixed an issue where Pumpkin Blocks were missing some pixels
        Fixed the Waterleaf Sprout sprite so that it isn抰 so hard to see
        Fixed a sprite issue with several pianos where standing on them or placing items on them looked like they were floating
        Fixed a subtle issue that almost no one noticed, where Ancient Manipulator抯 glow effect was off center by a few pixels
        Fixed an issue where Goblin Tinkerer抯 sprite looked blurry/distorted
        Fixed a spriting issue where a number of bipedal enemies had subtly broken walking animations
        Fixed some extremely subtle stray pixels floating near Crimson Axe enemies
        Fixed an issue where Celestial Pillars that were hovering 搃n?a small puddle or pond would have the pond appear in front of them
        Fixed a visual issue where Tortoise-type enemies would be pushed down into the ground slightly
        Fixed a number of minor sprite issues where pixels did not use the proper 2x2 format
        Snow should no longer fall indoors when the ceiling is offscreen
        Improved an issue where there were unusual red flickers when near the Underworld
        Fixed an issue where waterfalls would fall through thin ice
        Fixed a visual issue that happened if a player went underground during a Blood Moon, which would break the Blood Moon shader effect for the rest of that gameplay session
        Fixed a layering issue where fishing line draw in front of Money Trough but the fishing rod drew behind it
        Fixed a UI overlap issue where the name of a Dresser and the Shirt icon for using it would cover each other
        Fixed an issue where Ruler UI would scale with Game Zoom, not UI Scale
        Fixed an issue where Miner抯 Wobble hasn抰 been working for a while
        Fixed an issue where Dryad抯 Blessing leaves would turn black on certain lighting settings

