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[其他] 美国《时代》杂志公布2010年代十佳游戏名单

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发表于 2019-12-25 17:00 | 显示全部楼层 |阅读模式
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发表于 2019-12-25 17:01 | 显示全部楼层
要素过多
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发表于 2019-12-25 17:02 | 显示全部楼层
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发表于 2019-12-25 17:03 来自手机 | 显示全部楼层
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发表于 2019-12-25 17:05 | 显示全部楼层
十佳这种怎么评都是扯淡的,至少这些都算是在时代上刻下印记的作品了。
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发表于 2019-12-25 17:05 | 显示全部楼层
要说影响力 吃鸡和部落冲突得有吧
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发表于 2019-12-25 17:07 | 显示全部楼层
极乐迪斯科真有这么神?在2019得奖不说还10年影响力?
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 楼主| 发表于 2019-12-25 17:07 | 显示全部楼层
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发表于 2019-12-25 17:07 | 显示全部楼层
明明是给不玩游戏的人看的杂志却选了个婆罗门游戏充场
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发表于 2019-12-25 17:09 | 显示全部楼层
和自己10年来最喜欢的游戏,好歹重叠了一个
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发表于 2019-12-25 17:10 | 显示全部楼层
本帖最后由 武内P 于 2019-12-30 00:13 编辑

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发表于 2019-12-25 17:12 来自手机 | 显示全部楼层
LOL和MC?小编数死早
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发表于 2019-12-25 17:17 | 显示全部楼层
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发表于 2019-12-25 17:40 | 显示全部楼层
极乐迪斯科是什么鬼啊直接进10年最佳,虽然明年出中文必玩
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发表于 2019-12-25 18:04 来自手机 | 显示全部楼层
顶级巨魔,不知道报纸有没有评论区
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发表于 2019-12-25 18:14 | 显示全部楼层
发现小众、婆罗门、持续运营类、商业成功、老树新花、顶级IP都涵盖了……

其实感觉还行哎
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发表于 2019-12-25 18:15 | 显示全部楼层
he video game industry was already a billion dollar behemoth when it rolled into the 2010s. Over the past decade, the cultural cache of video games has grown and its profits are now greater than movies, television or music. The 2010s are when the hobby stopped being something semi-niche, and solidly took its place in the mainstream.

The tension between art and commerce isn’t the same in video games as it is in movies. There are fewer auteurs and more venture capitalists. During the past decade, some artists broke free of the business side and produced works of astounding beauty on par with any prestige television show. The business of video games also exploded, pulling in such obscene amounts of cash that legislators started to ask questions and consider regulations, particularly with regard to games including “microtransactions” which some have compared with gambling. This decade, parents didn’t worry about violence in video games so much as they worried about time and money spent on neverending live services like Fortnite and Star Wars: Battlefront II.

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Here are the games that defined the decade and don’t forget to read TIME’s list of the best songs, TV shows, miniseries, movies, movie performances, nonfiction books, fiction books, gadgets and albums of the decade.



Grand Theft Auto V (2013)

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Rockstar’s Grand Theft Auto V is the most financially successful entertainment product of all time. At $6 billion in revenue and growing, the open world crime simulator has raked in more cash than Gone With the Wind or the Star Wars film franchise. The series reached its zenith with the fifth installment, mixing open world madness with an ambitious story. The cultural impact of Grand Theft Auto is hard to quantify. It’s been the center of multiple lawsuits, a focus for parents worried about violent video games and the subject of made-for-TV dramatizations. It’s so well known and so ubiquitous, that Ryan Reynolds is starring in a high-budget action blockbuster inspired by, but not directly based on, its online multiplayer mode.



The Legend of Zelda: Breath of the Wild (2017)

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With The Legend of Zelda: Breath of the Wild, Nintendo proved it could make a modern open world game. More than that, it proved it could create an open world game that was more interesting than what the competition was doing. Untethered from linear progression, players were free to explore Hyrule at their own pace and create their own adventures. It was also the Nintendo Switch’s killer app, a game that moved systems and delighted fans, when it launched with the new console.



