婆罗门
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战斗力 鹅
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注册时间 2012-1-15
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这次switch发售的AMA比去年的人还多,switch看来还真挺适合这类游戏的。顺便转两个去年AMA开发团队关于开发灵感回答,第二个回答还顺便批判了一下魂学家:
What do you think about other great Metroidvanias of the last few years in La Mulana, Ori and the Blind Forest and Rabi Ribi? Were other games an inspiration to your team?
Ari_TeamCherry: La Mulana is enormous and incredible! One of the greats. We haven't played Ori yet though we're very keen to. We hear very positive things about it. Neither of us have looked into Rabi Ribi, though after buying Momodora, Steam keeps advertising it at us! Hollow Knight's major inspirations were Zelda 2, Faxanadu and Megaman X, along with other NES, SNES era stuff.
William_TeamCherry: Personally I only played a little bit of La Mulana, but I liked what I played and it's a really interesting and unique game. I haven't played Ori or Rabi Ribi, keen on getting to them eventually though. I did play Momodora IV and had a great time with it - it was sharp and tight and concise! Felt really good to play and had a lot of interesting characters/fights.
Was there any media - be it games, movies, or whatever - that influenced the art and design of Hollow Knight? For instance, the game has often been compared to Dark Souls - was this the intention during development?
William_TeamCherry: I didn't actually play Dark Souls until well into development (actually I got stuck in crystal land, still have to go back and finish it), on the design side the inspirations were older games like Zelda 2, Faxanadu, Super Metroid, Aria of Sorrow - stuff like that. Personally, my experiences with stuff like Pikmin, Paper Mario and Zelda also influenced the way I approached building the game.
Ari_TeamCherry: I really liked Demon's Souls quite a lot, when that game out, and I'd played a few of the King's Field games before that, though I'd not completed them. As William mentioned, for Hollow Knight, our main references were older games. I tend to think that the modern trend of comparing games to Dark Souls is really just players saying 'This game is like older games,' possibly without realising it. Lots of modern players haven't played many of those classic games, and Dark Souls is the recent game that embodies those classic design qualities.
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