D. Block and Furniture Bugs:
        Protected the blocks supporting the Locked Temple Door from being broken, resulting in a floating door
        Dropped sand and other falling tiles that cannot land as tiles will now turn into items to pick up
        Fixed an issue where Meteorite ore flashed oddly and turned transparent when using Spelunker Potion
        Fixed an issue where you could actuate falling blocks, make the block fall, and then place furniture on top of those spots and it would partially actuate as well
        Fixed an issue with falling blocks floating in the air in multiplayer
        Fixed an issue where Marble blocks actually merged with doors
        Fixed inconsistent behavior between right and left facing hammered blocks and how they react to torches being placed near them
        Fixed an issue where Crystal Blocks merged oddly with other blocks
        Fixed an issue where a number of half-blocks put alongside a column of another block would have graphical issues
        Fixed an issue where Desert Fossil was not revealed by Spelunker Potion
        Fixed an issue where blocks that were under tree branches could not be hammered or actuated
        Fixed an issue where you could place torches against sloped blocks facing right, but not left
        Fixed an issue where Luminite Brick抯 art was not framed correctly, resulting in the tiles not visually connecting to each other
        Fixed some issues interacting with Team Blocks that stemmed from no longer used mechanics
        Fixed an issue where instantly destroying moss with explosives would drop no stone
        Fixed an issue where the Drill Mount could hammer otherwise unhammerable tiles, such as Traps
        Fixed a visual issue where unhammered dirt blocks surrounded by hammered dirt blocks on both sides would display incorrectly
        Fixed an issue where Rainbow Bricks lost their rainbow effect when hammered
        Fixed an issue where large blocks of placed spikes would turn black in the center
        Different types of cloud blocks now blend with each other
        Fixed an issue where sloped Rain/Snow Clouds did not show rain/snow in the sloped corner
        Fixed an extremely rare exploit where meteorites could land and burrow into the Temple, destroying the Lihzahrd Bricks if it was exposed to the surface
        Fixed an issue where sloped Inactive Stone blocks would unslope themselves the next time you joined the world
        Fixed an issue where placing the Eternia Crystal on your spawn and respawning during the Old One抯 Army event would break the crystal
        Fixed an issue where ice stalactites were offset slightly from their proper position
        Fixed an issue where standing at a specific height beneath a chest would allow you to open it but instantly close it again
        Fixed an issue where the mouseover range for some chests was extremely small compared to others
        Fixed an issue where some Dressers were not eligible for Quick Stack to Nearby Chests
        Fixed an issue where wiring some Lanterns by the base would only turn them partly off, instead of all the way off
        Fixed some unusual behaviors when placing Teal Pressure Pads on the sides and bottoms of various hammered block shapes
        Fixed an issue where the Lamp Post was not valid lighting for housing
        Added map mouseover text to a number of tiles that did not have them, including Geysers, Wire Bulbs, and Enchanted Nightcrawler Cages
        Fixed a number of tiles that were drawing a few pixels too low/to the side, such as some clocks, chandeliers, Green mushrooms, and chairs.
        Fixed an issue where you could place Trapdoors on top of yourself
        Fixed an issue where numerous furniture items could not be placed on the intersection of stairs and platforms
        Fixed an issue where you could use actuators to break a Lihzahrd Altar early
        Sunflowers can now be placed in front of walls
        Fixed an issue where Gravestones and Jungle Plants would not break when the block beneath them was actuated
        Fixed a method of duplicating armors off of Mannequins
        Fixed an issue where torches placed on blocks directly above a door would 搘obble?when opening the door
        Fixed some issues where campfires could be turned off, submerged in water, then relit underwater, as well as inconsistency with how water broke on/off campfires in multiplayer
        Fixed a very hard to encounter issue where placing a ton of Christmas Trees at various light levels would result in some of them glowing
        Fixed a tile issue where gravestones would not break if the blocks beneath them were hammered
        Strange Plants should now show up on Metal Detector
        Fixed an issue where Jungle and Mushroom Plants would continue to grow on actuated mud, resulting in their items immediately breaking off and falling to be collected
        Fixed an issue where a significant number of platforms in the game generated the wrong dust when broken
        Fixed an issue where only some alchemy herbs in pots could be smart cursor replaced with fresh seeds
        Fixed a multiplayer issue where opening a trap door so that it overlapped with stairs would permanently make that part of the stairs invisible until the server was reset
        Fixed a visual issue where Prickly Pear flowers always looked cactus green even on infected variants of cacti
        Fixed a certain duplication exploit involving item frames
        Fixed a certain duplication exploit involving teleporters
        Fixed a certain duplication exploit involving doors
        Fixed a potentially serious, world corrupting issue with leaving furniture on top of Ice Blocks and then quitting out of the world
        Fixed an issue where you could not place a block on a single isolated piece of back wall
        Fixed a visual issue on Dungeon Tile walls that made it look like solid chunks of walls were not fully filled in
        Fixed an issue where Green, Blue, and Pink Dungeon walls made dirt dust when broken
        Fixed an issue where Underground Desert Walls were susceptible to constant neverending reinfection by the opposite infection biome
        Fixed an issue where Player-placed Obsidian Brick Walls were dramatically darker than natural Obsidian Brick Walls
        Fixed a framing issue with Marble Walls that caused them to have unwanted lines
        Fixed an issue where Mushroom Wall was not valid housing
        Fixed a visual issue with Bone Walls sometimes being very big and layering improperly
        Fixed an issue where Iron Fences and Sails were not considered valid housing walls
        Fixed an wall issue that caused the corner of Luminite Walls to vanish if they had a block over them
        Fixed an issue where backwalls with torches on them would break in one hit, even if that wall should take more than one hammer hit to break
        Fixed an issue where Smart Cursor would attempt to break walls behind Demon Altars pre-Wall of Flesh, but hit the altar instead, hurting you. It will no longer aim for these walls
        Fixed an issue where Deep Sky Blue paint was actually deep green on some tiles
        Fixed some inconsistent situations where painting grass blocks would not always correctly spread its paint to attached tall grass, flowers and vines
        Fixed some issues with waterfalls and sloped blocks
        Fixed an issue where water would continue to be destroyed by lava that overlapped a minecart track. Obsidian (and Honey/Crispy Honey) will now form appropriately, destroying the track, in such scenarios
        Fixed an issue where waterfalls running down a slope would sometimes tunnel through a block and come out the other side
        Fixed some inconsistencies with certain items not being able to be placed on Weapon Racks like they should
        Fixed an issue where the Grand Design could not be placed in Item Frames
        Fixed an issue where placing too many torches would render a home invalid due to no free space
        Fixed an issue where a houses have just enough room initially, but when plants grow out of a decorative clay pot, there suddenly wasn抰 quite enough space