Fortnite (2017)

SharePlay Video


PlayerUnknown’s Battlegrounds may have popularized the 1 vs. 100, battle royale shooter genre, but Fortnite flat out turned it into an inescapable cultural phenomenon. Fortnite started as a modular base building game. When developer Epic Games patched in the battle royale multiplayer mode (after the success of PUBG) and gave it away for free, players—especially young players—picked up Fortnite by the millions. Epic Games made so much money so fast that it launched its own distribution platform. The game is popular it’s launched the careers of superstar streamers like Ninja and scared parents about the addictive nature of video games.



Dark Souls (2011)

Dark Souls_ Official HD Trailer
Dark Souls_ Official HD Trailer
SharePlay Video
Dark Souls, from developer From Software, loomed over the decade like a gargoyle. The original Dark Souls has proven to be like the Velvet Underground’s first album; not everyone played it, but it inspired everyone who did. The very tough but fair difficulty, background approach to storytelling and satisfyingly tight control scheme has been repeatedly replicated and iterated upon, but never quite perfected, by other developers. From Software’s biggest success with its formula came with 2015’s Bloodborne—which ditched Dark Souls’ medieval aesthetic and focused on a Lovecraftian gothic nightmare where the best defense is a good offense. The most recent game to pay homage to Dark Souls is Star Wars Jedi: Fallen Order. The blocking-focused lightsaber combat, replenishing enemies by gaining health and losing progress with death are straight out of From Software’s playbook.


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League of Legends (2009)

SharePlay Video
Developer Riot Games released League of Legends at the end of 2009, but the game that helped define the multiplayer online battle arena game genre wouldn’t become a global phenomenon for a few more years. Now, it’s the gold standard for esports. League of Legends tournaments pack stadiums across the world and draw more viewers than the Super Bowl. In the past 10 years, Riot Games typified another theme of gaming’s 2010s: sexism. Gaming spent decades perceived as a boy’s club, and that toxic culture permeated the top levels of gaming’s biggest companies, with Riot Games executives being credibly accused of abuse by former employees.



Pokémon Go (2016)

Pokémon GO Trailer
Pokémon Company unveiled its latest Pocket Monster experience called Pokemon Go.
SharePlay Video



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For a few months there in 2016, it felt like the whole planet was playing Niantic’s mobile augmented reality game Pokémon Go. If you weren’t playing it, then you knew about it because everyday brought a fresh stream of news stories about the joys, adventures and mishaps of the people who walked around in real life, seeking virtual pocket monsters in hopes of catching them all. Players found a dead body while hunting rare Pokémon, tragically died when their hunts ran afoul of crime and generally gripped the nation for months. Years later, players still find new thrills and chills hunting Pokémon in the real world.



Minecraft (2009)

SharePlay Video


Minecraft is another game released in 2009 that grew into a cultural institution in the 2010s. If you’ve got kids, or know people who do, you know what Minecraft is. Ten years after its release, Minecraft is still the most watched game on YouTube, beating Fortnite by more than 40 billion views. In 2014, Minecraft creator Notch tweeted that he’d like to sell off the game and Microsoft stepped in to take it off his hands for $2.5 billion. Today, it’s the second best-selling game of all time behind the Nintendo Wii’s pack in game Wii Sports. With constant updates and a new mobile augmented reality version launching soon, Minecraft is poised to take its domination into the next decade.


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The Elder Scrolls V: Skyrim (2011)

Skyrim Special Edition – Gameplay Trailer #2
Skyrim Special Edition gameplay trailer
SharePlay Video


Bethesda unleashed The Elder Scrolls V: Skyrim on the world in 2011 and it’s remained at the top of the sales charts ever since. The flagship role-playing game has transitioned from one console generation to another, been ported to virtual reality and tweaked for release on the Nintendo Switch. Skyrim’s enduring charm is its open ended play style set in a gigantic and detailed open world. And it’s been helped along by a dedicated community of modders who have even further molded the game into a fantasy playground.

