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战斗力 鹅
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注册时间 2009-8-26
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发表于 2018-6-28 07:47
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本帖最后由 pgain2004 于 2018-6-28 08:25 编辑
不打扰各位继续喷,但最好还是了解一下更详细的前因后果。
首先这是game informer的一个快速问答环节,在一百多个anthem相关问题中间夹杂了两(实际上是一)道MEA问题(2:53处),darrah没机会细说。
采访视频链接:https://youtu.be/yrxQB4M5leA
他自己也知道这会出问题(当然也可能是PR提醒),所以随即在推上做了补充发言,表示MEA本身就有很多缺陷也比不过别人,窗口期的作用只是让它评价雪上加霜,他无意以此为借口:
"I'm going to regret this in half an hour but let's talk 'did MEA get a fair shake'." He starts by acknowledging that Andromeda was a deeply flawed game, especially at launch. From there, though, he starts explaining some of the external factors that had an impact.
"The review environment was crowded," he said. "Nier, Nioh, Horizon, and Zelda all launched in MEAs window. Each does something better than MEA (again, a flawed game). As a result, even systems that are pretty decent get scrutinized against superiorly implemented ones. Does launching in a different window turn 72% into 90? Certainly not. 72 into 77/78? Maybe."
He goes on to say that word-of-mouth probably had a large impact, and this is just "the nature of the industry." Some games benefit from their release window while others suffer from a crowded one. He suggests that inversely, Dragon Age Inquisition benefited by 2014 being a "tough year" for games.
"You launch the best game you can," he concludes. "MEA has a lot of problems and got lapped by genuinely better games."
实际上仁王和地平线是2月份,其中仁王在月初,只能勉强擦他“同一个月发售”的边。但另一方面,这种挑刺式报道意义不大,提到塞尔达是因为采访主持人让他给个short version,而同期最出众的高峰就是塞尔达了,某些媒体所谓“点名提到”的用词心思一目了然,楼主这标题更是冲着钓鱼来发的。
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