E. NPC and Enemy Bugs:
        Fixed an infamous exploit involving Duck Statues. No, we did not remove Ducks. You people are silly.
        Fixed an issue where Bunnies spawned from statues during Parties would not wear Party Hats
        Fixed an issue where you could release critters into solid blocks, which is horrible
        Fixed a multiplayer exploit where Lucky Coin and its tinkers still worked on Statue spawned enemies
        Fixed an issue where a number of enemy AIs would run away when spawned from statues because they were not in their home biome
        Town NPCs no longer rudely walk on Dynasty Tables
        Fixing a number of NPCs not being properly summoned by King/Queen Statues
        Fixed an issue where Bubble Block houses were somewhat unreliable and NPCs would move out
        Fixed an issue where NPCs walking on a platform directly above blocks would bounce up and down on the platform, but ONLY while walking left
        Improved a number of unwanted double interactions when talking to NPCs standing in front of furniture
        Fixed an issue where opening a door in a house would invalidate the NPC抯 housing there because the door took up too much space
        Fixed an issue where Real Estate Agent achievement would not unlock if the last NPC was rescued instead of moved in
        Fixed an issue where wearing Frost Armor would apply Frostburn to friendly NPC抯 attacks as well. Also fixed an issue where wearing Frost Armor would make Pirate attacks inflict Frostburn on your NPCs
        Fixed an issue where NPCs who were safe inside of their homes would start to panic and run outside if an enemy got near the house
        Fixed an issue where Tax Collector fell out of the bottom of the map but didn抰 die
        Fixed an issue where NPCs could not teleport home if their housing flag was over half-blocks
        Fixed an issue where NPCs could walk into tight corners and end up getting stuck there, spinning around rapidly
        Fixed an issue where the Tax Collector liked parties. Clearly out of character.
        Fixed an issue where Traveling Merchant would never visit if all of the nearby surfaces were covered in minecart tracks
        Fixed an issue where the Nurse would get stuck underwater indefinitely healing herself from drowning
        NPCs will no longer emote at you while invisible
        King Slime will no longer teleport rapidly and spawn camp a dead player
        Fixed a multiplayer issue where King Slime would sometimes be too large
        Fixed an exploit where King Slime抯 minions would drop Souls of Light/Night when underground
        Fixed an issue where breaking more Orbs/Hearts after summoning Eater of Worlds/Brain of Cthulhu would summon a second one
        Queen Bee should no longer be summoned and attack you if her Larvae are broken when no one is nearby, including from liquids settling on worldgen
        Fixed an issue where Flying Dutchmen parts would despawn at different distances from the player, resulting in it spontaneously dying sometimes
        Fixed an issue where Goblin Summoners did not keep the Invasion music playing like other Goblins
        Fixed an issue where running from an enraged Skeletron Prime might cause his arms to despawn
        Fixed an issue with the Twins where their map icons were mixed up
        Improved the positioning of Lihzahrd Altar and how Golem spawns above it, reducing the possibility of him being stuck in the ceiling and making it hard to defeat him
        Fixed an issue where Pumpking counted for 3 enemies on your Radar
        Added death effects so that Ancient Vision no longer simply ceases to exist when killed
        Fixed an issue where the aggro'd Cultist music played at a really large distance
        Fixed an issue where Chlorophyte Leaf Crystal would keep shooting uselessly at the Cultists Sigil and kill innocent Cultist bystanders by accident
        Fixed an issue where stray Antlion sand balls would land in the Dungeon and prevent Cultists from spawning
        Fixed an issue where if you killed passive Cultists in one hit, one by one, it would not anger them
        Changed meteor spawns so that they can no longer fall on the Cultists worship spot, preventing them from spawning
        Improved 揅ultist Spawn Zone?functionality to remove some rare situations where minor variations of the Dungeon抯 entrance would prevent the Cultists from spawning
        Fixed a rare issue where Celestial Pillars would spawn high in the sky
        Fixed an issue where Celestial Invasion enemies would not spawn on a giant arena comprised entirely of player-placed walls
        Fixed a more common issue where Celestial Pillars would sink into the ground a bit more every time you loaded your world
        Fixed an issue where Moon Lord抯 Phantasmal Death Ray would keep firing if you killed his forehead eye in the middle of it
        Fixed an issue where Dripplers and Ravens would not descend through platforms
        Fixed an issue where Red Pigrons could not spawn on Crimson Ice
        Fixed a multiplayer issue where Mothron had a tendency to despawn mid-fight
        Fixed an issue where wall-crawling Possessed would spawncamp dead players during Eclipses
        Fixed an issue where Antlions would spawn anywhere, if the background was sandstone
        Fixed an issue where Pirate Parrots could not fly down through platforms
        Fixed an issue where conveyor belts overrode biome spawns
        Fixed an issue where platforms would interfere with natural biome spawns
        Fixed an issue where Rainbow Slimes could not spawn on Hallow Blocks, even though they can only spawn in the Hallow. They are now much more common.
        Fixed an issue where Angry Tumblers would kill you in the desert, and then track you down from hundreds of blocks away and attack you again at your spawn point
        Fixed an issue where only Lost Girl could drop coins, not Nymph. Also applied to Slimer and several other form changing enemies.
        Fixed an issue where enemies that can change form (Spiders, Slimer, Lost Girl) and had picked up money in Expert would lose that money upon changing form
        Fixed an issue where Clown and Skeleton Merchant were not rare enemies
        Fixed an issue where Goblin Warriors and several other similar enemies would fall through the floor in 3-block tall hallways
        Fixed an issue where some quadruped enemies would fall through blocks when running into certain dead ends
        Fixed an issue where two different worm enemies of the same species would show a single health bar in the space between them that was an average of their total health
        Fixed an issue where Wall Creepers and Granite Golems used the wrong sound effects
        Fixed an issue where Demons made sounds, but Voodoo Demons did not
        Fixed Wall-crawling enemies being susceptible to confusion but not acting confused
        Fixed an issue where Bone Javelins would hit one enemy but not inflict the damage over time effect, while inflicting the damage over time on a second enemy instead
        Fixed an issue where Sroller抯 hitbox was off center
        Fixed an issue where Drakanians did not drop the Drakomire Rider banner
        Fixed an issue where Angry Tumblers would visually draw behind doors and actuated blocks, which made it hard to see them
        Fixed an issue where Stardust Cells would sometimes be incredibly huge
        Fixed an issue where Stardust Cells couldn抰 move through platforms
        Fixed an issue where Solar Selenians did not show up on Tally Counter
        Fixed a visual issue where large zombies would slightly clip into the ground
        Fixed an issue where enemy archers who were Confused would run away at high speeds
        Fixed an issue where wall-crawling Blood Crawlers and Sand Poachers had an off center hitbox
        Fixed an issue where Witherbeasts would desync and vanish sometimes when attacked in multiplayer
        Fixed an issue where "Ghost Mode" Old One's Army enemies would cause unusual water ripples