Other developers would chase this ideal through the decade, but few would achieve it.



Portal 2 (2011)

SharePlay Video


Developer Valve screamed into the new decade with the incredible Portal 2: a first person puzzle game that built off of the successful first game in every way, with a satisfying story and an increasingly clever mechanic in its teleporting portal gun.

Portal 2’s release was bittersweet. It marked the beginning of a decade where Valve stopped doing what made it so famous: making incredible video games. The 2000s saw the release of Half-Life 2, Left 4 Dead and Counter-Strike, all enormously successful games. In the 2010s, Valve mostly iterated on Dota 2, released the Vive virtual reality headset with HTC and dodged questions about Half-Life 3.

Valve has continued to make billions from its Steam distribution platform but failed to produce a game as genre bending and enjoyable as Portal 2. It ended the decade by finally announcing a follow up to Half-Life, something fans had waited more than 15 years for. But Half-Life: Alyx is a virtual reality title and it’s unclear if Valve can bring its game-making magic to the new platform, or, for that matter, a new decade.

Thankfully, we’ll always have GLaDOS, Chell and Wheatley.



Disco Elysium (2019)

SharePlay Video


Released just months before the start of the 2020s, Disco Elysium is the perfect punctuation mark on a decade of excellent games. It’s a video game that’s steeped in the past but looking towards the future. It’s the kind of video game that only comes at the turn of the decade, that special time when something ends and something new is born.

In this very dense role-playing game, players wake up with a killer hangover in a grungy hotel room and quickly realize they’re a police officer in the hotel to solve a crime. But that’s all they remember. The details of the crime—and their personal life—are gone and it’s up to the player to fill in the blanks.

Disco Elysium is a game that looks and plays like a game from 1999, a 2D isometric throwback with fully rendered backgrounds and point and click navigation. The storytelling and mechanics, however, feel like they come from the future. Players put points into stats like “Esprit De Corps” which allows them to understand what cops are thinking, or “Shivers” which allows the city’s streets to speak to you. Leveling up involves pondering strange ideas that alter your skills and change the way your detective sees the world. It’s a game that breathes new life into the old RPG format.

Disco Elysium is proof of what video game fans have known for years: that the medium has special strengths and can tell unique stories you won’t see on TV or read in a book. It’s a game that highlights how all video games are art.
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发表于 2019-12-25 18:17 | 显示全部楼层
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发表于 2019-12-25 18:19 来自手机 | 显示全部楼层
看了一下具体评价,这评得挺好的
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发表于 2019-12-25 18:33 来自手机 | 显示全部楼层
感觉更应该说是最有代表性的吧

—— 来自 OnePlus HD1900, Android 10上的 S1Next-鹅版 v1.3.3.2-play
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发表于 2019-12-25 18:39 来自手机 | 显示全部楼层
还可以吧,时代就一综合性周刊,排名分先后,但上榜的都很有代表性
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发表于 2019-12-25 18:39 | 显示全部楼层
极乐迪斯科我第一次听到这个游戏的名字。。。看来是我火星了
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发表于 2019-12-25 18:42 | 显示全部楼层
极乐迪斯科这就评上了啊..敲碗等中文..
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发表于 2019-12-25 18:46 | 显示全部楼层
有魂1,这榜我服
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发表于 2019-12-25 18:48 来自手机 | 显示全部楼层
野狼迪斯科
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发表于 2019-12-25 18:48 | 显示全部楼层
极乐迪斯科可以换一个
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发表于 2019-12-25 18:52 来自手机 | 显示全部楼层
有迪斯科
这个排名真的是f**king based
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发表于 2019-12-25 18:58 | 显示全部楼层
本帖最后由 pgain2004 于 2019-12-25 19:51 编辑

