卡片召唤师
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战斗力 鹅
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注册时间 2019-3-16
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https://www.vg247.com/2019/06/17/cyberpunk-2077-combat-designers/
“In our game, in our company, always story design, so the story goes first with everything,” lead quest designer Pawel Sasko explained during our E3 chat. “So the thing is that the quest designer and writer, they together figure out the story, the scenario. The quest designer writes the scenario, and then based on that we implement it.
“When it’s implemented our writers write the first dialogues and cinematic designers start making first scenes and so on. And we work together – quest designers, cinematic designers – to implement and make it perfect.”
“In this game all those awesome playstyle sequences that we have seen, they’re mainly done by the encounter design team, and by the combat design team, so they’re looking into it – this is something we didn’t have to do in The Witcher, we didn’t even have the budget and the team and so on to do so,” Sasko said.
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