F. Projectile, Pet, and Minion Bugs:
        Fixed an issue where excessive Possessed Hatchets and certain Minions would result in Possessed Hatchets stacking up in large quantities
        Fixed Flame Trap's flames hitting targets behind, below, and on top the flame trap
        Fixed an issue where certain projectiles could have Striking Moment applied twice
        Fixed an issue where Seedler nuts were gaining Magic Quiver抯 arrow speed bonus
        Fixed an issue where Chain Guillotine had a really weird hitbox
        Fixed a collision issue where Yoyos could get stuck in blocks when underwater
        Fixed an issue where Yoyos behaved increasingly erratically at high melee speeds, ultimately culminating with them breaking entirely and being unusable
        Fixed an issue where Daybreak and Bone Javelin Spears would layer incorrectly behind Flying Dutchmen
        Fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit.
        Fixed a multiplayer issue where Dart Traps projectiles could not activate Portal Turrets properly
        Nimbus and Crimson Rod projectiles are now less likely to pierce through blocks
        Fixed an issue where the Book of Skulls projectile flashed excessively in high lighting situations
        Fixed an issue with the Ice Rod that led to excessive FPS loss
        Fixed an issue where Vampire Knives would not fire when backed up against a wall
        Fixed an issue where Falling Stars would clip through conveyor belts and end up embedded in the dirt
        Fixed an issue where throwing dozens of Spelunker Glowsticks would make sparkles for every glowstick, making treasure sparkle way too much
        Fixed Fungi Bulb抯 projectiles behaving oddly, and not very effectively, in Expert
        Fixed an issue where Stardust Dragon would leave the edge of the screen and despawn
        Fixed a layering issue where Stardust Dragon抯 head was laying in the wrong order with the rest of its segments
        Fixed an issue where Spider Minions counted for less than one minion
        Fixed an issue where Pirate Minions would fail to return to you when left behind, and were just pretty dumb in general
        Improved how Spider Minion and Spider Pet handle 1-block tall walls, preventing them from shaking wildly in place
        Potentially fixed a rare issue where flying Pygmy minions that were submerged in lava would turn into a straight black line while attacking enemies
        Fixed an issue where minions would cut various tiles like cobwebs or grass with their body
        Fixed an issue where Companion Cube would jump constantly in tight corridors
        Fixed a visual issue where the Old One抯 Army pets had rough edges/scaling when they were floating at an angle
        Fixed an issue where the Tiki Mask pet would shake violently when submerged in water
        Fixed the Cursed Sapling Pet not showing dyes if summoned via its item