主楼和楼上的转帖都太随意,我来
https://time.com/5752663/best-video-games-2010s-decade/

The 10 Best Video Games of the 2010s

The video game industry was already a billion dollar behemoth when it rolled into the 2010s. Over the past decade, the cultural cache of video games has grown and its profits are now greater than movies, television or music. The 2010s are when the hobby stopped being something semi-niche, and solidly took its place in the mainstream.
The tension between art and commerce isn’t the same in video games as it is in movies. There are fewer auteurs and more venture capitalists. During the past decade, some artists broke free of the business side and produced works of astounding beauty on par with any prestige television show. The business of video games also exploded, pulling in such obscene amounts of cash that legislators started to ask questions and consider regulations, particularly with regard to games including “microtransactions” which some have compared with gambling. This decade, parents didn’t worry about violence in video games so much as they worried about time and money spent on neverending live services like Fortnite and Star Wars: Battlefront II.
游戏业在这十年发展得更加庞大,总收入甚至超过了影视和音乐,跃身主流。而且在艺术方面有脱离商业桎梏诞生的好作品,在商业方面也因为资金的大量进入而爆发,甚至让父母更担心氪金而不是什么暴·力·色·情。


Grand Theft Auto V (2013)
Rockstar’s Grand Theft Auto V is the most financially successful entertainment product of all time. At $6 billion in revenue and growing, the open world crime simulator has raked in more cash than Gone With the Wind or the Star Wars film franchise. The series reached its zenith with the fifth installment, mixing open world madness with an ambitious story. The cultural impact of Grand Theft Auto is hard to quantify. It’s been the center of multiple lawsuits, a focus for parents worried about violent video games and the subject of made-for-TV dramatizations. It’s so well known and so ubiquitous, that Ryan Reynolds is starring in a high-budget action blockbuster inspired by, but not directly based on, its online multiplayer mode.
史上最成功娱乐产品,60亿收益,干掉了《飘》和《星战》全系列。文化影响难以估量,多起诉讼、暴力电游、影视化……其知名度高到死侍演员瑞安·雷诺兹出演了一部受启发于其多人模式的动作大片。
The Legend of Zelda: Breath of the Wild (2017)
With The Legend of Zelda: Breath of the Wild, Nintendo proved it could make a modern open world game. More than that, it proved it could create an open world game that was more interesting than what the competition was doing. Untethered from linear progression, players were free to explore Hyrule at their own pace and create their own adventures. It was also the Nintendo Switch’s killer app, a game that moved systems and delighted fans, when it launched with the new console.
为NS护航的这款杀手级游戏证明任天堂能搞开放世界,顺手就吊打了之前所有同类作品。
Fortnite (2017)
PlayerUnknown’s Battlegrounds may have popularized the 1 vs. 100, battle royale shooter genre, but Fortnite flat out turned it into an inescapable cultural phenomenon. Fortnite started as a modular base building game. When developer Epic Games patched in the battle royale multiplayer mode (after the success of PUBG) and gave it away for free, players—especially young players—picked up Fortnite by the millions. Epic Games made so much money so fast that it launched its own distribution platform. The game is popular it’s launched the careers of superstar streamers like Ninja and scared parents about the addictive nature of video games.
PUBG推广了大逃杀模式,而堡垒之夜则将之变成文化现象。它跟风跟得如此成功,一下子吸纳了千万玩家;它吸金吸得如此暴力,让Epic都敢自己搞游戏平台了;它带起了一堆超级主播,它所展现的电游黏性吓摊了一堆家长。
Dark Souls (2011)
Dark Souls, from developer From Software, loomed over the decade like a gargoyle. The original Dark Souls has proven to be like the Velvet Underground’s first album; not everyone played it, but it inspired everyone who did. The very tough but fair difficulty, background approach to storytelling and satisfyingly tight control scheme has been repeatedly replicated and iterated upon, but never quite perfected, by other developers. From Software’s biggest success with its formula came with 2015’s Bloodborne—which ditched Dark Souls’ medieval aesthetic and focused on a Lovecraftian gothic nightmare where the best defense is a good offense. The most recent game to pay homage to Dark Souls is Star Wars Jedi: Fallen Order. The blocking-focused lightsaber combat, replenishing enemies by gaining health and losing progress with death are straight out of From Software’s playbook.
该作就像地下丝绒的首专,其难度设置、叙事模式和操控设计在这十年间一直被模仿,从未被超越。从同一公式延伸而成的血源再次阐述了最好的防御便是进攻。
League of Legends (2009)
Developer Riot Games released League of Legends at the end of 2009, but the game that helped define the multiplayer online battle arena game genre wouldn’t become a global phenomenon for a few more years. Now, it’s the gold standard for esports. League of Legends tournaments pack stadiums across the world and draw more viewers than the Super Bowl. In the past 10 years, Riot Games typified another theme of gaming’s 2010s: sexism. Gaming spent decades perceived as a boy’s club, and that toxic culture permeated the top levels of gaming’s biggest companies, with Riot Games executives being credibly accused of abuse by former employees.
