婆罗门
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战斗力 鹅
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注册时间 2015-4-14
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I was creating a title called NIER Gestalt/Replicant when this title was called Versus XIII but because it was very likely that our games would release around the same time, I was thinking “oh man, Versus is an action RPG right? It would suck if the release dates were close to each other.” NIER ended up releasing without having to worry about Versus XIII but then, when I was creating Drakengard 3 I thought “it would suck if they release close to our release,” and it was the same again when we were creating NieR: Automata this time too. Looking back, I feel like I was trapped by the curse of Versus for about 10 years. 大意:
横尾做nier1时,担心发售后会被同期的FF15暴打。后来做龙背3时,依旧担心被暴打。到了nier2还是如此……
对FF15的恐惧仿佛诅咒一般困扰了他10年
https://blog.us.playstation.com/ ... favorite-ps4-games/
其二:横尾谈日本游戏界
这两个(FF/DQ)就是日本游戏的半壁江山了
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