G. Inventory, Menu, and Tooltips/Text Bugs:
        Fixed a tooltip issue where Shroomite Breastplate had an unlisted 13% increased range damage
        Fixed a tooltip issue where Paladin抯 Shield had knockback immunity but did not indicate that it did
        Fixed a tooltip inaccuracy on Spider Armor indicating that it gave the wrong damage %
        Fixed Suspicious Looking Tentacle not using the "Expert" exclusive tag and rarity color
        Fixed and clarified hundreds of other item and armor tooltips to give more specific numbers, explanations, and use more consistent terminology across the game
        Fixed a ton of incorrect/inconsistent item rarities, while acknowledging that item rarities across 5000 items are a rough science and there will always be some inconsistencies
        Fixed tons of typos, spelling errors, spacing issues, punctuation issues, and general tooltip, dialogue, and text polish across the entirety of the game
        Renamed Snowfall and Sandfall to actually be called 揝nowfall Blocks?and 揝andfall Blocks?respectively
        Fixed a number of projectiles having incorrect names, displaying internal naming IDs in death messages when they kill the player
        Coins now only display their damage when the user has a Coin Gun
        Fixed some complicated change-making bugs involving coin stacks disappearing when quickstacking to Piggy Banks
        Fixed an issue where Quickstacking Coins from inventory was still allowed, even though Quickstacking from Coin slots is not allowed
        Fixed an exploit where Etherian mana could be stored in large quantities in chests between invasions
        Fixed an issue where the game would frequently automatically default to Hotbar Slot 9 when closing the inventory
        Fixed an issue where right clicking a single favorited item to pick it up would remove its favorite status
        Fixed an exploit where players could put large gems in the trash to avoid losing them on death
        Fixed an issue where placing a Music Box or Fish Bowl would temporarily disable some inventory functionality as a side effect of them also being equipment
        Fixing an issue where Info Accessory icons disappeared when renaming chests
        Fixed some issues where left sidebar builder buttons would have unusual spacing
        Fixed an issue where there was a slight overlap between the PVP button and Dye slots
        Fixed an issue where opening chests would make info accessory icons move
        Fixed an issue where Hardened Sand was a crafting material but did not display as a Material, and made infected Hardened Sands craftable into Glass as well
        Fixed an issue where Glass Clocks had two recipes
        Fixed an issue where Tax Collector抯 vanity set was sold from two different NPCs
        Fixed an issue where Tin Hammer could not be reforged
        Fixed an issue where weapons would lose their prefix when closing a full inventory
        Fixed an issue where weapons would generate with an invisible temporary prefix, the primary symptom of which was that their rarity color would be different from normal until the world was reloaded
        Fixed an issue where Hermes Boots in the 6th accessory slot in Normal mode would make dashing sounds anyway, even though you didn抰 dash
        Fixed an issue where 6th accessory slot dye in normal mode would rarely cause dye issues on other accessories
        Fixed an issue where the Dresser UI interface would only show generic hair, not your current hair
        Fixed an issue where you could get achievements while dead, and the game would try to let you click on them, but they would fail to show you the achievement menu
        It should now be harder to double-bind keyboard inputs and lock yourself out of entering the menu, but players who manage to do so will still need to delete or modify their input profiles file to fix it
        Fixed an issue where quitting a world while holding a torch would result in your player menu character holding their hand out
        Fixed an issue where character play time doesn抰 increase when Autopause is on
        Fixed a workaround that let you make character names that were way too long
        Fixed an issue where Achievement sorting buttons made no sound effects
        Fixed an issue where Celestial backgrounds would remain visible for an extended time on the main menu after quitting out when the background was visible
        Fixed an annoying sound issue involving the character creation sliders making repetitive noises, or no sound at all, when mousing over them
        Fixed an infamous minor issue where the Parallax setting would constantly reset itself to 99% instead of 100%
        Fixed an issue where, when moving NPCs and holding a tool, it would show both the NPC抯 head and the tool cursor
        Fixed Tavernkeep抯 special progression messages displaying out of order
        Fixed an issue where the Angler would not say most of his dialogue
        Fixed a multiplayer issue with Angler dialogue where the world name would not be listed at all
        Fixed some inconsistent or inaccurate Fishing Quest dialogue text
        Fixed a number of continuing issues with NPCs referring to Corruption/Demon Altars while in Crimson worlds
        Fixed an issue where shift-clicking items into the Guide or Goblin Tinkerer抯 special slots would make no sound
        Fixed an issue where special text code (item icons and color) did not work on chest text
        Improved some issues with line breaks and text color in chat
        Fixed an issue where, when chatting, if you hit Enter right after the very last key pressed, it would use that key again after the message was sent, sometimes activating hotkeys like Potions or Mounts
        Fixed an issue where mousing over the Banner Buff while near extremely high numbers of banners would cut off the text in an ugly way
        Fixed some UI Scale/Resolution issues that caused the minimap and other UI elements to overlap and allowed you to hit two buttons at once
        Improved issues with how the UI scales for people with a really short displays, preventing it from cutting off the UI at the bottom
        Fixed an issue where trying to open a Money Trough floating over a chest would always open the chest
        Fixed an issue where the item mouseover text for Soul items and Yorai抯 Scowl/Spell would be very high above the item
        Fixed a Linux issue where certain key inputs would be perceived as repeated inputs, and would spam behaviors in game
        Fixed an issue where, after alt+tabbing out of the game, moving the cursor around your computer screen would click audibly over settings options in the game