电竞的楷模,其赛事观众超过了超级碗。同时Riot也成为电游领域的性别歧视现象的代表。
Pokémon Go (2016)
For a few months there in 2016, it felt like the whole planet was playing Niantic’s mobile augmented reality game Pokémon Go. If you weren’t playing it, then you knew about it because everyday brought a fresh stream of news stories about the joys, adventures and mishaps of the people who walked around in real life, seeking virtual pocket monsters in hopes of catching them all. Players found a dead body while hunting rare Pokémon, tragically died when their hunts ran afoul of crime and generally gripped the nation for months. Years later, players still find new thrills and chills hunting Pokémon in the real world.
16年那几个月让人觉得全地球都在玩这AR作品,就算没玩也会被玩家到处乱窜抓怪的相关新闻轰炸,甚至有人因此丧命。几年过去,玩家活跃度仍然很高。
Minecraft (2009)
Minecraft is another game released in 2009 that grew into a cultural institution in the 2010s. If you’ve got kids, or know people who do, you know what Minecraft is. Ten years after its release, Minecraft is still the most watched game on YouTube, beating Fortnite by more than 40 billion views. In 2014, Minecraft creator Notch tweeted that he’d like to sell off the game and Microsoft stepped in to take it off his hands for $2.5 billion. Today, it’s the second best-selling game of all time behind the Nintendo Wii’s pack in game Wii Sports. With constant updates and a new mobile augmented reality version launching soon, Minecraft is poised to take its domination into the next decade.
另一款成为文化的作品,只要认识孩子就认识它。十年过去,MC仍守着YT最高播放量游戏的宝座(过四百亿)。随着内容更新和AR移动版发售,可预见它还能烧偏下十年。
The Elder Scrolls V: Skyrim (2011)
Bethesda unleashed The Elder Scrolls V: Skyrim on the world in 2011 and it’s remained at the top of the sales charts ever since. The flagship role-playing game has transitioned from one console generation to another, been ported to virtual reality and tweaked for release on the Nintendo Switch. Skyrim’s enduring charm is its open ended play style set in a gigantic and detailed open world. And it’s been helped along by a dedicated community of modders who have even further molded the game into a fantasy playground.
Other developers would chase this ideal through the decade, but few would achieve it.
自从被发布就一直在销量榜上没走过,从单平台一直延伸至全平台,它自身开放巨大又精致,强力的社区UGC更让它成为瑰丽的游乐场。
Portal 2 (2011)
Developer Valve screamed into the new decade with the incredible Portal 2: a first person puzzle game that built off of the successful first game in every way, with a satisfying story and an increasingly clever mechanic in its teleporting portal gun.
Portal 2’s release was bittersweet. It marked the beginning of a decade where Valve stopped doing what made it so famous: making incredible video games. The 2000s saw the release of Half-Life 2, Left 4 Dead and Counter-Strike, all enormously successful games. In the 2010s, Valve mostly iterated on Dota 2, released the Vive virtual reality headset with HTC and dodged questions about Half-Life 3.
Valve has continued to make billions from its Steam distribution platform but failed to produce a game as genre bending and enjoyable as Portal 2. It ended the decade by finally announcing a follow up to Half-Life, something fans had waited more than 15 years for. But Half-Life: Alyx is a virtual reality title and it’s unclear if Valve can bring its game-making magic to the new platform, or, for that matter, a new decade.
Thankfully, we’ll always have GLaDOS, Chell and Wheatley.
成功的首作,超成功的续作,也成了G胖摸鱼10年不数3的开端。
Disco Elysium (2019)
Released just months before the start of the 2020s, Disco Elysium is the perfect punctuation mark on a decade of excellent games. It’s a video game that’s steeped in the past but looking towards the future. It’s the kind of video game that only comes at the turn of the decade, that special time when something ends and something new is born.
In this very dense role-playing game, players wake up with a killer hangover in a grungy hotel room and quickly realize they’re a police officer in the hotel to solve a crime. But that’s all they remember. The details of the crime—and their personal life—are gone and it’s up to the player to fill in the blanks.
Disco Elysium is a game that looks and plays like a game from 1999, a 2D isometric throwback with fully rendered backgrounds and point and click navigation. The storytelling and mechanics, however, feel like they come from the future. Players put points into stats like “Esprit De Corps” which allows them to understand what cops are thinking, or “Shivers” which allows the city’s streets to speak to you. Leveling up involves pondering strange ideas that alter your skills and change the way your detective sees the world. It’s a game that breathes new life into the old RPG format.
Disco Elysium is proof of what video game fans have known for years: that the medium has special strengths and can tell unique stories you won’t see on TV or read in a book. It’s a game that highlights how all video games are art.
作为本十年的完美句号,沉浸于历史而展望未来,这是一款标志着结束与开始的作品。它的形式仿佛来自1999,它的叙事与机制却仿佛源自未来,它为RPG老公式带来新生。
该作证明了玩家熟知多年的一件事:电子游戏,这种媒体能让你体验到无法从荧幕与书页中获得的独特故事。正是这样的作品说明了,电子游戏为什么是艺术。