H. Crashes and other very severe issues:
        Added protection against Chests generating over Bee Larvae during initial worldgen, resulting in an instant crash on world load
        Potentially fixed a Mac only crash issue where the game tended to crash roughly 15-20 minutes into play
        Fixed several dozen worldgen freezes/crashes, and ran thousands of consecutive worldgens for days on end to catch as many more as possible
        Fixed a potential crash issue where, if you started generating a world and then received a Steam invite, trying to join that invite would usually crash your world, or have other chaotic side effects like showing you partially generated worlds
        Fixed a potential crash issue when using Life Drain while in reverse gravity
        Fixed an achievement related crash that happened when killing the Wall of Flesh in some worlds
        Fixed an extremely serious issue where naming your characters ??or ?.?could lead to deleting your saves folder
        Fixed an issue where Mac抯 dedicated server file did not install correctly
        Fixed a rare crash involving Giant Tortoises not dealing well with sloped tiles
        Fixed a crash issue where attempting to access the Captures folder via the in-game button would crash the game if you had no Captures folder

I. Multiplayer Bugs:
        Fixed a server issue where, after reaching the capacity of the server, no one could join the server even if people left
        Fixed a server issue where setting the password to include either one or two quotation marks would prevent people from joining
        Creating a new character when trying to join a multiplayer session via Steam should no longer take you back to the singleplayer menu after
        Improved and hopefully fixed Boss Bag not dropping for everyone in multiplayer, particularly King Slime and Eater of Worlds
        Fixed an issue where a number of pre-existing projectiles would not be visible to players joining a server
        Fixed a multiplayer issue where players who were grappled on to walls when a new player joined in would appear to be constantly falling from that spot
        Fixed an issue where the Bee Mount did not sync its hovering with servers, resulting in unusual visual issues for other players
        Fixed a multiplayer issue where placing a block over, harvesting with Staff of Regrowth, replacing with seeds, or otherwise harvesting alchemy herbs would not provide all of the expected seeds and herbs
        Fixed a multiplayer issue where Signs placed above trapdoors would duplicate and behave oddly when opening the trapdoor
        Fixed a long standing Multiplayer issue where signs and gravestones would not show mouseover text for other players if they were created within that session
        Fixed a multiplayer issue where the Frost Legion completion flag was not set correctly in servers, preventing players from buying the special hats from Clothier
        Fixed a multiplayer issue where Ghost Hardcore players in would not update correctly for other players
        Fixed a multiplayer issue where critters standing on platforms at night would constantly fall down and then teleport back up to the top of the platform
        Fixed a multiplayer issue where players couldn抰 see each other swinging Old One抯 Army sentry staves
        Fixed a multiplayer issue where Brand of the Inferno抯 special animations and sounds would not show for other players
        Fixed a multiplayer issue where Vilethorn-type weapons didn抰 play their sounds correctly for other players
        Fixed a multiplayer issue where breaking certain blocks didn抰 make sound effects
        Fixed an issue where player sensors did not make sounds in multiplayer
        Fixed a multiplayer issue where Dungeon Guardian and Skeletron were not roaring
        Fixed a multiplayer issue where swinging Solar Eruption exactly once would not make a sound for other players
        Fixed some visual and audio desyncing with the Sky Fracture when on Multiplayer servers
        Fixed an issue where in-game text over chatting player抯 heads did not scale properly with UI Scale
        Fixed an issue where Portal Gun Stations did not make sounds, and Portal Guns did not make sounds in multiplayer
        Fixed an issue with Portal Gun portals not working correctly when they lead to an unloaded chunk in multiplayer
        Fixed a multiplayer issue where Portal Gun portals could overlap each other and lead to inconsistent behavior
        Fixed an exploit where dead Hardcore characters could view the map
        Fixed a multiplayer issue where Molotov induced On Fire in PVP would not work correctly
        Fixed an issue where being killed in PVP by Inferno Potion announces that you were killed by whatever was in the killer抯 hand, such as a cell phone
        Fixed some PVP desyncronization related to Solar Armor explosions