然后顺手简译了。

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发表于 2019-12-25 19:11 | 显示全部楼层
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发表于 2019-12-25 19:19 | 显示全部楼层
意外的还行
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发表于 2019-12-25 19:37 | 显示全部楼层
ebuw 发表于 2019-12-25 19:11
迪斯科没玩过。英雄联盟和堡垒之夜换成守望先锋和绝地求生,这个榜单就完美了。 ...

TIMES的巨魔力還未夠班口牙
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发表于 2019-12-25 19:52 | 显示全部楼层
ebuw 发表于 2019-12-25 19:11
迪斯科没玩过。英雄联盟和堡垒之夜换成守望先锋和绝地求生,这个榜单就完美了。 ...

堡垒那里有先提PUBG的作品和角色。
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发表于 2019-12-25 20:21 来自手机 | 显示全部楼层
感觉像是最有影响力的10个游戏,看评论还挺靠谱
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发表于 2019-12-25 20:36 来自手机 | 显示全部楼层
极乐迪斯科屌,但是凭什么?
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发表于 2019-12-25 20:40 | 显示全部楼层
我觉得这个排行榜挺靠谱的。
出了黑魂其他都没问题。感觉血源,黑魂3,只狼三选一
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发表于 2019-12-25 20:58 | 显示全部楼层
加上评语以后感觉还行,虽然迪斯科怎么看都太婆了
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发表于 2019-12-25 21:39 来自手机 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2019-12-25 21:55 | 显示全部楼层
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发表于 2019-12-25 21:57 来自手机 | 显示全部楼层
ebuw 发表于 2019-12-25 21:55
守望也是抄袭作。但好玩。
像lol和fortnite这样无聊的抄袭作不配上榜。
换成the last of us也行。 ...

你要知道这是Times,好玩与否并非第一考量因素。
顺便好不好玩这种超级主观的东西……
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发表于 2019-12-25 21:58 来自手机 | 显示全部楼层
无聊的抄袭作玩家数量倍杀好玩的抄袭作,是21世纪10年代玩家的错。
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