J. Gamepad Bugs and Functionality Issues:
        Fixed an issue where the Stylist抯 menu had no visible indicator of which hairstyle you were selecting when using a Gamepad
        Fixed some inaccurate on-screen button help text relating to grappling when using a Gamepad
        Fixed an issue where the Lock On icon would become stuck when switching back to Keyboard and Mouse when using a Gamepad
        Fixed an issue where if the player was grappled onto a minecart track while using a Gamepad, attempting to use a minecart would shoot another hook out and leave them hanging between the two
        Fixed an issue where the on screen Gamepad Zoom In/Out text was using reversed buttons
        Fixed a Gamepad Settings issue where pressing A to enter certain sub-menus would inadvertently toggle settings in other sub-menus
        Fixed an issue where the Trash button didn抰 do anything when using a Gamepad
        Fixed an issue where mining on a rope gave the player less mining distance when using a Gamepad
        Fixed an issue where swapping back and forth from a Gamepad to Keyboard/Mouse while entering text into some menus would enter phantom letters
        Fixed an issue where if you turned on visible Housing icons and then switched to Keyboard/Mouse, you could not turn them off again when using a Gamepad
        Improved some Gamepad Smart Select mechanics regarding torches and pickaxes when aiming at blocks

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发表于 2020-5-15 03:09 | 显示全部楼层
那么中文大概什么时候出呢

  -- 来自 能搜索的 Stage1官方 Android客户端
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发表于 2020-5-15 03:13 | 显示全部楼层
好久没玩操作都忘了,看样子又要重新开档肝了
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 楼主| 发表于 2020-5-15 03:39 | 显示全部楼层
znzn2012173 发表于 2020-5-15 03:09
那么中文大概什么时候出呢

  -- 来自 能搜索的 Stage1官方 Android客户端

2017年1.3.5版就有简中了
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发表于 2020-5-15 04:47 | 显示全部楼层
luoyianwu 发表于 2020-05-15 03:39:03
2017年1.3.5版就有简中了
额 我的意思是这次dlc也是同步出简中么

  -- 来自 有消息提醒的 Stage1官方 Android客户端
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 楼主| 发表于 2020-5-15 06:48 | 显示全部楼层
znzn2012173 发表于 2020-5-15 04:47
额 我的意思是这次dlc也是同步出简中么

  -- 来自 有消息提醒的 Stage1官方 Android客户端 ...

肯定啊
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发表于 2020-5-15 08:51 | 显示全部楼层
我只关心NS美版什么时候追加中文并且把这个大更新也实装
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发表于 2020-5-15 09:06 | 显示全部楼层
以前很沉迷这个,玩了很久。我记得打过肉山还是什么,整个世界就变了,瞬间地狱难度,后来就搁置了
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发表于 2020-5-15 12:19 | 显示全部楼层
chan 发表于 2020-5-15 09:06
以前很沉迷这个,玩了很久。我记得打过肉山还是什么,整个世界就变了,瞬间地狱难度,后来就搁置了 ...

打完世纪之花更难了,尤其是现版本最后一个boss月总跟前面的难度跨度大多了
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发表于 2020-5-15 12:24 | 显示全部楼层
光是图鉴系统都能重玩一遍了
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发表于 2020-5-15 12:46 | 显示全部楼层
这更新也太良心了。
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发表于 2020-5-15 12:49 | 显示全部楼层
steam是根据时区更新还是全球统一?今晚能玩到不
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头像被屏蔽
     
发表于 2020-5-15 18:22 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2020-5-15 18:56 | 显示全部楼层
良心是很良心
但是真的肝不动了,之前跟朋友本来联机很快乐,但是某一天突发奇想,肝了3天合出手机以后,瞬间失去动力了
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 楼主| 发表于 2020-5-15 20:00 | 显示全部楼层
skullgreymon 发表于 2020-5-15 12:49
steam是根据时区更新还是全球统一?今晚能玩到不

美东16日1pm
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发表于 2020-5-15 20:01 | 显示全部楼层
50个食物,这是出了料理系统?
我要从头再来!
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发表于 2020-5-15 20:37 | 显示全部楼层
我觉得灾厄的数值膨胀太严重了,活脱脱成了弹幕游戏
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 楼主| 发表于 2020-5-16 01:11 | 显示全部楼层
现在有更新前夜特别活动,可以去youtube看官方授权的master mode和journey mode的直播
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发表于 2020-5-16 01:41 | 显示全部楼层
luoyianwu 发表于 2020-5-16 01:11
现在有更新前夜特别活动,可以去youtube看官方授权的master mode和journey mode的直播 ...

我看那个youtube的直播
播主在地下不远处发现了两大片白金矿了

国内解锁时间是16号下午两点?
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发表于 2020-5-16 01:49 | 显示全部楼层
沙子地下找到个加25%挖掘速度的装备……
不用再喝那个药水了
还有什么新东西 好想玩
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 楼主| 发表于 2020-5-16 02:58 | 显示全部楼层
w30of 发表于 2020-5-16 01:41
我看那个youtube的直播
播主在地下不远处发现了两大片白金矿了

17日凌晨一点吧
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 楼主| 发表于 2020-5-16 04:08 | 显示全部楼层
召唤师追加了新武器“鞭”,可以对敌人造成召唤系伤害,同时你的召唤兽会集中攻击该敌人并造成额外伤害头顶青天
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发表于 2020-5-16 10:18 | 显示全部楼层
国内大概几点更新。刚好赶在今天上班,越看越想翘班回家玩。
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发表于 2020-5-16 13:25 | 显示全部楼层
这种没有预更新么- - 我看着没动静有点慌
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发表于 2020-5-16 15:29 来自手机 | 显示全部楼层
要是用旧人物开新图玩会不会像作弊一样失去乐趣,
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发表于 2020-5-17 01:10 | 显示全部楼层
本帖最后由 znzn2012173 于 2020-5-17 01:20 编辑

计划下载时间2020年5月29日 6:41               原来库里点更新就好了
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发表于 2020-5-17 01:21 来自手机 | 显示全部楼层
本帖最后由 kyl2001 于 2020-5-17 01:50 编辑

更新了,93m
新增内容没官中
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发表于 2020-5-17 08:58 | 显示全部楼层
这游戏就单机通关过,也想联机玩一下
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发表于 2020-5-17 17:15 | 显示全部楼层
跟人家联机开荒打了个克眼。这master难度一开始就能用6个饰品,boss掉落专属的宠物。

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发表于 2020-5-17 17:34 | 显示全部楼层
霜花靴终于可以和岩浆靴合成了,另外火拳套可以让原本不能自动挥舞的武器自动挥舞了
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发表于 2020-5-17 18:43 | 显示全部楼层
提问一下,孤狼兼任战狂类玩家玩这游戏,体验怎样,感觉这价格还是有、心动想买的
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发表于 2020-5-17 19:00 来自手机 | 显示全部楼层
选个新难度,上来居然被僵尸秒了。开荒好累,我想偷懒了……

—— 来自 Xiaomi Redmi Note 2, Android 5.0.2上的 S1Next-鹅版 v2.2.2.1
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发表于 2020-5-17 19:41 | 显示全部楼层
despotnanoha 发表于 2020-5-17 18:43
提问一下,孤狼兼任战狂类玩家玩这游戏,体验怎样,感觉这价格还是有、心动想买的 ...

多人说是更简单
不过我之前版本都是自己开荒,也还好,BOSS都有逃课打法
还能SL(
自己玩中型就够用了
不过什么叫战狂玩家,只用近战?那应该很难
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头像被屏蔽
     
发表于 2020-5-17 19:43 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2020-5-17 19:50 | 显示全部楼层
double8 发表于 2020-5-17 19:43
现在新人入坑合适吗?是适合上来自己瞎摸索还是最好找个攻略看看?

这有什么适合不适合的 又不是网游
我12年看的开荒攻略(肉山前)一直用到上个版本
新BOSS过不去再单独搜下攻略
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发表于 2020-5-17 19:53 | 显示全部楼层
本帖最后由 Ditfran 于 2020-5-17 19:55 编辑

上steam重新下载了一下,人物存档还在,地图存档全都没了,当时退坑时身上还是一堆垃圾装备,好不容易找商人买了保险柜之后勉强凑出了一点遗产,不过还是要重头再刷一遍的节奏

顺便虽然知道我的电脑很垃圾,但万万没想到玩这个游戏竟然都会卡


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发表于 2020-5-17 20:07 | 显示全部楼层


Switch 的啥时候更新?
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发表于 2020-5-17 20:12 | 显示全部楼层
泰拉瑞亚的标准玩法是一个角色去各个地图打钱打资源刷BOSS还是一图一角色
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